What is design interaction?

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Resumen del primer capítulo del libro de Dan Saffer 'Design Interaction'.

Published in: Design, Business, Technology

What is design interaction?

  1. 1. Design for interaction Dan Saffer
  2. 2. Design for interactionThis book is about how digital products behave
  3. 3. Design for interaction“We become what we behold. We shape our tools, and thereafter our tools shape us” Marshall McLuhan
  4. 4. Chapter 1What is interaction design?
  5. 5. Design for interactionEvery day people use technology tools
  6. 6. Design for interactionThese things are possible by good engineering
  7. 7. Design for interaction but…
  8. 8. Design for interactionIt’s interaction design that makes them usable, useful and fun
  9. 9. Design for interactionAny behavior – how a product works – isinvolved, interaction designers should be involved
  10. 10. Design for interaction
  11. 11. Design for interactionBill Moggridge
  12. 12. Design for interactionGrid Compass - 1982
  13. 13. Design for interactionIn 1990 Bill Moggdrige realized that he and some of his colleagues had beencreating a very different kind of design
  14. 14. Design for interactionIt wasn’t product design… but they were designing products
  15. 15. Design for interactionIt wasn’t communication design… although they used some of that discipline’s tools
  16. 16. Design for interaction It wasn’t computer science…although their work was related with computers and software
  17. 17. Design for interactionIt had to do with connecting people through the products they used
  18. 18. Design for interactionWhat was it?
  19. 19. Design for interactionInteraction design!
  20. 20. Design for interaction Interaction design has grown adiscipline practiced but thousands of people
  21. 21. Design for interaction
  22. 22. Design for interaction
  23. 23. Design for interaction
  24. 24. Design for interaction
  25. 25. Design for interaction
  26. 26. Design for interaction The rise of commercial Internet andthe incorporation of microprocessors led to this explosive growth
  27. 27. Design for interaction Why?
  28. 28. Design for interaction Because a multitude of seriousinteraction problems needed to be solved
  29. 29. Design for interaction It was the initial practitioners ofinteraction design who helped us begin to make sense of our newly digitized world
  30. 30. Design for interactionWhat are interactions and Interaction Design?
  31. 31. Design for interactionIt’s a discipline tricky to define because…
  32. 32. Design for interaction1. It has interdisciplinary roots
  33. 33. Design for interactionIndustrial design
  34. 34. Design for interaction Industrial designCommunication design
  35. 35. Design for interaction Industrial designCommunication design Human factors
  36. 36. Design for interaction Industrial design Communication design Human factorsHuman-computer interaction
  37. 37. Design for interaction2. A lot of interaction design is invisible
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  40. 40. Design for interactionWhy do this operating systems feel so different?
  41. 41. Design for interaction Because interaction design is about behavior and this is much harder toobserve and understand than appereance
  42. 42. Design for interactionInteraction is a transaction between two entities… and exchange of information
  43. 43. Design for interactionThe interaction takes place between people, machines and systems
  44. 44. Design for interactionThree ways of looking at Interaction Design
  45. 45. Design for interactionSee as an art, not as a science
  46. 46. Design for interactionIt solves specific problems under aparticular set of circunstances using the available materials
  47. 47. Design for interaction
  48. 48. Design for interactionIt involves many methods and methodologies in its tasks
  49. 49. Design for interaction First way:Technology-Centered View
  50. 50. Design for interaction First way: Technology-Centered ViewInteraction designers make digital technology useful, usable and pleasurable to use
  51. 51. Design for interaction Second way:Behaviorist View
  52. 52. Design for interaction Second way: Behaviorist ViewFocuses on functionality and feedback. How a product behave
  53. 53. Design for interaction Third way:Social Interaction Design View
  54. 54. Design for interaction Third way: Social Interaction Design ViewThis revolving around facilitating communicationbetween humans through products. Technology is nearly irrelevant
  55. 55. Design for interactionWhy Interaction Design?
  56. 56. Design for interaction“Design is to design a design to produce a design” - John Heskett
  57. 57. Design for interactionDesign isn’t only decoration, styling and aesthetics
  58. 58. Design for interactionCommunication and industrial designbring ways of working that interaction design use
  59. 59. Design for interaction One:Focusing on users
