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REFLECTION ON THE PACKAGING IN DESIGN
MANAGEMENT
1
REFLECTION ON THE PACKAGING
IN DESIGN MANAGEMENT
(Image 1)
Degree: MA design management
Word count: 2880
REFLECTION ON THE PACKAGING IN DESIGN
MANAGEMENT
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TABLE OF CONTENTS
Table of Contents 2
1. Annotated Bibliography 3
1.1 Introduction 3
1.2 Mind map 1 5
1.3Thinking process 6
2. Literature Review 9
2.1 Direction 9
2.2 Overview of the research topic 12
2.3 Infographic 2 14
3. Reflective Commentary 15
3.1 Research gap 15
3.2 Planning 16
4. References 17
5. Appendices 22
REFLECTION ON THE PACKAGING IN DESIGN
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1.Annotated bibliography
1.1 introduction
Packaging is one of the important part in design management.
Packaging can
attract consumers' attention and stimulate consumption, and
packaging play
an important role in marketing. (Shen,2016) Packaging design
not only affect
people’s choices, but also is an excellent way to establish a
brand
image. Packaging design has gradually become the link and
bridge
between enterprises and consumers to establish cognitive brand
awareness. Packaging is an excellent way to convey information
and
generalize brand in today’s gradually competitive marketing,
especially in
the launch of new brands, reposition or extend the brand, when
change the
product or distinguish product, using graphic will provide a
strategy
approach to differentiation. (Garber et al. cited in Vergura and
Luceri,
page218, 2000) Different products have different packaging
needs, for
example, preservation is the main feature of packaging for food,
however, a
attractive packaging effect the sales. The primary purpose of
packaging is to
protect the product, with the customer awareness growth and the
long-term
development of the consumer's social structure, packaging is not
only
expected to protect product features, but also increase
sales.(Yang, 2018)
For cosmetic, limited packaging maybe is a way to attract
consumer. At the
https://www.emeraldinsight.com/doi/full/10.1108/JCM-12-2016-
2021
https://www.emeraldinsight.com/doi/full/10.1108/JCM-12-2016-
2021
REFLECTION ON THE PACKAGING IN DESIGN
MANAGEMENT
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same time, different people have different preferences for
packaging, such as
different ages or different gender. Packaging affects the market
of products in
varying degrees, hence, packaging will become the focus in
design
management research. In people’s daily life, packaging effect
people’s
decision when they buy something, Vergura and Luceri reported
that
packaging affects people's purchase decisions and it is one of
the important
issues. (Vergura, Luceri. 2018) With the improvement of
people's living
standards, the definition and goals of packaging design have
also changed.
Packaging design is an external reflection of the intrinsic
product. In addition to
the protective function, the packaging of the product creates a
beautiful visual
image for consumers through visual elements such as graphics,
color and text,
and expresses and promotes the characteristics and functions of
the product in
different forms to help consumers understand the product.
I choose this area because packaging plays an important role in
marketing.
The reason why consumer buy something directly is that
product display, in the
product display, attractive packaging play an essential role.
(Ghani and Kamal
cited in Edward, page 805, 2013). In the absence of reference
information or
the same quality and price, unique packaging can attract
consumers' attention
and interest, and enter the consumer's choice range. Therefore,
packaging is a
way to convey information to customer, it can not only describe
the trademark,
name and quality of the product, but also introduce the special
effects and
REFLECTION ON THE PACKAGING IN DESIGN
MANAGEMENT
5
uses of the product, as well as the corporate image. Consumers
can get
information about the product in a short time through the
product box. A good
packaging is also conducive to building a brand image and
brand awareness.
Packaging not only conveys brand information to consumers,
but it can be
delivered to consumers at the lowest cost. (Hellstrom and Nilsso
cited in
Edward, 2013) Packaging can attract consumer so that increase
purchasing, then, help the company get more revenue.
1.2 mind map
REFLECTION ON THE PACKAGING IN DESIGN
MANAGEMENT
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1.3 Thinking process
From my mind map, packaging is my research field in design
management,
Packaging is not only to protect the integrity of the product, it
is also a
brand strategy that the company attracts customers. Function,
visual
design and brand marketing issues are involved into packaging,
these
features effectively show the brand image and package content.
(Orth &
Malkewitz cited in Yang, page 52, 2013).
Firstly, packaging is divided into five parts, they are design,
marketing,
content, product categories and consumer preference. The
aesthetics in
design will become basic section because one of the purpose of
packaging
is to attract consumers, and the aesthetics design of packaging
is the main
factor in attracting consumers. Customer preference is divided
into two
parts, consumer behavior and groups. For customer, different
ages and
different gender have different preferences when they choose a
product.
An experiment about the choices of chocolate packaging show
that conner
who under 20 age would like to choose tall thin shapes and
more easier to
accept innovative shapes, however, the others who over 40
years old like
conventional shapes. And men recipients prefer angular shaped
packaging
but women have more interest in the shallow and curved
package. ( Barnes
et al., 2003)For instance, children maybe would like to choose a
product
which packaging with cartoon or a toy, a survey indicate that
children are
REFLECTION ON THE PACKAGING IN DESIGN
MANAGEMENT
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the most vulnerable to food packaging, attractive packaging can
influence
children’s favour. (Elliott, 2018) Brand mascots and media
characters on
food packaging can attract children’s attention in order to
increase sales.
Furthermore, these characters also influence the tastes
imagination before
they buy it. (de Droog et al. and Enax et al. cited in Elliott,
page156, 2018)
And the elder maybe consider which packaging is more easy to
open.
There is a new trend that design products and packaging for the
elder, and
the elder think that the openability is very important. (
Jeeranuch and
Athakorn, 2018) Therefore, the survey of packaging preferences
for
different groups of people is a part of packaging design.
The most important part of packaging in design management is
packaging
aesthetic design, because it is the main reason that influence
consumer
behavior. Consumers believe that the aesthetic design of the
product can
bring them a sense of pleasure(Amel, 2018) And it is divided
into four parts
named aesthetic, functional, psychological and social. At first,
when it
comes to aesthetic in packaging, shape, color, graphic and
material are
key components. As Edward in his article mention that
according to the
research results, food company should focus on the visual
packaging
design, such as color, font, logo, graphics, and size to establish
positive
perceptions and brand awareness for target people.(Edward,
2013) The
color in aesthetic of packaging design will be the focus of this
article because
REFLECTION ON THE PACKAGING IN DESIGN
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color maybe is one of the important issue attracting customer’s
attention when
they go shopping, all of the visual design tips for consumer,
color maybe is the
most element. (Lynn cited in Spence and Velasco, page 226,
2018). And the
pattern in packaging is another factor that affects consumer
behavior. The
other parts in design are functional, psychological and social.
Then product categories, content in packaging and the effect of
marketing are
another relation with packaging. Products can be divided into
foods, drinks and
cosmetic, and the content on packaging can convey information
to people. For
marketing, packaging effect the awareness of brand because the
attractive of
packaging. The physical structure, materials, surface treatments
and
interactions of the packaging not only affect the consumer
experience in a
large extent, but also influence customer awareness of brand
follow-up.
( Timney and Chamberlain, 2017) Because of this essay will
focus on how
color and pattern in packaging design effect consumer behavior,
so the
analysis of packaging will focus on consumer behavior as well
as color and
pattern in aesthetic of packaging design.
REFLECTION ON THE PACKAGING IN DESIGN
MANAGEMENT
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2. Literature Review
2.1 Direction
From the introduction part, different products have different
target people,
companies need to understand the different preferences of
consumers to
design attractive packaging. Packaging design influence
consumer behavior,
this essay focuses on the impact of color and graphics on
consumers in
packaging design.
Color is one of the important factors to beautify and highlight
product features.
Color is the first element to attract consumers, it convey brand
information to
people and it is also a reflection of consumer psychology. The
color of the
design not only evokes the consumer's feelings about the
product, but also
attracts the consumer's attention and affects the product.
Therefore, the color
of the design is one of the basic elements that stimulate the
consumer's visual
experience.(Amel, 2018) People will have some association
with color and
different color have different feeling. People's perception of
color can quickly
distinguish the preference for products.
REFLECTION ON THE PACKAGING IN DESIGN
MANAGEMENT
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Considering the particularity of packaging in the marketing
market, the color of
packaging is one of the necessary elements to convey
information. It can
quickly establish emotional intercommunication with
consumers, evoke
people's association with products, and stimulate
purchases.(Barchiesi et al.
2016 ) Hasani and Zeqiri think that Companies use different
colors to reflect
different emotions. For example, black is considered to be
power, blue is for
trust, red is for energy, and green is considered balanced or
fresh and organic.
(Hasani and Zeqiri, 2015) Color also is one of the ways to
distinguish the taste
of food, the research has shown that the color of the package
will affect the
consumer's experience with the product, in fact, more and more
research
indicate that the color of the package affects the initial
judgment of the taste,
such as the scent of food and beverage products or even
household or
personal care products.(Spence and Velasco,2018) “ Velasco
et al
demonstrated that packaging color /product flavour congruence
facilitated the
visual search for a particular flavour of crisps. Specifically,
participants found it
significantly easier to locate a predetermined flavour variety
(e.g., cucumber)
when the color of the packaging was congruent with the
customer’s
expectations(e.g., green, with their color-flavour
correspondences).” (Spence
and Velasco,2018) From the above literature research, it can be
seen that
color affects consumers' first feelings about products, and also
becomes a
necessary factor to attract consumers' attention in packaging
design.
REFLECTION ON THE PACKAGING IN DESIGN
MANAGEMENT
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Therefore, in the packaging, in order to make the product out of
the
competition, the designer can not ignore the importance of
color.
Color has some influence on everyone's psychological
choices,Regarding
people's preference for color, some experiments have shown
that people love
color packaging more than grayscale packaging.(Marques da
Rosa et al.,
2018)Through Soirer and Brée's research on the application of
red and blue in
mineral water packaging, blue packaging is more exciting for
consumers.
(Sohier and Brée cited in Amei, page 93, 2018) Colors can also
convey
environmentally friendly information, such as green
applications in packaging
that are implicitly related to sustainability.(Hoogland et al.,
Magnier and
Schoormans, and Pancer et al. cited in Steenis, et al. Page 287,
2017)
Accordingly, different colors have different expectations in
consumer
psychology, that is the reason why designer should consider
color when they
design a package.
Graphics is also one of the characteristics of packaging design,
which also
promote brand or product to consumer. It is very important for
brand or
company to use image on packaging because it can increase
people's focus
on the product. (Hasani and Zeqiri, 2015) Firstly, graphic on
packaging through
abstract or figurative visual graphics to create and convey
aesthetics, to show
a rich corporate connotation, a perfect interpretation of
products, to deliver
REFLECTION ON THE PACKAGING IN DESIGN
MANAGEMENT
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high-quality quality information to consumers, so that
consumers fully
associate the use value of products, generate purchase desire.
Packaging can
be thought of as consisting of many elements, and graphics can
be used as
one of the language design features that prompt consumers.
(Magnier and
Crié, Rettie and Brewer, Underwood cited in Steenis el al. Page
288, 2017 ).
On the food packaging, in order to reflect the delicious taste of
the food, the
photos of the food are often printed on the product packaging to
deepen the
consumer's vivid impression. According to Klimchuk &
Krasovec, picture on a
food package can cause appetite to happen. (Klimchuk and
Krasovec cited in
Cahyorni and Rusfian, page16, 2011)
2.2 overview of the research topic
My research topic analyze the impact of aesthetics on
consumers in packaging
design, especially in color and graphics. For the brand, the
company needs to
promote the product, or a certain degree of awareness, that is,
marketing
communication(Cahyorini and Rusfian, 2011) Every brand
needs to promote
its products through some methods, and packaging is an
effective way to
attract consumers. (Hasani and Zeqiri, 2015) The company is
more interested
in using packaging to promote sales. In packaging, colors and
graphics are
REFLECTION ON THE PACKAGING IN DESIGN
MANAGEMENT
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visual elements, visual elements as a basic element of
packaging design can
convey information to consumers effectively. (Chen and Song,
2018) Design
must attract consumers through its unique characteristics, but
also to promote
brand information. (Cahyorini and Rusfian, 2011) Colors as
visual elements
first attract the attention of consumers, and graphic can convey
brand
information to consumer. Gollety think that “at 10 meters, color
is the first
element seen by the consumer. At 4 meters, it is the shape,
every bit as
important as the color that is seen. At just 1 meter away from a
product, it is the
brand which the consumer sees”.(Gollety and
Guichard,2011)Thus, when the
consumer does not understand the product, the first factor
affecting the
consumer's choice may be the color of the package. On the other
hand,
graphic is another method in packaging design to attract
consumer. Different
consumers have different preferences for graphics. The reason
why I choose
aesthetic in packaging is that a good design must satisfy
consumer’s
requirements, and a successful design must not only be reflected
in the
function, but also achieve the consumer's visual requirements in
aesthetics,
and successfully catch people's eyes. (Hassenzahl, Jordan, Liu
and Norman
cited in Westerman et al. 2012) Because of color and graphics
are used as
visual elements in packaging design to convey certain brand
information to
consumers, and from previous research, color is the main factor
affecting
REFLECTION ON THE PACKAGING IN DESIGN
MANAGEMENT
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consumers. Accordingly, the research direction of this paper is
the influence of
color and graphics on consumers behavior in packaging.
2.3 Infographic 2
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MANAGEMENT
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3.Reflective Commentary
3.1 research gap
The literature review gives some points about aesthetic in
packaging effect
consumer decision, color and graphic became the main research
direction.
Through the above research packaging it is found that
packaging does affect
the choice of consumers and affects the sales of products. But
the negative
effect also can not be ignored. In people’s daily life, sometimes,
they find that
the packaging of the products we buy is gorgeous and attractive,
but it is
disappointing after opening. Some people think that some
beautifully
packaged goods also have too high a price, but the goods
themselves are not
worth the price, and people called this over-packaging. Over-
packaging
describes a phenomenon which over use packaging to beautify
products but
causing waste of packaging materials that were not originally
needed
(Elgaaïed-Gambier, 2014) The first problem of over-packaging
is that the price
is too high, some package is more expensive that the product
itself, and the
second one is waste and environmental pollution. A study shows
that
over-packaging can account for 65% of the total cost of the
product, so for
manufacturers, over-packaging saves the cost of the product
itself. (Sevadec
cited in Monnot et al., 2017) On the other hand, Some
packaging will be made
REFLECTION ON THE PACKAGING IN DESIGN
MANAGEMENT
16
of materials such as cardboard, which invisibly increases the
cost of the
product, and the bearer can only be the consumer, which means
that the final
sales price rises. (Elgaaïed-Gambier, 2014) Over-packaging is a
waste of
resources, and it will generate more household waste and
pollution.
(Elgaaïed-Gambier, 2014) Therefore, over-packaging not only
increase the
cost of product, but also causing environmental pollution.
To sum up, proper packaging is necessary. But over-packaging
goes to the
other extreme, exaggerating the function of packaging,
misleading consumer
attitudes, and damaging the interests of consumers and society.
Packaging is
no longer just the traditional appearance of the product, but is
integrated with
the product, which is more simple and individual while reducing
costs. This is
the art of packaging. Recently, people pay more attention to
sustainable
packaging in order to protect environment, thus, we should
reduce the use of
over-packaging.
3.2 planning
Through the study of this course, I discovered the importance of
reading and
critical thinking. Reading can not only help us gain professional
knowledge, but
also help us have a sporadic thinking about the topic of our
thesis. In the
REFLECTION ON THE PACKAGING IN DESIGN
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writing process of this article, I read some literature about
packaging and and
inspired some ideas for packaging. In the next semester, I will
read more
literature and organize my thoughts about the direction of
design management.
In the process of writing this essay, I realized the importance of
time
management. I think good time management will improve
learning efficiency
and make writing easier. Therefore, I will divide my time, plan
my future time,
arrange time during Easter holidays, and visit more museums
and increase my
knowledge. In the remaining time, you should try to learn
English well, learn
your major, and obtain a degree certificate. If i can get an
opportunity to find a
job in UK after graduation, I want to stay here in order to
increase my
experience.In the future, I hope that I can find a satisfactory job
and apply the
knowledge I have learned during my graduate studies to my
work. In addition,
the research on packaging in this article allowed me to be
exposed to various
aspects of packaging during the literature, such as sustainable
packaging and
consumer behavior and psychological, and perhaps to focus on
some cases
and literature on sustainable packaging and pay attention to
consumer
psychology in future studies. Maybe it will help me in my
future career.
4. References
REFLECTION ON THE PACKAGING IN DESIGN
MANAGEMENT
18
Amel, A. (2018). Influence of cosmetic packaging’ color on
price perception
and consumer preference. Annals of 'Constantin brancusi'
university of
targu-Jiu. economy series, 2, p.92-100
Barchiesi, M., Castellan, S. and Costa, R. (2016). In the eye of
the beholder:
Communicating CSR through color in packaging design. Journal
of Marketing
Communications, 24(7), p.720-733.
Barnes, C. Southee, C. and Henson, B. (2003) The impact of
affective design
of product packaging upon consumer purchase decisions.
