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Digital engagement – where is it
all going?
Prepared by An Coppens
#GWC16
What was predicted up until
2015?
• 50% of companies will attempt gamification
• $1.65 billion industry globally
• Main market share coming from North
America
• 80% of projects will fail due to bad design
Predictions
• Growth of 48% by 2019
• Industry between $10-20 Billion globally
• Biggest potential from APAC
• Still growing in America and EMEA
• Technology continuously improving
• Enterprise platforms may buy smaller
gamification platforms
• Expansion of industries and applications
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Gwc16 intro

  • 1. Digital engagement – where is it all going? Prepared by An Coppens #GWC16
  • 2. What was predicted up until 2015? • 50% of companies will attempt gamification • $1.65 billion industry globally • Main market share coming from North America • 80% of projects will fail due to bad design
  • 3. Predictions • Growth of 48% by 2019 • Industry between $10-20 Billion globally • Biggest potential from APAC • Still growing in America and EMEA • Technology continuously improving • Enterprise platforms may buy smaller gamification platforms • Expansion of industries and applications

Editor's Notes

  1. Points badges and leaderboards
  2. Mini-games offline supported by campaigns online to grow subscriber lists
  3. Online mini-games on social platforms for brand awareness to a younger target audience
  4. Crowd sourced stories under a hashtag – crowd created and curated
  5. Online treasure hunts with engagement across a multitude of brands with different target audiences
  6. Car give-aways through a combination of geolocation, apps and multi-player physical treasure hunt
  7. From smartwatches to fitbits and other trackers
  8. A twitter dress
  9. Check out a destination from a hotel to tourist hotspot without ever travelling anywhere
  10. For most of us it will look like this
  11. From bringing your drawings to life to experiencing where you sit, before you arrive in a location
  12. Book reading will have a total different dimension and potentially holographic technology
  13. Enterprise applications are not spared – virtual meets real – 2nd life is doing an enterprise come back
  14. A self driving truck delivering beer…Uber Otto just a few days ago
  15. Or send a hug via mobile to a hugshirt
  16. Over the next few hours, you will hear and see examples spanning from customer to employee engagement from education to health, You will hopefully gain inspiration, motivation and gather new insights and…all i hope for is that you help us make today ridiculously amazing!!