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This lesson will discuss the present technologies in
Information and communications technology (ICT) including
the up-to-date computing devices in different specializations
and institutions. It also includes web and online technology,
digital security risks associated with viruses and other
malware, privacy, your health, and the environment as well
as the identification of different technology users.
Differentiate desktops,
laptops and tablets and its
purpose
Describe the relationship
between data and
information
Differentiate the web from
the Internet, and describe
the relationship among the
web, webpages,websites,
and web servers
Briefly describe digital
security risks associated
with viruses and other
malware,privacy,your
health, and the environment
Discuss how society uses
technology in education,
government, finance, retail,
entertainment, health care,
science,travel, publishing,
and manufacturing
Identify technology used by
home users, small/home
office users, mobile users,
power users, and enterprise
users
Technology can enable you to more efficient and effective
access and search for information; share personal ideas, photos, and
videos with friends, family, and others; communicate with and meet
other people; manage finances; shop for goods and services; play
games or access other sources of entertainment; keep your life and
activities organized; and conduct business activities. People who can
accomplish these types of tasks using technology often are said to be
tech savvy.
Because technology changes, you must keep up with the
changes to remain digitally literate. Digital literacy involves having a
current knowledge and understanding of computers, mobile devices,
the web, and related technologies.
A computer is an electronic device, operating under the control
of instructions stored in its own memory, that can accept data (input),
process the data according to specified rules, produce information
(output), and store the information for future use. Electronic
components in computers process data using instructions, which are
the steps that tell the computer how to perform a particular task
Figure 1. Basic Function of the ComputerSystem
Accepts
data
(input)
Processing
Produces
information
(output)
Store
 A laptop, also called a
notebook computer, is a thin,
lightweight mobile computer
with a screen in its lid and a
keyboard in its base.
 Tablet is a thin, lighter-weight
mobile computer that has touch
screen capabilities
 A desktop or desktop
computer, is a personal
computer designed to be in the
stationary location, where all of
its components fit on or under a
desk or table. On many
desktops, the screen is housed
in a display device that is
separate from the tower or
system unit. All-in-one does not
contain a tower and instead
uses the same case to house the
display and the processing
circuitry.
 A server is a computer
dedicated to providing
one or more services to
other computers or
devices on a network. A
network is a collection of
computers and devices
connected together, often
wirelessly.
A mobile device
is a computing device
small enough to hold in
your hand. Some mobile
devices are internet
capable, meaning that
they can connect to the
internet wirelessly.
A smartphone is an internet-capable phone that usually includes calendar, an
address book, a calculator, a notepad, games, and several other apps. Many
smartphones have touch screens. Instead of or in addition to an on-screen keyboard,
some have a built-in mini keyboard on the front of the phone or a keyboard that slides
in and out from behind the phone.
A digital camera is a device that allows you to take photos and store photographed
images digitally. It can also communicate wirelessly with other compatible devices
and include apps similar to those on a smartphone.
A portable media player is a mobile device on which you can store, organize, and
play or view digital media files (photos, music, and videos).
An e-book reader is a mobile device that is used primarily for reading electronic
book files/documents. An e-book is an electronic/digital version of printed books that
are readable on various computing devices.
A wearable device is a small, mobile computing consumer device designed to be
worn.This device often communicate with a mobile device or computer.
A game console is a computing device designed for single-player or multiplayer
video games.
 Computers process data (input)
into information (output) and often
store the data and resulting
information for future use. Data is a
collection of unprocessed items,
which can include text, numbers,
images, audio, and video.
Information conveys meaning to
users. Both business and home
users can make well-informed
decisions because they have
instant access to information
around the world.
Users have a variety of input
options for entering data into a
computer, many of which involve
using an input device. An input
device is any hardware component
that allows you to enter data and
instructions into a computer or
mobile device.
A keyboard contains keys you press to enter data and instructions in to a computer or
mobile device. All desktop keyboards have a typing area that includes letters of the
alphabets, numbers and other special characters and symbols.
A pointing device is an input device that allows a user to control a small symbol on a
screen called pointer. Desktops typically use a mouse as their pointer and laptops use
a touchpad.
A mouse is a pointing device fits under the palm of your hand comfortably. With the
mouse, you control movement of the pointer and send instructions to the computer or
mobile device.