Proceedings of the
International Conference on Designing Pleasurable Products and
Interfaces,
p.134-135
Cahyorini, A. and Rusfian, E. Z.(2011) The effect of packaging
design on
impulsive buying, Journal of Administrative Science &
Organization, 18(1),
p.11-12
Elgaaïed-Gambier, L. (2014). Who Buys Overpackaged Grocery
Products and
Why? Understanding Consumers’ Reactions to Overpackaging
in the Food
Sector. Journal of Business Ethics, 135(4), pp.683-698.
REFLECTION ON THE PACKAGING IN DESIGN
MANAGEMENT
19
Elliott, C. (2018). Milk in a glass, milk in a carton: The
influence of packaging
on children’s perceptions of the healthfulness of milk.
International Journal of
Health Promotion and Education, 56(3), p.155-164.
Gollety, M. and Guichard, N. (2011). The dilemma of flavor and
color in the
choice of packaging by children. Young Consumers, 12(1),
p.82-90.
Hasani, V. and Zeqiri, J. (2015). Using Factor Analysis Tool to
Analyze the
Important Packaging Elements that Impact Consumer Buying
Behavior. International Journal of Academic Research in
Business and Social
Sciences, 5(6).
Hui Chen & Wu Song (2018) A multi-level study of evaluation
indices and
weight comparison for food packaging designs, Journal of
Interdisciplinary
Mathematics, 21:2, p.287-297
Jeeranuch, B., Athakorn, K. (2018) Criterion Evaluation of
Accessible
Packaging Design for Aging Society, 2018 2nd International
Conference on
Engineering Innovation. P86-89
REFLECTION ON THE PACKAGING IN DESIGN
MANAGEMENT
20
Marques da Rosa, V., Spence, C. and Miletto Tonetto, L.
(2018). Influences of
visual attributes of food packaging on consumer preference and
associations
with taste and healthiness. International Journal of Consumer
Studies.
Monnot, E., Reniou, F., Parguel, B. and Elgaaied-Gambier, L.
(2017).
“Thinking Outside the Packaging Box”: Should Brands Consider
Store Shelf
Context When Eliminating Overpackaging?. Journal of Business
Ethics.
Shen, C. (2016). The Research on the Design of Colors, Patterns
and Texts
for Paper Stocks Tea Packaging Visual Design. Applied
Mechanics and
Materials, 835, p.665-669.
Spence, C. and Velasco C. (2018). On the multiple effects of
packaging colour
on consumer behaviour and product experience in the ‘food and
beverage’ and
‘home and personal care’ categories, Food Quality and
Preference, 68(2018),
P.226-237
Steenis, N., van Herpen, E., van der Lans, I., Ligthart, T. and
van Trijp, H.
(2017). Consumer response to packaging design: The role of
packaging
https://www.sciencedirect.com/science/journal/09503293
REFLECTION ON THE PACKAGING IN DESIGN
MANAGEMENT
21
materials and graphics in sustainability perceptions and product
evaluations. Journal of Cleaner Production, 162, p.286-298.
S.T. Wang, E. (2013). The influence of visual packaging design
on perceived
food product quality, value, and brand preference. International
Journal of
Retail & Distribution Management, 41(10), p.805-816.
Timney, T. and Chamberlain, P. (2017). Integrated package
design: an
interdisciplinary approach to package design that benefits
consumer
experience and brand perception. Computer-Aided Design and
Applications,
14(sup1), p.33-40.
Vergura, D. and Luceri, B. (2018). Product packaging and
consumers’
emotional response. Does spatial representation influence
product evaluation
and choice?. Journal of Consumer Marketing, 35(2), p.218-227.
Yang, C. (2018). Applying Design Thinking as a Method for
Teaching
Packaging Design. Journal of Education and Learning, 7(5),
p.52.
REFLECTION ON THE PACKAGING IN DESIGN
MANAGEMENT
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Westerman, S., Gardner, P., Sutherland, E., White, T., Jordan,
K., Watts, D.
and Wells, S. (2012). Product Design: Preference for Rounded
versus Angular
Design Elements. Psychology and Marketing, 29(8), pp.595-
605.
Website: Ieeexplore.ieee.org. (2019). Criterion Evaluation of
Accessible
Packaging Design for Aging Society - IEEE Conference
Publication. [online]
Available at:
https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=844
8612
[Accessed 6 Jan. 2019].
Picture source: http://image.baidu.com
5.Appendices
http://image.baidu.com/
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REFLECTION ON
SERVICE DESIGN
Word Count: 2980
1
Table of contents
Table of contents
...............................................................................................
................. 1
1.Annotated Bibliography
...............................................................................................
... 2
1.1Introduction
...............................................................................................
........................... 2
1.2Mind map
...............................................................................................
.............................. 4
1.3 Thinking process
...............................................................................................
................... 5
2.Literature review
...............................................................................................
.............. 7
2.1 A critical overview of the key theory
.................................................................................... 7
2.2 Service design in art galleries
...............................................................................................
9
2.3 Infographic
...............................................................................................
.......................... 11
3.Reflective commentary
...............................................................................................
... 12
3.1 Research gap
...............................................................................................
....................... 12
3.2 Planning
...............................................................................................
.............................. 14
4.Reference
...............................................................................................
....................... 16
5. Appendices
...............................................................................................
.................... 19
Notes from classes
...............................................................................................
............. 19
2
1.Annotated Bibliography
1.1Introduction
Service design will be discussed thoroughly in this paper.
Although exploring the
historical root of service design to the future trends, there is a
systematic analysis
included background, theories, and gaps and so forth. In the
following part, the
background including definitions and developments of service
design and the reasons
why this paper addresses this area will be introduced.
Firstly, there are several viewpoints about definitions of service
design. Obviously,
service design was regarded as an emerging occupation which
can assist
organizations to understand the clients and meet the expectation
via developing or
improving services and experiences, translate those into
reasonable solutions, and
implement them. Foley(2018)clarifies the service design is a
feasible way to
improve the relationships and communication between the
providers and individuals
and vice versa – while also improving outcomes.
Secondly, in terms of the history of service design, which dated
back to 1980s and
The 1990s, the idea of designing service arose. Then the public
did not know well
about this concept for a long time until 2001, “service design”
started being used
explicitly by a new London-based company. At the following
stage, service design
experienced a rapid increase. For example, the majority of
European design schools
have begun providing relevant courses in it, even in the United
States and the Asia
Pacific. Therefore, it can approve that increasing brand new
service design
consultancies have been founded initially in the UK but later
worldwide, which implied
a prosperous trend there. Additionally, in summer 2010, the
Guardian published a
series of typical cases in various domains about service design,
which affected all
walks of life in the UK. And the landscape of service design has
changed in the last
two years, loads of fields have been involved and specialists
have been demanded.
Finally, there are two main reasons why this paper focuses on
service design. First of
all, better service design can bring massive benefits to
individuals and various
organizations as well. For instance, Tan and Pawitra (2001)
prove better service
design could facilitate innovative service to meet customer
satisfaction and embed into
3
the future updated design in terms of tourism. Similarly, Ciolfi
and Bannon (2007)
affirm how ideas about the service of place can be incorporated
into a design process,
giving the public a successful museum experience by discussing
several interactive
museums. Therefore, these examples can show the significance
of better service
design and how the compact relationship between public and
different organizations
existed.
Beside benefits that better service design brought, another
significantly important
reason is that it has been demanding all over the world, which
means service design
has been lacking. For example, based on the experience
research, the public has had
a question that is whether an entertaining show or a
contemplative exhibition in an art
gallery (Mcintyre, 2009). Later in China, wen (2016)
demonstrated contemporary
Chinese art supported strongly by the government as an
emerging field, but it needs
a better design team to improve public aesthetic awareness by
upgraded service
design. Therefore, this area is vital and necessary to be
discussed.
4
1.2Mind map
(picture 1 Mind Map)
5
1.3 Thinking process
According to picture 1, based on researching massive literature,
thus there are seven
branches which are fields, target groups, tools, models,
theories, benefits and
opportunities. As a matter of fact, there is a rough time order
inside of them.
Initially, due to loads of papers involved the service design, it
is common to find that
all walks of life need better service design to improve the
outcome, such as healthcare,
entertainment, non-profitable organization and so forth. And
many different domains’
experts mentioned the service design is an emerging occupation
in the early time,
while the quality of service design became a soft power
increasingly nowadays.
Therefore, the service design has played a vital role in all
industries.
And the second part is about target groups, which can make a
better understanding
of users’ requirements. The target groups are divided into three
groups which are
public, manager and organization and there is a compact link
among these three
groups. Mainly because it is managers' and organizations' duty
to improve the
management system (staff and physical environment) to meet
public expectations.
However, to ascertain which kind of person is the target group
will facilitate the design
quality and process.
After choosing the target groups, the third part is to utilize the
following tools to improve
the outcome. It is roughly divided into two stages including
collecting data and then
analysing data. In the former stage, there are several methods to
collect data such as
interview, observation and journey maps. Using these basic
ways to collect the first-
hand resource from the target group mentioned in the last part.
And then via
synthesising the authoritative theories and typical models to
analyse the quality of the
resource and whether the solution can bring a positive effect.
Right after tools, there
is a specific identification about models and theories. Due to
the chosen area is the
service design, there are two well-known theories needed to be
mentioned, which are
“experience centre design” and “human centre design”. The
relationship between
these two theories and service design are mutually facilitate
each other.
6
And the last two aspects are benefits and opportunities brought
by service design. The
benefits mainly come from improving existing service design
system and create a
brand new one. For instance, an excellent service design could
leave an impressive
first impression in clients’ mind, and the brand awareness and
brand loyalty will be
built gradually and the brand culture may be instilled into
public concept later, which
is a virtuous circle in this way. After analysing the benefits of
better service design, it
did bring massive opportunities and challenges in the future
trend. Because some
successful cases could approve there are mature experiences,
however, there is still
space to update and develop.
All in all, the mind map shows the thinking process and the
above description indicates
the relationship between these elements.
7
2.Literature review
2.1 A critical overview of the key theory
This part will present a critical overview of the key theories
that support the service
design of research. There are eight relevant theories which are
divided into two
aspects —— collecting data and applying methods.
In terms of theories of collecting data, Foley (2018) contributed
“observing first-hand”
is an effective way to get what organization needs. It means this
kind of survey
approach works better than expert opinion and archival data.
Because only in this way,
the data can be truly useful. Similarly, “journey-maps” was
affirmed as a guide by
analysing and comparing clients’ act and their real
requirements. As a matter of fact,
the majority of experiences are not aware of what is their needs
in advance. In this
situation, it is necessary for managers to figure out clients' real
needs via simulating
their experience whole process even every stages and detail
(Stigliani et al., 2017).
After tracking the clients’ actions at a systems level, then it is
common to find that there
will be some broken points which should be managed to be
connected by designing
multiple points in a journey-map. It can be called “touchpoints”,
which can enhance
and visualise certain points in a process so that these
relationships are strengthened.
Therefore, these three key theories have played significant
importance in the former
process of service design and have built a reliable foundation of
data.
After that, the three key theories related to applied methods will
be introduced. The
first important one is “experience centre service”, which can
promote brand loyalty by
means of investigating 17 typical cases of design agencies and
consulting companies
in different industries. In their essay, there was a definition:
CVP = EV + AV + PV
(Leonieke, 2010). It can be explained if a customer value
proposition (CVP) could be
regarded as the sum of the value arising from the experience
(EV), the service
attributes (AV), and the price (PV), then this formula will work.
In addition, another
formula is a shred of reasonable evidence to approve the
importance of the experience
centre service. It is that EV > AV + PV so that the value of
experience is the largest
proportion. Thus, experience centre service is an effective
theory to apply in service
design. Similarly, the second theory is “human centre service”
which can help
managers to find the “touchpoint” and apply the first-hand data
to design a humane
8
service for promoting satisfaction. Beside these two theories,
“MSD (Multilevel Service
Design)” is the third one. Due to the proliferation of complex
service design system
raises, this area requires new methods. The MSD means classify
service design at
three hierarchical levels: firm’s concept for customers’
experience; firm’s service
system, comprising its architecture and navigation; service
experience blueprint (Larry,
2011). By utilising this method in a new retail grocery and
redesigning a bank service,
hence these can be the evidence to affirm this theory is a new
interdisciplinary method
for service design. Therefore, these theories which can support
research of service
design.
9
2.2 Service design in art galleries
This part will focus on the research topic including aim and
relevant theories and the
reasons of importance. This essay research topic is analysing
service design for
improving the quality of art galleries in China by researching
theories and models and
comparing relevant organisations in the UK. And this study
aimed to develop a better
service design strategy for the public to improve their service
design for art galleries
in China. In addition, there are several reasons why the target
group are organizations
such as art galleries. The first reason is art galleries could be
regarded as a learning
tool which means it could bring educated meaning. And the
second one is there is a
lack of good service design to improve the quality of the
galleries in China especially
when the contemporary art as an emerging field to display
China's global role in all
over the world (wen, 2016). Therefore, researching service
design in art galleries is
necessary.
Based on research of service design in museums and art
galleries, it is common to
find many museums in the UK appeared to present a desire to
get away from
traditional and inflexible museum formats. Such as Melbourne
Museum, Glasgow
(Kelvingrove Museum and Art Gallery), Edinburgh (National
Museum of Scotland) and
London (Millenium Dome) and so on (Charles, 2009). There
was an apparent trend
among these art galleries, which is there was not only child-
friendly game type
activities but also much space offered that was reflective adult
learning experience
activities. It can be called the good balance of commerce and
technology for the
different target group. However, on the contrary, some articles
refute this view. In their
opinions, based on the “edutainment” that combines education
with an entertaining
framework although these social-cultural experiential spaces
have been increasingly
arising. Therefore, it is undeniable that there is a shift in
museum and art galleries in
the UK, which is can give some suggestions to Chinese art
galleries.
After comparing the art galleries between the UK and China, the
last part will discuss
the reasons why this topic is important, which are divided into
two aspects:micro and
macro. First of all, based on research on service design in art
galleries, in terms of the
micro importance, a good service design could be regarded as
an effective way to
10
make art galleries more energetic and creative for attracting
visitors to attend. Then it
can be seen as a proper chance to convey some knowledge and
concept after
compulsory class. For the public, good service could raise the
satisfaction of
experience directly. And for art galleries, better service design
not only could produce
the economic effect but also could help the brand awareness
more impressive in
visitors' mind. Another aspect is macro, due to the huge gap
between Chinese art
galleries and world-class art galleries, an excellent service
design could enhance the
quality of art organizations. Therefore, by analysing the micro
and macro aspect, this
topic worth discussing and researching.
11
2.3 Infographic
(picture 2)
12
3.Reflective commentary
3.1 Research gap
The literature review has shown the relationship between
service design to art
galleries. Apart from introducing the background, history,
importance, this part will
address the gap which has not been emphasis yet of this field.
The gaps are mainly
divided into three directions.
One of them is Chinese art galleries stand a disadvantaged
position when it compares
and contrasts to other art galleries in other countries because of
not mature service
design. As a matter of fact, this kind of culture especially art
exhibition starting time
was not very early for the Chinese market, so the development
of relevant service
design still has a huge space to promote. Meanwhile, the good
service designers are
rare, so this is another reason why exist this gap. Therefore,
there are not only gaps
in this area but also massive opportunities to grasp and redesign
more good service
design could bring better trend.
And the second one is lack of fixed target group to attend and
appreciate the art
galleries because there is a lack of interactive activities and
innovation. Especially in
China, recently the contemporary art starts to prevail among
whole china. However,
due to the most of art galleries lack an interesting introduction
and creative technology
game so that it is difficult to remain stable visitor to attend. For
example, some art
galleries and museum in the UK would hold some social
activities for the different
target group to learn and communicate with each other.
Therefore, it did exist gaps.
And the last but not least, there is a lack of measurement to test
whether the service
design process is correct and the outcome is what the
organization wants. Base on
theory and model called "SERVQUAL" model, it is a previous
theory (Zeithaml et al.,
1990). In that paper, this theory and model was an appropriate
management tool for
measuring service strength and weakness when applied in the
UK leisure industry.
However, later research showed this theory and model need to
be updated and it can
be suitable for every field (Tan and Pawitra, 2001). Therefore,
with the increasing
development of complex service design, the measurements need
to be updated and
resigned.
13
A list of research questions that arise from the research gap:
-design is a big challenge
high quality of the physical environment
Therefore, by researching massive literature and integrating the
key relevant
theories and applied the models, it is common to find there are
some gaps in this
area. Nevertheless, there is also opportunities and solutions to
overcome these
gaps.
14
3.2 Planning
According to the deep analysis of service design in an art
gallery, it is obvious that
professional and academic skills can be useful for the future
career path. This
section will be divided into two parts which are academic
knowledgeable skills and
practical experience.
First of all, the short-term goal is to obtain academic
knowledgeable skills. On the
one hand, I should master two abilities—— reading and writing
skills—— input and
output. Mainly because reading academic articles is the best
way to gain the most
professional knowledge. And after being instilled massive
others’ diversified
thoughts into my concept, it can bring a broader horizon for the
author to burst out
a creative idea in relevant field. On the other hand, based on the
core of becoming
a good service designer, the author needs to grasp some
important elements such
as holism, empathy and co-create. It means a service designer
needs to take
multiple angles into account besides considering the details.
