SlideShare a Scribd company logo
1 of 26
Download to read offline
Gamification in sales performance management
increased from 2% to 13% in the latest 2 years,
based on a recent survey.
These cases are evaluated as successful examples.
They are repeatable and help to reinforce gamification as a solution to support business.
Gamification has also had an important growing in the field of innovation management (both internal and
external), in customer engagement (strongly driven by mobile solutions), in change management and in wellness.
2
Last years
2%
From
13%
To
PERFORMANCEMANAGEMENT
What is
Gamification?
Gamification is the use of elements
( p o i n t s , b a d g e s , a w a r d s a n d
leaderboards, etc.) and mechanics
typical of games, in context external
to games.
The purpose of Gamification is to stimulate
participation, engagement and loyalty,
 by activating motivational levers such as
recognition, emulation, security, sociability,
intellectual stimulation.
Encouraging competition and achieving
results, the use of Gamification can be a
winning tool to increase employees and
in particular sales force’s productivity.
󰀁4
Motivation
Gamification’s scope is to BUILD
motivational LEVERS to define a model
of digital involvement.
It can be used to add value to your
products, to foster relationships by
changing habits, to foster skills
development and to drive innovation.
Gamification’s recipients can be
c u s t o m e r s , e m p l o y e e s o r
communities of interest.
󰀁5
01 POINTS
IMMEDIATE awards that are obtained from the commitment to
behave as desired
03 BADGE Emblems that identify the execution of specific activities
04 LEADERBOARDS
They are used to represent the participants and their
position within the competition
02 PROGRESSION Graphical representation of user progress as they complete tasks
Elements for a game design project
Which are
Gamification’s
real advantages
for bank and
insurance?
The world of financial services, perhaps more than
any other sector, has undergone significant
changes in recent years. The digital revolution has
transformed the way people interact with banks
and insurance companies.
The gamification to improve the
relationship with digital customers
and for:
• Increase user participation (Q & A, reviews,
social sharing, etc.)
• Retain customers and increase retention and
brand awareness
• Reduce the rate of abandonment of an app or
website
• Collect important data for the company: inside
the games all users’ choices and behaviors are
recorded
• Raising awareness of citizenship towards
healthy economic and financial life style:
managing their assets, investments, mortgages
• Easily and easily convey complex information
and procedures
According to Rajashekhara Maiya,
associate vice president at Infosys,
Indian giant in IT services, ”Banks see a
p a t h t o o n l i n e i n n o v a t i o n i n
gamification.
Even today, the main barrier to the
adoption of these innovative strategies is
represented by IT department /
infrastructure that is very reluctant to
change due to the lack of technical skills
and scalability of the software used ".
Gamification is also a strategic tool for
company to make employees more
productive and to achieve these goals:
• Motivate team to work better and raise
performance to a new level
• Increase productivity through an instrument that
continuously communicates objectives to the sales
force and optimizes pre-existing incentive systems
• Maximize employee’s involvement and
participation in achieving company goals
• Create a sense of belonging to the company and /
or the community
• Stimulate informal learning, proposing training
contents in an innovative and fun way both during
training and on-boarding
CASE STUDY
ALLSTATE
STATEFARM
EMIRATE NBD
IWBANK, UBI BANCA
AXA
EXTRACO BANK
BBVA
BRAINAPP
G4S
ALLSTATE
OBJECTIVES
Allstate has sought to instruct its employees
on of privacy through its Gamification
platform.
But how? With an online course that also
involved superheroes and enemies in order to
make employees aware of the risks related to
stolen information.
RESULTS
About 80% of the employees (70,000) took
part in the course and 4,500 of them
completed an online questionnaire, to
check whether the gamified training
approach had worked or not.
The younger employees are the ones that
have obtained higher scores in the final
evaluation test.
The third most
important
insurance
company in the
USA wanted to
instruct its
employees on an
important issue
such as privacy
using the logic of
Gamification
applied to an
online course..
Sales - Training
StateFarm, an
American colossus in
insurance and
financial services
industry, has created
"Drive Safe & Safe"
app for its
customers.
Depending on the
driving style, players
can accumulate
discounts and
rewards that lead to
significant savings on
their insurance
policy.
STATE FARM
OBJECTIVES
Push the user to drive in the best and
safest way possible.
MOTIVATION AND CHALLENGE
The smartphone collects basic information
on driving characteristics. Next, the app
will use this information to calculate the
potential discount on car insurance.
The better you will drive the higher the
savings will be.
Gamification for a B2C App
Every activity has its benefits
Rewards
Points
Calculate your potential discount by adjusting a
variety of driving characteristics
Progression
Find out how your driving habits, such as braking,
mileage, speed and acceleration, affect your discount
Levels
View your current and trendy discounts based on
specific driving characteristics
Challenge
See how your guide sticks against others
FITNESS APP
Gamification has
set up for Emirates
Nbd - the leading
banking group of
the United Arab
Emirates -
the right expedient
to tackle financial
obesity, turning
health into a source
of wealth. This
helps users get
back into shape not
just physically but
financially.
AN APP TO DEFEAT FINANCIAL AND
PHYSICAL OBESITY
The State of the United Arab Emirates, like many
other countries characterized by florid economies,
is burdened by a high rate of obesity, whose main
cause is to be found in a very low level of physical
activity.
The banking group has also emphasized another
issue, namely the fact that obesity is not a purely
medical syndrome, but also a financial obesity.
The population of the United Arab Emirates is in
fact trapped by debts due to the lack of savings,
a limbo from which the Emirates NBD has decided
to move away by aiming to increase its deposits.
And he did it by resorting to Gamification.
A training app for customers
HOW DOES IT WORK?
RESULTS
To promote the Fitness Account a real integrated
advertising campaign has been carried out,
spread throughout the UAE State through live
events, videos, billboards, social media content
and much more.
The marketing operation has effectively hit the
public, obtaining an extremely positive response,
which has yielded both in terms of user
enthusiasm (99% approved the idea) and in
purely advertising terms: in fact, $ 230,000 has
been earned in earned media (free advertising
gained through spontaneous advertising spread
across various media).
Gamification system has been integrated into
the "Emirates NBD Fitness App", a mobile
banking platform that can effectively help
users to get back in shape not only
physically but also financially.
Participation in "game" is simple and can be
summarized in these simple points:
• Set daily goals in the form of steps in the
app
• Start doing physical activity, earning up to
an interest rate of 2%
• The greater the movement, the greater the
gain (up to 4999 steps = 0.25%, from 5,000
to 7,999 steps = 0.50%, from 8,000 to 11,999
steps = 1%, 12,000 plus steps = 2%)
• Follow your progress daily.
Moreover, in just