A touchpad is a small, flat, rectangular pointing device that is sensitive to pressure
and motion. To control the pointer with a touchpad, slide your fingertip across the
surface of the pad.
A microphone is an input device that enables you to speak into a computer or mobile
device.
A scanner is a light-sensing input device that converts printed texts and images into
a form the computer can process.
Users have a variety of output
options to convey texts, graphics,
and video – many of which involve
using an output device. An output
device is any hardware components
that conveys information from a
computer or mobile device to one or
more people.
A printer is an output device that produces text and graphics on a physical medium,
such as paper or other material. A 3-D (three-dimensional) printer can print solid
objects, such as clothing, prosthetics, eyewear, implants, toys, parts, prototypes, and
more. 3-D printers may use a variety of substances, including plastic, nylon, wood,
bronze, and copper, to print the layers that create a 3-D model.
A display (monitor/screen) is an output device that visually conveys text, graphics,
and video information. Displays consist of a screen and the components that produce
the information on the screen.
Speakers allow you to hear audio, that is, music, voice, and other sounds. Most
personal computers and mobile devices have a small internal speaker.
 Memory consists of electronic components that store instructions waiting
to be executed in the data needed by those instructions. Storage, by
contrast, holds data, instructions,and information for future use.
 A storage device records (write) and/or retrieves (reads) items to and
from storage media. Storage devices often also function as a source of
input and output because they transfer items from storage to memory and
vice versa.
Hard disk is a storage device that contains one or more in flexible, circular platters
that use magnetic particles to store data, instructions,and information.
A USB flash drive is a portable flash memory storage device that you plug in a USB
port, which is a special, easily accessible opening on a computer or mobile device.
A memory card is a removable flash memory, usually no bigger than 1.5 inches in
height or width, that you insert in and remove from a slot in the computer, mobile
device, or card reader/writer.
An optical disk is a type of storage media that consists of a flat, round, portable metal
disc made of metal, plastic, and lacquer that is written and read by a laser.
Cloud storage is an Internet service that provides for both storage the computer
users. A back up is at duplicate of content on the storage with you and that you can use
in case the original is lost, damaged, or destroyed.
 The Internet is a worldwide collection of computer networks that
connects millions of businesses, government agencies, educational
institutions, and individuals.
 The World Wide Web (or web, for short) is a global library of information
available to anyone connected to the Internet
 The web consists of a worldwide collection of electronic documents, each
of which is called a webpage
 A website is a collection of related webpages
 A web server is a computer that delivers requested webpages to your
computer
 A browser is software that enables users with an Internet connection to
access and view webpages on a computer or mobile device
 A search engine is software that finds websites, webpages, images,
videos, news, maps, and other information related to a specific topic.
 An online social network encourages members to share their interests,
ideas, stories, photos, music, and videos with other registered users
As mentioned earlier, the web is only one of the services on the Internet. Other services
on the Internet facilitate communications among users,including the following:
 Email allows you to send messages to and receive messages and files from other users
via computer network.
 With messaging services, you can have a real time type conversation with another
connected to use her (real time means that both of you are online at the same time).
 VoIP (voice over Internet protocol) enables users to speak to other users over the
Internet.
 With FTP (file transfer protocol), users can transfer items to and from other computer
on the Internet.
People rely on
computers to create, store, and
manage the information. To
safeguard disinformation, it is
important that users protect
their computers and mobile
devices. Users also should be
aware of health risk and
environmental issues
associated with using
computers and mobile devices.
 Viruses and Other Malware - Malware, short for malicious software, is
software that typically acts without the user’s knowledge and deliberately
alters the computer’s or mobile device’s operation.
 Privacy – Keep all your personal information private. Do not share
information that would allow others to identify or locate you, and do not
disclose identification numbers, here’s your names, passwords, or other
personal security details.
 Health concerns – Prolonged or improper computer and mobile device
use can lead to injuries or disorders of the hands, wrists, elbows, eyes,
neck, and back. Computer and mobile device users can protect
themselves from the health risk through proper work please design, good
post your while at the computer, and appropriately spaced work breaks.
With the growing use of earbuds and headphones, and some users are
experiencing hearing loss. To behavioral health risk our technology
addiction and technology overload. Technology addiction occurs when
someone become obsessed with using technology. Individual suffering
from technology overload feel distressed when the private of computers
and mobile devices.
