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PORTFOLIO
Projects & Works
NIRAJ RAJ BANA
IT PRODUCT DESIGN
2013-2015
DESIGN PORTFOLIO -NIRAJ RAJ BANA 2016ABOUT ME
I am Niraj Raj Bana.
I am a recent IT Product Design Graduate from University of Southern
Denmark.
I value passion, open mindedness, empathy and Diverse environment.
Designing is making things happen. You get a topic, create an idea,
bring it to form and give it a life. It is important to
consider the identities outside the periphery.
Curiosity, I believe is the basics of creativity. In the meantime, there
comes empathy, aesthetics, functionality.
and simplicity
“Everything should be made as simple as possible, but not simpler.”
–Albert Einstein
NIRAJ RAJ BANA
I am Niraj
Designer
Interaction + UX + Graphic
Nepal
Husband/Father
MYSELF
nirajraj.bana@gmail.com
+45 53 37 57 75
https://dk.linkedin.com/in/nirajraj
https://twitter.com/banabhai
CONTACT
2014 - Now
1st Assistant
Døgn Netto, Dansksupermarked
Kastrupvej, Copenhagen
2011 - Now
Web Support
Scandinavianhelp Denmark
Ballerup, Copenhagen
EXPEREINCEEDUCATION
2013 - 2015
(M.Sc.) IT Product Design
University of Southern Denmark
Sønderborg/Kolding, Denmark
2010 - 2013
(B.Sc.) Web Development
Copenhagen Business Academy
Lyngby, Denmark
2006 - 2008
(A.P. Degree) Multimedia Design
Copenhagen Technical Academy (Now KEA)
Lygten, Copenhagen, Denmark
AcLANGUAGES
Nepali *******
(Native)
English ******
(Professional Working Proficiency)
Danish ****
(Limited Working Proficiency)
Newari *******
(Mother Tongue)
Hindi ******
(Professional Working Proficiency)
SKILLS
INTERESTS
Movies / Series
Photography
Internet
Travel
Music
OTHER BASIC SKILLS
HTML5, Cinema4D, Bootstrap, Brackets,
Puredata, GIMP, Inkscape, Research Design,
Lasercutting
Illustrator
Prototyping
Aftereffects
Wordpress
Premiere
Arduino
User experience
Photoshop
MS Office
Electronics
Final Cut Pro
Joomla
Interaction Design
InDesign
RESUME
DESIGN PORTFOLIO -NIRAJ RAJ BANA 2016
RESEARCH &
DESIGN
The Blackboard Bench
This project is about the relation between ‘use’ and ‘design’, and tries
to find out how these two components define an object. The object of
investigation is a street bench, as the street bench is publicly available and
shows to support communal and social activities of local relevance.Based
on a literature review on the role of street furniture, an analysis of the use
of street benches in movies, walk-by observations in three locations in
Copenhagen, and a review of interactive street furniture, the blackboard
street bench was designed.
This piece of street furniture consists of large sheets of plywood that were
painted with blackboard paint, and has a set of chalk pieces laying on
it. This allows people to sit on the bench, express themselves with the
bench, or wonder about the bench. These very different uses were studied
in three locations in Copenhagen that were characteristic to each of these
aspects: a busy street (highlighting the bench as an object to sit upon),
an urban graffiti area (highlighting the bench as an object for expression),
and a local park (highlighting the bench as an object to wonder about).
The studies with the bench showed that what defined the bench were de-
pending on location and the change in form of the product in the course
of time. The design and use of the bench differ from each other according
to practice over time.
RESEARCH & DESIGN - THE BLACKBOAED BENCH
#Design Research #Prototyping #Interaction Design #User testing
DESIGN PORTFOLIO -NIRAJ RAJ BANA 2016
PARTICIPATORY
DESIGN
Fall in The Elderlies
This project reflects on oncoming unsustainable situation regarding the
population of elderlies and the professionals available to take care of them.
The elderlies represent the significant part of the demography.
The risk of falling is bigger as the people grow older, that result in injuries.
Therefore the prevention of falls in the elderlies is of primary importance, the
prevention of falls is of primary importance because they generate consider-
able mortality, illness and suffering for older people and their families.
The aim of the project is to generate an innovative idea for preventing falls
in the elderly based on user studies and stakeholder involvement. This
project was completed in collaboration with Manuxa, a company focused to
develop user driven innovative products.
