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Reinventing Customer, Employee
Engagement Through Gamification
By learning from early adopters in other industries, insurers
can apply game mechanics to create a connected customer
experience from branding through servicing and create a culture
of continuous process improvements while reinforcing business
synergies across the value chain.
Executive Summary
Just a few years back, “gamifying” business was
considered an oxymoron. Today, nearly every
business is exploring gamification as a viable
opportunity to engage customers and employees.
Historically, game playing was seen as a pastime
activity for fun and entertainment. However,
serious games have gained traction within orga-
nizations to impart knowledge, offer skills training
or spread policy awareness. Gamification has
taken this one step further by applying game-
design thinking in nongame contexts to engage
users and empower innovative thinking.
Google Trends1
clearly shows how gamification has
gained and maintained search popularity in the
past couple of years, punctuated by spotlights in
the media. Gartner2
predicts that by 2015, 40%
of Global 1000 organizations will use gamification
as the primary mechanism to transform business
operations. M2 Research3
predicts that by 2016,
direct spending on gamification will rise to $2.8
billion.
Organizations have started to gamify business,
with a transformational impact on their market-
ing, sales, recruitment, products and services
enhancement strategies. This white paper
provides perspective on how noninsurers have
adopted gamification to drive changes in user
behavior and posits ways insurers should model
these strategies to reap the benefits achieved by
early adopters. Importantly, it also throws light on
the business processes required to optimize gam-
ification and reach the targeted groups within and
outside the enterprise.
Widespread Adoption of Gamification
The power of gaming pivots around player
experience, generating positive emotions,
exploring personal strengths, establishing social
connections, commanding user engagement,
practicing healthy competition, attaining status
and fame and reaping rewards, either real or
virtual. A great example of a serious game along
these parameters was launched on LinkedIn, by
AXA UK.4
The game, a digital version of snakes
and ladders, sought to provide education on risk
exposures faced by small businesses.
Unlike how it is applied in serious games, gamifi-
cation is not always about playing actual games.
It exploits the game psychology and implants
• Cognizant 20-20 Insights
cognizant 20-20 insights | april 2013
2
cognizant 20-20 insights
Figure 1
Gamification Efforts and Benefits
Business
Objective
Gamification Initiative Business Impact
Gamification
Approach
Increase
Speed to
Market
Threadless,5
a Chicago-based T-shirt
company, crowdsourced T-shirt designs
through weekly contests. Customers vote on
the designs and winning designs are manu-
factured each week.
Threadless tapped into 100,000
graphic designers and achieved 3
million to 4 million monthly visitors.
User-centric
Increase
Brand
Awareness
Nike+6
sensor in the shoe tracks data about
the workout activities such as running speed,
distance covered, calories burned, etc. and
syncs with iPod/iPhone. Fitness data is
processed and reported at NikePlus.com.
Users can connect with friends and enter
challenges, too.
Nike+ has become a unique product
category and pushed competition to
emulate its success. Nike+’s online
community has more than 2 million
active members. All members have
run over 120-million miles, achieved
240,000 daily goals and earned over
220,000 achievements.
User-centric
Improve
Customer
Engagement
Buffalo Wild Wings7
restaurant and sports bar
franchise launched a 12-week campaign for
visiting guests to participate in competitions
by downloading a location-based gaming app
— namely, SCVNGR8
for smartphones.
Deep consumer engagement was
achieved with 184,000 unique players
participating at 730 locations. In the
first month, 334,000 challenges were
completed, generating 100 million
social impressions on Facebook and
Twitter.
User-centric
Improve
Sales
Conversion
IActionable9
has integrated its Engage gami-
fication app with Salesforce.com to apply
game mechanics to traditional sales. The
gamified app allows managers to define goals
and milestones and inserts visual progress
displays on Salesforce.com pages.
Customer service objectives such
as driving more calls, lowering
lead response times and improving
conversion rates were met. Achieved
at least an 88% increase in overall
Salesforce.com activity.
Process-centric
Drive
Innovation
U.K. Department for Work and Pensions
(DWP) created Idea Street10
to generate
ideas from the 120,000 people across the
organization.