 Environmental issues – manufacturing processes for computers and
mobile devices, along with e-waste (discarded computers and mobile
devices), are depleting natural resources and polluting the environment.
Green computing involves reducing the electricity consumed and
environmental waste generated when using a computer. Strategies that
support green computing include recycling, using energy-efficient
hardware and energy-saving features, regulating manufacturing
processes, extending the life of computers, and immediately donating or
properly disposing of replaced computers.
 Software, also called a program, tells the computer what tasks to perform
and how to perform them.
 Operating system is a set of programs that coordinates all the activities
among computer or mobile device hardware. It provides a means for
users to communicate with the computer or mobile device another
software.
An application (or app for short) consists of programs designed to make users
more productive and/or assist them with personal tasks. Browsers, discussed in an
earlier section, or an example of an application that enables users with an Internet
connection to access and view webpages. Applications include programs stored
on the computer, as well as those on a mobile device or delivered to your device
over the Internet.
 A desktop app is an application started on the computer.
 A web app is an application stored in a Web server that you access through a
browser.
 A mobile app is an application you download from a mobile device’s app store or
other location on the Internet to a smart phone or other mobile device.
 Installing a program is the
process of setting up the program
to work with the computer,
mobile device, printer, and/or
other hardware
 Once installed, you can run a
program so that you can interact
with it
 You interact with a program
through its user interface
In the course of a day, it is likely you use, are used information
generated by, one or more of the communications technologies.
 Chat rooms – real time type conversation among two or more
people on the computers or mobile devices connected to a network.
 Email – transmission of messages and files via computer network
 FTP (file transfer protocol) – permits users to transfer files to and
from servers on the Internet.
 GPS (Global positioning system) – navigation system that assist
users with determining their location, ascertaining directions, and
more.
 Instant messaging – real time typed a conversation with another
connected use or were you can also exchange photos, videos, and
other content.
 Internet – worldwide collection of networks that links millions of
businesses,government agencies, educational institutions, and
individuals.
 Newsgroups – online areas in which users have written discussion
about a particular subject.
 RSS (really simple syndication)– specification that enables web
content to be distributed to subscribers.
 Video conference – real time meeting between two or more
geographically separated people who use a network to transmit
audio and video.
 Voicemail – allows users to leave a voice message for one or more
people.
 VoIP – conversation that takes place over the Internet using a
telephone connected to a computer,mobile device, or other device.
 Wireless Internet access points – enables users with computers
and mobile devices to connect to the Internet wirelessly.
 Wireless messaging services – send and receive wireless
messages to and from smart phones, mobile phones, handheld game
devices, and other mobile devices using text messaging and
picture/video messaging.
Computer communications describes a process in which two or
more computers or devices transfer (send and receive) data,
instructions, and information of a transmission video via
communication devices. A communications device is hardware
capable of transferring items from computers and devices to
transmission media and vice versa. Wired communications often use
some form of telephone wiring, coaxial cable, fiber optic cables to
send communications signals. The wiring or cables typically are used
within buildings or underground between buildings. Because it is
more convenient than installing wires and cables, many users opt for
wireless communication, which sends signals through the air or space.
 Wi-Fi uses radio signals to provide high speed Internet or network
connections to computers and devices capable of communicating via
Wi-Fi.
 Bluetooth uses short range radio signals to enable Bluetooth
enabled computers and devices to communicate with each other.
 Cellular radio uses the cellular network to enable high-speed
Internet connections to devices with built in compatible technology,
such a smart phones.
A hotspot is a wireless network that provides Internet
connections to mobile computers and devices.
 A network is a collection of computers and devices connected
together, often wirelessly, like communications devices and
transmission media. Networks allow computers to share resources,
such as hardware, software, data, and information.
 Home networks – saved the home user money and provide many
conveniences.
 Business networks – Business in school letters can be small, suggest
in a room or building, or widespread, connecting computers and
devices across a city, country, or the globe.
 Connect to the Internet at the same time
 Share a single high-speed Internet connection
 Access photos, music, videos, and other content on computers and
devices throughout the house
 Share devices such as printer, scanner, or external hard drive
 Play multiplayer games with players on other computers and mobile
devices in the house
 Connect game consoles to the Internet
 Subscribe to and use of VoIP
 Interact with other devices in a smart home
 Facilitate communications. Using a Network, employees and
customers communicate efficiently and easily via email, messaging
services, blogs, online social networks, video calls, online meetings,
video conferencing,VoIP, and more.