one month, 53
million steps
have been
recorded by the
bank's
customers, for a
total of over 16
million AED
(United Arab
Emirates
Dirham) saved.
FEATURES
Gamification dynamics are easily evident. The
platform is enriched in fact by numerous
functions designed to offer a complete and
engaging customer experience, (the customer
is made active in first person and he can
establish a continuous relationship with the staff)
as the ability to share content on social media,
vote the prizes of the catalog and insert them in
the wishlist.
SMARTYOU is the
new platform of
IWBank, UBI Banca
G r o u p ’ s o n l i n e
b a n k , w h i c h
r e w a r d s i t s
customers.
Gamification and
social dynamics
are the ingredients
of the platform
that aim to create
g r e a t e r u s e r
involvement.
OBJECTIVES
It is more than a loyalty program, it constitutes
a real commercial platform through which
reward the main incremental behaviors of the
relationship with customers, at the same time
giving space to periodic promotions to enhance
the offer and IWBanK’s distinctive service model .
SMARTYOU
Loyalty Program
In Indonesia AXA has faced challenge of simplifying
insurance and increasing insurance’s understanding of
the product population. Since games like Angry Birds
and Flappy Birds were very popular in Indonesia, AXA
has decided to launch a game - Crazy Cash, the first
insurance game in Indonesia aimed at educating the
population on insurance products.
CHALLENGE
In the first month he received 30 million impressions
and over 200,000 tweets. After 5 weeks he has
collected 30,000 unique users with 55,000 games
played and 225,000 visits to AXA site. Social
conversions were valued for $ 37,000. Since users
can share their scores on Facebook, Crazy Cash has
functioned as its own "word of mouth" increasing
brand awareness.
RESULTS
In Indonesia, less than
2% of the population
has a contract with an
insurance company
due to a lack of
subject’s knowledge.
Starting from this data,
the insurance
company AXA used
Gamification to
educate the
population on
insurance products,
integrating it to a
"Crazy Cash" game
very similar to the
most famous Angry
Birds and Flappy Birds.
AXA
A game to educate potential customers about
services offered by insurance world
06.Extraco Bank
Success was achieved with an educational
gamification program. An online gamified
application has been proposed to explain new
proposal to customers. Therefore it was the
game to assist customers and respond to
customer concerns, thus increasing loyalty
rates.
Results—> conversion rates went from 2% to
14% on the platform
07.BBVA’s game
It is an application with rewards for
customers that aims to increase their
involvement through internet bank.
Results—> it has attracted over 100,000 users
already registered in the first 6 months, thus
leading to greater use of online services, an
increase in transactions and greater brand
loyalty.
GAMIFICATIONINPILLS
󰀁17
BRAINAPP
It is a creation of Officina, which
shows how a company’s intranet
can be gambled to measure
employees’ soft skills and their
p a r t i c i p a t i o n ’ s d e g r e e i n
company’s processes and their
adherence to corporate pillars.
With Gamification you can create changes in behavior
and individual performance
energize your attention
Brainapp
The solution is linked to a company’s intranet
platform
• It allows to collaborate and create groups of interest
• It is possible to create laboratories that focus on
functional aspects of the company
• The dynamics of sharing and collaboration are aimed
at stimulating corporate values (pillars) and favoring
"change management" policies
• The rankings show the scores that the employees get
on the various skills, thanks to certain actions
performed on the company’s intranet (such as
sharing content of collective interest) or how the
weekly challenges proposed by "Sales Lab" are held.
Define your attitudes to the best
Challenge your colleagues
Laboratories as points of growth and challenge
The laboratories are places (physical and virtual) for
comparison and stimulation for new solutions.
During these activities challenges are launched. The
challenges are aimed at:
• Relax
• Stimulate skills
• Raise collaboration (lab challenges)
• Keep competition’s sense active
"Challenging colleagues and discussing
issues that go beyond their daily tasks,
encourage people to think outside the box,
contributing to the development of strategic
thinking and leadership skills".
SUMO
OBJECTIVES
The company has used Gamification to
increase its sales, but how? Since the
security market is more competitive, G4S has
entered an element of friendly competition,
through its Gamification platform (SuMo). So
the company's salespeople have been
motivated thanks to game mechanics that
include competitions. levels, badges, awards
and rankings, rewarding and supporting
greater behaviors for the company.
RESULTS
- 86% increase in sales performance
- 60% growth in active pipeline
- 35% increase in new contacts
- Increase from 75% to 98% in user adoption
The largest
security company
in the world, in
order to increase
sales force’s work
and therefore the
turnover, has
adopted a
Gamification
platform (SuMo)
through which to
reward
employees thanks
to their best
performance.
Sales - Employees’ engagement
Track & Reward actions wherever they happen.
What is it?
Playoff is a powerful and innovative
Gamification platform that helps you
to introduce easily competition,
rewards, progress bars, incentives and
leaderboards in all the projects in which
you need to engage and motivate your
users.
Playoff aims to empower people to use
gamification as an effective strategic
tool by breaking down the technical
barriers that often hinder the adoption of
gamification.
Who is using the platform?Thanks to its agnostic
nature Playoff’s target
audience is global. Medium
and Large Enterprises use
Playoff as a strategic tool
t o i n t r o d u c e a n
engagement strategy in all
their projects, both for
employees and customers.
The use case scenarios are primarily in the HR solutions
that increase the employee engagement in companies
ranging from a small to an enterprise level company,
customer engagement with the loyalty programs on
websites or app and in the field of employer training
within insurance companies.
Playoff provides an ideal solution also for Small
Companies that need to introduce a gamification
strategy into their systems (app, website, software) but
don’t have the time to have their own team of
developers build a gamification platform from the
ground up.
How does it work?
`
Playoff lets you fine tune your engagement strategy
without deploying a single line of code.
Thanks to its REST API, Playoff can be easily
integrated with almost any existing software,
platform or mobile app.
If you have an existing software or process that you
would like to add a layer of gamification to and you
don’t have the time to have your own team of
developers look into it, then Playoff provides an ideal
solution.
Playoff allows you to construct your gamification
experience tailored to your business process.
It gives you immense flexibility and power to design,
prototype and revise your game design over time.
See Playoff in action
No credit card required
TRUSTED BY
You’re in good company
“"We boosted engagement both in
B2C and internal processes. I really
appreciated its agnostic nature.””
M. Pillitu, IT Architect, Generali
Insurance
“Complete, powerful and effective.
Perfect for Gamifying Enterprise
Intranet.”
G. Celentano, Technical Manager,
Teorema IT Company
Playoff
www.getplayoff.com
https://www.getplayoff.com/blog/en
Follow us:
Just a spoonful of sugar helps the medicine
go down.
Mary Poppins
“

