1. Micro Elements
Micro Elements is what a film language involves. This is Cinematography, Sound,
Editing, Mise en Scene and Special effects. Here I shall be giving a description of
what these are, futhermore I will introduce images for examples.
2. Extreme close up
This shot is extreme close that it fixes onto the point
of the human eye.
From the audience perspective, we can see that this
shot can tell us how this person feeling from whether
it being happy to angry. This is an example from
‘Avengers Age of Ultron’ where ‘Bruce Banner’ turns
into the hulk his eyes goes green with red strains
towards the pupil, this shows he is angry. Not only
can we tell what emotion the person is feeling
through the colour of the iris, we can also tell by the
size of the pupil. For instance, if the pupil was to be
small it would seem that the person is angry.
3. Close up
This is an example of a close up shot
which shows only the face of actor
We can make a suggestion on how the
person’s mood is like because of the
facial expression in which the close up
shot show. This also help us identify
how the person appearance is like in
addition to what he is thinking. We can
see from this shot that the character is
smiling this shows that he is cheerful
4. Medium shot
Medium shot tends to show more than
one person, this shows their type of
clothing. From this we can assume
what genre it is and from these type
shots we can assume what is actually
going on. This is an example, from this
we can see these people are dressed
up which they’re know to be as super
heroes. We can make an assumption
that, seeing them lined up, that they
are defending some sort or in a battle.
5. Long shot
Long shot covers everything else what
close up shot tells us but in more detail,
for instance, it tells us the
location/place/event of a film and what is
going on. This example shows us that it is
in a public area possibly in a town. We
can see that there are people worried as
we can see that most of them are all
viewing something with a frightened face
upon them.
6. Extreme long shot
This is an example of an extreme
long shot. This shows more about the
area and what is going on. The
difference between this shot and long
shot is that this shot doesn't cover
much detail as the close shot, for
example it doesn't clearly show the
people. This shot shows mass
destruction.
7. Track
This is when a camera follows a person or
an object physically. This is an example
from behind the scenes in which the
camera man is following through the action
of a scene physically.
8. Pan
This is a camera movement that
involves moving the camera
horizontally to the right or left. With
this technique you can track an
object or follow any type of
movement. The picture is an
example of this.
9. Tilt
A tilt is a vertical camera movement
in which the camera points up or
down from a stationary location.
For example, if you mount a
camera on you shoulder and nod it
up or down, you are tilting the
camera.
10. Zoom
A zoom lens is a mechanical
assembly of lens elements for
which the focal length, this
means it can focus closer to an
object or further.
11. Cut
Cut is the splicing of 2 shots together.
This cut is made by the film editor of a
film. Between sequences the cut marks
a rapid transition between one time.
This is an example of a cut from a
scene.
12. Pace
Pace is how long it takes for an editor to edit or make
a transaction. To put into to simpler context, it
basically how long it takes to change one cut to
another.
13. Performance
It is the performance of the actors
performing their character and their
scenes. This is an example of
performance where the actors are playing
their role.
14. Diegetic
This is the sound where the source is visible on the screen or
whose source is implied to be present by the action of the film:
voices of characters
sounds made by objects in the story
music represented as coming from instruments in the story
space ( = source music)
Diegetic sound is any sound presented as originated from source
within the film's world
Diegetic sound can be either onscreen or off screen depending
on whatever its source is within the frame or outside the frame.
15. Non-Diegetic
This is the sound where source is neither visible on the screen nor has been
implied to be present in the action:
narrator's commentary
sound effects which is added for the dramatic effect
mood music
Non-diegetic sound is represented as coming from the a source outside story
space.
We know of that certain sounds are represented as coming from the story
world, while others are represented as coming from outside the space of the
story events. A play with diegetic and non-diegetic conventions can be used
to create ambiguity (horror), or to surprise the audience (comedy).
16. Mise-en-scene
Mise-en-scene is the arrangement of scenery and stage properties in a play. These can be:Costumes, Lighting,
Location,Props.
These are examples of mise-en-scene in the movie Avengers.