Additionally, the acute
perceptive to catch the clients’ needs and motivating everyone
are needed(Fayard,
2017). Therefore, it is necessary to read professional books and
learn how to
achieve these to master independent learning and relevant
knowledge. For this
goal, initially I need to gain the three basic abilities: conducting
design research
(collecting resource using various media), visualizing relevant
data (such as users’
experience map and blueprints and so forth) and building model
(for example role-
playing). Therefore, I need to absorb not only the methods of
learning but also
applying these methods into my major and further career path.
Secondly, the long-term plan is to accumulate the professional
practical experience
through an internship or a volunteer job which relate to service
design. The most
significant things in the workplace that I can learn: time
management, teamwork,
professional knowledge and practical experience. Firstly, as a
service designer,
the most emergency task is to manage, such as time, staff,
location and design
process. There will be loads of tasks needed to be done at the
same time, so the
excellent time management skill can help the whole project
going well. Secondly,
the ability to get along well with college is an important
successful element as well.
It is teamwork that service designers need to master, mainly
because this job is to
15
motivate every part of some organizations to create better
service system. And the
last point is to gain professional knowledge from real practical
experience in
working place or college, which can improve my solving
problems abilities.
Therefore, due to the increasingly fierce competition between
all kinds of service
design companies, the higher requirements of service designer
have been asking.
Thus, setting the short-time goal and long-time goal, then
fostering the
independent learning methods gradually and absorbing relevant
knowledge and
experience are my planning.
16
4.Reference
Axelsen, M., 2007, May. Defining special events in galleries
from a visitor
perspective. In Journal of Convention & Event Tourism (Vol. 8,
No. 3, pp. 21-43).
Taylor & Francis Group.
Bourdeau, L. and Chebat, J.C., 2001. An empirical study of the
effects of the design
of the display galleries of an art gallery on the movement of
visitors. Museum
management and curatorship, 19(1), pp.63-73.
Caldwell, N., 2002. (Rethinking) the measurement of service
quality in museums and
galleries. International Journal of Nonprofit and Voluntary
Sector Marketing, 7(2),
pp.161-171.
Ciolfi, L. and Bannon, L.J., 2007. Designing hybrid places:
merging interaction
design, ubiquitous technologies and geographies of the museum
space. CoDesign, 3(3), pp.159-180.
Clunas, C., 2004. Superfluous things: material culture and
social status in early
modern China. University of Hawaii Press.
Corrigan-Kavanagh, E., 2018. Exploring art therapy techniques
within service design
as a means to greater home life happiness (Doctoral
dissertation, Loughborough
University).
Fayard, A.L., Stigliani, I. and Bechky, B.A., 2017. How nascent
occupations
construct a mandate: The case of service designers’ ethos.
Administrative Science
Quarterly, 62(2), pp.270-303.
Foley, S.M., 2018. Service Design for Delivery of User
Centered Products and
Services in Healthcare. Journal of Commercial Biotechnology,
24(1).
17
Innella, V., 2010. Curriculum and the gallery space: A service-
learning
partnership. Art Education, 63(3), pp.46-52.
Larson, L., 2017. Engaging Families in the Galleries Using
Design Thinking. Journal
of Museum Education, 42(4), pp.376-384.
Lemon, N. and Garvis, S., 2014. Perceptions of pre-service
teachers value of art
museums and galleries. Journal of Museum Education, 39(1),
pp.28-41.
McIntyre, C., 2009. Museum and art gallery experience space
characteristics: an
entertaining show or a contemplative bathe?. International
Journal of Tourism
Research, 11(2), pp.155-170.
Patrício, L., Fisk, R.P., Falcão e Cunha, J. and Constantine, L.,
2011. Multilevel
service design: from customer value constellation to service
experience
blueprinting. Journal of Service Research, 14(2), pp.180-200.
Tan, K.C. and Pawitra, T.A., 2001. Integrating SERVQUAL and
Kano’s model into
QFD for service excellence development. Managing Service
Quality: An International
Journal, 11(6),
Teixeira, J., Patrício, L., Nunes, N.J., Nóbrega, L., Fisk, R.P.
and Constantine, L.,
2012. Customer experience modeling: from customer experience
to service
design. Journal of Service Management, 23(3), pp.362-376.
Williams, C., 1998. Is the SERVQUAL model an appropriate
management tool for
measuring service delivery quality in the UK leisure industry?.
Managing
Leisure, 3(2), pp.98-110.
18
Zomerdijk, L.G. and Voss, C.A., 2010. Service design for
experience-centric
services. Journal of Service Research, 13(1), pp.67-82.
19
5. Appendices
Notes from classes
20
21
22
23
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INCREASING CUSTOMER EXPERIENCE IN AIRPORTS
WITH MOBILE APPLICATION
Programme : M.A Design Management
Module : Professional and Academic Skills (PAS) 1
Date of Submission : 10th January 2019
Word Count : 3277
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2
Table of Contents
ANNOTATED BIBLIOGRAPHY
..................................................................................... 3
Introduction
...............................................................................................
............................. 3
Mind Map
...............................................................................................
.................................. 6
Thinking Process
...............................................................................................
.................... 7
LITERATURE REVIEW
...............................................................................................
.... 9
Direction
...............................................................................................
................................... 9
Overview of the research topic
......................................................................................... 13
Infographic
...............................................................................................
............................. 16
REFLECTIVE COMMENTARY
..................................................................................... 17
Reflection
...............................................................................................
............................... 17
Planning
...............................................................................................
................................. 19
List of Images & Tables
...............................................................................................
....... 21
List of
References..............................................................................
.................................. 22
Appendices
...............................................................................................
.................... 27
Notes from class
...............................................................................................
................... 27
CV
...............................................................................................
............................................ 34
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ANNOTATED BIBLIOGRAPHY
Introduction
Humans took the first flight on December 17, 1903, when
Wright brothers Orville and
Wilbur made history by flying the first airplane for 12 seconds
covered 120 feet (37m)
(Renstrom, 2002). After a century of this first flight, the airline
industry continued its
growth and became $885 billion worth industry now (IATA
Industry Statistics - Fact
Sheet, 2018). According to IATA’s forecast 7.8 billion people
will travel in airlines by
2036 (iata.org, 2018). This means the industry is expanding at a
tremendous pace.
But despite all the market growth passengers are not satisfied
with airlines services.
According to a survey conducted by IATA on airline passenger
experience,
passengers are disappointed and not considering the airline
travel as worth for the
money they are spending, and this survey points out that
passengers are not satisfied
mainly at airports (IATA Global Passenger Survey, 2018). This
paper is focusing on
increasing customer experience of passengers at airports using
mobile applications
that can help them to easily navigate to each stage and access
airport facilities easily.
A departure passenger needs to go through certain stages in an
airport which includes
- check-in and baggage drop, immigration control, security and
baggage checking,
enter the departure hall, proceed to gate and board the flight;
for an arrival passenger
the process consists of – disembark from the flight, immigration
clearance, security
check and baggage collection (Patel, 2018). For a passenger at
the airport the goal
is to easily go through each stage quickly as possible and board
the flight, but for an
airport, the goal is to handle each stage efficiently (Radaha,
2013, Cave et al., 2014).
Passengers normally use different types of visual elements like
airport signages to
navigate in the airport, but in most cases, passengers navigate in
the airport with other
passengers or airline staffs (Cave et al., 2014). Most of the
flight disruptions happen
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4
due to passenger delays (Radaha, 2013). An airport needs to
manage different types
of passengers daily – those who fly frequently, those who fly
occasionally and those
who are traveling for the first time and for a passenger
wayfinding is pointed out as
the most difficult tasks in the airport (Cave et al., 2014). It is
also been noted that
passengers do not even use signage to navigate in the airport
and in this scenario, a
mobile application capable of indoor navigation can be a useful
option (Radaha, 2013,
Cave et al., 2014). This is because of the growing trend that
apart from communication
people are more depending on their mobile phones for
entertainment and navigational
purposes (Radaha, 2013). Also due to internet penetration,
mobile phones are
becoming a standard device to access the internet and it is
becoming a standard
accessory for all travelers (Wang et al., 2014).
To give better service to passenger's airports needs to increase
capabilities and
infrastructure. They need to create different ways to increase
their revenue for
development and innovation purposes (BATTAL and BAKIR,
2017). Passenger
volume is an important factor to increase revenue and to
increase customer
attractiveness airports needs to provide good service and need
to constantly innovate
(Tenge, 2015). According to surveys conducted by international
agencies and Airport
Council International (ACI), increasing the Airport Service
Quality (ASQ) is an
important parameter to increase customer experience at airports
(Bezerra and
Gomes, 2015).
User Experience for digital products
User experience has multiple definitions and in the context of
digital products, it is
associated with the improvement of digital products that people
used which includes
websites, mobile applications, tablets, smartwatches and kiosks
(Hole and Williams,
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5
2007). Currently, digital product success is mainly associated
with its high-quality user
experience and because of this reason companies are currently
marketing their
products as an experience not as products (Hole and Williams,
2007). User experience
mainly consists of three parts - perception of instrumental
qualities, emotional user
reactions and perception of non-instrumental qualities; these
factors combined to give
a final output of a product’s experience like overall judgment,
the choice between
alternatives and usage behavior (Mahlke, 2007). In more detail,
user experience
measure of a product can be done with factors like usefulness,
ease of use, visual
aesthetic, haptic quality and symbolic quality (Mahlke, 2007).
To help a passenger in
an airport it is important to understand the human navigation
process and how it is
working in each situation (Cave et al., 2014). There are mainly
three points that are
associated with functions of navigation – current location, other
places in the related
to the location and How to get there? (Maguire, E., 1998).
This essay is structured in five parts – Mind map of the problem
statement, explanation
of the mind map – thinking process, literature review, reflective
commentary and the
plan to improve professional and academic skills.
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6
Mind Map
Figure 1:Mind Map for Airport
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7
Thinking Process
According to Hammond and Czaban (2016), airline passengers
can be mainly divided
into business and leisure passengers and each category has a
different set of airport
needs. Once passenger reached the airport, check-in desk is the
first contact point for
the passenger unless the passenger not choose to check-in
online, after that
passenger proceeds to baggage drop, immigration control,
security check and enters
the departure hall after that passenger can use airport facilities
like - restaurants, duty
free shops, coffee shops, etc or can proceed to the boarding
gate to board the flight
(Radaha, 2013 and Paloma, 2017). The waiting time at each
stage affect the
passenger’s overall airport experience; less waiting time makes
passengers happier
(Paloma, 2017). In all stages of an airport, passengers have to
make a decision quickly
in a short amount of time (Radaha, 2013). These all factors
affect passenger’s overall
satisfaction level in airports. Passengers perception of overall
quality is based on the
satisfaction with each preceding stage in the services (Brady
and Cronin, 2001, Falk,
Hammerschmidt and Schepers, 2009). So, it is important to give
passengers a well-
connected experience at each stage of the airport to increase
their overall satisfaction
level. The passenger increase in each year and developments in
the air transport
industry is pushing airports around the world to distinguishing
themselves in the
market for customer attraction and retention (Pabedinskaitė and
Akstinaitė, 2013).
Currently, airports are also becoming a deciding factor to
choose a travel destination.
According to a survey conducted by Airports Council
International, airline passengers
currently have more options to choose an airport (Pabedinskaitė
and Akstinaitė, 2013).
According to Oum, Yu and Fu (2003), airlines also likes to
operate to those airports
which are efficient and by doing so airlines can reduce the
operating cost and in turn,
they can increase the quality of passenger services.
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8
To help passengers to easily go through each process a
smartphone mobile
application can be used which can help passengers to navigate
indoor through each
stage and provide information about the airport’s facilities and
maps (Radaha, 2013).
The mobile app can help passengers to get through stages by
navigating to the exact
location, once reached the departure hall passengers can search
for airport facilities
like retail outlets, restaurants, stores, leisure activities, business
centers, silence
zones, hotels and after that proceed to the assigned boarding
gate to board the flight.
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9
LITERATURE REVIEW
Direction
Major airports around the world are investing heavily in signs
and wayfinding systems
to guide passengers in airports but the study shows that
passengers still have difficulty
in reaching the boarding gate on time (Cave et al., 2014).
Usually, the passenger
needs to go through three stages at airports before reaching the
departure hall, check-
in at the airport, baggage management and security check and
these processes will
take an average of 1.5 to 3 hours and this is mainly because of
long queues at each
stage (Patel, 2018). According to Cave et al., (2014) the airport
stage can be divided
into two group – processing and discretionary and each consists
of the following items,
1. Processing – also called legal and regulatory stage
a. Check-in
b. Security
c. Customs
d. Flight Boarding
2. Discretionary
a. Retail shopping
b. Dining
c. Leisure activities
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10
The main goal of a passenger in the airport is to navigate in the
busy environment and
take the decision in a small amount of time and proceed to the
boarding gate to board
the flight (Radaha, 2013). Human navigation is a complex
process which is based on
cognition and physical ability, this involves the movement
through an environment
using the perceived environmental elements and the with
cognition to reach an
intended destination (Cave et al., 2014). Cognitive abilities are
mainly associated with
the previous experience of the environment and the strategies
used in the past to
navigate in the similar environment; while physical abilities are
depended on the sense
which can vary from person to person (Cave et al., 2014). For
example, some
passengers have an excellent vision while some have limited
eyesight (Cave et al.,
2014). This means that it is a challenge to passengers in most of
the cases to reach
the boarding gates on time. Delayed passengers can affect not
only their flights but
also other flights and the airport (Cave et al., 2014). According
to Wu (2005) most of
the flight disruptions are due to missing of check-in passengers
at the terminal or
passengers who are late by the connection. Scandinavian
Airlines reported 4% of flight
delays at Copenhagen Airport and this was mainly due to
passengers who arrived at
the boarding gate late (Radaha, 2013).
Currently, airports are competing for each other to attract
customers to increase
airports revenue (Pabedinskaitė and Akstinaitė, 2013). The
below table shows
Europe’s five busiest airport’s revenue from 2008 to 2015
(BATTAL and BAKIR, 2017),
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11
Table 1:Europe’s five busiest airport’s revenue from 2008 to
2015
Airports /
Years Heathrow
Charles de
Gaulle Frankfurt
İstanbul
Atatürk Schiphol
(m £) (m £) (m £) (m £) (m £)
2008 1528 2428.8 2101.6 1088.3 1153
2009 1697 2512.7 1972.6 1232.2 1155
2010 1855 2482.9 2194.6 1418.4 1180
2011 1895 2587.7 2371.2 1887 1278
2012 2222 2736 2442 1773.5 1353
2013 2474 2858.8 2375.1 2062.9 1382
2014 2693 2891 2394.6 2532.9 1438
2015 2745 2917 2598.9 2967 1423
The above table shows the increasing revenue trend from 2008
to 2015. Due to these
increasing trend airports must prepare for the future. There is a
development trend all
over the world is happening in the airport industry related to the
infrastructure. Airports
in the 1980s mainly offered transport support for customers; in
1980-1990 airport
started offering retail outlets, restaurants, and customer services
and from 2010
airports started to evolve as a diversified business center which
includes leisure
activities, business parks and hotels (Kramer, 2010). One of the
main factors
associated with customer retention and attraction is the good
experience that they are
getting while traveling through the airport (Pabedinskaitė and
Akstinaitė, 2013). Also,
from a revenue generation perspective, analyzing passenger
behavior is an important
factor, which will help airports to target passengers to make
them spend more in the
airport shopping facilities. It has been noted that transfer
passengers are likely to
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12
spend more time in the airport (Rietveld and Brons, 2001. Cited
in Park et al., 2018,
page 68). The amenities that required by transfer passengers are
– convenience,
cleanliness, attractiveness, amusement, pleasantness, and
functionality (Park et al.,
2018). Transfer passengers need to undergo a different process
from the ordinary
departing passengers, and they are more likely to use the
airport's amenities like duty-
free shops and restaurants (Yoon, 2012. Cited in Park et al.,
2018, page 69). To
increase the revenues from airports facilities like duty-free
shops and restaurants it is
important for airports to understand the emotional responses of
both departures as
well as transfer passengers because it plays a crucial role in
purchases (Park et al.,
2018). If the passenger is under stress then it will affect their
purchasing behavior
(Cave et al., 2014).
In the current business scenario customer’s good experience is
becoming an
important goal to companies and if the customer satisfaction
increased this will
become the positive word of mouth communication or can create
loyal customers
(Park, 2007, Lin and Sun, 2009). A loyal customer is those
customers that mainly
purchase a firm’s products or services and do not want to switch
to other company’s
products or services (Lin and Sun, 2009).
A mobile application can solve many obstacles that are facing
by passengers currently
in the airport like difficulty in navigation and to reach the
boarding gate on time (Cave
et al., 2014). Mobile technology is already popular in the travel
industry and is now
becoming a standard travel gadget for a passenger and through
mobile application
real-time updates can be sent easily to the user and applications
are easy to update
and configure (Radaha, 2013). According to a study,
smartphone user is the major
mobile subscribers and accounted for 50.4% of the total
subscribers (Radaha, 2013).