The DWP credits Idea Street with more
than 1,000 implemented ideas, and
estimates it generated benefits valued
at approximately £20 million.
Process-centric
Improve
Employee
Wellness
NextJump,11
an offers and rewards company
in New York, built its own internal health
application that split the company into five
teams and rewarded the winning teams for
regularly exercising by depositing cash in
each team member’s health savings account.
About 70% to 75% of NextJump’s
employees work out regularly. This
saves the company millions of dollars
in work attendance and insurance
costs, and makes the workplace
healthier and happier.
User-centric
Effective
Problem
Solving
Microsoft12
used gamification on top of its
bug testing engine to encourage non-QA
staff to do bug testing.13
The company also
used gaming for language translations in
software localization efforts and to publicize
top contributors.
4,500 participants reviewed 500,000
dialog boxes; 170 bugs were addressed.
Microsoft Japan took just a single day
to weed out all localization errors.
Process-centric
Enhance
Customer
Service
Chile-based Arcaris14
has revamped its
call center interface, “Playcall,” — recently
branded as “PlayVox” — to include gaming
mechanics where agents can view their
relative rankings, customer satisfaction
index, supervisor feedback and other KPIs.
They are rewarded based on achieving per-
formance KPIs.
Helped in quick diagnosis of under-
performing agents. Focused training
to those agents, and thus improved
customer satisfaction index.
Process-centric
Improve
Employee
Engagement
OneCognizant15
is Cognizant’s internal
employee engagement platform that uses
game mechanics to engage, reward and
motivate its employees through leaderboards
and badges. It facilitates business process
orchestration through an internal app store
and improves employee productivity.
The 10 million user hits, 100,000
likes, 300-plus apps in app store,
enablement of 102 business processes
and five engagement channels in play
have contributed to a modest increase
in employee satisfaction score, with
three key business processes doubling
in user compliance.
Process-centric
3
cognizant 20-20 insights
the intrinsic and extrinsic motivational factors
in a routine task that is performed by a user in
a nongame context. Therefore, gamification
involves proper application of game mechanics,
dynamics and aesthetics with significant con-
sideration of user experience and behavioral
motivators. Leveraging these techniques, some
businesses have experimented with gamifica-
tion and have achieved tremendous success in
engaging their customers.
Recently, gamification experiments have surfaced
in several domains. Figure 1 (on the preceding
page) depicts a number of the significant gami-
fication initiatives undertaken across various
industry sectors, highlighting their approaches
with associated business objectives.
Gamification for Insurers
As for any industry, embracing a gamification
strategy is essential for insurers that wish to
ensure a connected customer experience from
branding through servicing. In fact, similar
tactics need to be in place to engage underwrit-
ers, claims adjusters, field
representatives and call
center representatives to
create a culture of continu-
ous process improvements
and to reinforce business
synergies across the value
chain. Insurers should also
extend gamification tech-
niques to motivate their sales
forces, from captive agents
and independent agents
through brokers, to optimize
outcomes across the produc-
er-based marketing and dis-
tribution system.
Figure 2 (on the following page) highlights the
insurance industry’s external- and internal-facing
areas where gamification applies. While external
facing refers to engagement with customers and
prospects, internal facing refers to engagement
with the internal employees — agents, brokers,
call center representatives and other partners/
vendors.
External Facing
With the advent of emerging technologies, tradi-
tional loyalty and reward programs are becoming
less relevant. Rather than creating a one-time flat
reward experience as part of a routine transaction,
gamification can help insurers support long-lasting
engagement by rewarding in layers across multiple
touch points. All of these touch points should
seamlessly integrate into a unified brand reward
program. For instance, the rewards program should
encourage the customer to participate in a social
community ideation, provide an online review
or feedback on a product and/or finish a policy
purchase in a mobile channel to accumulate points
toward completing a featured quest or challenge.
Beyond loyalty and reward programs, a gamifi-
cation platform can drive insurance customers
to undertake sound measures to minimize risks.