More Related Content

What's hot

Gamification in employee engagement - 15 compelling case studies - Manu Melw...
Gamification in employee engagement  - 15 compelling case studies - Manu Melw...Gamification in employee engagement  - 15 compelling case studies - Manu Melw...
Gamification in employee engagement - 15 compelling case studies - Manu Melw...manumelwin
 
Groupon Media Plan
Groupon Media PlanGroupon Media Plan
Groupon Media Planjbrotman
 
Case Study: Natura
Case Study: NaturaCase Study: Natura
Case Study: NaturaGigya
 
Gamification: driving employee & customer loyalty, a telco scenario
Gamification: driving employee & customer loyalty, a telco scenarioGamification: driving employee & customer loyalty, a telco scenario
Gamification: driving employee & customer loyalty, a telco scenarioAnietie Akpan
 
Apple bee case study - Gamification in employee engagement - Manu Melwin Joy
Apple bee case study - Gamification in employee engagement  - Manu Melwin JoyApple bee case study - Gamification in employee engagement  - Manu Melwin Joy
Apple bee case study - Gamification in employee engagement - Manu Melwin Joymanumelwin
 
Case Study Analysis: Cineplex Entertainment: The Loyalty Program
Case Study Analysis: Cineplex Entertainment: The Loyalty ProgramCase Study Analysis: Cineplex Entertainment: The Loyalty Program
Case Study Analysis: Cineplex Entertainment: The Loyalty ProgramAkash Patil
 
The New [Digital] Marketing Operations Archetypes By Jason Heller
The New [Digital] Marketing Operations Archetypes By Jason HellerThe New [Digital] Marketing Operations Archetypes By Jason Heller
The New [Digital] Marketing Operations Archetypes By Jason HellerMarTech Conference
 
Hubble session 1 case studies
Hubble session 1 case studiesHubble session 1 case studies
Hubble session 1 case studiesSpace IDEAS Hub
 
ITC Interrobang season 8 marketing case competition 2018 doc
ITC Interrobang season 8 marketing case competition 2018 docITC Interrobang season 8 marketing case competition 2018 doc
ITC Interrobang season 8 marketing case competition 2018 docBhargava Ram
 
Digital Media Marketing for Auto Dealers
Digital  Media Marketing for  Auto  DealersDigital  Media Marketing for  Auto  Dealers
Digital Media Marketing for Auto DealersPatsy Stewart
 
Alpen bank in Romania Credit Card Case analysis
Alpen bank in Romania Credit Card Case analysisAlpen bank in Romania Credit Card Case analysis
Alpen bank in Romania Credit Card Case analysisMurtaz Putkaradze
 
Understanding Gamification of Business
Understanding Gamification of BusinessUnderstanding Gamification of Business
Understanding Gamification of BusinessBala Iyer
 
Air france case study
Air france case studyAir france case study
Air france case studyArthur Marot
 
Hubspot Case Presentation - First Place
Hubspot Case Presentation - First PlaceHubspot Case Presentation - First Place
Hubspot Case Presentation - First PlaceConnor Dismer
 
Virgin mobile USA pricing first time case analysis
Virgin mobile USA pricing first time case analysisVirgin mobile USA pricing first time case analysis
Virgin mobile USA pricing first time case analysisSiddharth Dhamija
 
Gamification in Education
Gamification in EducationGamification in Education
Gamification in EducationBilal Saadeh
 

What's hot (20)

Bank of America
Bank of AmericaBank of America
Bank of America
 
Gamification in employee engagement - 15 compelling case studies - Manu Melw...
Gamification in employee engagement  - 15 compelling case studies - Manu Melw...Gamification in employee engagement  - 15 compelling case studies - Manu Melw...
Gamification in employee engagement - 15 compelling case studies - Manu Melw...
 
virgin mobile
virgin mobilevirgin mobile
virgin mobile
 
Groupon Media Plan
Groupon Media PlanGroupon Media Plan
Groupon Media Plan
 
Case Study: Natura
Case Study: NaturaCase Study: Natura
Case Study: Natura
 
Gamification: driving employee & customer loyalty, a telco scenario
Gamification: driving employee & customer loyalty, a telco scenarioGamification: driving employee & customer loyalty, a telco scenario
Gamification: driving employee & customer loyalty, a telco scenario
 
Apple bee case study - Gamification in employee engagement - Manu Melwin Joy
Apple bee case study - Gamification in employee engagement  - Manu Melwin JoyApple bee case study - Gamification in employee engagement  - Manu Melwin Joy
Apple bee case study - Gamification in employee engagement - Manu Melwin Joy
 
Mekanism
MekanismMekanism
Mekanism
 
Case Study Analysis: Cineplex Entertainment: The Loyalty Program
Case Study Analysis: Cineplex Entertainment: The Loyalty ProgramCase Study Analysis: Cineplex Entertainment: The Loyalty Program
Case Study Analysis: Cineplex Entertainment: The Loyalty Program
 
The New [Digital] Marketing Operations Archetypes By Jason Heller
The New [Digital] Marketing Operations Archetypes By Jason HellerThe New [Digital] Marketing Operations Archetypes By Jason Heller
The New [Digital] Marketing Operations Archetypes By Jason Heller
 
Hubble session 1 case studies
Hubble session 1 case studiesHubble session 1 case studies
Hubble session 1 case studies
 
ITC Interrobang season 8 marketing case competition 2018 doc
ITC Interrobang season 8 marketing case competition 2018 docITC Interrobang season 8 marketing case competition 2018 doc
ITC Interrobang season 8 marketing case competition 2018 doc
 
Digital Media Marketing for Auto Dealers
Digital  Media Marketing for  Auto  DealersDigital  Media Marketing for  Auto  Dealers
Digital Media Marketing for Auto Dealers
 
Alpen bank in Romania Credit Card Case analysis
Alpen bank in Romania Credit Card Case analysisAlpen bank in Romania Credit Card Case analysis
Alpen bank in Romania Credit Card Case analysis
 
Understanding Gamification of Business
Understanding Gamification of BusinessUnderstanding Gamification of Business
Understanding Gamification of Business
 
Air france case study
Air france case studyAir france case study
Air france case study
 
Rethinking Marketing
Rethinking MarketingRethinking Marketing
Rethinking Marketing
 
Hubspot Case Presentation - First Place
Hubspot Case Presentation - First PlaceHubspot Case Presentation - First Place
Hubspot Case Presentation - First Place
 
Virgin mobile USA pricing first time case analysis
Virgin mobile USA pricing first time case analysisVirgin mobile USA pricing first time case analysis
Virgin mobile USA pricing first time case analysis
 
Gamification in Education
Gamification in EducationGamification in Education
Gamification in Education
 

Similar to Gamification for Financial Services

Reinventing Customer, Employee Engagement Through Gamification
Reinventing Customer, Employee Engagement Through GamificationReinventing Customer, Employee Engagement Through Gamification
Reinventing Customer, Employee Engagement Through GamificationCognizant
 
TDI Insurer Innovation Award - MSIG
TDI Insurer Innovation Award - MSIGTDI Insurer Innovation Award - MSIG
TDI Insurer Innovation Award - MSIGThe Digital Insurer
 
Funifier human_focused_funification_2018
Funifier human_focused_funification_2018 Funifier human_focused_funification_2018
Funifier human_focused_funification_2018 Ercan Altuğ YILMAZ
 
