This document discusses how play and games can inform learning in higher education. It provides background on the author and their expertise in play, games, and creative teaching approaches. The author believes play has many benefits for exploring ideas, active learning, and constructing knowledge in a low-risk environment. They argue the main purpose of games is to deliver play. Potential benefits of using games and play activities in teaching are discussed, such as problem solving, orientation, and building activities. The author advocates giving permission for adults to play and seeing playfulness as an attitude for work.