Recently, Evogi, a usage-based insurance service
provider, announced the launch of its new game-
driven, user-based insurance (UBI) platform16
for auto insurance companies where customers
receive immediate feedback on their driving
behavior in a virtual 3-D live map. Such initiatives
reinforce the benefits of better driving habits and
simultaneously let customers take full advantage
of behavior-based pricing. Gamification platforms
can generate voluminous and valuable data
for predictive and pervasive analytics, allowing
insurers to gain better understanding of customer
behaviors and risk profiles.
Increase Brand Awareness and
Sales Conversion
•	Branding: Like other consumer-oriented
companies, insurance carriers should explore
gamification to foster better participation by
their customers. With gamification initiatives in
place, customers can connect to the brand at
a personal level. Insurers must aim to convert
their customers into brand ambassadors to
promote the brand image of the carrier’s
products and services by motivating them
appropriately. This could simply range from
including game-like features in the carrier’s
Web site to attract frequent visits, encourag-
ing a “Like” in a Facebook fan page or enrolling
the existing policyholders in featured quests or
sweepstakes. The ultimate goal is to increase
brand visibility through a behavior-based
engagement approach.
•	Marketing and sales: Given the varied dynam-
ics of marketing and distribution systems and
the nature of the commodity being sold, insur-
ers face huge challenges in engaging directly
with customers in ways that foster enduring
relationships. Figure 3 (also on the following
page) illustrates the high-level steps for devel-
oping tailored customer engagement strate-
gies embedding gamification elements in direct
versus producer-based marketing and sales
systems.
Gamification
platforms can
generate voluminous
and valuable data
for predictive and
pervasive analytics,
allowing insurers
to gain better
understanding of
customer behaviors
and risk profiles.
cognizant 20-20 insights 4
Insurers can create targeted advertising
campaigns that let customers play games,
accrue points and convert them into tangible
or virtual rewards. This strategy works par-
ticularly well with audiences who favor mobile
and social gaming. Insurers can also reward
existing policyholders for referring friends and
colleagues. For example, insurers can replicate
Groupon17
models that encourage customers to
hunt for big discounts while enrolling a specific
number of customers into their communities to
buy similar coverage.
For instance, if a family member purchases
individual life coverage and encourages
at least five members of his household to
purchase similar coverage, they could enjoy
privileged customer status or access premium
services. Rather than rewarding them for this
deal alone, the insurer should encourage the
family to accumulate points and cross multiple
levels in their mission to consistently top the
leader-board. From there, insurers can identify
cross-sell and up-sell opportunities by encour-
aging the users to share additional content,
particularly in their social channels. Performing
social analytics on top of the increased user-
generated content can help insurers to spot
referrals and sales conversions.
Improve Customer Engagement,
Loyalty and Service
•	Customer education: Gamification can be
used by insurance carriers to educate their
customers on risk exposure management,
safe driving measures and safe maintenance
of vehicles, personal financial planning,
smart investments, retirement planning and
selection of the right coverage. This could be
a serious game or a quiz hosted online, mobile
or on a social channel. Upon completing the
game, customers should be awarded badges.
Completion of certain assignments can be tied
Figure 2
Gamification in an Insurance Industry Context
Branding
Recruitment
Employee
Collaboration
Process
Improvement
Performance
Management
Onboard
and Training
Product
Development
Ideation/
Innovation
Marketing
and Sales
Customer
Education
Customer
Feedback
Customer
Retention
Market
Research
Ideation/
Innovation
External
Facing
Internal
Facing
Figure 3
Codifying Gamification
Direct Marketing
and Sales
Producer-Based
Marketing and Sales
Devise customer
engagement strategy.
Devise strategy to influence
agent behavior and
motivate sales force.
Enable agents with
content and tools to
engage customers.
Create engaging content
on online, mobile and
social channels.
Incentivize
customers.
Incentivize agents
and customers.
cognizant 20-20 insights 5
back to transactions by providing discounts.
For instance, traditional rebates such as “good
student discounts” can be applied to gami-
fication to improve customer engagement
(i.e., where students can be encouraged to
submit evidence of improved grades or other
academic accomplishments and be rewarded
with premium decreases). Top ranking students
can be publicized. On a similar basis, consistent
safe driving and setting of driving improve-
ment goals can be incentivized.
