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WHAT

IS

AN

ACTOR?

Actors can represent the character that the player is controlling or they can be the
surrounding object/characters that your player talks to, collides with, jumps over, or
generally interacts with during gameplay. Game designers create the actors they will need
for the different scenes in their game, these are known as ʻprototypesʼ (models) of the
actual actors/characters instances that the player will interact with in that scene, but
modifying a prototype actor affects all corresponding instances of this actor.
General attributesName: How you refer to an actor within the game.
Time: The amount of time the actor is active or ʻaliveʼ in the scene.
Position: The X and Y of the actor in that current scene. This is properly relative for
instance actors in a scene, not prototype actors.
Size: The pixel dimensions of the current actor.
Rotation: The angle or rotation at which the actor appears initially in the scene.
Color: The background color of the actor, represented by red, green, blue and alpha.
Image: The image displayed for the actor (If any)
You can give actors different types of Attributes, based on Graphics, Motion and Physics
(Non-Motion Physics)

ACTORS

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What is an Actor in Game Design? (35 characters

  • 1. WHAT IS AN ACTOR? Actors can represent the character that the player is controlling or they can be the surrounding object/characters that your player talks to, collides with, jumps over, or generally interacts with during gameplay. Game designers create the actors they will need for the different scenes in their game, these are known as ʻprototypesʼ (models) of the actual actors/characters instances that the player will interact with in that scene, but modifying a prototype actor affects all corresponding instances of this actor. General attributesName: How you refer to an actor within the game. Time: The amount of time the actor is active or ʻaliveʼ in the scene. Position: The X and Y of the actor in that current scene. This is properly relative for instance actors in a scene, not prototype actors. Size: The pixel dimensions of the current actor. Rotation: The angle or rotation at which the actor appears initially in the scene. Color: The background color of the actor, represented by red, green, blue and alpha. Image: The image displayed for the actor (If any) You can give actors different types of Attributes, based on Graphics, Motion and Physics (Non-Motion Physics) ACTORS