What gamification is, case studies and game design elements
What gamification is, case studies and game design elementsWhat gamification is, case studies and game design elements
What gamification is, case studies and game design elementsSilvia Galessi
 
Chapter 11 Engagement Marketing for Brand Affinity
Chapter 11 Engagement Marketing for Brand AffinityChapter 11 Engagement Marketing for Brand Affinity
Chapter 11 Engagement Marketing for Brand AffinityKaren Ann Exconde, MBA
 
How To Guide - Engaging Users with Gamification
How To Guide - Engaging Users with GamificationHow To Guide - Engaging Users with Gamification
How To Guide - Engaging Users with GamificationDemand Metric
 
Human Focused Gamification - A Funifier Whitepaper
Human Focused Gamification - A Funifier WhitepaperHuman Focused Gamification - A Funifier Whitepaper
Human Focused Gamification - A Funifier WhitepaperAngelo Embuldeniya
 
A comprehensive guide to gamification
A comprehensive guide to gamification A comprehensive guide to gamification
A comprehensive guide to gamification Sruthi Malla
 
DIGITAL MARKETING REPORT
DIGITAL MARKETING REPORTDIGITAL MARKETING REPORT
DIGITAL MARKETING REPORTnimishb62
 
Doing business the digital way - how capital one fundamentally disrupted the ...
Doing business the digital way - how capital one fundamentally disrupted the ...Doing business the digital way - how capital one fundamentally disrupted the ...
Doing business the digital way - how capital one fundamentally disrupted the ...Rick Bouter
 
Doing business the digital way how capital one fundamentally disrupted the ...
Doing business the digital way   how capital one fundamentally disrupted the ...Doing business the digital way   how capital one fundamentally disrupted the ...
Doing business the digital way how capital one fundamentally disrupted the ...Rick Bouter
 
White Paper: Winning with Gamification
White Paper: Winning with Gamification White Paper: Winning with Gamification
White Paper: Winning with Gamification Gigya
 
Gamification for Insurers: A Practitioner’s Perspective
Gamification for Insurers: A Practitioner’s PerspectiveGamification for Insurers: A Practitioner’s Perspective
Gamification for Insurers: A Practitioner’s PerspectiveCognizant
 
Appification vs gamification
Appification vs gamificationAppification vs gamification
Appification vs gamificationSatyajit Roy
 
Paradigm Shift: The Changing Face of Loyalty
Paradigm Shift: The Changing Face of LoyaltyParadigm Shift: The Changing Face of Loyalty
Paradigm Shift: The Changing Face of LoyaltyVivastream
 
2008 Powered Roi Report Final
2008 Powered Roi Report Final2008 Powered Roi Report Final
2008 Powered Roi Report FinalRalph Paglia
 
Let the games begin using game mechanics to drive digital transformation ca...
Let the games begin using game mechanics to drive digital transformation   ca...Let the games begin using game mechanics to drive digital transformation   ca...
Let the games begin using game mechanics to drive digital transformation ca...Rick Bouter
 
Let the games begin - using game mechanics to drive digital transformation - ...
Let the games begin - using game mechanics to drive digital transformation - ...Let the games begin - using game mechanics to drive digital transformation - ...
Let the games begin - using game mechanics to drive digital transformation - ...Rick Bouter
 
The Digital Insurer Award - MSIG Insurance (Hong Kong) Limited
The Digital Insurer Award - MSIG Insurance (Hong Kong) LimitedThe Digital Insurer Award - MSIG Insurance (Hong Kong) Limited
The Digital Insurer Award - MSIG Insurance (Hong Kong) LimitedThe Digital Insurer
 
Re-engineering customer engagement
Re-engineering customer engagementRe-engineering customer engagement
Re-engineering customer engagementTracy Mira
 

Similar to Gamification for Financial Services (20)

Reinventing Customer, Employee Engagement Through Gamification
Reinventing Customer, Employee Engagement Through GamificationReinventing Customer, Employee Engagement Through Gamification
Reinventing Customer, Employee Engagement Through Gamification
 
TDI Insurer Innovation Award - MSIG
TDI Insurer Innovation Award - MSIGTDI Insurer Innovation Award - MSIG
TDI Insurer Innovation Award - MSIG
 
Funifier human_focused_funification_2018
Funifier human_focused_funification_2018 Funifier human_focused_funification_2018
Funifier human_focused_funification_2018
 
What gamification is, case studies and game design elements
What gamification is, case studies and game design elementsWhat gamification is, case studies and game design elements
What gamification is, case studies and game design elements
 
Chapter 11 Engagement Marketing for Brand Affinity
Chapter 11 Engagement Marketing for Brand AffinityChapter 11 Engagement Marketing for Brand Affinity
Chapter 11 Engagement Marketing for Brand Affinity
 
How To Guide - Engaging Users with Gamification
How To Guide - Engaging Users with GamificationHow To Guide - Engaging Users with Gamification
How To Guide - Engaging Users with Gamification
 
Human Focused Gamification - A Funifier Whitepaper
Human Focused Gamification - A Funifier WhitepaperHuman Focused Gamification - A Funifier Whitepaper
Human Focused Gamification - A Funifier Whitepaper
 
A comprehensive guide to gamification
A comprehensive guide to gamification A comprehensive guide to gamification
A comprehensive guide to gamification
 
DIGITAL MARKETING REPORT
DIGITAL MARKETING REPORTDIGITAL MARKETING REPORT
DIGITAL MARKETING REPORT
 
Doing business the digital way - how capital one fundamentally disrupted the ...
Doing business the digital way - how capital one fundamentally disrupted the ...Doing business the digital way - how capital one fundamentally disrupted the ...
Doing business the digital way - how capital one fundamentally disrupted the ...
 
Doing business the digital way how capital one fundamentally disrupted the ...
Doing business the digital way   how capital one fundamentally disrupted the ...Doing business the digital way   how capital one fundamentally disrupted the ...
Doing business the digital way how capital one fundamentally disrupted the ...
 
White Paper: Winning with Gamification
White Paper: Winning with Gamification White Paper: Winning with Gamification
White Paper: Winning with Gamification
 
Gamification for Insurers: A Practitioner’s Perspective
Gamification for Insurers: A Practitioner’s PerspectiveGamification for Insurers: A Practitioner’s Perspective
Gamification for Insurers: A Practitioner’s Perspective
 
Appification vs gamification
Appification vs gamificationAppification vs gamification
Appification vs gamification
 
Paradigm Shift: The Changing Face of Loyalty
Paradigm Shift: The Changing Face of LoyaltyParadigm Shift: The Changing Face of Loyalty
Paradigm Shift: The Changing Face of Loyalty
 
2008 Powered Roi Report Final
2008 Powered Roi Report Final2008 Powered Roi Report Final
2008 Powered Roi Report Final
 
Let the games begin using game mechanics to drive digital transformation ca...
Let the games begin using game mechanics to drive digital transformation   ca...Let the games begin using game mechanics to drive digital transformation   ca...
Let the games begin using game mechanics to drive digital transformation ca...
 