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13
Overview of the research topic
This research is about how to provide a good experience to a
passenger in an airport
with the help of a mobile application. According to Hammond
and Czaban (2016) the
factors that influence a customer to select an airport are,
1. Convenience
a. Parking
b. Check-in options
c. Security
d. Transit connectivity
e. Layout Accessibility
2. Airport Amenities
a. Restaurant & Bars
b. Shops
c. Airline Lounge
d. Wi-Fi access
e. Computer counters
3. Travel reception of airports
a. Impression of airports
b. Customer service
All the above features need to provide to customers and a
method needs to provide
to access these facilities with efficiency and easiness, this will
help to increase
customer satisfaction (Patel, 2018). When a customer is booking
a ticket or choosing
an airport, they are going through a nested decision phase in
which combination of
factors are considered (Ndoh et al., 1990). According to Suzuki
(2007), travelers use
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14
a two-stage process for trip evaluation - they first identify
alternative options which are
acceptable to them and from these options screen the possible
ones, then they select
their final choice. Currently, some category of air travelers first
selects airports before
selecting the airline (Ishii et al., 2009).
Passengers are looking for good experience at airports while
airports are mainly
concerned about the efficiency (Wu, 2005). One of the main
factors affecting the
airports efficiency is the delay passengers which include
passengers those cannot find
their way to the assigned boarding gate, lost within the airport
facilities, forget the flight
time, unable to hear the gate change announcements through
public address systems,
unable to read and understand signages, etc (Radaha, 2013). If a
passenger is not
happy with an airport, then there is a chance that they consider
other options in the
future and this can also happen to regular customers also. Many
customers in a
business change or switch a company even if they are happy
with the service offerings
(Keaveney, 1995). This scenario is called customer switching,
which results in losing
a loyal customer and it’s is very costly for the companies to
regain them back
(Reichheld and Teal, 2001; Zeithaml et al., 1996; Roos et al.,
2004. Cited in Hammond
and Czaban, 2016, page 106). According to Hammond and
Czaban (2016), there any
mainly two type of airport switching done by the traveler when
choosing an airport –
Transactional switching and Systematic switching and each
consists of the following
factors,
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15
a. Transactional switching - Customer select a different airport
based on price and
itinerary.
b. Systematic switching – Customer purges the preferred airport
over a new one
and even if they are loyal customers.
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16
Infographic
Figure 2:Airport stages (Cave et al., 2014)
PORTFOLIO
17
REFLECTIVE COMMENTARY
Reflection
Increasing airports efficiency and facilities with easy navigation
can create a good
experience for passengers (Graham, 2013). According to Kramer
(2010),
Pabedinskaitė et al. (2013), Hammond and Czaban (2016) and
Han et al., (2018)
airports need to concentrate on the below factors for increasing
customer experience,
ion of airports.
business hub.
According to Radaha (2013), an indoor mobile map application
will help passengers
to have hassle-free airport navigation. This study didn’t discuss
the user experience
aspects required for indoor navigation.
According to Keaveney (1995), there are many factors that
customers are considering
when selecting an airport for the travel. But in this paper, there
is no discussion
regarding the requirement for a mobile application than can help
the passenger to
navigate in an airport. Also, there is a research gap in airport
layouts, whether it’s
same across the industry or is there any standard layout for
airports, so that the
passenger can easily navigate in all airports and the problem of
unfamiliarity doesn’t
occur.
There are very limited papers available regarding the user
experience standards that
is required for an airport navigation mobile app. From a user
experience point of view,
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18
the factors required for designing a mobile app for indoor
navigation is mainly based
on context and most of the features can be included based on
the contextual
awareness properties of the smartphone (Google.co.uk, 2019).
That is the mobile
application can detect the passenger position and give the
instruction to proceed from
the current position to complete the tasks at the airport.
There can be a list of research questions can be derived from
this literature review
like,
airports?
passenger’s
nationality?
-party
application, in that
case, what can be done to implement the app for that particular
airport?
PORTFOLIO
19
Planning
A solid understanding of design management principles is
required to secure a
management job in the design domain. For this purpose, a solid
academic and
professional skills need to be developed. This section discusses
the plan required to
improve those skills.
The author wants to focus career in user experience design
industry. A user
experience designer requires - user research skill, problem
analysis, team
collaboration, usability testing, wireframing, prototyping,
interaction design, visual
communication and knowledge of best practices in the industry.
As an experienced
UX designer, the author wants to change the career from a
design practitioner to a
design manager. The author is currently pursuing M.A. Design
Management from
Southampton University at Winchester School of Arts. The core
and optional modules
in this course will help the author to achieve the career goals.
The module Design
Management will help to develop different design management
practices, cultural
origins of design and design research in different industries,
Professional and
Academic Skills modules in semester 1 & 2 will help to develop
the research skill which
is one of the main requirements to be a good designer. Through
the Strategic Design
Management and Marketing module, the author can develop the
marketing skills
required in the design industry. With the optional module
Creative Thinking and
Problem Solving the author can develop a creative problem-
solving skill set. Through
the dissertation in the second semester, the author is planning to
focus on a specific
industry and conduct design research to solve a problem in that
particular industry.
The author has experience in the enterprise as well as
consumer-based applications
in business domains like travel, transportation, hospitality, oil
& gas, and Fintech.
PORTFOLIO
20
These business domains are considered as the most challenging
ones for design
because of its complexity. But working in this domain helped
the author to gain
knowledge in problem-solving and analysis which is helping to
easily understand the
academic modules. The author is working as a volunteer for the
United Nations Online
Volunteer Program. This help to develop skills like analyze a
problem in the society
and apply design thinking to give a solution; also, this will give
basic understanding of
social entrepreneurship. The author is also planning to apply for
graduate jobs scheme
and internship options at different digital design companies in
the United Kingdom.
PORTFOLIO
21
List of Images & Tables
Figure 1- Mind map for Airport
Figure 2 (Infographic): Connected Traveler. Stages at airport
from -
CAVE, A. R., BLACKLER, A. L., POPOVIC, V. AND KRAAL,
B. J. (2014). Examining
intuitive navigation in airports. In: Design Research Society
Conference 2014. Umea,
Sweden: Queensland University of Technology, [online] pp.1-
20.
Available at: https://eprints.qut.edu.au/71897/1/Cave-QUT-
DRS2014.pdf [Accessed
6 Jan. 2019].
Table 1: Europe’s five busiest airport’s revenue from 2008 to
2015 from - BATTAL,
U. AND BAKIR, M. (2017). The Current Situation and Change
in Airport Revenues:
Research on The Europe’s Five Busiest Airports, International
Journal of Academic
Research in Business and Social Sciences, [online] 7(7),
pp.287-303. Available at:
https://www.researchgate.net/publication/322037374_The_Curre
nt_Situation_and_C
hange_in_Airport
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https://www.researchgate.net/publication/322037374_The_Curre
nt_Situation_and_Change_in_Airport
https://www.researchgate.net/publication/322037374_The_Curre
nt_Situation_and_Change_in_Airport
PORTFOLIO
22
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PORTFOLIO
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https://upcommons.upc.edu/bitstream/handle/2117/108996/tfm-
paloma-
ros.pdf
Park, K. and Park, J. (2018). The effects of the servicescape of
airport transfer
amenities on the behavioral intentions of transfer passengers: A
case study on
Incheon International Airport. Journal of Air Transport
Management, [online] 72,
pp.68-76. Available at:
https://www.sciencedirect.com/science/article/pii/S0969699716
303052#bib41
Park, J. (2007). Passenger perceptions of service quality:
Korean and Australian
case studies. Journal of Air Transport Management, [online]
13(4), pp.238-242.
Available at:
https://www.sciencedirect.com/science/article/pii/S0969699707
000397
Patel, V. (2018). Airport Passenger Processing Technology: A
Biometric Airport
Journey. Master of Science in Cybersecurity Engineering.
Embry-Riddle
Aeronautical University.
Access at:
https://commons.erau.edu/cgi/viewcontent.cgi?article=1384&co
ntext=edt
Radaha, T. (2013). Mobile Indoor Navigation Application for
Airport Transits. Master
of Science in Aerospace and Aviation Management. Purdue
University.
Access at:
https://docs.lib.purdue.edu/cgi/viewcontent.cgi?referer=https://
www.google.co.uk/&ht
tpsredir=1&article=1024&context=atgrads
Renstrom, A. (2002). WILBUR & ORVILLE WRIGHT. A Joint
Publication of the U. S.
Centennial of Flight Commission and the National Aeronautics
and Space
Administration, [online] 27, p.vi. Available at:
https://www.loc.gov/rr/frd/wright_bros/WB_Bibliography.pdf
[Accessed 18 Dec.
2018].
Suzuki, Y. (2007). Modeling and testing the “two-step” decision
process of travelers
in airport and airline choices. Transportation Research Part E:
Logistics and
Transportation Review, [online] 43(1), pp.1-20. Available at:
https://www.sciencedirect.com/science/article/pii/S1366554505
000578
https://upcommons.upc.edu/bitstream/handle/2117/108996/tfm-
paloma-ros.pdf
https://upcommons.upc.edu/bitstream/handle/2117/108996/tfm-
paloma-ros.pdf
https://www.sciencedirect.com/science/article/pii/S0969699716
303052#bib41
https://www.sciencedirect.com/science/article/pii/S0969699707
000397
https://commons.erau.edu/cgi/viewcontent.cgi?article=1384&co
ntext=edt
https://docs.lib.purdue.edu/cgi/viewcontent.cgi?referer=https://
www.google.co.uk/&httpsredir=1&article=1024&context=atgrad
s
https://docs.lib.purdue.edu/cgi/viewcontent.cgi?referer=https://
www.google.co.uk/&httpsredir=1&article=1024&context=atgrad
s
https://www.loc.gov/rr/frd/wright_bros/WB_Bibliography.pdf
https://www.sciencedirect.com/science/article/pii/S1366554505
000578
PORTFOLIO
26
Tenge, M. (2015). PUBLIC SOCIAL SOFTWARE PLATFORMS
AND ECONOMIC
NEED SATISFACTION OF AIRPORT ORGANIZATIONS - A
SOCIAL CAPITAL
APPROACH. Doctor’s degree in Management science
(Dr.sc.admin.). University of
Latvia.
Access at: https://www.smbs.at/wp-
content/uploads/2017/06/298-46022-
Marion_Tenge_2015.pdf
Wang, D., Xiang, Z. and Fesenmaier, D. (2014). Smartphone
Use in Everyday Life
and Travel. Journal of Travel Research, [online] 55(1), pp.52-
63. Available at:
https://www.researchgate.net/publication/263160992_Smartpho
ne_Use_in_Everyda
y_Life_and_Travel
Wu, C. (2005). Inherent delays and operational reliability of
airline
schedules. Journal of Air Transport Management, [online]
11(4), pp.273-282.
Available at:
https://pdfs.semanticscholar.org/e466/2010568ab0e5543420cb8c
f2cb1d5d8b4465.p
df
Iata.org. (2018). 2036 Forecast Reveals Air Passengers Will
Nearly Double to 7.8
Billion. [online] Available at:
https://www.iata.org/pressroom/pr/Pages/2017-10-24-
01.aspx [Accessed 18 Dec. 2018].
https://www.smbs.at/wp-content/uploads/2017/06/298-46022-
Marion_Tenge_2015.pdf
https://www.smbs.at/wp-content/uploads/2017/06/298-46022-
Marion_Tenge_2015.pdf
https://www.researchgate.net/publication/263160992_Smartpho
ne_Use_in_Everyday_Life_and_Travel
https://www.researchgate.net/publication/263160992_Smartpho
ne_Use_in_Everyday_Life_and_Travel
https://pdfs.semanticscholar.org/e466/2010568ab0e5543420cb8c
f2cb1d5d8b4465.pdf
https://pdfs.semanticscholar.org/e466/2010568ab0e5543420cb8c
f2cb1d5d8b4465.pdf
https://www.iata.org/pressroom/pr/Pages/2017-10-24-01.aspx
https://www.iata.org/pressroom/pr/Pages/2017-10-24-01.aspx
PORTFOLIO
27
Appendices
Notes from class
PORTFOLIO
28
PORTFOLIO
29
PORTFOLIO
30
PORTFOLIO
31
PORTFOLIO
32
PORTFOLIO
33
Drawing mind mapsYou will be asked to draw a mind map of a
research topic, based on your own interest in Design
Management. You need to present the mind map on week 7.
This is a formative exercise.
What is a mind map?
A mind map is an easy way to brainstorm thoughts organically
without worrying about order and structure. It allows you to
visually structure your ideas to help with analysis and recall. A
mind map is a diagram for representing tasks, words, concepts,
or items linked to and arranged around a central concept or
subject using a non-linear graphical layout that allows the user
to build an intuitive framework around a central concept.
How you should work?
In groups of 4-5, use the book borrowed from us (Design
Management, from Kathryn Best) to guide your ideas about the
areas you’re interested. You should discuss your ideas with
your group on a weekly basis.
How to start?
Borrow the book from us. You need to give the name of all
members of the group. Remember that it is your responsibility
to take care of this book! You need to meet in groups and start
thinking about the areas that you’re interested. You don’t have
to have the same mind map!
Why are you borrowing this book?
The book contains a good amount of references and definitions
around Design Management. We would like you to expand your
research and use this book as an initial reference. Do not limit
yourself to the book. When asked to bring references around
your topic, please bring journal papers.
How do I find a topic?
Read about the area, then look for keywords related to that area.
As soon as narrow it a bit more, it will become a topic. You
should also consider your professional interests.
Possible areas to discuss (not limited to):
· Design and brand management
· Sustainable design
· Design for the future
· Inclusive design
· Brand experience design
· Creativity and innovation
· Entrepreneurship and design
· Service design
Task 1. Answer the questions
What do you know about that area?
How does this area fit your professional interests? Why are you
interested in this area?
Can you give a definition of the main terms?
Term name
Definition
References
What are the main debates and trends in the area? Please give 2.
Give a list of 2 main authors in the area and summarise their
thoughts using a table. These should be journal papers.
Author name and paper title (Harvad reference)
Thoughts
Task 2. Create a mind map
A mind map is a visual representation of your thinking process.
It starts with a main area and it expands to other subareas.
Thumbnails/thumbnail.png
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REFLECTION ON THE PACKAGING IN DESIGN MANAGEMENT  1 .docx
REFLECTION ON THE PACKAGING IN DESIGN MANAGEMENT  1 .docx
REFLECTION ON THE PACKAGING IN DESIGN MANAGEMENT  1 .docx
REFLECTION ON THE PACKAGING IN DESIGN MANAGEMENT  1 .docx
REFLECTION ON THE PACKAGING IN DESIGN MANAGEMENT  1 .docx
REFLECTION ON THE PACKAGING IN DESIGN MANAGEMENT  1 .docx
REFLECTION ON THE PACKAGING IN DESIGN MANAGEMENT  1 .docx

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REFLECTION ON THE PACKAGING IN DESIGN MANAGEMENT 1 .docx

  • 1. REFLECTION ON THE PACKAGING IN DESIGN MANAGEMENT 1 REFLECTION ON THE PACKAGING IN DESIGN MANAGEMENT (Image 1) Degree: MA design management Word count: 2880 REFLECTION ON THE PACKAGING IN DESIGN MANAGEMENT 2 TABLE OF CONTENTS Table of Contents 2
  • 2. 1. Annotated Bibliography 3 1.1 Introduction 3 1.2 Mind map 1 5 1.3Thinking process 6 2. Literature Review 9 2.1 Direction 9 2.2 Overview of the research topic 12 2.3 Infographic 2 14 3. Reflective Commentary 15 3.1 Research gap 15 3.2 Planning 16 4. References 17 5. Appendices 22 REFLECTION ON THE PACKAGING IN DESIGN MANAGEMENT 3 1.Annotated bibliography
  • 3. 1.1 introduction Packaging is one of the important part in design management. Packaging can attract consumers' attention and stimulate consumption, and packaging play an important role in marketing. (Shen,2016) Packaging design not only affect people’s choices, but also is an excellent way to establish a brand image. Packaging design has gradually become the link and bridge between enterprises and consumers to establish cognitive brand awareness. Packaging is an excellent way to convey information and generalize brand in today’s gradually competitive marketing, especially in the launch of new brands, reposition or extend the brand, when change the product or distinguish product, using graphic will provide a strategy approach to differentiation. (Garber et al. cited in Vergura and Luceri, page218, 2000) Different products have different packaging
  • 4. needs, for example, preservation is the main feature of packaging for food, however, a attractive packaging effect the sales. The primary purpose of packaging is to protect the product, with the customer awareness growth and the long-term development of the consumer's social structure, packaging is not only expected to protect product features, but also increase sales.(Yang, 2018) For cosmetic, limited packaging maybe is a way to attract consumer. At the https://www.emeraldinsight.com/doi/full/10.1108/JCM-12-2016- 2021 https://www.emeraldinsight.com/doi/full/10.1108/JCM-12-2016- 2021 REFLECTION ON THE PACKAGING IN DESIGN MANAGEMENT 4 same time, different people have different preferences for packaging, such as different ages or different gender. Packaging affects the market
  • 5. of products in varying degrees, hence, packaging will become the focus in design management research. In people’s daily life, packaging effect people’s decision when they buy something, Vergura and Luceri reported that packaging affects people's purchase decisions and it is one of the important issues. (Vergura, Luceri. 2018) With the improvement of people's living standards, the definition and goals of packaging design have also changed. Packaging design is an external reflection of the intrinsic product. In addition to the protective function, the packaging of the product creates a beautiful visual image for consumers through visual elements such as graphics, color and text, and expresses and promotes the characteristics and functions of the product in different forms to help consumers understand the product. I choose this area because packaging plays an important role in marketing.