 Share hardware. In a networked environment, each computer on the
network and access the hardware on the network, instead of
providing each user with the same piece of hardware.
 Share data, information, and software. In a networked
environment, any authorized computer user can access data,
information,and software stored on other computers on the network.
Technology has changed society today as much as the industrial
revolution changed society in the 18th and 19th centuries. People
interact directly with technology in fields such as education,
government, finance, retail, entertainment, healthcare, science, travel,
publishing, and manufacturing.
 Education – educators and teaching institutions use technology to
assist with education. Educators may use a course management
system, sometimes called a learning management system or e-
learning system, which is software that contains tools for class
preparation, distribution, and management. Many schools offer
distance-learning classes, where the delivery of education occurs at
one place while the learning occurs at any locations.
 Government-most government offices have websites and other
specialized computer systems to provide citizens with up-to-date
information and better services.
 Finance-many people and companies use online banking or finance
software to pay bills, track personal income and expenses, manage
investments, and evaluate financial plans the difference between
using a financial institutions website versus finance software on your
computer is that all your account information is stored on the bank’s
computer instead of your computer. The advantage is you can access
your financial records from anywhere in the world.
 Retail-you can purchase just about any product or service on the
web, including groceries, flowers, books, computers and mobile
devices, music, movies, airline tickets, encounter tickets. Many
mobile apps make your shopping experience more convenient.
Some enable you to manage rewards, use coupons, locate stores, or
enable mobile payments way you can pay for goods and services
directly from your phone or other mobile device.
 Entertainment – You can use computers and mobile devices to listen
to audio clips or live audio; watch video clips, television shows, or
live performances and events; read a book, magazine, or newspaper;
and play a myriad of games individually or with others.
 Healthcare-Nearly every area of healthcare today uses computers.
Whether you are visiting a family doctor for a regular check-up,
having lab work or an outpatient test, filling a prescription, or being
rushed in for emergency surgery, the medical staff around you will
be using computers for various purposes.
 Science-all branches of science, from biology to astronomy to
meteorology, use computers to assist them with collecting, analyzing,
and modeling data. Scientist also use the Internet to communicate
with colleagues around the world, Breakthroughs in surgery,
medicine, and treatments often result from scientist use of computers.
 Travel-as you make the journey, you may interact with the navigation
system or GPS, which uses satellite signals to determine a
geographic location. GPS technology also assist people with creating
maps, determining the best route between two points, locating a lost
person or stolen object, monitoring a person’s or object’s movement,
determining altitude, calculating speed, and finding points of
interest.
 Publishing-many publishers of books, magazines, newspapers,
music, film, and video make their way it’s available online.
Organizations and individuals publish their thoughts and ideas using
a blog, podcast, or wiki.
 Manufacturing – Computer aided manufacturing (CAM) refers to
the use of computers to assist with manufacturing processes, such as
fabrication and assembly. Industries use CAM to reduce product
development costs, shorten the product’s time to market, and stay
ahead of the compensation.
Every day, people around the world use various technologies at home,
at work, and at school. Depending on the hardware, software, and
communications requirements, these users generally can be classified
in the one of five categories.
 A home user is any person who spends time using technology at
home. Parents, children, teenagers, grandparents, singles, couples,
etc., are all examples of home users.
 A small/home office user includes employees of companies with
fewer than 50 employees, as well as the self-employed who work from
home.
 A mobile user includes any person who works with computers are
mobile devices while away from a main office, home, or school.
 A power user is a user who requires the capabilities of a powerful
computer. Examples of power users include engineers, scientist,
architects, game designers,and graphic artists.
 An enterprise has hundreds or thousands of employees or customers
who work in or do business with offices across a region, the country,
or the world. Each employee or customer who uses computers,
mobile devices, and other technology in the enterprise is an
enterprise user.
