This document discusses using gamification to positively influence young people's choices around sexual and reproductive health and rights (SRHR) in Ethiopia. It proposes developing and playtesting several educational games focused on topics like consent, contraceptive use, substance abuse, and sexual abuse. A participatory study would inform the game design process. Basic game prototypes would then be playtested to refine the challenges, balancing, and identify unintended consequences before wider dissemination. The goal is to engage and motivate learners on SRHR issues through an innovative approach with potential for future scaling up.