Let the games begin - using game mechanics to drive digital transformation - ...
Let the games begin - using game mechanics to drive digital transformation - ...Let the games begin - using game mechanics to drive digital transformation - ...
Let the games begin - using game mechanics to drive digital transformation - ...
 
The Digital Insurer Award - MSIG Insurance (Hong Kong) Limited
The Digital Insurer Award - MSIG Insurance (Hong Kong) LimitedThe Digital Insurer Award - MSIG Insurance (Hong Kong) Limited
The Digital Insurer Award - MSIG Insurance (Hong Kong) Limited
 
Re-engineering customer engagement
Re-engineering customer engagementRe-engineering customer engagement
Re-engineering customer engagement
 

More from Silvia Galessi

Benefits of Using Gamification in eLearning
Benefits of Using Gamification in eLearningBenefits of Using Gamification in eLearning
Benefits of Using Gamification in eLearningSilvia Galessi
 
The Power of Gamification in HR
The Power of Gamification in HRThe Power of Gamification in HR
The Power of Gamification in HRSilvia Galessi
 
E-learning Gamification
E-learning GamificationE-learning Gamification
E-learning GamificationSilvia Galessi
 
Gamification per banche e assicurazioni
Gamification per banche e assicurazioniGamification per banche e assicurazioni
Gamification per banche e assicurazioniSilvia Galessi
 
Playoff how to create a game
Playoff how to create a gamePlayoff how to create a game
Playoff how to create a gameSilvia Galessi
 
Cos'è la gamification?
Cos'è la gamification? Cos'è la gamification?
Cos'è la gamification? Silvia Galessi
 

More from Silvia Galessi (8)

Nowr 2022
Nowr 2022Nowr 2022
Nowr 2022
 
Benefits of Using Gamification in eLearning
Benefits of Using Gamification in eLearningBenefits of Using Gamification in eLearning
Benefits of Using Gamification in eLearning
 
HR Gamification
HR Gamification HR Gamification
HR Gamification
 
The Power of Gamification in HR
The Power of Gamification in HRThe Power of Gamification in HR
The Power of Gamification in HR
 
E-learning Gamification
E-learning GamificationE-learning Gamification
E-learning Gamification
 
Gamification per banche e assicurazioni
Gamification per banche e assicurazioniGamification per banche e assicurazioni
Gamification per banche e assicurazioni
 
Playoff how to create a game
Playoff how to create a gamePlayoff how to create a game
Playoff how to create a game
 
Cos'è la gamification?
Cos'è la gamification? Cos'è la gamification?
Cos'è la gamification?
 

Recently uploaded

20240417-Calibre-April-2024-Investor-Presentation.pdf
20240417-Calibre-April-2024-Investor-Presentation.pdf20240417-Calibre-April-2024-Investor-Presentation.pdf
20240417-Calibre-April-2024-Investor-Presentation.pdfAdnet Communications
 
Vip B Aizawl Call Girls #9907093804 Contact Number Escorts Service Aizawl
Vip B Aizawl Call Girls #9907093804 Contact Number Escorts Service AizawlVip B Aizawl Call Girls #9907093804 Contact Number Escorts Service Aizawl
Vip B Aizawl Call Girls #9907093804 Contact Number Escorts Service Aizawlmakika9823
 
Attachment Of Assets......................
Attachment Of Assets......................Attachment Of Assets......................
Attachment Of Assets......................AmanBajaj36
 
VIP Kolkata Call Girl Jodhpur Park 👉 8250192130 Available With Room
VIP Kolkata Call Girl Jodhpur Park 👉 8250192130  Available With RoomVIP Kolkata Call Girl Jodhpur Park 👉 8250192130  Available With Room
VIP Kolkata Call Girl Jodhpur Park 👉 8250192130 Available With Roomdivyansh0kumar0
 
Classical Theory of Macroeconomics by Adam Smith
Classical Theory of Macroeconomics by Adam SmithClassical Theory of Macroeconomics by Adam Smith
Classical Theory of Macroeconomics by Adam SmithAdamYassin2
 
Q3 2024 Earnings Conference Call and Webcast Slides
Q3 2024 Earnings Conference Call and Webcast SlidesQ3 2024 Earnings Conference Call and Webcast Slides
Q3 2024 Earnings Conference Call and Webcast SlidesMarketing847413
 
VIP Call Girls Service Begumpet Hyderabad Call +91-8250192130
VIP Call Girls Service Begumpet Hyderabad Call +91-8250192130VIP Call Girls Service Begumpet Hyderabad Call +91-8250192130
VIP Call Girls Service Begumpet Hyderabad Call +91-8250192130Suhani Kapoor
 
VIP High Class Call Girls Saharanpur Anushka 8250192130 Independent Escort Se...
VIP High Class Call Girls Saharanpur Anushka 8250192130 Independent Escort Se...VIP High Class Call Girls Saharanpur Anushka 8250192130 Independent Escort Se...
VIP High Class Call Girls Saharanpur Anushka 8250192130 Independent Escort Se...Suhani Kapoor
 
Monthly Market Risk Update: April 2024 [SlideShare]
Monthly Market Risk Update: April 2024 [SlideShare]Monthly Market Risk Update: April 2024 [SlideShare]
Monthly Market Risk Update: April 2024 [SlideShare]Commonwealth
 
House of Commons ; CDC schemes overview document
House of Commons ; CDC schemes overview documentHouse of Commons ; CDC schemes overview document
House of Commons ; CDC schemes overview documentHenry Tapper
 
Quantitative Analysis of Retail Sector Companies
Quantitative Analysis of Retail Sector CompaniesQuantitative Analysis of Retail Sector Companies
Quantitative Analysis of Retail Sector Companiesprashantbhati354
 
VIP Call Girls LB Nagar ( Hyderabad ) Phone 8250192130 | ₹5k To 25k With Room...
VIP Call Girls LB Nagar ( Hyderabad ) Phone 8250192130 | ₹5k To 25k With Room...VIP Call Girls LB Nagar ( Hyderabad ) Phone 8250192130 | ₹5k To 25k With Room...
VIP Call Girls LB Nagar ( Hyderabad ) Phone 8250192130 | ₹5k To 25k With Room...Suhani Kapoor
 
fca-bsps-decision-letter-redacted (1).pdf
fca-bsps-decision-letter-redacted (1).pdffca-bsps-decision-letter-redacted (1).pdf
fca-bsps-decision-letter-redacted (1).pdfHenry Tapper
 
Independent Lucknow Call Girls 8923113531WhatsApp Lucknow Call Girls make you...
Independent Lucknow Call Girls 8923113531WhatsApp Lucknow Call Girls make you...Independent Lucknow Call Girls 8923113531WhatsApp Lucknow Call Girls make you...
Independent Lucknow Call Girls 8923113531WhatsApp Lucknow Call Girls make you...makika9823
 