 Vermaat et. al.,“Discovering Computers 2018”, Cengage Learning
 https://homepage.cs.uri.edu/faculty/wolfe/book/Readings/Reading
03.htm
 https://www.cs.cmu.edu/~fgandon/lecture/uk1999/computers_types
/
 https://www.techwalla.com/articles/different-parts-of-the-computer-
and-their-function
 http://w3schools.com
 http://www.google.com – for the GIF attachments

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1.-Introducing-Todays-Technology.pdf

  • 1.
  • 2. This lesson will discuss the present technologies in Information and communications technology (ICT) including the up-to-date computing devices in different specializations and institutions. It also includes web and online technology, digital security risks associated with viruses and other malware, privacy, your health, and the environment as well as the identification of different technology users.
  • 3. Differentiate desktops, laptops and tablets and its purpose Describe the relationship between data and information Differentiate the web from the Internet, and describe the relationship among the web, webpages,websites, and web servers Briefly describe digital security risks associated with viruses and other malware,privacy,your health, and the environment Discuss how society uses technology in education, government, finance, retail, entertainment, health care, science,travel, publishing, and manufacturing Identify technology used by home users, small/home office users, mobile users, power users, and enterprise users
  • 4. Technology can enable you to more efficient and effective access and search for information; share personal ideas, photos, and videos with friends, family, and others; communicate with and meet other people; manage finances; shop for goods and services; play games or access other sources of entertainment; keep your life and activities organized; and conduct business activities. People who can accomplish these types of tasks using technology often are said to be tech savvy. Because technology changes, you must keep up with the changes to remain digitally literate. Digital literacy involves having a current knowledge and understanding of computers, mobile devices, the web, and related technologies.
  • 5. A computer is an electronic device, operating under the control of instructions stored in its own memory, that can accept data (input), process the data according to specified rules, produce information (output), and store the information for future use. Electronic components in computers process data using instructions, which are the steps that tell the computer how to perform a particular task Figure 1. Basic Function of the ComputerSystem Accepts data (input) Processing Produces information (output) Store
  • 6.  A laptop, also called a notebook computer, is a thin, lightweight mobile computer with a screen in its lid and a keyboard in its base.
  • 7.  Tablet is a thin, lighter-weight mobile computer that has touch screen capabilities
  • 8.  A desktop or desktop computer, is a personal computer designed to be in the stationary location, where all of its components fit on or under a desk or table. On many desktops, the screen is housed in a display device that is separate from the tower or system unit. All-in-one does not contain a tower and instead uses the same case to house the display and the processing circuitry.
  • 9.  A server is a computer dedicated to providing one or more services to other computers or devices on a network. A network is a collection of computers and devices connected together, often wirelessly.
  • 10. A mobile device is a computing device small enough to hold in your hand. Some mobile devices are internet capable, meaning that they can connect to the internet wirelessly.
  • 11. A smartphone is an internet-capable phone that usually includes calendar, an address book, a calculator, a notepad, games, and several other apps. Many smartphones have touch screens. Instead of or in addition to an on-screen keyboard, some have a built-in mini keyboard on the front of the phone or a keyboard that slides in and out from behind the phone. A digital camera is a device that allows you to take photos and store photographed images digitally. It can also communicate wirelessly with other compatible devices and include apps similar to those on a smartphone.
  • 12. A portable media player is a mobile device on which you can store, organize, and play or view digital media files (photos, music, and videos). An e-book reader is a mobile device that is used primarily for reading electronic book files/documents. An e-book is an electronic/digital version of printed books that are readable on various computing devices. A wearable device is a small, mobile computing consumer device designed to be worn.This device often communicate with a mobile device or computer. A game console is a computing device designed for single-player or multiplayer video games.
  • 13.  Computers process data (input) into information (output) and often store the data and resulting information for future use. Data is a collection of unprocessed items, which can include text, numbers, images, audio, and video. Information conveys meaning to users. Both business and home users can make well-informed decisions because they have instant access to information around the world.
  • 14. Users have a variety of input options for entering data into a computer, many of which involve using an input device. An input device is any hardware component that allows you to enter data and instructions into a computer or mobile device.
  • 15. A keyboard contains keys you press to enter data and instructions in to a computer or mobile device. All desktop keyboards have a typing area that includes letters of the alphabets, numbers and other special characters and symbols. A pointing device is an input device that allows a user to control a small symbol on a screen called pointer. Desktops typically use a mouse as their pointer and laptops use a touchpad. A mouse is a pointing device fits under the palm of your hand comfortably. With the mouse, you control movement of the pointer and send instructions to the computer or mobile device.