•	Customer feedback: Insurers must develop
innovative means of collecting feedback
from customers through gamification. Any
meaningful feedback that customers share
about carrier products or services can qualify
for incentives. A gamification approach might
help to encourage customers to provide
feedback compared with traditional feedback
forums.
•	Customer retention: Retention of customers
is among the critical goals for an insurer; gami-
fication can be of service by creating a sense
of belongingness. Nexercise18
aims to cement
user activity levels like burning calories and
reward them with points that can be redeemed
on “healthy choice” deals. Insurers can create
similar initiatives that focus on reducing
hazards that will help with retention.
•	Market research: Traditional market research
surveys launched with an aim to provide
enhanced customer-centric service involving
consumer participation can be replaced
with game-like survey questionnaires. (For
example, Nexercise’s game-based survey
that offers rewards to motivate consumers
to lose weight.) Customers can be incentiv-
ized based on valuable feedback. Crowdtap19
reduced research costs by 80% for key clients
by offering consumers gamified rewards
to complete research tasks and thereby
converting customers into brand advocates.
The company raised $1 million in revenue and
enrolled 100,000 users in just 90 days.
Gain Competitive Advantage
•	Ideation/innovation: Insurers should look to
crowdsource ideas from customers on product
development and reward top contributors.
They can invite the customers to come up
with new product ideas based on changing
lifestyle patterns. Recently, a UK-based
company, ALLOW,20
introduced a “social media
insurance” product with the intent of protecting
customers from reputational damage, account
jacking and other forms of identification theft.
Such innovative ideas can be pooled from
the customer community through gamifica-
tion strategies to launch niche products in the
market. For instance, Fiat launched its Fiat
Mio21
project Web site by inviting people to help
create a car for the future — in effect, designing
the world’s first crowdsourced car.
Internal Facing
Often, insurance company employees are
subjected to tasks that are tedious and labor-
intensive. For example a junior
underwriter in commercial
lines might need to collect
huge sets of data, resulting in
user fatigue. Or an agent could
be de-motivated in his pursuit
of stiff annual sales targets.
By applying gamification
techniques such as progress
bars and badges, such employ-
ees could better under-
stand their performance and
compete against themselves
and their peers to achieve
personal and business goals. They can be provided
with timely tips and the means to achieve those
targets based on their current performance.
Importantly, gamification, if applied correctly,
can induce behavioral changes that enhance
employee productivity. Overall, employees, the
sales force in particular, gain a sense of pride,
belongingness and accomplishment when
recognized for smaller tasks that contribute to a
larger business objective.
Improve Employee/Partner Engagement
and Productivity
•	Employee collaboration: Gamification is
often considered a means of inducing com-
petition. The head fake is that gamification
can become an effective tool to enhance col-
laboration and maximize business value. For
instance, consultant Bluewolf22
has gamified
enterprise knowledge sharing and incentivized
its employees to go social. In the insurance
context, an SME from the claims department
could assist a junior claims adjuster on the
settlement dispute of a multi-vehicle collision
case and earn the status of a top contributor
in the carrier’s collaboration platform. A group
of agents, field sales and corporate sales repre-
sentatives might be willing to collaborate with
Gamification is often
considered a means of
inducing competition.
The head fake is that
gamification can
become an effective
tool to enhance
collaboration and
maximize business
value.
cognizant 20-20 insights 6
each other if they are continuously reminded
that the agency is well positioned to bag top
honors for achieving the best sales conversion
rate. Apart from personalized targets, setting
up team goals by grouping teams based on
department or region and indicating their
progress and visibility to the end result on a
periodic basis through a gamification platform
can yield richer dividends.
•	Process improvement: Gamified tools
deployed to track tasks and daily assignments
engage employees better than the traditional
task tracking systems. Gamifying mundane
work performed by call center representa-
tive or junior underwriters should be a key
focal point. For instance, a call center repre-
sentatives who attends to the first notice of
loss calls from customers can be motivated
if he is allowed to track his SLA through a
gamified platform. Reps could track their per-
formance relative to the other team members
and also receive badges for completing tasks
on schedule, receiving customer testimonials,
accurately capturing all relevant information,
avoiding round-trip time for the claims adjuster
or helping a fellow employee by answering
queries. This should drive productivity gains
and encourage collaboration to share best
practices across the call center team.
