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Xuanxin Qi (maxqi)
Product
● Game Designer/Publisher
● eSports leagues
History
2002- Warcraft 3 and Dota Allstars
2006- Riot Games is founded
2009- League of Legends is released
2012- LCS launches
2017- NA LCS announces franchising
What is League of Legends?
● Multiplayer Online Battle Arena (MOBA)
● 40 Champions at launch
League of Legends Today
● 138 Released Champions
● ~800 skins released
● 100 million monthly players
LoL as an eSport
● Best of 3 matches
● Double round robin
2018 Franchising
● Promote long term
investments
● Better player protection
Financial Info
● Business Model- Free to play + microtransactions
● Privately held company, bought by Tencent for ~$400 million in 2011
● Revenue
○ $1.3 Billion in 2014
○ $1.6 Billion in 2015
○ $1.7 Billion in 2016
Secret Sauce
● One game only
● Free to play, easy to learn
● Large active community
Competition
Number of Characters 138 113
Character Availability Unlock System All Free
Microtransactions Characters +
Cosmetic
Cosmetic Only
Monthly Active Players (millions) 100 12.1
Learning Curve Easy Steep
Competitive Scene Established
Leagues
3rd Party
Tournaments
Largest Prize Pool $6.7 million $24.7 million
Other Competition
● Players Unknown BattleGrounds
● Overwatch
● Counter Strike Global Offensive
Prediction
Sources
● https://www.pcmag.com/article2/0,2817,2379503,00.asp
● http://fortune.com/2015/06/09/riot-games-esports/
● https://www.forbes.com/sites/johngaudiosi/2012/03/06/gdc-2012-pc-games-raked-in-18-6-billion-in-2011/#454
9e5307345
● http://tnl.media/esportsnews/2017/10/22/franchising-part-1-who-made-the-cut-in-the-nalcs
● http://blog.dota2.com/
● http://www.espn.com/esports/story/_/id/18221739/2016-league-legends-world-championship-numbers
● http://www.lolesports.com/en_US/articles/worlds-2015-viewership
● http://www.lolesports.com/en_US/articles/evolution-of-the-na-lcs
● https://dotesports.com/league-of-legends/league-of-legends-number-of-players-14488
● https://www.tweaktown.com/news/55605/league-legends-generated-1-7-billion-revenue-2016/index.html
● http://dota2.prizetrac.kr/
● https://lol.gamepedia.com/2016_World_Championship
Questions?

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Riot games (maxqi)

  • 3. History 2002- Warcraft 3 and Dota Allstars 2006- Riot Games is founded 2009- League of Legends is released 2012- LCS launches 2017- NA LCS announces franchising
  • 4. What is League of Legends? ● Multiplayer Online Battle Arena (MOBA) ● 40 Champions at launch
  • 5. League of Legends Today ● 138 Released Champions ● ~800 skins released ● 100 million monthly players
  • 6. LoL as an eSport ● Best of 3 matches ● Double round robin
  • 7. 2018 Franchising ● Promote long term investments ● Better player protection
  • 8. Financial Info ● Business Model- Free to play + microtransactions ● Privately held company, bought by Tencent for ~$400 million in 2011 ● Revenue ○ $1.3 Billion in 2014 ○ $1.6 Billion in 2015 ○ $1.7 Billion in 2016
  • 9. Secret Sauce ● One game only ● Free to play, easy to learn ● Large active community
  • 10. Competition Number of Characters 138 113 Character Availability Unlock System All Free Microtransactions Characters + Cosmetic Cosmetic Only Monthly Active Players (millions) 100 12.1 Learning Curve Easy Steep Competitive Scene Established Leagues 3rd Party Tournaments Largest Prize Pool $6.7 million $24.7 million
  • 11. Other Competition ● Players Unknown BattleGrounds ● Overwatch ● Counter Strike Global Offensive
  • 13.
  • 14. Sources ● https://www.pcmag.com/article2/0,2817,2379503,00.asp ● http://fortune.com/2015/06/09/riot-games-esports/ ● https://www.forbes.com/sites/johngaudiosi/2012/03/06/gdc-2012-pc-games-raked-in-18-6-billion-in-2011/#454 9e5307345 ● http://tnl.media/esportsnews/2017/10/22/franchising-part-1-who-made-the-cut-in-the-nalcs ● http://blog.dota2.com/ ● http://www.espn.com/esports/story/_/id/18221739/2016-league-legends-world-championship-numbers ● http://www.lolesports.com/en_US/articles/worlds-2015-viewership ● http://www.lolesports.com/en_US/articles/evolution-of-the-na-lcs ● https://dotesports.com/league-of-legends/league-of-legends-number-of-players-14488 ● https://www.tweaktown.com/news/55605/league-legends-generated-1-7-billion-revenue-2016/index.html ● http://dota2.prizetrac.kr/ ● https://lol.gamepedia.com/2016_World_Championship