The end of this project proposed three different product suggestions. Out of
them pour emphasis was on the one that we named The Personal Physio-
therapist. It is a digital solution in the form of app that connects the elderly
and the physiotherapist, such that both the parties are in interconnected.
PARTICIPATORY DESIGN - FALLING IN THE ELDERLIES
#Participatory Innovation #Service Design #IDesign Research #CoDesign #Empathy
Design
DESIGN PORTFOLIO -NIRAJ RAJ BANA 2016
#User Experience Design #Prototyping #Interaction
Design #User testing
EXPERIENCE
DESIGN
The Nosy Wall
This project was about designing and develop-
ing the expressive behavior in an everyday used
object. This expressive behavior could be any-
thing related to interesting expression whenever
people come in contact to the objects.
Initially, the main idea was to build an interac-
tive door with expressive behavior. The project,
eventually, transformed into the development of
an expressive wall that is responsive to anyone
who comes near it.
	
The prototype consisted of a base build in wood,
eight rotatable wooden planks held in place
with custom made aluminum holders which was
connected to eight stepper motors, that rotated
the wooden planks. The motors were controlled
from an Arduino board also connected to a Mic-
rosoft Kinect, to track the motions of the people
passing by.
As the people on the outside of the wall would
pass by, the wooden planks would rotate to
reveal a peak of what was inside the room. If the
interest of the person outside was raised and she
would stop and take a look, the planks would
keep moving according to the body movement of
the person outside, making it hard to get a good
view of the inside.
EXPERIENCE DESIGN - THE NOSY WALL
DESIGN PORTFOLIO -NIRAJ RAJ BANA 2016
WHOLE BODY
INTERACTION
The Human Remote Control
The main intention of this project was to design something that is
capable to move in a 3 dimensional space and track the coordi-
nates of the area explored. Game Trak is a 3 dimensional posi-
tion-tracking device designed for home video gaming platform
like Play Station. This has two identical mechanisms (sensors) that
determine the coordinates of an associated element related to the
mechanism. This device was modified to match our necessities.
The controllers were programmed using PureData Language. Pure
data or Pd is an open source visual programming languages that
enables anyone with or without programming knowledge to create
a software graphically without writing any code. The communi-
cation between the PureData program and the controller was
created using programmed Arduino board.
WHOLE BODY INTERACTION - THE HUMAN REMOTE CONTROL
#User Experience Design #Prototyping #Interaction Design #User testing
#Electronics #Arduino #PureData
DESIGN PORTFOLIO -NIRAJ RAJ BANA 2016
BUSINESS &
SERVICE DESIGN
The Tangibles
This project introduced the tangibles for the design purposes.
The tangibles are used as medium for research other than the
final product. The project was performed in collaboration with the
Local café called Bar2Lin.
The challenges the company faces were generally how to attract
people to their restaurants. Café Alsion has a lot of regulars but
would welcome more people coming. The gourmet restaurant
was under construction, which is a challenge in itself. It seems like
it will do very well but unless the time has come it is uncertain.
We wanted to create a model that can make those connections to
different target groups visible to discuss how the relation to each
one is and perhaps and some groups that are not yet included or
properly addressed.
The model consists of a frame, two different types of pieces and
strings to connect them together. Additionally post-its can be
used for writing down the meaning of the different parts. It was
interesting to see the discussion about stakeholders, how they are
connected and how to reach out to new ones.
BUSINESS & SERVICE DESIGN - THE TANGIBLES
#Business Design #Service design #CoDesign #Prototyping #Tangible
Model
DESIGN PORTFOLIO -NIRAJ RAJ BANA 2016
BRAIN COMPUTER
INTERACTION
The ZenLoom
This project is a result of our desire to work with Neurosensors.
The ZenLoom Lamp was developed as a product for Brain com-
puter interaction. The product is controlled by Arduino board,
which is connected to the sensory device called Neurosky Mind-
wave Headset via Bluetooth. The lamp is made of a single piece
of wood that has been cut and fitted with a transparent piece of
acrylic where 16 LED lights are placed.
EEG (brain waves) signals are send from the NeuroSky Mind-
Wave headset to the Arduino and transformed into light in the
ZenLoom lamp. Red and yellow lights represents unfocused
brain activity and green and blue lights represent focused
brainwaves.