•	Performance management: Gamification can
be effectively applied to the context of per-
formance management if goals and key per-
formance indicators are captured upfront and
fed into the design of the platform. A leader-
board dashboard can be seamlessly linked with
activities that contribute to performance goals,
while others might help employees qualify for
mere badges but not contribute to the actual
KPIs. Figure 4 illustrates a sample leaderboard
for agents.
Typically, leaderboards contain a visual
dashboard that reflects the activities
pertaining to the logged-in user. The progress
bars are used to provide real-time feedback and
influence user behavior by indicating employee
progress against goals.
For example, a claims estimator would be able
to ascertain which scheduled tasks can earn
him points by being completed on time, what
expert queries he can answer to accumulate
more points and his ranking relative to his
team, region and global standings. Similarly,
an agent can view his relative rankings,
check progress in terms of accomplishing the
quarterly or annual sales target, see featured
sales challenges that can earn him more points,
check on recent badges that he has won, etc.
Figure 4
Gaming Performance
Your Team Standings Points
44,500
Recent Activities
Your recent badges
$25,000
42,500
44,000
1500 750 700
45,250
Click here to
Redeem points
John Matt
Like Comment
Like Comment
More
More
More
More
Team Ranking: 8
Global Ranking: 102
7
8 John Matt
Peter
Rudolph
9 George
Beck
6 Jacob
Mathews
Your Progress
Q2 2013 –
Opportunity to win
500 points and
earn sales king of
the quarter badge
View More
Challenges
Recently completed
challenges
Featured
challenges
My Leaderboard
Click to view
Dashboard
Your Annual sales target
Your
Progress
Tommy tops the
global standings
for Q1 2013
Jim earned 50
points for new
business
opportunity
44,000 points
72%
15%
cognizant 20-20 insights 7
Figure 5 highlights the sample list of activities,
points and badges that an insurance agent
leaderboard can award and track.
For instance, SAP23
displays the number of
closed deals of every region as app race scores
rather than pie charts. They have an interest-
ing visualization of sales analytics. Nitro24
for
Salesforce helps foster healthy competition
within its sales teams by providing motiva-
tional challenges, contests and quests. Such
leaderboards can be designed by insurers to
institute a performance management system
that increases employee efficiency.
Reduce Operational Costs
•	Recruitment: Gamification was recently
leveraged by certain companies for recruiting
skilled professionals. The knowledge of agents,
for instance, can be virtually tested through
interview questionnaires that include game
mechanics. They can also be encouraged to
bring references from their existing clientele
list to prove their credibility. For a carrier that
is looking to attract fresh talent, gamification
can be included to encourage referrals from
the existing employee pool. Similar to crowd-
sourced ideas, crowdsourced recruitment is an
innovative approach where existing employees
are effectively engaged to attract high-per-
forming talent from the market.
•	Onboarding, training and decision-making:
While serious games are already quite popular
for onboarding and training, publicizing the
top and consistent performers through leader-
boards can motivate employees to consistently
upgrade their skills. One way insurers can
leverage such platforms is to onboard/train
their employees, agents, brokers, sales rep-
resentatives and call center representatives.
Another application is to provide a gamifica-
tion platform for underwriters, claim represen-
tatives and risk engineers to simulate decision-
making scenarios.