  • 16. A touchpad is a small, flat, rectangular pointing device that is sensitive to pressure and motion. To control the pointer with a touchpad, slide your fingertip across the surface of the pad. A microphone is an input device that enables you to speak into a computer or mobile device. A scanner is a light-sensing input device that converts printed texts and images into a form the computer can process.
  • 17. Users have a variety of output options to convey texts, graphics, and video – many of which involve using an output device. An output device is any hardware components that conveys information from a computer or mobile device to one or more people.
  • 18. A printer is an output device that produces text and graphics on a physical medium, such as paper or other material. A 3-D (three-dimensional) printer can print solid objects, such as clothing, prosthetics, eyewear, implants, toys, parts, prototypes, and more. 3-D printers may use a variety of substances, including plastic, nylon, wood, bronze, and copper, to print the layers that create a 3-D model. A display (monitor/screen) is an output device that visually conveys text, graphics, and video information. Displays consist of a screen and the components that produce the information on the screen. Speakers allow you to hear audio, that is, music, voice, and other sounds. Most personal computers and mobile devices have a small internal speaker.
  • 19.  Memory consists of electronic components that store instructions waiting to be executed in the data needed by those instructions. Storage, by contrast, holds data, instructions,and information for future use.  A storage device records (write) and/or retrieves (reads) items to and from storage media. Storage devices often also function as a source of input and output because they transfer items from storage to memory and vice versa.
  • 20. Hard disk is a storage device that contains one or more in flexible, circular platters that use magnetic particles to store data, instructions,and information. A USB flash drive is a portable flash memory storage device that you plug in a USB port, which is a special, easily accessible opening on a computer or mobile device. A memory card is a removable flash memory, usually no bigger than 1.5 inches in height or width, that you insert in and remove from a slot in the computer, mobile device, or card reader/writer. An optical disk is a type of storage media that consists of a flat, round, portable metal disc made of metal, plastic, and lacquer that is written and read by a laser. Cloud storage is an Internet service that provides for both storage the computer users. A back up is at duplicate of content on the storage with you and that you can use in case the original is lost, damaged, or destroyed.
  • 21.  The Internet is a worldwide collection of computer networks that connects millions of businesses, government agencies, educational institutions, and individuals.  The World Wide Web (or web, for short) is a global library of information available to anyone connected to the Internet  The web consists of a worldwide collection of electronic documents, each of which is called a webpage  A website is a collection of related webpages  A web server is a computer that delivers requested webpages to your computer
  • 22.  A browser is software that enables users with an Internet connection to access and view webpages on a computer or mobile device  A search engine is software that finds websites, webpages, images, videos, news, maps, and other information related to a specific topic.  An online social network encourages members to share their interests, ideas, stories, photos, music, and videos with other registered users
  • 23. As mentioned earlier, the web is only one of the services on the Internet. Other services on the Internet facilitate communications among users,including the following:  Email allows you to send messages to and receive messages and files from other users via computer network.  With messaging services, you can have a real time type conversation with another connected to use her (real time means that both of you are online at the same time).  VoIP (voice over Internet protocol) enables users to speak to other users over the Internet.  With FTP (file transfer protocol), users can transfer items to and from other computer on the Internet.
  • 24. People rely on computers to create, store, and manage the information. To safeguard disinformation, it is important that users protect their computers and mobile devices. Users also should be aware of health risk and environmental issues associated with using computers and mobile devices.
  • 25.  Viruses and Other Malware - Malware, short for malicious software, is software that typically acts without the user’s knowledge and deliberately alters the computer’s or mobile device’s operation.  Privacy – Keep all your personal information private. Do not share information that would allow others to identify or locate you, and do not disclose identification numbers, here’s your names, passwords, or other personal security details.
  • 26.  Health concerns – Prolonged or improper computer and mobile device use can lead to injuries or disorders of the hands, wrists, elbows, eyes, neck, and back. Computer and mobile device users can protect themselves from the health risk through proper work please design, good post your while at the computer, and appropriately spaced work breaks. With the growing use of earbuds and headphones, and some users are experiencing hearing loss. To behavioral health risk our technology addiction and technology overload. Technology addiction occurs when someone become obsessed with using technology. Individual suffering from technology overload feel distressed when the private of computers and mobile devices.