BRAIN COMPUTER INTERACTION - THE ZENLOOM
#Prototyping #Interaction Design #User testing #Electronics #Brain
Computer Interaction
Design Portfolio Showcasing Niraj Raj Bana's Projects

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Design Portfolio Showcasing Niraj Raj Bana's Projects

  • 1. PORTFOLIO Projects & Works NIRAJ RAJ BANA IT PRODUCT DESIGN 2013-2015
  • 2. DESIGN PORTFOLIO -NIRAJ RAJ BANA 2016ABOUT ME I am Niraj Raj Bana. I am a recent IT Product Design Graduate from University of Southern Denmark. I value passion, open mindedness, empathy and Diverse environment. Designing is making things happen. You get a topic, create an idea, bring it to form and give it a life. It is important to consider the identities outside the periphery. Curiosity, I believe is the basics of creativity. In the meantime, there comes empathy, aesthetics, functionality. and simplicity “Everything should be made as simple as possible, but not simpler.” –Albert Einstein NIRAJ RAJ BANA I am Niraj Designer Interaction + UX + Graphic Nepal Husband/Father MYSELF nirajraj.bana@gmail.com +45 53 37 57 75 https://dk.linkedin.com/in/nirajraj https://twitter.com/banabhai CONTACT 2014 - Now 1st Assistant Døgn Netto, Dansksupermarked Kastrupvej, Copenhagen 2011 - Now Web Support Scandinavianhelp Denmark Ballerup, Copenhagen EXPEREINCEEDUCATION 2013 - 2015 (M.Sc.) IT Product Design University of Southern Denmark Sønderborg/Kolding, Denmark 2010 - 2013 (B.Sc.) Web Development Copenhagen Business Academy Lyngby, Denmark 2006 - 2008 (A.P. Degree) Multimedia Design Copenhagen Technical Academy (Now KEA) Lygten, Copenhagen, Denmark AcLANGUAGES Nepali ******* (Native) English ****** (Professional Working Proficiency) Danish **** (Limited Working Proficiency) Newari ******* (Mother Tongue) Hindi ****** (Professional Working Proficiency) SKILLS INTERESTS Movies / Series Photography Internet Travel Music OTHER BASIC SKILLS HTML5, Cinema4D, Bootstrap, Brackets, Puredata, GIMP, Inkscape, Research Design, Lasercutting Illustrator Prototyping Aftereffects Wordpress Premiere Arduino User experience Photoshop MS Office Electronics Final Cut Pro Joomla Interaction Design InDesign RESUME
  • 3. DESIGN PORTFOLIO -NIRAJ RAJ BANA 2016 RESEARCH & DESIGN The Blackboard Bench This project is about the relation between ‘use’ and ‘design’, and tries to find out how these two components define an object. The object of investigation is a street bench, as the street bench is publicly available and shows to support communal and social activities of local relevance.Based on a literature review on the role of street furniture, an analysis of the use of street benches in movies, walk-by observations in three locations in Copenhagen, and a review of interactive street furniture, the blackboard street bench was designed. This piece of street furniture consists of large sheets of plywood that were painted with blackboard paint, and has a set of chalk pieces laying on it. This allows people to sit on the bench, express themselves with the bench, or wonder about the bench. These very different uses were studied in three locations in Copenhagen that were characteristic to each of these aspects: a busy street (highlighting the bench as an object to sit upon), an urban graffiti area (highlighting the bench as an object for expression), and a local park (highlighting the bench as an object to wonder about). The studies with the bench showed that what defined the bench were de- pending on location and the change in form of the product in the course of time. The design and use of the bench differ from each other according to practice over time. RESEARCH & DESIGN - THE BLACKBOAED BENCH #Design Research #Prototyping #Interaction Design #User testing
  • 4. DESIGN PORTFOLIO -NIRAJ RAJ BANA 2016 PARTICIPATORY DESIGN Fall in The Elderlies This project reflects on oncoming unsustainable situation regarding the population of elderlies and the professionals available to take care of them. The elderlies represent the significant part of the demography. The risk of falling is bigger as the people grow older, that result in injuries. Therefore the prevention of falls in the elderlies is of primary importance, the prevention of falls is of primary importance because they generate consider- able mortality, illness and suffering for older people and their families. The aim of the project is to generate an innovative idea for preventing falls in the elderly based on user studies and stakeholder involvement. This project was completed in collaboration with Manuxa, a company focused to develop user driven innovative products. The end of this project proposed three different product suggestions. Out of them pour emphasis was on the one that we named The Personal Physio- therapist. It is a digital solution in the form of app that connects the elderly and the physiotherapist, such that both the parties are in interconnected. PARTICIPATORY DESIGN - FALLING IN THE ELDERLIES #Participatory Innovation #Service Design #IDesign Research #CoDesign #Empathy Design