Figure 5
Winning Leaderboard Attributes
Activity Type Quantity Points
Qualify for
Leaderboard
Qualify for
Badges
Customer testimony
Kudos
badge
1 50 No Yes
Supervisor/peer appreciation
Kudos
badge
1 25 No Yes
Completion of internal training
and certification program
Academy
badge
1 per
program
100 Yes Yes
Completion of external training
and certification program
Academy
badge
1 per
program
150 Yes Yes
Quarterly challenges
Challenger
badge
1 per
challenge
150 Yes Yes
Completing 5 years of service
with agency
Long
service
badge
1 per 5 years 1000 No Yes
Answering expert queries in
community forum
SME badge 1 post 50 Yes Yes
Number of leads generated Main KPI 1 50 Yes No
New business sales deal closed Main KPI 1 200 Yes No
Renewals sales deal closed Main KPI 1 75 Yes No
Up-sell Main KPI 1 100 Yes No
Cross-sell Main KPI 1 150 Yes No
Custom product ideas Main KPI 1 200 Yes Yes
Achieving annual sales target Main KPI 1 500 Yes Yes
Retaining 90% clientele from
past year
Additional
KPI
1 per year 250 Yes Yes
cognizant 20-20 insights 8
Increase Speed to Market
•	Product development: Insurers should look
to gamify their current product development
initiatives to better engage their employees.
Resulting product development ideas can be
evaluated based on their feasibility, uniqueness
and business value, and the contributors can
be recognized. Those who contribute consis-
tently can be rewarded annually so employee
engagement is persistent and seamless. The
result: agents, brokers and the associated sales
force are persuaded to remain close to the
customer. As such, insurers should encourage
all associates to participate in product devel-
opment initiatives to build self-esteem and
increase speed to market.
•	Ideation/innovation: Analogous to the
customer context, insurers should crowdsource
ideas from internal employees to drive and
sustain innovation. This will help in effective
problem solving and exploring fresh territo-
ries, and it will serve as a creative outlet for
employees to stay motivated. A few break-
through ideas from the workforce on the
ground could be a market differentiator.
Looking Ahead
Gamification provides ample opportunities for
P&C and life insurers to strengthen customer
relationships, engage their employee workforce
and motivate their sales people. Apart from this,
insurers can generate useful content and conver-
sations among internal and external audiences
active on the gamified platforms.
By applying advanced analytics on top of these
conversations, insurers can garner business intel-
ligence insights that can generate new product
ideas or reveal sales promotion opportunities.
Gamification drives users towards systems of
engagement and persuades them, either con-
sciously or subconsciously, to achieve targeted
goals with improved effectiveness and efficiency.
These techniques seed long-term relationships,
increase customer loyalty, reward individual
actions that roll up to achieve a larger business
objective and provide instant feedbacks.
While gamification has clearly proven to be an
effective engagement tactic, insurers should be
mindful, prior to implementation, to deploy gami-
fication as a means to solve business problems
rather than merely identifying areas to apply
gamification. Interactive design, knowing the
target audience and clear definition of the rules
of engagement also play a crucial role in ensuring
success. By adopting best practices from other
industries on the gamification front, insurers
should be able to capitalize on business opportu-
nities before it is too late in the game.
Footnotes
1	
http://www.google.co.in/trends/explore#q=gamification.
2	
http://www.gartner.com/newsroom/id/2211115.
3	
http://www.gamesindustry.biz/articles/2012-05-21-gamification-market-to-reach-USD2-8-billion-in-2016.
4	
http://blogit.realwire.com/AXA-launches-LinkedIn-game-to-help-businesses-prepare-for-the-future.
5	
http://beta.threadless.com/.
6	
http://nikeplus.nike.com/plus/.
7	
http://www.buffalowildwings.com/.
8	
http://www.scvngr.com/places/1900461.
9	
http://iactionable.com/.
10	
http://www.sparkcentral.co.uk/showcase/show/idea-street.
11	
http://www.nextjump.com/.
12	
http://www.microsoft.com/.
13	
http://www.infoworld.com/d/consumerization-of-it/gamification-the-buzzword-can-ruin-your-apps-and-
business-183461-0.
14	
http://www.arcaris.com/.
15	
http://news.cognizant.com/cio100-june1-2012?year=2012.