  • 6. The reason why consumer buy something directly is that product display, in the product display, attractive packaging play an essential role. (Ghani and Kamal cited in Edward, page 805, 2013). In the absence of reference information or the same quality and price, unique packaging can attract consumers' attention and interest, and enter the consumer's choice range. Therefore, packaging is a way to convey information to customer, it can not only describe the trademark, name and quality of the product, but also introduce the special effects and REFLECTION ON THE PACKAGING IN DESIGN MANAGEMENT 5 uses of the product, as well as the corporate image. Consumers can get information about the product in a short time through the product box. A good
  • 7. packaging is also conducive to building a brand image and brand awareness. Packaging not only conveys brand information to consumers, but it can be delivered to consumers at the lowest cost. (Hellstrom and Nilsso cited in Edward, 2013) Packaging can attract consumer so that increase purchasing, then, help the company get more revenue. 1.2 mind map REFLECTION ON THE PACKAGING IN DESIGN MANAGEMENT 6 1.3 Thinking process From my mind map, packaging is my research field in design management, Packaging is not only to protect the integrity of the product, it is also a
  • 8. brand strategy that the company attracts customers. Function, visual design and brand marketing issues are involved into packaging, these features effectively show the brand image and package content. (Orth & Malkewitz cited in Yang, page 52, 2013). Firstly, packaging is divided into five parts, they are design, marketing, content, product categories and consumer preference. The aesthetics in design will become basic section because one of the purpose of packaging is to attract consumers, and the aesthetics design of packaging is the main factor in attracting consumers. Customer preference is divided into two parts, consumer behavior and groups. For customer, different ages and different gender have different preferences when they choose a product. An experiment about the choices of chocolate packaging show that conner who under 20 age would like to choose tall thin shapes and
  • 9. more easier to accept innovative shapes, however, the others who over 40 years old like conventional shapes. And men recipients prefer angular shaped packaging but women have more interest in the shallow and curved package. ( Barnes et al., 2003)For instance, children maybe would like to choose a product which packaging with cartoon or a toy, a survey indicate that children are REFLECTION ON THE PACKAGING IN DESIGN MANAGEMENT 7 the most vulnerable to food packaging, attractive packaging can influence children’s favour. (Elliott, 2018) Brand mascots and media characters on food packaging can attract children’s attention in order to increase sales. Furthermore, these characters also influence the tastes imagination before
  • 10. they buy it. (de Droog et al. and Enax et al. cited in Elliott, page156, 2018) And the elder maybe consider which packaging is more easy to open. There is a new trend that design products and packaging for the elder, and the elder think that the openability is very important. ( Jeeranuch and Athakorn, 2018) Therefore, the survey of packaging preferences for different groups of people is a part of packaging design. The most important part of packaging in design management is packaging aesthetic design, because it is the main reason that influence consumer behavior. Consumers believe that the aesthetic design of the product can bring them a sense of pleasure(Amel, 2018) And it is divided into four parts named aesthetic, functional, psychological and social. At first, when it comes to aesthetic in packaging, shape, color, graphic and material are
  • 11. key components. As Edward in his article mention that according to the research results, food company should focus on the visual packaging design, such as color, font, logo, graphics, and size to establish positive perceptions and brand awareness for target people.(Edward, 2013) The color in aesthetic of packaging design will be the focus of this article because REFLECTION ON THE PACKAGING IN DESIGN MANAGEMENT 8 color maybe is one of the important issue attracting customer’s attention when they go shopping, all of the visual design tips for consumer, color maybe is the most element. (Lynn cited in Spence and Velasco, page 226, 2018). And the pattern in packaging is another factor that affects consumer behavior. The other parts in design are functional, psychological and social.
  • 12. Then product categories, content in packaging and the effect of marketing are another relation with packaging. Products can be divided into foods, drinks and cosmetic, and the content on packaging can convey information to people. For marketing, packaging effect the awareness of brand because the attractive of packaging. The physical structure, materials, surface treatments and interactions of the packaging not only affect the consumer experience in a large extent, but also influence customer awareness of brand follow-up. ( Timney and Chamberlain, 2017) Because of this essay will focus on how color and pattern in packaging design effect consumer behavior, so the analysis of packaging will focus on consumer behavior as well as color and pattern in aesthetic of packaging design.
  • 13. REFLECTION ON THE PACKAGING IN DESIGN MANAGEMENT 9 2. Literature Review 2.1 Direction From the introduction part, different products have different target people, companies need to understand the different preferences of consumers to design attractive packaging. Packaging design influence consumer behavior, this essay focuses on the impact of color and graphics on consumers in packaging design. Color is one of the important factors to beautify and highlight product features. Color is the first element to attract consumers, it convey brand information to people and it is also a reflection of consumer psychology. The color of the
  • 14. design not only evokes the consumer's feelings about the product, but also attracts the consumer's attention and affects the product. Therefore, the color of the design is one of the basic elements that stimulate the consumer's visual experience.(Amel, 2018) People will have some association with color and different color have different feeling. People's perception of color can quickly distinguish the preference for products. REFLECTION ON THE PACKAGING IN DESIGN MANAGEMENT 10 Considering the particularity of packaging in the marketing market, the color of packaging is one of the necessary elements to convey information. It can quickly establish emotional intercommunication with consumers, evoke
  • 15. people's association with products, and stimulate purchases.(Barchiesi et al. 2016 ) Hasani and Zeqiri think that Companies use different colors to reflect different emotions. For example, black is considered to be power, blue is for trust, red is for energy, and green is considered balanced or fresh and organic. (Hasani and Zeqiri, 2015) Color also is one of the ways to distinguish the taste of food, the research has shown that the color of the package will affect the consumer's experience with the product, in fact, more and more research indicate that the color of the package affects the initial judgment of the taste, such as the scent of food and beverage products or even household or personal care products.(Spence and Velasco,2018) “ Velasco et al demonstrated that packaging color /product flavour congruence facilitated the visual search for a particular flavour of crisps. Specifically, participants found it
  • 16. significantly easier to locate a predetermined flavour variety (e.g., cucumber) when the color of the packaging was congruent with the customer’s expectations(e.g., green, with their color-flavour correspondences).” (Spence and Velasco,2018) From the above literature research, it can be seen that color affects consumers' first feelings about products, and also becomes a necessary factor to attract consumers' attention in packaging design. REFLECTION ON THE PACKAGING IN DESIGN MANAGEMENT 11 Therefore, in the packaging, in order to make the product out of the competition, the designer can not ignore the importance of color. Color has some influence on everyone's psychological choices,Regarding
  • 17. people's preference for color, some experiments have shown that people love color packaging more than grayscale packaging.(Marques da Rosa et al., 2018)Through Soirer and Brée's research on the application of red and blue in mineral water packaging, blue packaging is more exciting for consumers. (Sohier and Brée cited in Amei, page 93, 2018) Colors can also convey environmentally friendly information, such as green applications in packaging that are implicitly related to sustainability.(Hoogland et al., Magnier and Schoormans, and Pancer et al. cited in Steenis, et al. Page 287, 2017) Accordingly, different colors have different expectations in consumer psychology, that is the reason why designer should consider color when they design a package. Graphics is also one of the characteristics of packaging design, which also promote brand or product to consumer. It is very important for
  • 18. brand or company to use image on packaging because it can increase people's focus on the product. (Hasani and Zeqiri, 2015) Firstly, graphic on packaging through abstract or figurative visual graphics to create and convey aesthetics, to show a rich corporate connotation, a perfect interpretation of products, to deliver REFLECTION ON THE PACKAGING IN DESIGN MANAGEMENT 12 high-quality quality information to consumers, so that consumers fully associate the use value of products, generate purchase desire. Packaging can be thought of as consisting of many elements, and graphics can be used as one of the language design features that prompt consumers. (Magnier and Crié, Rettie and Brewer, Underwood cited in Steenis el al. Page 288, 2017 ).
  • 19. On the food packaging, in order to reflect the delicious taste of the food, the photos of the food are often printed on the product packaging to deepen the consumer's vivid impression. According to Klimchuk & Krasovec, picture on a food package can cause appetite to happen. (Klimchuk and Krasovec cited in Cahyorni and Rusfian, page16, 2011) 2.2 overview of the research topic My research topic analyze the impact of aesthetics on consumers in packaging design, especially in color and graphics. For the brand, the company needs to promote the product, or a certain degree of awareness, that is, marketing communication(Cahyorini and Rusfian, 2011) Every brand needs to promote its products through some methods, and packaging is an effective way to attract consumers. (Hasani and Zeqiri, 2015) The company is more interested
  • 20. in using packaging to promote sales. In packaging, colors and graphics are REFLECTION ON THE PACKAGING IN DESIGN MANAGEMENT 13 visual elements, visual elements as a basic element of packaging design can convey information to consumers effectively. (Chen and Song, 2018) Design must attract consumers through its unique characteristics, but also to promote brand information. (Cahyorini and Rusfian, 2011) Colors as visual elements first attract the attention of consumers, and graphic can convey brand information to consumer. Gollety think that “at 10 meters, color is the first element seen by the consumer. At 4 meters, it is the shape, every bit as important as the color that is seen. At just 1 meter away from a product, it is the
  • 21. brand which the consumer sees”.(Gollety and Guichard,2011)Thus, when the consumer does not understand the product, the first factor affecting the consumer's choice may be the color of the package. On the other hand, graphic is another method in packaging design to attract consumer. Different consumers have different preferences for graphics. The reason why I choose aesthetic in packaging is that a good design must satisfy consumer’s requirements, and a successful design must not only be reflected in the function, but also achieve the consumer's visual requirements in aesthetics, and successfully catch people's eyes. (Hassenzahl, Jordan, Liu and Norman cited in Westerman et al. 2012) Because of color and graphics are used as visual elements in packaging design to convey certain brand information to consumers, and from previous research, color is the main factor affecting
  • 22. REFLECTION ON THE PACKAGING IN DESIGN MANAGEMENT 14 consumers. Accordingly, the research direction of this paper is the influence of color and graphics on consumers behavior in packaging. 2.3 Infographic 2 REFLECTION ON THE PACKAGING IN DESIGN MANAGEMENT 15 3.Reflective Commentary 3.1 research gap The literature review gives some points about aesthetic in packaging effect consumer decision, color and graphic became the main research direction.
  • 23. Through the above research packaging it is found that packaging does affect the choice of consumers and affects the sales of products. But the negative effect also can not be ignored. In people’s daily life, sometimes, they find that the packaging of the products we buy is gorgeous and attractive, but it is disappointing after opening. Some people think that some beautifully packaged goods also have too high a price, but the goods themselves are not worth the price, and people called this over-packaging. Over- packaging describes a phenomenon which over use packaging to beautify products but causing waste of packaging materials that were not originally needed (Elgaaïed-Gambier, 2014) The first problem of over-packaging is that the price is too high, some package is more expensive that the product itself, and the second one is waste and environmental pollution. A study shows that
  • 24. over-packaging can account for 65% of the total cost of the product, so for manufacturers, over-packaging saves the cost of the product itself. (Sevadec cited in Monnot et al., 2017) On the other hand, Some packaging will be made REFLECTION ON THE PACKAGING IN DESIGN MANAGEMENT 16 of materials such as cardboard, which invisibly increases the cost of the product, and the bearer can only be the consumer, which means that the final sales price rises. (Elgaaïed-Gambier, 2014) Over-packaging is a waste of resources, and it will generate more household waste and pollution. (Elgaaïed-Gambier, 2014) Therefore, over-packaging not only increase the cost of product, but also causing environmental pollution. To sum up, proper packaging is necessary. But over-packaging
  • 25. goes to the other extreme, exaggerating the function of packaging, misleading consumer attitudes, and damaging the interests of consumers and society. Packaging is no longer just the traditional appearance of the product, but is integrated with the product, which is more simple and individual while reducing costs. This is the art of packaging. Recently, people pay more attention to sustainable packaging in order to protect environment, thus, we should reduce the use of over-packaging. 3.2 planning Through the study of this course, I discovered the importance of reading and critical thinking. Reading can not only help us gain professional knowledge, but also help us have a sporadic thinking about the topic of our thesis. In the
  • 26. REFLECTION ON THE PACKAGING IN DESIGN MANAGEMENT 17 writing process of this article, I read some literature about packaging and and inspired some ideas for packaging. In the next semester, I will read more literature and organize my thoughts about the direction of design management. In the process of writing this essay, I realized the importance of time management. I think good time management will improve learning efficiency and make writing easier. Therefore, I will divide my time, plan my future time, arrange time during Easter holidays, and visit more museums and increase my knowledge. In the remaining time, you should try to learn English well, learn your major, and obtain a degree certificate. If i can get an opportunity to find a job in UK after graduation, I want to stay here in order to increase my
  • 27. experience.In the future, I hope that I can find a satisfactory job and apply the knowledge I have learned during my graduate studies to my work. In addition, the research on packaging in this article allowed me to be exposed to various aspects of packaging during the literature, such as sustainable packaging and consumer behavior and psychological, and perhaps to focus on some cases and literature on sustainable packaging and pay attention to consumer psychology in future studies. Maybe it will help me in my future career. 4. References REFLECTION ON THE PACKAGING IN DESIGN MANAGEMENT 18 Amel, A. (2018). Influence of cosmetic packaging’ color on price perception and consumer preference. Annals of 'Constantin brancusi'
  • 28. university of targu-Jiu. economy series, 2, p.92-100 Barchiesi, M., Castellan, S. and Costa, R. (2016). In the eye of the beholder: Communicating CSR through color in packaging design. Journal of Marketing Communications, 24(7), p.720-733. Barnes, C. Southee, C. and Henson, B. (2003) The impact of affective design of product packaging upon consumer purchase decisions. Proceedings of the International Conference on Designing Pleasurable Products and Interfaces, p.134-135 Cahyorini, A. and Rusfian, E. Z.(2011) The effect of packaging design on impulsive buying, Journal of Administrative Science & Organization, 18(1), p.11-12 Elgaaïed-Gambier, L. (2014). Who Buys Overpackaged Grocery Products and
  • 29. Why? Understanding Consumers’ Reactions to Overpackaging in the Food Sector. Journal of Business Ethics, 135(4), pp.683-698. REFLECTION ON THE PACKAGING IN DESIGN MANAGEMENT 19 Elliott, C. (2018). Milk in a glass, milk in a carton: The influence of packaging on children’s perceptions of the healthfulness of milk. International Journal of Health Promotion and Education, 56(3), p.155-164. Gollety, M. and Guichard, N. (2011). The dilemma of flavor and color in the choice of packaging by children. Young Consumers, 12(1), p.82-90. Hasani, V. and Zeqiri, J. (2015). Using Factor Analysis Tool to Analyze the Important Packaging Elements that Impact Consumer Buying
  • 30. Behavior. International Journal of Academic Research in Business and Social Sciences, 5(6). Hui Chen & Wu Song (2018) A multi-level study of evaluation indices and weight comparison for food packaging designs, Journal of Interdisciplinary Mathematics, 21:2, p.287-297 Jeeranuch, B., Athakorn, K. (2018) Criterion Evaluation of Accessible Packaging Design for Aging Society, 2018 2nd International Conference on Engineering Innovation. P86-89 REFLECTION ON THE PACKAGING IN DESIGN MANAGEMENT 20 Marques da Rosa, V., Spence, C. and Miletto Tonetto, L. (2018). Influences of visual attributes of food packaging on consumer preference and associations
  • 31. with taste and healthiness. International Journal of Consumer Studies. Monnot, E., Reniou, F., Parguel, B. and Elgaaied-Gambier, L. (2017). “Thinking Outside the Packaging Box”: Should Brands Consider Store Shelf Context When Eliminating Overpackaging?. Journal of Business Ethics. Shen, C. (2016). The Research on the Design of Colors, Patterns and Texts for Paper Stocks Tea Packaging Visual Design. Applied Mechanics and Materials, 835, p.665-669. Spence, C. and Velasco C. (2018). On the multiple effects of packaging colour on consumer behaviour and product experience in the ‘food and beverage’ and ‘home and personal care’ categories, Food Quality and Preference, 68(2018), P.226-237
  • 32. Steenis, N., van Herpen, E., van der Lans, I., Ligthart, T. and van Trijp, H. (2017). Consumer response to packaging design: The role of packaging https://www.sciencedirect.com/science/journal/09503293 REFLECTION ON THE PACKAGING IN DESIGN MANAGEMENT 21 materials and graphics in sustainability perceptions and product evaluations. Journal of Cleaner Production, 162, p.286-298. S.T. Wang, E. (2013). The influence of visual packaging design on perceived food product quality, value, and brand preference. International Journal of Retail & Distribution Management, 41(10), p.805-816. Timney, T. and Chamberlain, P. (2017). Integrated package design: an interdisciplinary approach to package design that benefits consumer experience and brand perception. Computer-Aided Design and
  • 33. Applications, 14(sup1), p.33-40. Vergura, D. and Luceri, B. (2018). Product packaging and consumers’ emotional response. Does spatial representation influence product evaluation and choice?. Journal of Consumer Marketing, 35(2), p.218-227. Yang, C. (2018). Applying Design Thinking as a Method for Teaching Packaging Design. Journal of Education and Learning, 7(5), p.52. REFLECTION ON THE PACKAGING IN DESIGN MANAGEMENT 22 Westerman, S., Gardner, P., Sutherland, E., White, T., Jordan, K., Watts, D. and Wells, S. (2012). Product Design: Preference for Rounded versus Angular Design Elements. Psychology and Marketing, 29(8), pp.595-