  • 5. DESIGN PORTFOLIO -NIRAJ RAJ BANA 2016 #User Experience Design #Prototyping #Interaction Design #User testing EXPERIENCE DESIGN The Nosy Wall This project was about designing and develop- ing the expressive behavior in an everyday used object. This expressive behavior could be any- thing related to interesting expression whenever people come in contact to the objects. Initially, the main idea was to build an interac- tive door with expressive behavior. The project, eventually, transformed into the development of an expressive wall that is responsive to anyone who comes near it. The prototype consisted of a base build in wood, eight rotatable wooden planks held in place with custom made aluminum holders which was connected to eight stepper motors, that rotated the wooden planks. The motors were controlled from an Arduino board also connected to a Mic- rosoft Kinect, to track the motions of the people passing by. As the people on the outside of the wall would pass by, the wooden planks would rotate to reveal a peak of what was inside the room. If the interest of the person outside was raised and she would stop and take a look, the planks would keep moving according to the body movement of the person outside, making it hard to get a good view of the inside. EXPERIENCE DESIGN - THE NOSY WALL
  • 6. DESIGN PORTFOLIO -NIRAJ RAJ BANA 2016 WHOLE BODY INTERACTION The Human Remote Control The main intention of this project was to design something that is capable to move in a 3 dimensional space and track the coordi- nates of the area explored. Game Trak is a 3 dimensional posi- tion-tracking device designed for home video gaming platform like Play Station. This has two identical mechanisms (sensors) that determine the coordinates of an associated element related to the mechanism. This device was modified to match our necessities. The controllers were programmed using PureData Language. Pure data or Pd is an open source visual programming languages that enables anyone with or without programming knowledge to create a software graphically without writing any code. The communi- cation between the PureData program and the controller was created using programmed Arduino board. WHOLE BODY INTERACTION - THE HUMAN REMOTE CONTROL #User Experience Design #Prototyping #Interaction Design #User testing #Electronics #Arduino #PureData
  • 7. DESIGN PORTFOLIO -NIRAJ RAJ BANA 2016 BUSINESS & SERVICE DESIGN The Tangibles This project introduced the tangibles for the design purposes. The tangibles are used as medium for research other than the final product. The project was performed in collaboration with the Local café called Bar2Lin. The challenges the company faces were generally how to attract people to their restaurants. Café Alsion has a lot of regulars but would welcome more people coming. The gourmet restaurant was under construction, which is a challenge in itself. It seems like it will do very well but unless the time has come it is uncertain. We wanted to create a model that can make those connections to different target groups visible to discuss how the relation to each one is and perhaps and some groups that are not yet included or properly addressed. The model consists of a frame, two different types of pieces and strings to connect them together. Additionally post-its can be used for writing down the meaning of the different parts. It was interesting to see the discussion about stakeholders, how they are connected and how to reach out to new ones. BUSINESS & SERVICE DESIGN - THE TANGIBLES #Business Design #Service design #CoDesign #Prototyping #Tangible Model
  • 8. DESIGN PORTFOLIO -NIRAJ RAJ BANA 2016 BRAIN COMPUTER INTERACTION The ZenLoom This project is a result of our desire to work with Neurosensors. The ZenLoom Lamp was developed as a product for Brain com- puter interaction. The product is controlled by Arduino board, which is connected to the sensory device called Neurosky Mind- wave Headset via Bluetooth. The lamp is made of a single piece of wood that has been cut and fitted with a transparent piece of acrylic where 16 LED lights are placed. EEG (brain waves) signals are send from the NeuroSky Mind- Wave headset to the Arduino and transformed into light in the ZenLoom lamp. Red and yellow lights represents unfocused brain activity and green and blue lights represent focused brainwaves. BRAIN COMPUTER INTERACTION - THE ZENLOOM #Prototyping #Interaction Design #User testing #Electronics #Brain Computer Interaction