(DIYA) Bhumkar Chowk Call Girls Just Call 7001035870 [ Cash on Delivery ] Pun...
(DIYA) Bhumkar Chowk Call Girls Just Call 7001035870 [ Cash on Delivery ] Pun...(DIYA) Bhumkar Chowk Call Girls Just Call 7001035870 [ Cash on Delivery ] Pun...
(DIYA) Bhumkar Chowk Call Girls Just Call 7001035870 [ Cash on Delivery ] Pun...ranjana rawat
 
(办理原版一样)QUT毕业证昆士兰科技大学毕业证学位证留信学历认证成绩单补办
(办理原版一样)QUT毕业证昆士兰科技大学毕业证学位证留信学历认证成绩单补办(办理原版一样)QUT毕业证昆士兰科技大学毕业证学位证留信学历认证成绩单补办
(办理原版一样)QUT毕业证昆士兰科技大学毕业证学位证留信学历认证成绩单补办fqiuho152
 
Malad Call Girl in Services 9892124323 | ₹,4500 With Room Free Delivery
Malad Call Girl in Services  9892124323 | ₹,4500 With Room Free DeliveryMalad Call Girl in Services  9892124323 | ₹,4500 With Room Free Delivery
Malad Call Girl in Services 9892124323 | ₹,4500 With Room Free DeliveryPooja Nehwal
 
Bladex Earnings Call Presentation 1Q2024
Bladex Earnings Call Presentation 1Q2024Bladex Earnings Call Presentation 1Q2024
Bladex Earnings Call Presentation 1Q2024Bladex
 
Interimreport1 January–31 March2024 Elo Mutual Pension Insurance Company
Interimreport1 January–31 March2024 Elo Mutual Pension Insurance CompanyInterimreport1 January–31 March2024 Elo Mutual Pension Insurance Company
Interimreport1 January–31 March2024 Elo Mutual Pension Insurance CompanyTyöeläkeyhtiö Elo
 
Instant Issue Debit Cards - School Designs
Instant Issue Debit Cards - School DesignsInstant Issue Debit Cards - School Designs
Instant Issue Debit Cards - School Designsegoetzinger
 

Recently uploaded (20)

20240417-Calibre-April-2024-Investor-Presentation.pdf
20240417-Calibre-April-2024-Investor-Presentation.pdf20240417-Calibre-April-2024-Investor-Presentation.pdf
20240417-Calibre-April-2024-Investor-Presentation.pdf
 
Vip B Aizawl Call Girls #9907093804 Contact Number Escorts Service Aizawl
Vip B Aizawl Call Girls #9907093804 Contact Number Escorts Service AizawlVip B Aizawl Call Girls #9907093804 Contact Number Escorts Service Aizawl
Vip B Aizawl Call Girls #9907093804 Contact Number Escorts Service Aizawl
 
Attachment Of Assets......................
Attachment Of Assets......................Attachment Of Assets......................
Attachment Of Assets......................
 
VIP Kolkata Call Girl Jodhpur Park 👉 8250192130 Available With Room
VIP Kolkata Call Girl Jodhpur Park 👉 8250192130  Available With RoomVIP Kolkata Call Girl Jodhpur Park 👉 8250192130  Available With Room
VIP Kolkata Call Girl Jodhpur Park 👉 8250192130 Available With Room
 
Classical Theory of Macroeconomics by Adam Smith
Classical Theory of Macroeconomics by Adam SmithClassical Theory of Macroeconomics by Adam Smith
Classical Theory of Macroeconomics by Adam Smith
 
Q3 2024 Earnings Conference Call and Webcast Slides
Q3 2024 Earnings Conference Call and Webcast SlidesQ3 2024 Earnings Conference Call and Webcast Slides
Q3 2024 Earnings Conference Call and Webcast Slides
 
VIP Call Girls Service Begumpet Hyderabad Call +91-8250192130
VIP Call Girls Service Begumpet Hyderabad Call +91-8250192130VIP Call Girls Service Begumpet Hyderabad Call +91-8250192130
VIP Call Girls Service Begumpet Hyderabad Call +91-8250192130
 
VIP High Class Call Girls Saharanpur Anushka 8250192130 Independent Escort Se...
VIP High Class Call Girls Saharanpur Anushka 8250192130 Independent Escort Se...VIP High Class Call Girls Saharanpur Anushka 8250192130 Independent Escort Se...
VIP High Class Call Girls Saharanpur Anushka 8250192130 Independent Escort Se...
 
Monthly Market Risk Update: April 2024 [SlideShare]
Monthly Market Risk Update: April 2024 [SlideShare]Monthly Market Risk Update: April 2024 [SlideShare]
Monthly Market Risk Update: April 2024 [SlideShare]
 
House of Commons ; CDC schemes overview document
House of Commons ; CDC schemes overview documentHouse of Commons ; CDC schemes overview document
House of Commons ; CDC schemes overview document
 
Quantitative Analysis of Retail Sector Companies
Quantitative Analysis of Retail Sector CompaniesQuantitative Analysis of Retail Sector Companies
Quantitative Analysis of Retail Sector Companies
 
VIP Call Girls LB Nagar ( Hyderabad ) Phone 8250192130 | ₹5k To 25k With Room...
VIP Call Girls LB Nagar ( Hyderabad ) Phone 8250192130 | ₹5k To 25k With Room...VIP Call Girls LB Nagar ( Hyderabad ) Phone 8250192130 | ₹5k To 25k With Room...
VIP Call Girls LB Nagar ( Hyderabad ) Phone 8250192130 | ₹5k To 25k With Room...
 
fca-bsps-decision-letter-redacted (1).pdf
fca-bsps-decision-letter-redacted (1).pdffca-bsps-decision-letter-redacted (1).pdf
fca-bsps-decision-letter-redacted (1).pdf
 
Independent Lucknow Call Girls 8923113531WhatsApp Lucknow Call Girls make you...
Independent Lucknow Call Girls 8923113531WhatsApp Lucknow Call Girls make you...Independent Lucknow Call Girls 8923113531WhatsApp Lucknow Call Girls make you...
Independent Lucknow Call Girls 8923113531WhatsApp Lucknow Call Girls make you...
 
(DIYA) Bhumkar Chowk Call Girls Just Call 7001035870 [ Cash on Delivery ] Pun...
(DIYA) Bhumkar Chowk Call Girls Just Call 7001035870 [ Cash on Delivery ] Pun...(DIYA) Bhumkar Chowk Call Girls Just Call 7001035870 [ Cash on Delivery ] Pun...
(DIYA) Bhumkar Chowk Call Girls Just Call 7001035870 [ Cash on Delivery ] Pun...
 