About Cognizant
Cognizant (NASDAQ: CTSH) is a leading provider of information technology, consulting, and business process out-
sourcing services, dedicated to helping the world’s leading companies build stronger businesses. Headquartered in
Teaneck, New Jersey (U.S.), Cognizant combines a passion for client satisfaction, technology innovation, deep industry
and business process expertise, and a global, collaborative workforce that embodies the future of work. With over 50
delivery centers worldwide and approximately 156,700 employees as of December 31, 2012, Cognizant is a member of
the NASDAQ-100, the S&P 500, the Forbes Global 2000, and the Fortune 500 and is ranked among the top performing
and fastest growing companies in the world. Visit us online at www.cognizant.com or follow us on Twitter: Cognizant.
World Headquarters
500 Frank W. Burr Blvd.
Teaneck, NJ 07666 USA
Phone: +1 201 801 0233
Fax: +1 201 801 0243
Toll Free: +1 888 937 3277
Email: inquiry@cognizant.com
European Headquarters
1 Kingdom Street
Paddington Central
London W2 6BD
Phone: +44 (0) 20 7297 7600
Fax: +44 (0) 20 7121 0102
Email: infouk@cognizant.com
India Operations Headquarters
#5/535, Old Mahabalipuram Road
Okkiyam Pettai, Thoraipakkam
Chennai, 600 096 India
Phone: +91 (0) 44 4209 6000
Fax: +91 (0) 44 4209 6060
Email: inquiryindia@cognizant.com
­­
© Copyright 2013, Cognizant. All rights reserved. No part of this document may be reproduced, stored in a retrieval system, transmitted in any form or by any
means, electronic, mechanical, photocopying, recording, or otherwise, without the express written permission from Cognizant. The information contained herein is
subject to change without notice. All other trademarks mentioned herein are the property of their respective owners.
About the Authors
Akila Narayanan is a Manager with the Insurance Future of Work Group within Cognizant’s Insurance
Business Unit. She is a social business enthusiast and evangelist with vast experience managing complex
and strategic projects for insurers. Akila is an avid blogger and specializes in enabling social business
for insurers. She holds a bachelor’s degree in engineering from University of Madras and is PMP, AINS
certified. She can be reached at Akila.Narayanan@cognizant.com.
Deepak Maruvapalli is a Senior Architect with the Insurance Future of Work Group within Cognizant’s
Insurance Business Unit. He focuses on mobility strategies for insurers and has a keen interest in gaming.
Deepak has architected and executed mobile projects for insurers and he also has vast experience in
architecting and executing projects with diverse modern technologies. Deepak holds a bachelor’s degree
in engineering and is a certified SOA Associate and TOGAF 8 Certified Enterprise Architect. He can be
reached at Deepak.Maruvapalli@cognizant.com.
Shyam Sundar Nagarajan is a Principal Architect with the Insurance Future of Work Group within Cog-
nizant’s Insurance Business Unit. He has vast experience architecting and executing enterprise legacy
modernization projects for insurance carriers. Shyam’s areas of interest include application architec-
ture, legacy modernization, Agile methodologies, SOA, GIS, location-based services, location intelli-
gence, mobility and social. His current focus areas include envisioning future of work for insurers with
redefined application architecture. Shyam holds a B.Tech. degree from the Indian Institute of Technology
– Banaras Hindu University and a master’s degree in software systems from Birla Institute of Technology
and Science, Pilani. He is an IBM certified Service Oriented Architecture Associate and TOGAF 8 Certified
Enterprise Architect. He can be reached at ShyamSundar.Nagarajan@cognizant.com.
16	
http://www.prweb.com/releases/2012/9/prweb9862916.htm.
17	
http://www.groupon.com/.
18	
http://www.nexercise.com/.
19	
http://crowdtap.com/.
20	
http://i-allow.com/allow-launches-the-uks-first-social-media-insurance/.
21	
http://www.ideaconnection.com/open-innovation-success/Fiat-Mio-the-World’s-First-Crowdsourced-
Car-00273.html.
22	
http://www.bluewolf.com/.
23	
http://www.enterprise-gamification.com/index.php/en/crm/52-burning-rubber-with-your-sales-team.
24	
http://www.bunchball.com/products/nitro-salesforce.