  • 27.  Environmental issues – manufacturing processes for computers and mobile devices, along with e-waste (discarded computers and mobile devices), are depleting natural resources and polluting the environment. Green computing involves reducing the electricity consumed and environmental waste generated when using a computer. Strategies that support green computing include recycling, using energy-efficient hardware and energy-saving features, regulating manufacturing processes, extending the life of computers, and immediately donating or properly disposing of replaced computers.
  • 28.  Software, also called a program, tells the computer what tasks to perform and how to perform them.  Operating system is a set of programs that coordinates all the activities among computer or mobile device hardware. It provides a means for users to communicate with the computer or mobile device another software.
  • 29. An application (or app for short) consists of programs designed to make users more productive and/or assist them with personal tasks. Browsers, discussed in an earlier section, or an example of an application that enables users with an Internet connection to access and view webpages. Applications include programs stored on the computer, as well as those on a mobile device or delivered to your device over the Internet.  A desktop app is an application started on the computer.  A web app is an application stored in a Web server that you access through a browser.  A mobile app is an application you download from a mobile device’s app store or other location on the Internet to a smart phone or other mobile device.
  • 30.  Installing a program is the process of setting up the program to work with the computer, mobile device, printer, and/or other hardware  Once installed, you can run a program so that you can interact with it  You interact with a program through its user interface
  • 31. In the course of a day, it is likely you use, are used information generated by, one or more of the communications technologies.  Chat rooms – real time type conversation among two or more people on the computers or mobile devices connected to a network.  Email – transmission of messages and files via computer network  FTP (file transfer protocol) – permits users to transfer files to and from servers on the Internet.
  • 32.  GPS (Global positioning system) – navigation system that assist users with determining their location, ascertaining directions, and more.  Instant messaging – real time typed a conversation with another connected use or were you can also exchange photos, videos, and other content.  Internet – worldwide collection of networks that links millions of businesses,government agencies, educational institutions, and individuals.
  • 33.  Newsgroups – online areas in which users have written discussion about a particular subject.  RSS (really simple syndication)– specification that enables web content to be distributed to subscribers.  Video conference – real time meeting between two or more geographically separated people who use a network to transmit audio and video.  Voicemail – allows users to leave a voice message for one or more people.
  • 34.  VoIP – conversation that takes place over the Internet using a telephone connected to a computer,mobile device, or other device.  Wireless Internet access points – enables users with computers and mobile devices to connect to the Internet wirelessly.  Wireless messaging services – send and receive wireless messages to and from smart phones, mobile phones, handheld game devices, and other mobile devices using text messaging and picture/video messaging.
  • 35. Computer communications describes a process in which two or more computers or devices transfer (send and receive) data, instructions, and information of a transmission video via communication devices. A communications device is hardware capable of transferring items from computers and devices to transmission media and vice versa. Wired communications often use some form of telephone wiring, coaxial cable, fiber optic cables to send communications signals. The wiring or cables typically are used within buildings or underground between buildings. Because it is more convenient than installing wires and cables, many users opt for wireless communication, which sends signals through the air or space.
  • 36.  Wi-Fi uses radio signals to provide high speed Internet or network connections to computers and devices capable of communicating via Wi-Fi.  Bluetooth uses short range radio signals to enable Bluetooth enabled computers and devices to communicate with each other.  Cellular radio uses the cellular network to enable high-speed Internet connections to devices with built in compatible technology, such a smart phones. A hotspot is a wireless network that provides Internet connections to mobile computers and devices.
  • 37.  A network is a collection of computers and devices connected together, often wirelessly, like communications devices and transmission media. Networks allow computers to share resources, such as hardware, software, data, and information.  Home networks – saved the home user money and provide many conveniences.  Business networks – Business in school letters can be small, suggest in a room or building, or widespread, connecting computers and devices across a city, country, or the globe.
  • 38.  Connect to the Internet at the same time  Share a single high-speed Internet connection  Access photos, music, videos, and other content on computers and devices throughout the house  Share devices such as printer, scanner, or external hard drive  Play multiplayer games with players on other computers and mobile devices in the house  Connect game consoles to the Internet  Subscribe to and use of VoIP  Interact with other devices in a smart home
  • 39.  Facilitate communications. Using a Network, employees and customers communicate efficiently and easily via email, messaging services, blogs, online social networks, video calls, online meetings, video conferencing,VoIP, and more.  Share hardware. In a networked environment, each computer on the network and access the hardware on the network, instead of providing each user with the same piece of hardware.  Share data, information, and software. In a networked environment, any authorized computer user can access data, information,and software stored on other computers on the network.