(办理原版一样)QUT毕业证昆士兰科技大学毕业证学位证留信学历认证成绩单补办
(办理原版一样)QUT毕业证昆士兰科技大学毕业证学位证留信学历认证成绩单补办(办理原版一样)QUT毕业证昆士兰科技大学毕业证学位证留信学历认证成绩单补办
(办理原版一样)QUT毕业证昆士兰科技大学毕业证学位证留信学历认证成绩单补办
 
Malad Call Girl in Services 9892124323 | ₹,4500 With Room Free Delivery
Malad Call Girl in Services  9892124323 | ₹,4500 With Room Free DeliveryMalad Call Girl in Services  9892124323 | ₹,4500 With Room Free Delivery
Malad Call Girl in Services 9892124323 | ₹,4500 With Room Free Delivery
 
Bladex Earnings Call Presentation 1Q2024
Bladex Earnings Call Presentation 1Q2024Bladex Earnings Call Presentation 1Q2024
Bladex Earnings Call Presentation 1Q2024
 
Interimreport1 January–31 March2024 Elo Mutual Pension Insurance Company
Interimreport1 January–31 March2024 Elo Mutual Pension Insurance CompanyInterimreport1 January–31 March2024 Elo Mutual Pension Insurance Company
Interimreport1 January–31 March2024 Elo Mutual Pension Insurance Company
 
Instant Issue Debit Cards - School Designs
Instant Issue Debit Cards - School DesignsInstant Issue Debit Cards - School Designs
Instant Issue Debit Cards - School Designs
 