  • 34. 605. Website: Ieeexplore.ieee.org. (2019). Criterion Evaluation of Accessible Packaging Design for Aging Society - IEEE Conference Publication. [online] Available at: https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=844 8612 [Accessed 6 Jan. 2019]. Picture source: http://image.baidu.com 5.Appendices http://image.baidu.com/ REFLECTION ON THE PACKAGING IN DESIGN MANAGEMENT 24 REFLECTION ON THE PACKAGING IN DESIGN MANAGEMENT
  • 35. 25 REFLECTION ON THE PACKAGING IN DESIGN MANAGEMENT 26 REFLECTION ON THE PACKAGING IN DESIGN MANAGEMENT 27 REFLECTION ON THE PACKAGING IN DESIGN MANAGEMENT 28
  • 36. REFLECTION ON SERVICE DESIGN Word Count: 2980 1 Table of contents Table of contents ............................................................................................... ................. 1 1.Annotated Bibliography ............................................................................................... ... 2 1.1Introduction ............................................................................................... ........................... 2
  • 37. 1.2Mind map ............................................................................................... .............................. 4 1.3 Thinking process ............................................................................................... ................... 5 2.Literature review ............................................................................................... .............. 7 2.1 A critical overview of the key theory .................................................................................... 7 2.2 Service design in art galleries ............................................................................................... 9 2.3 Infographic ............................................................................................... .......................... 11 3.Reflective commentary ............................................................................................... ... 12 3.1 Research gap ............................................................................................... ....................... 12 3.2 Planning ............................................................................................... .............................. 14 4.Reference
  • 38. ............................................................................................... ....................... 16 5. Appendices ............................................................................................... .................... 19 Notes from classes ............................................................................................... ............. 19 2 1.Annotated Bibliography 1.1Introduction Service design will be discussed thoroughly in this paper. Although exploring the historical root of service design to the future trends, there is a systematic analysis included background, theories, and gaps and so forth. In the following part, the
  • 39. background including definitions and developments of service design and the reasons why this paper addresses this area will be introduced. Firstly, there are several viewpoints about definitions of service design. Obviously, service design was regarded as an emerging occupation which can assist organizations to understand the clients and meet the expectation via developing or improving services and experiences, translate those into reasonable solutions, and implement them. Foley(2018)clarifies the service design is a feasible way to improve the relationships and communication between the providers and individuals and vice versa – while also improving outcomes. Secondly, in terms of the history of service design, which dated back to 1980s and The 1990s, the idea of designing service arose. Then the public did not know well about this concept for a long time until 2001, “service design” started being used
  • 40. explicitly by a new London-based company. At the following stage, service design experienced a rapid increase. For example, the majority of European design schools have begun providing relevant courses in it, even in the United States and the Asia Pacific. Therefore, it can approve that increasing brand new service design consultancies have been founded initially in the UK but later worldwide, which implied a prosperous trend there. Additionally, in summer 2010, the Guardian published a series of typical cases in various domains about service design, which affected all walks of life in the UK. And the landscape of service design has changed in the last two years, loads of fields have been involved and specialists have been demanded. Finally, there are two main reasons why this paper focuses on service design. First of all, better service design can bring massive benefits to individuals and various organizations as well. For instance, Tan and Pawitra (2001) prove better service
  • 41. design could facilitate innovative service to meet customer satisfaction and embed into 3 the future updated design in terms of tourism. Similarly, Ciolfi and Bannon (2007) affirm how ideas about the service of place can be incorporated into a design process, giving the public a successful museum experience by discussing several interactive museums. Therefore, these examples can show the significance of better service design and how the compact relationship between public and different organizations existed. Beside benefits that better service design brought, another significantly important reason is that it has been demanding all over the world, which means service design has been lacking. For example, based on the experience research, the public has had a question that is whether an entertaining show or a
  • 42. contemplative exhibition in an art gallery (Mcintyre, 2009). Later in China, wen (2016) demonstrated contemporary Chinese art supported strongly by the government as an emerging field, but it needs a better design team to improve public aesthetic awareness by upgraded service design. Therefore, this area is vital and necessary to be discussed.
  • 43. 4 1.2Mind map (picture 1 Mind Map) 5 1.3 Thinking process According to picture 1, based on researching massive literature, thus there are seven branches which are fields, target groups, tools, models, theories, benefits and
  • 44. opportunities. As a matter of fact, there is a rough time order inside of them. Initially, due to loads of papers involved the service design, it is common to find that all walks of life need better service design to improve the outcome, such as healthcare, entertainment, non-profitable organization and so forth. And many different domains’ experts mentioned the service design is an emerging occupation in the early time, while the quality of service design became a soft power increasingly nowadays. Therefore, the service design has played a vital role in all industries. And the second part is about target groups, which can make a better understanding of users’ requirements. The target groups are divided into three groups which are public, manager and organization and there is a compact link among these three groups. Mainly because it is managers' and organizations' duty to improve the management system (staff and physical environment) to meet
  • 45. public expectations. However, to ascertain which kind of person is the target group will facilitate the design quality and process. After choosing the target groups, the third part is to utilize the following tools to improve the outcome. It is roughly divided into two stages including collecting data and then analysing data. In the former stage, there are several methods to collect data such as interview, observation and journey maps. Using these basic ways to collect the first- hand resource from the target group mentioned in the last part. And then via synthesising the authoritative theories and typical models to analyse the quality of the resource and whether the solution can bring a positive effect. Right after tools, there is a specific identification about models and theories. Due to the chosen area is the service design, there are two well-known theories needed to be mentioned, which are “experience centre design” and “human centre design”. The
  • 46. relationship between these two theories and service design are mutually facilitate each other. 6 And the last two aspects are benefits and opportunities brought by service design. The benefits mainly come from improving existing service design system and create a brand new one. For instance, an excellent service design could leave an impressive first impression in clients’ mind, and the brand awareness and brand loyalty will be built gradually and the brand culture may be instilled into public concept later, which is a virtuous circle in this way. After analysing the benefits of better service design, it did bring massive opportunities and challenges in the future trend. Because some successful cases could approve there are mature experiences, however, there is still space to update and develop.
  • 47. All in all, the mind map shows the thinking process and the above description indicates the relationship between these elements. 7 2.Literature review 2.1 A critical overview of the key theory This part will present a critical overview of the key theories that support the service design of research. There are eight relevant theories which are divided into two
  • 48. aspects —— collecting data and applying methods. In terms of theories of collecting data, Foley (2018) contributed “observing first-hand” is an effective way to get what organization needs. It means this kind of survey approach works better than expert opinion and archival data. Because only in this way, the data can be truly useful. Similarly, “journey-maps” was affirmed as a guide by analysing and comparing clients’ act and their real requirements. As a matter of fact, the majority of experiences are not aware of what is their needs in advance. In this situation, it is necessary for managers to figure out clients' real needs via simulating their experience whole process even every stages and detail (Stigliani et al., 2017). After tracking the clients’ actions at a systems level, then it is common to find that there will be some broken points which should be managed to be connected by designing multiple points in a journey-map. It can be called “touchpoints”, which can enhance
  • 49. and visualise certain points in a process so that these relationships are strengthened. Therefore, these three key theories have played significant importance in the former process of service design and have built a reliable foundation of data. After that, the three key theories related to applied methods will be introduced. The first important one is “experience centre service”, which can promote brand loyalty by means of investigating 17 typical cases of design agencies and consulting companies in different industries. In their essay, there was a definition: CVP = EV + AV + PV (Leonieke, 2010). It can be explained if a customer value proposition (CVP) could be regarded as the sum of the value arising from the experience (EV), the service attributes (AV), and the price (PV), then this formula will work. In addition, another formula is a shred of reasonable evidence to approve the importance of the experience centre service. It is that EV > AV + PV so that the value of
  • 50. experience is the largest proportion. Thus, experience centre service is an effective theory to apply in service design. Similarly, the second theory is “human centre service” which can help managers to find the “touchpoint” and apply the first-hand data to design a humane 8 service for promoting satisfaction. Beside these two theories, “MSD (Multilevel Service Design)” is the third one. Due to the proliferation of complex service design system raises, this area requires new methods. The MSD means classify service design at three hierarchical levels: firm’s concept for customers’ experience; firm’s service system, comprising its architecture and navigation; service experience blueprint (Larry, 2011). By utilising this method in a new retail grocery and redesigning a bank service, hence these can be the evidence to affirm this theory is a new interdisciplinary method
  • 51. for service design. Therefore, these theories which can support research of service design. 9 2.2 Service design in art galleries
  • 52. This part will focus on the research topic including aim and relevant theories and the reasons of importance. This essay research topic is analysing service design for improving the quality of art galleries in China by researching theories and models and comparing relevant organisations in the UK. And this study aimed to develop a better service design strategy for the public to improve their service design for art galleries in China. In addition, there are several reasons why the target group are organizations such as art galleries. The first reason is art galleries could be regarded as a learning tool which means it could bring educated meaning. And the second one is there is a lack of good service design to improve the quality of the galleries in China especially when the contemporary art as an emerging field to display China's global role in all over the world (wen, 2016). Therefore, researching service design in art galleries is necessary.
  • 53. Based on research of service design in museums and art galleries, it is common to find many museums in the UK appeared to present a desire to get away from traditional and inflexible museum formats. Such as Melbourne Museum, Glasgow (Kelvingrove Museum and Art Gallery), Edinburgh (National Museum of Scotland) and London (Millenium Dome) and so on (Charles, 2009). There was an apparent trend among these art galleries, which is there was not only child- friendly game type activities but also much space offered that was reflective adult learning experience activities. It can be called the good balance of commerce and technology for the different target group. However, on the contrary, some articles refute this view. In their opinions, based on the “edutainment” that combines education with an entertaining framework although these social-cultural experiential spaces have been increasingly arising. Therefore, it is undeniable that there is a shift in museum and art galleries in
  • 54. the UK, which is can give some suggestions to Chinese art galleries. After comparing the art galleries between the UK and China, the last part will discuss the reasons why this topic is important, which are divided into two aspects:micro and macro. First of all, based on research on service design in art galleries, in terms of the micro importance, a good service design could be regarded as an effective way to 10 make art galleries more energetic and creative for attracting visitors to attend. Then it can be seen as a proper chance to convey some knowledge and concept after compulsory class. For the public, good service could raise the satisfaction of experience directly. And for art galleries, better service design not only could produce the economic effect but also could help the brand awareness more impressive in visitors' mind. Another aspect is macro, due to the huge gap
  • 55. between Chinese art galleries and world-class art galleries, an excellent service design could enhance the quality of art organizations. Therefore, by analysing the micro and macro aspect, this topic worth discussing and researching.
  • 56. 11 2.3 Infographic (picture 2) 12 3.Reflective commentary 3.1 Research gap The literature review has shown the relationship between service design to art
  • 57. galleries. Apart from introducing the background, history, importance, this part will address the gap which has not been emphasis yet of this field. The gaps are mainly divided into three directions. One of them is Chinese art galleries stand a disadvantaged position when it compares and contrasts to other art galleries in other countries because of not mature service design. As a matter of fact, this kind of culture especially art exhibition starting time was not very early for the Chinese market, so the development of relevant service design still has a huge space to promote. Meanwhile, the good service designers are rare, so this is another reason why exist this gap. Therefore, there are not only gaps in this area but also massive opportunities to grasp and redesign more good service design could bring better trend. And the second one is lack of fixed target group to attend and appreciate the art
  • 58. galleries because there is a lack of interactive activities and innovation. Especially in China, recently the contemporary art starts to prevail among whole china. However, due to the most of art galleries lack an interesting introduction and creative technology game so that it is difficult to remain stable visitor to attend. For example, some art galleries and museum in the UK would hold some social activities for the different target group to learn and communicate with each other. Therefore, it did exist gaps. And the last but not least, there is a lack of measurement to test whether the service design process is correct and the outcome is what the organization wants. Base on theory and model called "SERVQUAL" model, it is a previous theory (Zeithaml et al., 1990). In that paper, this theory and model was an appropriate management tool for measuring service strength and weakness when applied in the UK leisure industry. However, later research showed this theory and model need to
  • 59. be updated and it can be suitable for every field (Tan and Pawitra, 2001). Therefore, with the increasing development of complex service design, the measurements need to be updated and resigned. 13 A list of research questions that arise from the research gap: -design is a big challenge high quality of the physical environment
  • 60. Therefore, by researching massive literature and integrating the key relevant theories and applied the models, it is common to find there are some gaps in this area. Nevertheless, there is also opportunities and solutions to overcome these gaps. 14 3.2 Planning According to the deep analysis of service design in an art gallery, it is obvious that professional and academic skills can be useful for the future career path. This section will be divided into two parts which are academic knowledgeable skills and
  • 61. practical experience. First of all, the short-term goal is to obtain academic knowledgeable skills. On the one hand, I should master two abilities—— reading and writing skills—— input and output. Mainly because reading academic articles is the best way to gain the most professional knowledge. And after being instilled massive others’ diversified thoughts into my concept, it can bring a broader horizon for the author to burst out a creative idea in relevant field. On the other hand, based on the core of becoming a good service designer, the author needs to grasp some important elements such as holism, empathy and co-create. It means a service designer needs to take multiple angles into account besides considering the details. Additionally, the acute perceptive to catch the clients’ needs and motivating everyone are needed(Fayard, 2017). Therefore, it is necessary to read professional books and learn how to
  • 62. achieve these to master independent learning and relevant knowledge. For this goal, initially I need to gain the three basic abilities: conducting design research (collecting resource using various media), visualizing relevant data (such as users’ experience map and blueprints and so forth) and building model (for example role- playing). Therefore, I need to absorb not only the methods of learning but also applying these methods into my major and further career path. Secondly, the long-term plan is to accumulate the professional practical experience through an internship or a volunteer job which relate to service design. The most significant things in the workplace that I can learn: time management, teamwork, professional knowledge and practical experience. Firstly, as a service designer, the most emergency task is to manage, such as time, staff, location and design process. There will be loads of tasks needed to be done at the same time, so the
  • 63. excellent time management skill can help the whole project going well. Secondly, the ability to get along well with college is an important successful element as well. It is teamwork that service designers need to master, mainly because this job is to 15 motivate every part of some organizations to create better service system. And the last point is to gain professional knowledge from real practical experience in working place or college, which can improve my solving problems abilities. Therefore, due to the increasingly fierce competition between all kinds of service design companies, the higher requirements of service designer have been asking. Thus, setting the short-time goal and long-time goal, then fostering the independent learning methods gradually and absorbing relevant knowledge and experience are my planning.