  60. 60. Design for interaction One: Focusing on usersDesigners know that users don’t understand or care how the company makes a product is run andstructured. Designers are advocates for end users.
  61. 61. Design for interaction Two:Finding alternatives
  62. 62. Design for interaction Two: Finding alternativesDesigning is about creating options, finding a third option, a multiple possible solution to problems
  63. 63. Design for interaction Two:Finding alternatives
  64. 64. Design for interaction Three:Using ideation and prototyping
  65. 65. Design for interaction Three: Using ideation and prototyping Designers find their solutions throughbrainstorming and then, building models to test the solution
  66. 66. Design for interaction Three:Using ideation and prototyping
  67. 67. Design for interaction Four:Collaborating and addressing constraints
  68. 68. Design for interaction Four: Collaborating and addressing constraints Few designers work alone and usually needresources to produce what they dream up, and this resources come with their own constraints
  69. 69. Design for interaction Five:Creating appropiate solutions
  70. 70. Design for interaction Five: Creating appropiate solutionsDesigns solutions have to be appropriate to the situation
  71. 71. Design for interaction Five:Creating appropiate solutions
  72. 72. Design for interaction Six:Drawing on a wide range of influences
  73. 73. Design for interaction Six:Drawing on a wide range of influences Designers bring to a table multidisciplinaty spectrum of ideas
  74. 74. Design for interaction Seven:Incorporing emotion
  75. 75. Design for interaction Seven: Incorporing emotionProducts without an emotional component are lifeless and do not connect with people
  76. 76. Design for interaction Seven:Incorporing emotion
  77. 77. Design for interactionBrief History of Interaction Design
  78. 78. Design for interactionInteraction design probably began in prerecorded history
  79. 79. Design for interaction
  80. 80. Design for interaction1830s to 1940s Samuel Morse
  81. 81. Design for interaction 1830s to 1940sMorse code transmitter
  82. 82. Design for interaction1940s to 1960s ENIAC
  83. 83. Design for interaction1940s to 1960s Punch cards
  84. 84. Design for interaction1940s to 1960s Henry Dreyfus
  85. 85. Design for interaction1940s to 1960s Human Factors
  86. 86. Design for interaction1940s to 1960s Human Factors Ergonomics
  87. 87. Design for interaction1940s to 1960s Human Factors ErgonomicsCognitive psychology
  88. 88. Design for interaction1940s to 1960s Vannevar Bush
  89. 89. Design for interaction1940s to 1960s Memex
  90. 90. Design for interaction1960s to 1970sEngelbart mouse
  91. 91. Design for interaction1960s to 1970s Xerox Alto
  92. 92. Design for interaction1960s to 1970s Pong
  93. 93. Design for interaction1960s to 1970s Atari
  94. 94. Design for interaction1960s to 1970s WordStar
  95. 95. Design for interaction 1980s Lisa
  96. 96. Design for interaction 1980s Nintendo
  97. 97. Design for interaction 1980sShigeru Miyamoto
  98. 98. Design for interaction 1990sNetwork computing
  99. 99. Design for interaction 1990sInteraction design as a formal discipline
  100. 100. Design for interaction 1990sMosaic browser (back button)
  101. 101. Design for interaction 1990s Karaoke
  102. 102. Design for interaction 1990s PDAs
  103. 103. Design for interaction 2000s to presentWays of communication & social networks
  104. 104. Design for interaction2000s to present Gestural interfaces
  105. 105. Design for interactionSome changes TV
  106. 106. Design for interactionSome changes TV
  107. 107. Design for interactionSome changes Phone
  108. 108. Design for interactionSome changes Phone
  109. 109. Design for interactionThe disciplines surrounding interaction design
  110. 110. Design for interaction
  111. 111. Design for interaction Case StudyMicrosoft Office
  112. 112. Design for interaction Word 2003
  113. 113. Design for interaction Word 2007
  114. 114. Design for interactionProducts and services
  115. 115. Design for interactionInteractions designers work on a wide variety of products
  116. 116. Design for interaction Digital
  117. 117. Design for interaction Analog
  118. 118. Design for interaction Physical
  119. 119. Design for interaction Incorporeal
  120. 120. Design for interactionWhy practice interaction design?
  121. 121. Design for interaction It wasn’t the big things that drove people mad, it was the small stuff
  122. 122. Design for interaction Some of the good interactiondesigners do is make the world betterby removing those little irritants in life
  123. 123. Design for interaction But…
  124. 124. Design for interaction Interaction design isn’t only about fixing problems; it’sn also about invention, about creating newproducts, and by doing so, making the world a better place to live
  125. 125. Design for interaction Thanks

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