Gamification for Financial Services

  • 1.
  • 2. Gamification in sales performance management increased from 2% to 13% in the latest 2 years, based on a recent survey. These cases are evaluated as successful examples. They are repeatable and help to reinforce gamification as a solution to support business. Gamification has also had an important growing in the field of innovation management (both internal and external), in customer engagement (strongly driven by mobile solutions), in change management and in wellness. 2 Last years 2% From 13% To PERFORMANCEMANAGEMENT
  • 3. What is Gamification? Gamification is the use of elements ( p o i n t s , b a d g e s , a w a r d s a n d leaderboards, etc.) and mechanics typical of games, in context external to games. The purpose of Gamification is to stimulate participation, engagement and loyalty,  by activating motivational levers such as recognition, emulation, security, sociability, intellectual stimulation. Encouraging competition and achieving results, the use of Gamification can be a winning tool to increase employees and in particular sales force’s productivity.
  • 4. 󰀁4 Motivation Gamification’s scope is to BUILD motivational LEVERS to define a model of digital involvement. It can be used to add value to your products, to foster relationships by changing habits, to foster skills development and to drive innovation. Gamification’s recipients can be c u s t o m e r s , e m p l o y e e s o r communities of interest.
  • 5. 󰀁5 01 POINTS IMMEDIATE awards that are obtained from the commitment to behave as desired 03 BADGE Emblems that identify the execution of specific activities 04 LEADERBOARDS They are used to represent the participants and their position within the competition 02 PROGRESSION Graphical representation of user progress as they complete tasks Elements for a game design project
  • 6. Which are Gamification’s real advantages for bank and insurance? The world of financial services, perhaps more than any other sector, has undergone significant changes in recent years. The digital revolution has transformed the way people interact with banks and insurance companies. The gamification to improve the relationship with digital customers and for: • Increase user participation (Q & A, reviews, social sharing, etc.) • Retain customers and increase retention and brand awareness • Reduce the rate of abandonment of an app or website • Collect important data for the company: inside the games all users’ choices and behaviors are recorded • Raising awareness of citizenship towards healthy economic and financial life style: managing their assets, investments, mortgages • Easily and easily convey complex information and procedures
  • 7. According to Rajashekhara Maiya, associate vice president at Infosys, Indian giant in IT services, ”Banks see a p a t h t o o n l i n e i n n o v a t i o n i n gamification. Even today, the main barrier to the adoption of these innovative strategies is represented by IT department / infrastructure that is very reluctant to change due to the lack of technical skills and scalability of the software used ". Gamification is also a strategic tool for company to make employees more productive and to achieve these goals: • Motivate team to work better and raise performance to a new level • Increase productivity through an instrument that continuously communicates objectives to the sales force and optimizes pre-existing incentive systems • Maximize employee’s involvement and participation in achieving company goals • Create a sense of belonging to the company and / or the community • Stimulate informal learning, proposing training contents in an innovative and fun way both during training and on-boarding
  • 8. CASE STUDY ALLSTATE STATEFARM EMIRATE NBD IWBANK, UBI BANCA AXA EXTRACO BANK BBVA BRAINAPP G4S
  • 9. ALLSTATE OBJECTIVES Allstate has sought to instruct its employees on of privacy through its Gamification platform. But how? With an online course that also involved superheroes and enemies in order to make employees aware of the risks related to stolen information. RESULTS About 80% of the employees (70,000) took part in the course and 4,500 of them completed an online questionnaire, to check whether the gamified training approach had worked or not. The younger employees are the ones that have obtained higher scores in the final evaluation test. The third most important insurance company in the USA wanted to instruct its employees on an important issue such as privacy using the logic of Gamification applied to an online course.. Sales - Training
  • 10. StateFarm, an American colossus in insurance and financial services industry, has created "Drive Safe & Safe" app for its customers. Depending on the driving style, players can accumulate discounts and rewards that lead to significant savings on their insurance policy. STATE FARM OBJECTIVES Push the user to drive in the best and safest way possible. MOTIVATION AND CHALLENGE The smartphone collects basic information on driving characteristics. Next, the app will use this information to calculate the potential discount on car insurance. The better you will drive the higher the savings will be. Gamification for a B2C App
  • 11. Every activity has its benefits Rewards Points Calculate your potential discount by adjusting a variety of driving characteristics Progression Find out how your driving habits, such as braking, mileage, speed and acceleration, affect your discount Levels View your current and trendy discounts based on specific driving characteristics Challenge See how your guide sticks against others
  • 12. FITNESS APP Gamification has set up for Emirates Nbd - the leading banking group of the United Arab Emirates - the right expedient to tackle financial obesity, turning health into a source of wealth. This helps users get back into shape not just physically but financially. AN APP TO DEFEAT FINANCIAL AND PHYSICAL OBESITY The State of the United Arab Emirates, like many other countries characterized by florid economies, is burdened by a high rate of obesity, whose main cause is to be found in a very low level of physical activity. The banking group has also emphasized another issue, namely the fact that obesity is not a purely medical syndrome, but also a financial obesity. The population of the United Arab Emirates is in fact trapped by debts due to the lack of savings, a limbo from which the Emirates NBD has decided to move away by aiming to increase its deposits. And he did it by resorting to Gamification. A training app for customers
  • 13. HOW DOES IT WORK? RESULTS To promote the Fitness Account a real integrated advertising campaign has been carried out, spread throughout the UAE State through live events, videos, billboards, social media content and much more. The marketing operation has effectively hit the public, obtaining an extremely positive response, which has yielded both in terms of user enthusiasm (99% approved the idea) and in purely advertising terms: in fact, $ 230,000 has been earned in earned media (free advertising gained through spontaneous advertising spread across various media). Gamification system has been integrated into the "Emirates NBD Fitness App", a mobile banking platform that can effectively help users to get back in shape not only physically but also financially. Participation in "game" is simple and can be summarized in these simple points: • Set daily goals in the form of steps in the app • Start doing physical activity, earning up to an interest rate of 2% • The greater the movement, the greater the gain (up to 4999 steps = 0.25%, from 5,000 to 7,999 steps = 0.50%, from 8,000 to 11,999 steps = 1%, 12,000 plus steps = 2%) • Follow your progress daily. Moreover, in just one month, 53 million steps have been recorded by the bank's customers, for a total of over 16 million AED (United Arab Emirates Dirham) saved.
  • 14. FEATURES Gamification dynamics are easily evident. The platform is enriched in fact by numerous functions designed to offer a complete and engaging customer experience, (the customer is made active in first person and he can establish a continuous relationship with the staff) as the ability to share content on social media, vote the prizes of the catalog and insert them in the wishlist. SMARTYOU is the new platform of IWBank, UBI Banca G r o u p ’ s o n l i n e b a n k , w h i c h r e w a r d s i t s customers. Gamification and social dynamics are the ingredients of the platform that aim to create g r e a t e r u s e r involvement. OBJECTIVES It is more than a loyalty program, it constitutes a real commercial platform through which reward the main incremental behaviors of the relationship with customers, at the same time giving space to periodic promotions to enhance the offer and IWBanK’s distinctive service model . SMARTYOU Loyalty Program
  • 15. In Indonesia AXA has faced challenge of simplifying insurance and increasing insurance’s understanding of the product population. Since games like Angry Birds and Flappy Birds were very popular in Indonesia, AXA has decided to launch a game - Crazy Cash, the first insurance game in Indonesia aimed at educating the population on insurance products. CHALLENGE In the first month he received 30 million impressions and over 200,000 tweets. After 5 weeks he has collected 30,000 unique users with 55,000 games played and 225,000 visits to AXA site. Social conversions were valued for $ 37,000. Since users can share their scores on Facebook, Crazy Cash has functioned as its own "word of mouth" increasing brand awareness. RESULTS In Indonesia, less than 2% of the population has a contract with an insurance company due to a lack of subject’s knowledge. Starting from this data, the insurance company AXA used Gamification to educate the population on insurance products, integrating it to a "Crazy Cash" game very similar to the most famous Angry Birds and Flappy Birds. AXA A game to educate potential customers about services offered by insurance world
  • 16. 06.Extraco Bank Success was achieved with an educational gamification program. An online gamified application has been proposed to explain new proposal to customers. Therefore it was the game to assist customers and respond to customer concerns, thus increasing loyalty rates. Results—> conversion rates went from 2% to 14% on the platform 07.BBVA’s game It is an application with rewards for customers that aims to increase their involvement through internet bank. Results—> it has attracted over 100,000 users already registered in the first 6 months, thus leading to greater use of online services, an increase in transactions and greater brand loyalty. GAMIFICATIONINPILLS
  • 17. 󰀁17 BRAINAPP It is a creation of Officina, which shows how a company’s intranet can be gambled to measure employees’ soft skills and their p a r t i c i p a t i o n ’ s d e g r e e i n company’s processes and their adherence to corporate pillars. With Gamification you can create changes in behavior and individual performance
  • 18. energize your attention Brainapp The solution is linked to a company’s intranet platform • It allows to collaborate and create groups of interest • It is possible to create laboratories that focus on functional aspects of the company • The dynamics of sharing and collaboration are aimed at stimulating corporate values (pillars) and favoring "change management" policies • The rankings show the scores that the employees get on the various skills, thanks to certain actions performed on the company’s intranet (such as sharing content of collective interest) or how the weekly challenges proposed by "Sales Lab" are held.
  • 19. Define your attitudes to the best Challenge your colleagues Laboratories as points of growth and challenge The laboratories are places (physical and virtual) for comparison and stimulation for new solutions. During these activities challenges are launched. The challenges are aimed at: • Relax • Stimulate skills • Raise collaboration (lab challenges) • Keep competition’s sense active "Challenging colleagues and discussing issues that go beyond their daily tasks, encourage people to think outside the box, contributing to the development of strategic thinking and leadership skills".
  • 20. SUMO OBJECTIVES The company has used Gamification to increase its sales, but how? Since the security market is more competitive, G4S has entered an element of friendly competition, through its Gamification platform (SuMo). So the company's salespeople have been motivated thanks to game mechanics that include competitions. levels, badges, awards and rankings, rewarding and supporting greater behaviors for the company. RESULTS - 86% increase in sales performance - 60% growth in active pipeline - 35% increase in new contacts - Increase from 75% to 98% in user adoption The largest security company in the world, in order to increase sales force’s work and therefore the turnover, has adopted a Gamification platform (SuMo) through which to reward employees thanks to their best performance. Sales - Employees’ engagement
  • 21. Track & Reward actions wherever they happen.
  • 22. What is it? Playoff is a powerful and innovative Gamification platform that helps you to introduce easily competition, rewards, progress bars, incentives and leaderboards in all the projects in which you need to engage and motivate your users. Playoff aims to empower people to use gamification as an effective strategic tool by breaking down the technical barriers that often hinder the adoption of gamification.
  • 23. Who is using the platform?Thanks to its agnostic nature Playoff’s target audience is global. Medium and Large Enterprises use Playoff as a strategic tool t o i n t r o d u c e a n engagement strategy in all their projects, both for employees and customers. The use case scenarios are primarily in the HR solutions that increase the employee engagement in companies ranging from a small to an enterprise level company, customer engagement with the loyalty programs on websites or app and in the field of employer training within insurance companies. Playoff provides an ideal solution also for Small Companies that need to introduce a gamification strategy into their systems (app, website, software) but don’t have the time to have their own team of developers build a gamification platform from the ground up.
  • 24. How does it work? ` Playoff lets you fine tune your engagement strategy without deploying a single line of code. Thanks to its REST API, Playoff can be easily integrated with almost any existing software, platform or mobile app. If you have an existing software or process that you would like to add a layer of gamification to and you don’t have the time to have your own team of developers look into it, then Playoff provides an ideal solution. Playoff allows you to construct your gamification experience tailored to your business process. It gives you immense flexibility and power to design, prototype and revise your game design over time. See Playoff in action No credit card required
  • 25. TRUSTED BY You’re in good company “"We boosted engagement both in B2C and internal processes. I really appreciated its agnostic nature.”” M. Pillitu, IT Architect, Generali Insurance “Complete, powerful and effective. Perfect for Gamifying Enterprise Intranet.” G. Celentano, Technical Manager, Teorema IT Company
  • 26. Playoff www.getplayoff.com https://www.getplayoff.com/blog/en Follow us: Just a spoonful of sugar helps the medicine go down. Mary Poppins “