  • 64. 16 4.Reference Axelsen, M., 2007, May. Defining special events in galleries from a visitor perspective. In Journal of Convention & Event Tourism (Vol. 8, No. 3, pp. 21-43). Taylor & Francis Group. Bourdeau, L. and Chebat, J.C., 2001. An empirical study of the effects of the design of the display galleries of an art gallery on the movement of visitors. Museum management and curatorship, 19(1), pp.63-73. Caldwell, N., 2002. (Rethinking) the measurement of service quality in museums and galleries. International Journal of Nonprofit and Voluntary Sector Marketing, 7(2),
  • 65. pp.161-171. Ciolfi, L. and Bannon, L.J., 2007. Designing hybrid places: merging interaction design, ubiquitous technologies and geographies of the museum space. CoDesign, 3(3), pp.159-180. Clunas, C., 2004. Superfluous things: material culture and social status in early modern China. University of Hawaii Press. Corrigan-Kavanagh, E., 2018. Exploring art therapy techniques within service design as a means to greater home life happiness (Doctoral dissertation, Loughborough University). Fayard, A.L., Stigliani, I. and Bechky, B.A., 2017. How nascent occupations construct a mandate: The case of service designers’ ethos. Administrative Science Quarterly, 62(2), pp.270-303. Foley, S.M., 2018. Service Design for Delivery of User
  • 66. Centered Products and Services in Healthcare. Journal of Commercial Biotechnology, 24(1). 17 Innella, V., 2010. Curriculum and the gallery space: A service- learning partnership. Art Education, 63(3), pp.46-52. Larson, L., 2017. Engaging Families in the Galleries Using Design Thinking. Journal of Museum Education, 42(4), pp.376-384. Lemon, N. and Garvis, S., 2014. Perceptions of pre-service teachers value of art museums and galleries. Journal of Museum Education, 39(1), pp.28-41. McIntyre, C., 2009. Museum and art gallery experience space characteristics: an entertaining show or a contemplative bathe?. International Journal of Tourism
  • 67. Research, 11(2), pp.155-170. Patrício, L., Fisk, R.P., Falcão e Cunha, J. and Constantine, L., 2011. Multilevel service design: from customer value constellation to service experience blueprinting. Journal of Service Research, 14(2), pp.180-200. Tan, K.C. and Pawitra, T.A., 2001. Integrating SERVQUAL and Kano’s model into QFD for service excellence development. Managing Service Quality: An International Journal, 11(6), Teixeira, J., Patrício, L., Nunes, N.J., Nóbrega, L., Fisk, R.P. and Constantine, L., 2012. Customer experience modeling: from customer experience to service design. Journal of Service Management, 23(3), pp.362-376. Williams, C., 1998. Is the SERVQUAL model an appropriate management tool for measuring service delivery quality in the UK leisure industry?. Managing
  • 68. Leisure, 3(2), pp.98-110. 18 Zomerdijk, L.G. and Voss, C.A., 2010. Service design for experience-centric services. Journal of Service Research, 13(1), pp.67-82. 19 5. Appendices Notes from classes 20
  • 69. 21 22 23 PORTFOLIO INCREASING CUSTOMER EXPERIENCE IN AIRPORTS WITH MOBILE APPLICATION
  • 70. Programme : M.A Design Management Module : Professional and Academic Skills (PAS) 1 Date of Submission : 10th January 2019 Word Count : 3277 PORTFOLIO 2 Table of Contents ANNOTATED BIBLIOGRAPHY ..................................................................................... 3 Introduction ............................................................................................... ............................. 3 Mind Map ............................................................................................... .................................. 6 Thinking Process ............................................................................................... .................... 7 LITERATURE REVIEW ...............................................................................................
  • 71. .... 9 Direction ............................................................................................... ................................... 9 Overview of the research topic ......................................................................................... 13 Infographic ............................................................................................... ............................. 16 REFLECTIVE COMMENTARY ..................................................................................... 17 Reflection ............................................................................................... ............................... 17 Planning ............................................................................................... ................................. 19 List of Images & Tables ............................................................................................... ....... 21 List of References.............................................................................. .................................. 22 Appendices ............................................................................................... .................... 27
  • 72. Notes from class ............................................................................................... ................... 27 CV ............................................................................................... ............................................ 34 PORTFOLIO 3 ANNOTATED BIBLIOGRAPHY Introduction Humans took the first flight on December 17, 1903, when Wright brothers Orville and Wilbur made history by flying the first airplane for 12 seconds covered 120 feet (37m) (Renstrom, 2002). After a century of this first flight, the airline industry continued its growth and became $885 billion worth industry now (IATA Industry Statistics - Fact Sheet, 2018). According to IATA’s forecast 7.8 billion people will travel in airlines by
  • 73. 2036 (iata.org, 2018). This means the industry is expanding at a tremendous pace. But despite all the market growth passengers are not satisfied with airlines services. According to a survey conducted by IATA on airline passenger experience, passengers are disappointed and not considering the airline travel as worth for the money they are spending, and this survey points out that passengers are not satisfied mainly at airports (IATA Global Passenger Survey, 2018). This paper is focusing on increasing customer experience of passengers at airports using mobile applications that can help them to easily navigate to each stage and access airport facilities easily. A departure passenger needs to go through certain stages in an airport which includes - check-in and baggage drop, immigration control, security and baggage checking, enter the departure hall, proceed to gate and board the flight; for an arrival passenger the process consists of – disembark from the flight, immigration clearance, security
  • 74. check and baggage collection (Patel, 2018). For a passenger at the airport the goal is to easily go through each stage quickly as possible and board the flight, but for an airport, the goal is to handle each stage efficiently (Radaha, 2013, Cave et al., 2014). Passengers normally use different types of visual elements like airport signages to navigate in the airport, but in most cases, passengers navigate in the airport with other passengers or airline staffs (Cave et al., 2014). Most of the flight disruptions happen PORTFOLIO 4 due to passenger delays (Radaha, 2013). An airport needs to manage different types of passengers daily – those who fly frequently, those who fly occasionally and those who are traveling for the first time and for a passenger wayfinding is pointed out as the most difficult tasks in the airport (Cave et al., 2014). It is also been noted that
  • 75. passengers do not even use signage to navigate in the airport and in this scenario, a mobile application capable of indoor navigation can be a useful option (Radaha, 2013, Cave et al., 2014). This is because of the growing trend that apart from communication people are more depending on their mobile phones for entertainment and navigational purposes (Radaha, 2013). Also due to internet penetration, mobile phones are becoming a standard device to access the internet and it is becoming a standard accessory for all travelers (Wang et al., 2014). To give better service to passenger's airports needs to increase capabilities and infrastructure. They need to create different ways to increase their revenue for development and innovation purposes (BATTAL and BAKIR, 2017). Passenger volume is an important factor to increase revenue and to increase customer attractiveness airports needs to provide good service and need to constantly innovate
  • 76. (Tenge, 2015). According to surveys conducted by international agencies and Airport Council International (ACI), increasing the Airport Service Quality (ASQ) is an important parameter to increase customer experience at airports (Bezerra and Gomes, 2015). User Experience for digital products User experience has multiple definitions and in the context of digital products, it is associated with the improvement of digital products that people used which includes websites, mobile applications, tablets, smartwatches and kiosks (Hole and Williams, PORTFOLIO 5 2007). Currently, digital product success is mainly associated with its high-quality user experience and because of this reason companies are currently marketing their
  • 77. products as an experience not as products (Hole and Williams, 2007). User experience mainly consists of three parts - perception of instrumental qualities, emotional user reactions and perception of non-instrumental qualities; these factors combined to give a final output of a product’s experience like overall judgment, the choice between alternatives and usage behavior (Mahlke, 2007). In more detail, user experience measure of a product can be done with factors like usefulness, ease of use, visual aesthetic, haptic quality and symbolic quality (Mahlke, 2007). To help a passenger in an airport it is important to understand the human navigation process and how it is working in each situation (Cave et al., 2014). There are mainly three points that are associated with functions of navigation – current location, other places in the related to the location and How to get there? (Maguire, E., 1998). This essay is structured in five parts – Mind map of the problem statement, explanation
  • 78. of the mind map – thinking process, literature review, reflective commentary and the plan to improve professional and academic skills. PORTFOLIO 6 Mind Map Figure 1:Mind Map for Airport PORTFOLIO 7 Thinking Process According to Hammond and Czaban (2016), airline passengers can be mainly divided into business and leisure passengers and each category has a different set of airport needs. Once passenger reached the airport, check-in desk is the first contact point for
  • 79. the passenger unless the passenger not choose to check-in online, after that passenger proceeds to baggage drop, immigration control, security check and enters the departure hall after that passenger can use airport facilities like - restaurants, duty free shops, coffee shops, etc or can proceed to the boarding gate to board the flight (Radaha, 2013 and Paloma, 2017). The waiting time at each stage affect the passenger’s overall airport experience; less waiting time makes passengers happier (Paloma, 2017). In all stages of an airport, passengers have to make a decision quickly in a short amount of time (Radaha, 2013). These all factors affect passenger’s overall satisfaction level in airports. Passengers perception of overall quality is based on the satisfaction with each preceding stage in the services (Brady and Cronin, 2001, Falk, Hammerschmidt and Schepers, 2009). So, it is important to give passengers a well- connected experience at each stage of the airport to increase their overall satisfaction
  • 80. level. The passenger increase in each year and developments in the air transport industry is pushing airports around the world to distinguishing themselves in the market for customer attraction and retention (Pabedinskaitė and Akstinaitė, 2013). Currently, airports are also becoming a deciding factor to choose a travel destination. According to a survey conducted by Airports Council International, airline passengers currently have more options to choose an airport (Pabedinskaitė and Akstinaitė, 2013). According to Oum, Yu and Fu (2003), airlines also likes to operate to those airports which are efficient and by doing so airlines can reduce the operating cost and in turn, they can increase the quality of passenger services. PORTFOLIO 8 To help passengers to easily go through each process a smartphone mobile
  • 81. application can be used which can help passengers to navigate indoor through each stage and provide information about the airport’s facilities and maps (Radaha, 2013). The mobile app can help passengers to get through stages by navigating to the exact location, once reached the departure hall passengers can search for airport facilities like retail outlets, restaurants, stores, leisure activities, business centers, silence zones, hotels and after that proceed to the assigned boarding gate to board the flight. PORTFOLIO 9 LITERATURE REVIEW Direction Major airports around the world are investing heavily in signs and wayfinding systems to guide passengers in airports but the study shows that
  • 82. passengers still have difficulty in reaching the boarding gate on time (Cave et al., 2014). Usually, the passenger needs to go through three stages at airports before reaching the departure hall, check- in at the airport, baggage management and security check and these processes will take an average of 1.5 to 3 hours and this is mainly because of long queues at each stage (Patel, 2018). According to Cave et al., (2014) the airport stage can be divided into two group – processing and discretionary and each consists of the following items, 1. Processing – also called legal and regulatory stage a. Check-in b. Security c. Customs d. Flight Boarding 2. Discretionary a. Retail shopping
  • 83. b. Dining c. Leisure activities PORTFOLIO 10 The main goal of a passenger in the airport is to navigate in the busy environment and take the decision in a small amount of time and proceed to the boarding gate to board the flight (Radaha, 2013). Human navigation is a complex process which is based on cognition and physical ability, this involves the movement through an environment using the perceived environmental elements and the with cognition to reach an intended destination (Cave et al., 2014). Cognitive abilities are mainly associated with the previous experience of the environment and the strategies used in the past to navigate in the similar environment; while physical abilities are depended on the sense
  • 84. which can vary from person to person (Cave et al., 2014). For example, some passengers have an excellent vision while some have limited eyesight (Cave et al., 2014). This means that it is a challenge to passengers in most of the cases to reach the boarding gates on time. Delayed passengers can affect not only their flights but also other flights and the airport (Cave et al., 2014). According to Wu (2005) most of the flight disruptions are due to missing of check-in passengers at the terminal or passengers who are late by the connection. Scandinavian Airlines reported 4% of flight delays at Copenhagen Airport and this was mainly due to passengers who arrived at the boarding gate late (Radaha, 2013). Currently, airports are competing for each other to attract customers to increase airports revenue (Pabedinskaitė and Akstinaitė, 2013). The below table shows Europe’s five busiest airport’s revenue from 2008 to 2015 (BATTAL and BAKIR, 2017),
  • 85. PORTFOLIO 11 Table 1:Europe’s five busiest airport’s revenue from 2008 to 2015 Airports / Years Heathrow Charles de Gaulle Frankfurt İstanbul Atatürk Schiphol (m £) (m £) (m £) (m £) (m £) 2008 1528 2428.8 2101.6 1088.3 1153 2009 1697 2512.7 1972.6 1232.2 1155 2010 1855 2482.9 2194.6 1418.4 1180 2011 1895 2587.7 2371.2 1887 1278 2012 2222 2736 2442 1773.5 1353
  • 86. 2013 2474 2858.8 2375.1 2062.9 1382 2014 2693 2891 2394.6 2532.9 1438 2015 2745 2917 2598.9 2967 1423 The above table shows the increasing revenue trend from 2008 to 2015. Due to these increasing trend airports must prepare for the future. There is a development trend all over the world is happening in the airport industry related to the infrastructure. Airports in the 1980s mainly offered transport support for customers; in 1980-1990 airport started offering retail outlets, restaurants, and customer services and from 2010 airports started to evolve as a diversified business center which includes leisure activities, business parks and hotels (Kramer, 2010). One of the main factors associated with customer retention and attraction is the good experience that they are getting while traveling through the airport (Pabedinskaitė and Akstinaitė, 2013). Also, from a revenue generation perspective, analyzing passenger behavior is an important
  • 87. factor, which will help airports to target passengers to make them spend more in the airport shopping facilities. It has been noted that transfer passengers are likely to PORTFOLIO 12 spend more time in the airport (Rietveld and Brons, 2001. Cited in Park et al., 2018, page 68). The amenities that required by transfer passengers are – convenience, cleanliness, attractiveness, amusement, pleasantness, and functionality (Park et al., 2018). Transfer passengers need to undergo a different process from the ordinary departing passengers, and they are more likely to use the airport's amenities like duty- free shops and restaurants (Yoon, 2012. Cited in Park et al., 2018, page 69). To increase the revenues from airports facilities like duty-free shops and restaurants it is important for airports to understand the emotional responses of both departures as
  • 88. well as transfer passengers because it plays a crucial role in purchases (Park et al., 2018). If the passenger is under stress then it will affect their purchasing behavior (Cave et al., 2014). In the current business scenario customer’s good experience is becoming an important goal to companies and if the customer satisfaction increased this will become the positive word of mouth communication or can create loyal customers (Park, 2007, Lin and Sun, 2009). A loyal customer is those customers that mainly purchase a firm’s products or services and do not want to switch to other company’s products or services (Lin and Sun, 2009). A mobile application can solve many obstacles that are facing by passengers currently in the airport like difficulty in navigation and to reach the boarding gate on time (Cave et al., 2014). Mobile technology is already popular in the travel industry and is now
  • 89. becoming a standard travel gadget for a passenger and through mobile application real-time updates can be sent easily to the user and applications are easy to update and configure (Radaha, 2013). According to a study, smartphone user is the major mobile subscribers and accounted for 50.4% of the total subscribers (Radaha, 2013). PORTFOLIO 13 Overview of the research topic This research is about how to provide a good experience to a passenger in an airport with the help of a mobile application. According to Hammond and Czaban (2016) the factors that influence a customer to select an airport are, 1. Convenience a. Parking b. Check-in options
  • 90. c. Security d. Transit connectivity e. Layout Accessibility 2. Airport Amenities a. Restaurant & Bars b. Shops c. Airline Lounge d. Wi-Fi access e. Computer counters 3. Travel reception of airports a. Impression of airports b. Customer service All the above features need to provide to customers and a method needs to provide to access these facilities with efficiency and easiness, this will help to increase customer satisfaction (Patel, 2018). When a customer is booking a ticket or choosing an airport, they are going through a nested decision phase in which combination of
  • 91. factors are considered (Ndoh et al., 1990). According to Suzuki (2007), travelers use PORTFOLIO 14 a two-stage process for trip evaluation - they first identify alternative options which are acceptable to them and from these options screen the possible ones, then they select their final choice. Currently, some category of air travelers first selects airports before selecting the airline (Ishii et al., 2009). Passengers are looking for good experience at airports while airports are mainly concerned about the efficiency (Wu, 2005). One of the main factors affecting the airports efficiency is the delay passengers which include passengers those cannot find their way to the assigned boarding gate, lost within the airport facilities, forget the flight time, unable to hear the gate change announcements through public address systems,
  • 92. unable to read and understand signages, etc (Radaha, 2013). If a passenger is not happy with an airport, then there is a chance that they consider other options in the future and this can also happen to regular customers also. Many customers in a business change or switch a company even if they are happy with the service offerings (Keaveney, 1995). This scenario is called customer switching, which results in losing a loyal customer and it’s is very costly for the companies to regain them back (Reichheld and Teal, 2001; Zeithaml et al., 1996; Roos et al., 2004. Cited in Hammond and Czaban, 2016, page 106). According to Hammond and Czaban (2016), there any mainly two type of airport switching done by the traveler when choosing an airport – Transactional switching and Systematic switching and each consists of the following factors,
  • 93. PORTFOLIO 15 a. Transactional switching - Customer select a different airport based on price and itinerary. b. Systematic switching – Customer purges the preferred airport over a new one and even if they are loyal customers. PORTFOLIO 16 Infographic Figure 2:Airport stages (Cave et al., 2014)
  • 94. PORTFOLIO 17 REFLECTIVE COMMENTARY Reflection Increasing airports efficiency and facilities with easy navigation can create a good experience for passengers (Graham, 2013). According to Kramer (2010), Pabedinskaitė et al. (2013), Hammond and Czaban (2016) and Han et al., (2018) airports need to concentrate on the below factors for increasing customer experience, ion of airports. business hub. According to Radaha (2013), an indoor mobile map application will help passengers to have hassle-free airport navigation. This study didn’t discuss
  • 95. the user experience aspects required for indoor navigation. According to Keaveney (1995), there are many factors that customers are considering when selecting an airport for the travel. But in this paper, there is no discussion regarding the requirement for a mobile application than can help the passenger to navigate in an airport. Also, there is a research gap in airport layouts, whether it’s same across the industry or is there any standard layout for airports, so that the passenger can easily navigate in all airports and the problem of unfamiliarity doesn’t occur. There are very limited papers available regarding the user experience standards that is required for an airport navigation mobile app. From a user experience point of view, PORTFOLIO
  • 96. 18 the factors required for designing a mobile app for indoor navigation is mainly based on context and most of the features can be included based on the contextual awareness properties of the smartphone (Google.co.uk, 2019). That is the mobile application can detect the passenger position and give the instruction to proceed from the current position to complete the tasks at the airport. There can be a list of research questions can be derived from this literature review like, airports? passenger’s nationality? -party application, in that case, what can be done to implement the app for that particular airport?