  • 40. Technology has changed society today as much as the industrial revolution changed society in the 18th and 19th centuries. People interact directly with technology in fields such as education, government, finance, retail, entertainment, healthcare, science, travel, publishing, and manufacturing.  Education – educators and teaching institutions use technology to assist with education. Educators may use a course management system, sometimes called a learning management system or e- learning system, which is software that contains tools for class preparation, distribution, and management. Many schools offer distance-learning classes, where the delivery of education occurs at one place while the learning occurs at any locations.
  • 41.  Government-most government offices have websites and other specialized computer systems to provide citizens with up-to-date information and better services.  Finance-many people and companies use online banking or finance software to pay bills, track personal income and expenses, manage investments, and evaluate financial plans the difference between using a financial institutions website versus finance software on your computer is that all your account information is stored on the bank’s computer instead of your computer. The advantage is you can access your financial records from anywhere in the world.
  • 42.  Retail-you can purchase just about any product or service on the web, including groceries, flowers, books, computers and mobile devices, music, movies, airline tickets, encounter tickets. Many mobile apps make your shopping experience more convenient. Some enable you to manage rewards, use coupons, locate stores, or enable mobile payments way you can pay for goods and services directly from your phone or other mobile device.  Entertainment – You can use computers and mobile devices to listen to audio clips or live audio; watch video clips, television shows, or live performances and events; read a book, magazine, or newspaper; and play a myriad of games individually or with others.
  • 43.  Healthcare-Nearly every area of healthcare today uses computers. Whether you are visiting a family doctor for a regular check-up, having lab work or an outpatient test, filling a prescription, or being rushed in for emergency surgery, the medical staff around you will be using computers for various purposes.  Science-all branches of science, from biology to astronomy to meteorology, use computers to assist them with collecting, analyzing, and modeling data. Scientist also use the Internet to communicate with colleagues around the world, Breakthroughs in surgery, medicine, and treatments often result from scientist use of computers.
  • 44.  Travel-as you make the journey, you may interact with the navigation system or GPS, which uses satellite signals to determine a geographic location. GPS technology also assist people with creating maps, determining the best route between two points, locating a lost person or stolen object, monitoring a person’s or object’s movement, determining altitude, calculating speed, and finding points of interest.
  • 45.  Publishing-many publishers of books, magazines, newspapers, music, film, and video make their way it’s available online. Organizations and individuals publish their thoughts and ideas using a blog, podcast, or wiki.  Manufacturing – Computer aided manufacturing (CAM) refers to the use of computers to assist with manufacturing processes, such as fabrication and assembly. Industries use CAM to reduce product development costs, shorten the product’s time to market, and stay ahead of the compensation.
  • 46. Every day, people around the world use various technologies at home, at work, and at school. Depending on the hardware, software, and communications requirements, these users generally can be classified in the one of five categories.  A home user is any person who spends time using technology at home. Parents, children, teenagers, grandparents, singles, couples, etc., are all examples of home users.  A small/home office user includes employees of companies with fewer than 50 employees, as well as the self-employed who work from home.  A mobile user includes any person who works with computers are mobile devices while away from a main office, home, or school.
  • 47.  A power user is a user who requires the capabilities of a powerful computer. Examples of power users include engineers, scientist, architects, game designers,and graphic artists.  An enterprise has hundreds or thousands of employees or customers who work in or do business with offices across a region, the country, or the world. Each employee or customer who uses computers, mobile devices, and other technology in the enterprise is an enterprise user.
  • 48.  Vermaat et. al.,“Discovering Computers 2018”, Cengage Learning  https://homepage.cs.uri.edu/faculty/wolfe/book/Readings/Reading 03.htm  https://www.cs.cmu.edu/~fgandon/lecture/uk1999/computers_types /  https://www.techwalla.com/articles/different-parts-of-the-computer- and-their-function  http://w3schools.com  http://www.google.com – for the GIF attachments