  • 97. PORTFOLIO 19 Planning A solid understanding of design management principles is required to secure a management job in the design domain. For this purpose, a solid academic and professional skills need to be developed. This section discusses the plan required to improve those skills. The author wants to focus career in user experience design industry. A user experience designer requires - user research skill, problem analysis, team collaboration, usability testing, wireframing, prototyping, interaction design, visual communication and knowledge of best practices in the industry. As an experienced UX designer, the author wants to change the career from a
  • 98. design practitioner to a design manager. The author is currently pursuing M.A. Design Management from Southampton University at Winchester School of Arts. The core and optional modules in this course will help the author to achieve the career goals. The module Design Management will help to develop different design management practices, cultural origins of design and design research in different industries, Professional and Academic Skills modules in semester 1 & 2 will help to develop the research skill which is one of the main requirements to be a good designer. Through the Strategic Design Management and Marketing module, the author can develop the marketing skills required in the design industry. With the optional module Creative Thinking and Problem Solving the author can develop a creative problem- solving skill set. Through the dissertation in the second semester, the author is planning to focus on a specific industry and conduct design research to solve a problem in that
  • 99. particular industry. The author has experience in the enterprise as well as consumer-based applications in business domains like travel, transportation, hospitality, oil & gas, and Fintech. PORTFOLIO 20 These business domains are considered as the most challenging ones for design because of its complexity. But working in this domain helped the author to gain knowledge in problem-solving and analysis which is helping to easily understand the academic modules. The author is working as a volunteer for the United Nations Online Volunteer Program. This help to develop skills like analyze a problem in the society and apply design thinking to give a solution; also, this will give basic understanding of social entrepreneurship. The author is also planning to apply for graduate jobs scheme
  • 100. and internship options at different digital design companies in the United Kingdom. PORTFOLIO 21 List of Images & Tables Figure 1- Mind map for Airport Figure 2 (Infographic): Connected Traveler. Stages at airport from - CAVE, A. R., BLACKLER, A. L., POPOVIC, V. AND KRAAL, B. J. (2014). Examining intuitive navigation in airports. In: Design Research Society Conference 2014. Umea, Sweden: Queensland University of Technology, [online] pp.1- 20. Available at: https://eprints.qut.edu.au/71897/1/Cave-QUT- DRS2014.pdf [Accessed 6 Jan. 2019].
  • 101. Table 1: Europe’s five busiest airport’s revenue from 2008 to 2015 from - BATTAL, U. AND BAKIR, M. (2017). The Current Situation and Change in Airport Revenues: Research on The Europe’s Five Busiest Airports, International Journal of Academic Research in Business and Social Sciences, [online] 7(7), pp.287-303. Available at: https://www.researchgate.net/publication/322037374_The_Curre nt_Situation_and_C hange_in_Airport https://eprints.qut.edu.au/71897/1/Cave-QUT-DRS2014.pdf https://www.researchgate.net/publication/322037374_The_Curre nt_Situation_and_Change_in_Airport https://www.researchgate.net/publication/322037374_The_Curre nt_Situation_and_Change_in_Airport PORTFOLIO 22
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  • 113. git%20analysis.%20Spatial%20Choices%20and%20Processes&f =false https://books.google.co.uk/books?hl=en&lr=&id=I1e0BQAAQB AJ&oi=fnd&pg=PA349&dq=Air+transportation+passenger+rout e+choice:+a+nested+multinomial+logit+analysis.+Spatial+Choi ces+and+Processes&ots=1a-jYCm1zo&sig=tBJz- ObCDI9MvHy1X- XQDcXssJI#v=onepage&q=Air%20transportation%20passenger %20route%20choice%3A%20a%20nested%20multinomial%20lo git%20analysis.%20Spatial%20Choices%20and%20Processes&f =false https://books.google.co.uk/books?hl=en&lr=&id=I1e0BQAAQB AJ&oi=fnd&pg=PA349&dq=Air+transportation+passenger+rout e+choice:+a+nested+multinomial+logit+analysis.+Spatial+Choi ces+and+Processes&ots=1a-jYCm1zo&sig=tBJz- ObCDI9MvHy1X- XQDcXssJI#v=onepage&q=Air%20transportation%20passenger %20route%20choice%3A%20a%20nested%20multinomial%20lo git%20analysis.%20Spatial%20Choices%20and%20Processes&f =false https://books.google.co.uk/books?hl=en&lr=&id=I1e0BQAAQB AJ&oi=fnd&pg=PA349&dq=Air+transportation+passenger+rout e+choice:+a+nested+multinomial+logit+analysis.+Spatial+Choi ces+and+Processes&ots=1a-jYCm1zo&sig=tBJz- ObCDI9MvHy1X- XQDcXssJI#v=onepage&q=Air%20transportation%20passenger %20route%20choice%3A%20a%20nested%20multinomial%20lo git%20analysis.%20Spatial%20Choices%20and%20Processes&f =false https://ac.els-cdn.com/S0969699703000371/1-s2.0- S0969699703000371-main.pdf?_tid=472d22d6-26a0-4f20-91c1- d1a32132faf1&acdnat=1546130230_30492a29356c8b0643aec28 b49c270f0 https://ac.els-cdn.com/S0969699703000371/1-s2.0- S0969699703000371-main.pdf?_tid=472d22d6-26a0-4f20-91c1- d1a32132faf1&acdnat=1546130230_30492a29356c8b0643aec28
  • 114. b49c270f0 https://ac.els-cdn.com/S0969699703000371/1-s2.0- S0969699703000371-main.pdf?_tid=472d22d6-26a0-4f20-91c1- d1a32132faf1&acdnat=1546130230_30492a29356c8b0643aec28 b49c270f0 https://www.researchgate.net/publication/270847855_Evaluatio n_of_the_Airport_Service_Quality https://www.researchgate.net/publication/270847855_Evaluatio n_of_the_Airport_Service_Quality PORTFOLIO 25 Paloma, I. (2017). Improving Check-in Processing at Brisbane Airport. MASTER'S DEGREE IN INDUSTRIAL ENGINEERING. Universitat Politècnica de Catalunya. Access at : https://upcommons.upc.edu/bitstream/handle/2117/108996/tfm- paloma- ros.pdf Park, K. and Park, J. (2018). The effects of the servicescape of airport transfer amenities on the behavioral intentions of transfer passengers: A case study on
  • 115. Incheon International Airport. Journal of Air Transport Management, [online] 72, pp.68-76. Available at: https://www.sciencedirect.com/science/article/pii/S0969699716 303052#bib41 Park, J. (2007). Passenger perceptions of service quality: Korean and Australian case studies. Journal of Air Transport Management, [online] 13(4), pp.238-242. Available at: https://www.sciencedirect.com/science/article/pii/S0969699707 000397 Patel, V. (2018). Airport Passenger Processing Technology: A Biometric Airport Journey. Master of Science in Cybersecurity Engineering. Embry-Riddle Aeronautical University. Access at: https://commons.erau.edu/cgi/viewcontent.cgi?article=1384&co ntext=edt Radaha, T. (2013). Mobile Indoor Navigation Application for Airport Transits. Master
  • 116. of Science in Aerospace and Aviation Management. Purdue University. Access at: https://docs.lib.purdue.edu/cgi/viewcontent.cgi?referer=https:// www.google.co.uk/&ht tpsredir=1&article=1024&context=atgrads Renstrom, A. (2002). WILBUR & ORVILLE WRIGHT. A Joint Publication of the U. S. Centennial of Flight Commission and the National Aeronautics and Space Administration, [online] 27, p.vi. Available at: https://www.loc.gov/rr/frd/wright_bros/WB_Bibliography.pdf [Accessed 18 Dec. 2018]. Suzuki, Y. (2007). Modeling and testing the “two-step” decision process of travelers in airport and airline choices. Transportation Research Part E: Logistics and Transportation Review, [online] 43(1), pp.1-20. Available at: https://www.sciencedirect.com/science/article/pii/S1366554505 000578
  • 117. https://upcommons.upc.edu/bitstream/handle/2117/108996/tfm- paloma-ros.pdf https://upcommons.upc.edu/bitstream/handle/2117/108996/tfm- paloma-ros.pdf https://www.sciencedirect.com/science/article/pii/S0969699716 303052#bib41 https://www.sciencedirect.com/science/article/pii/S0969699707 000397 https://commons.erau.edu/cgi/viewcontent.cgi?article=1384&co ntext=edt https://docs.lib.purdue.edu/cgi/viewcontent.cgi?referer=https:// www.google.co.uk/&httpsredir=1&article=1024&context=atgrad s https://docs.lib.purdue.edu/cgi/viewcontent.cgi?referer=https:// www.google.co.uk/&httpsredir=1&article=1024&context=atgrad s https://www.loc.gov/rr/frd/wright_bros/WB_Bibliography.pdf https://www.sciencedirect.com/science/article/pii/S1366554505 000578 PORTFOLIO 26 Tenge, M. (2015). PUBLIC SOCIAL SOFTWARE PLATFORMS AND ECONOMIC NEED SATISFACTION OF AIRPORT ORGANIZATIONS - A SOCIAL CAPITAL
  • 118. APPROACH. Doctor’s degree in Management science (Dr.sc.admin.). University of Latvia. Access at: https://www.smbs.at/wp- content/uploads/2017/06/298-46022- Marion_Tenge_2015.pdf Wang, D., Xiang, Z. and Fesenmaier, D. (2014). Smartphone Use in Everyday Life and Travel. Journal of Travel Research, [online] 55(1), pp.52- 63. Available at: https://www.researchgate.net/publication/263160992_Smartpho ne_Use_in_Everyda y_Life_and_Travel Wu, C. (2005). Inherent delays and operational reliability of airline schedules. Journal of Air Transport Management, [online] 11(4), pp.273-282. Available at: https://pdfs.semanticscholar.org/e466/2010568ab0e5543420cb8c f2cb1d5d8b4465.p df
  • 119. Iata.org. (2018). 2036 Forecast Reveals Air Passengers Will Nearly Double to 7.8 Billion. [online] Available at: https://www.iata.org/pressroom/pr/Pages/2017-10-24- 01.aspx [Accessed 18 Dec. 2018]. https://www.smbs.at/wp-content/uploads/2017/06/298-46022- Marion_Tenge_2015.pdf https://www.smbs.at/wp-content/uploads/2017/06/298-46022- Marion_Tenge_2015.pdf https://www.researchgate.net/publication/263160992_Smartpho ne_Use_in_Everyday_Life_and_Travel https://www.researchgate.net/publication/263160992_Smartpho ne_Use_in_Everyday_Life_and_Travel https://pdfs.semanticscholar.org/e466/2010568ab0e5543420cb8c f2cb1d5d8b4465.pdf https://pdfs.semanticscholar.org/e466/2010568ab0e5543420cb8c f2cb1d5d8b4465.pdf https://www.iata.org/pressroom/pr/Pages/2017-10-24-01.aspx https://www.iata.org/pressroom/pr/Pages/2017-10-24-01.aspx
  • 121. PORTFOLIO 31 PORTFOLIO 32 PORTFOLIO 33 Drawing mind mapsYou will be asked to draw a mind map of a research topic, based on your own interest in Design Management. You need to present the mind map on week 7. This is a formative exercise. What is a mind map? A mind map is an easy way to brainstorm thoughts organically without worrying about order and structure. It allows you to visually structure your ideas to help with analysis and recall. A mind map is a diagram for representing tasks, words, concepts, or items linked to and arranged around a central concept or subject using a non-linear graphical layout that allows the user
  • 122. to build an intuitive framework around a central concept. How you should work? In groups of 4-5, use the book borrowed from us (Design Management, from Kathryn Best) to guide your ideas about the areas you’re interested. You should discuss your ideas with your group on a weekly basis. How to start? Borrow the book from us. You need to give the name of all members of the group. Remember that it is your responsibility to take care of this book! You need to meet in groups and start thinking about the areas that you’re interested. You don’t have to have the same mind map! Why are you borrowing this book? The book contains a good amount of references and definitions around Design Management. We would like you to expand your research and use this book as an initial reference. Do not limit yourself to the book. When asked to bring references around your topic, please bring journal papers. How do I find a topic? Read about the area, then look for keywords related to that area. As soon as narrow it a bit more, it will become a topic. You should also consider your professional interests. Possible areas to discuss (not limited to): · Design and brand management · Sustainable design · Design for the future · Inclusive design · Brand experience design · Creativity and innovation · Entrepreneurship and design
  • 123. · Service design Task 1. Answer the questions What do you know about that area? How does this area fit your professional interests? Why are you interested in this area? Can you give a definition of the main terms? Term name Definition References What are the main debates and trends in the area? Please give 2. Give a list of 2 main authors in the area and summarise their thoughts using a table. These should be journal papers. Author name and paper title (Harvad reference) Thoughts
  • 124. Task 2. Create a mind map A mind map is a visual representation of your thinking process. It starts with a main area and it expands to other subareas. Thumbnails/thumbnail.png metadata.json {"creator":{"name":"Vana","version":"9.3.1.201909210110"},"a ctiveSheetId":"eafa9e156b09859cb3662872ce"} content.json [{"id":"eafa9e156b09859cb3662872ce","class":"sheet","title":" 画布 1","rootTopic":{"id":"b9aa22deba98b3b20c7ac8aca2","class":"t opic","title":"Sustainable Design","structureClass":"org.xmind.ui.map.unbalanced","child ren":{"attached":[{"id":"b58888b5ceebbf0e68dada0656","title": "Environment","children":{"attached":[{"title":"raw materials","id":"10ac0df3-3441-46b5-81b9- 84dbb6ed2e54"},{"title":"manufacturing","id":"914dae72-dcb7- 4dd5-abe3- d380b72af73d"},{"title":"distribution","id":"1fd14421-affc- 428d-9668-49a4ce686a4b"},{"title":"end of life","id":"08f6d6aa-2026-4823-be9c- ebedcfd37ef0"}]}},{"id":"193b56735e689ae86a01d91513","title ":"Economic","children":{"attached":[{"title":"cost","id":"a5a9 cc8d-22ff-4d80-8d85- 00d3c56ac8df"},{"title":"policy","id":"1390b4af-af96-4276- 85aa-112aca080440"},{"title":"productive
  • 125. capacity","id":"7dc1daa7-5c0b-40ed-a48d- 53887059a393"},{"title":"tax","id":"d6386671-a7fe-44dc-9f24- 0526bb8adf22"}]}},{"id":"67ddbcb1-85c9-4478-a0aa- 580e9fdcd971","title":"Social","children":{"attached":[{"title":" local community","id":"f5e57f67-8c58-4b3d-8756- 6151be285bd8"},{"title":"user customer","id":"156d682e-c274- 4e43-8556- e9362616fb20"},{"title":"employees","id":"259ad60d-3008- 4c5c-a17d-5c8bfe70c97f"},{"title":"governance supplier","id":"0d1477c2-b3dc-4b98-86b6- e275f9cf95b6"},{"title":"value chain","id":"18c3d393-db3f- 4497-9234-ae5aafb3e6ab"}]}},{"title":"6R'S","id":"0bff3166- dbef-40d7-809f- 0d4ec5fe7a48","children":{"attached":[{"title":"Refuse","id":"f c02e3c8-e798-4ae4-9acb- c95690b671e3"},{"title":"Repair","id":"0c67ad95-59cb-41d1- a0b7-6287c572e73c"},{"title":"Reduce","id":"814b5b8e-af56- 47ed-879a-891e51f0ff75"},{"title":"Recycle","id":"df49e115- cea5-4714-9c0a- b634a5aa65cd"},{"title":"Rethink","id":"1231e734-a87b-4ceb- 8854-42bdb3c24ae3"},{"title":"Reuse","id":"cb21ab38-49f9- 4506-aceb-b6baff3be129"}]}},{"title":"Design principles","id":"7b0f622d-a9c2-4ce2-b872- 3ed1deb060ac","children":{"attached":[{"title":"Early integration","id":"28764709-b9ad-4f06-bcad- 0e9568645f2a"},{"title":"Life cycle approach","id":"3c1cef03- aa04-4e70-8394-56e210f010ec"},{"title":"Multicriteria concept","id":"d9744e56-02bf-4e37-8bf3- 48915a390bbf"},{"title":"systainability","id":"8a970ca9-a237- 442f-900d-3b40edae65c4"},{"title":"Optimal option","id":"0cb3cbbc-f07e-4065-8ab0- a7fb6a932f39"},{"title":"Contextualization","id":"bf8ba2a1- e0ab-4248-8e3f- 38b5a78b057c"}]}}]},"extensions":[{"content":[{"content":"3", "name":"right- number"}],"provider":"org.xmind.ui.map.unbalanced"}],"summa