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Reinventing Customer, Employee Engagement Through Gamification

  • 1. Reinventing Customer, Employee Engagement Through Gamification By learning from early adopters in other industries, insurers can apply game mechanics to create a connected customer experience from branding through servicing and create a culture of continuous process improvements while reinforcing business synergies across the value chain. Executive Summary Just a few years back, “gamifying” business was considered an oxymoron. Today, nearly every business is exploring gamification as a viable opportunity to engage customers and employees. Historically, game playing was seen as a pastime activity for fun and entertainment. However, serious games have gained traction within orga- nizations to impart knowledge, offer skills training or spread policy awareness. Gamification has taken this one step further by applying game- design thinking in nongame contexts to engage users and empower innovative thinking. Google Trends1 clearly shows how gamification has gained and maintained search popularity in the past couple of years, punctuated by spotlights in the media. Gartner2 predicts that by 2015, 40% of Global 1000 organizations will use gamification as the primary mechanism to transform business operations. M2 Research3 predicts that by 2016, direct spending on gamification will rise to $2.8 billion. Organizations have started to gamify business, with a transformational impact on their market- ing, sales, recruitment, products and services enhancement strategies. This white paper provides perspective on how noninsurers have adopted gamification to drive changes in user behavior and posits ways insurers should model these strategies to reap the benefits achieved by early adopters. Importantly, it also throws light on the business processes required to optimize gam- ification and reach the targeted groups within and outside the enterprise. Widespread Adoption of Gamification The power of gaming pivots around player experience, generating positive emotions, exploring personal strengths, establishing social connections, commanding user engagement, practicing healthy competition, attaining status and fame and reaping rewards, either real or virtual. A great example of a serious game along these parameters was launched on LinkedIn, by AXA UK.4 The game, a digital version of snakes and ladders, sought to provide education on risk exposures faced by small businesses. Unlike how it is applied in serious games, gamifi- cation is not always about playing actual games. It exploits the game psychology and implants • Cognizant 20-20 Insights cognizant 20-20 insights | april 2013
  • 2. 2 cognizant 20-20 insights Figure 1 Gamification Efforts and Benefits Business Objective Gamification Initiative Business Impact Gamification Approach Increase Speed to Market Threadless,5 a Chicago-based T-shirt company, crowdsourced T-shirt designs through weekly contests. Customers vote on the designs and winning designs are manu- factured each week. Threadless tapped into 100,000 graphic designers and achieved 3 million to 4 million monthly visitors. User-centric Increase Brand Awareness Nike+6 sensor in the shoe tracks data about the workout activities such as running speed, distance covered, calories burned, etc. and syncs with iPod/iPhone. Fitness data is processed and reported at NikePlus.com. Users can connect with friends and enter challenges, too. Nike+ has become a unique product category and pushed competition to emulate its success. Nike+’s online community has more than 2 million active members. All members have run over 120-million miles, achieved 240,000 daily goals and earned over 220,000 achievements. User-centric Improve Customer Engagement Buffalo Wild Wings7 restaurant and sports bar franchise launched a 12-week campaign for visiting guests to participate in competitions by downloading a location-based gaming app — namely, SCVNGR8 for smartphones. Deep consumer engagement was achieved with 184,000 unique players participating at 730 locations. In the first month, 334,000 challenges were completed, generating 100 million social impressions on Facebook and Twitter. User-centric Improve Sales Conversion IActionable9 has integrated its Engage gami- fication app with Salesforce.com to apply game mechanics to traditional sales. The gamified app allows managers to define goals and milestones and inserts visual progress displays on Salesforce.com pages. Customer service objectives such as driving more calls, lowering lead response times and improving conversion rates were met. Achieved at least an 88% increase in overall Salesforce.com activity. Process-centric Drive Innovation U.K. Department for Work and Pensions (DWP) created Idea Street10 to generate ideas from the 120,000 people across the organization. The DWP credits Idea Street with more than 1,000 implemented ideas, and estimates it generated benefits valued at approximately £20 million. Process-centric Improve Employee Wellness NextJump,11 an offers and rewards company in New York, built its own internal health application that split the company into five teams and rewarded the winning teams for regularly exercising by depositing cash in each team member’s health savings account. About 70% to 75% of NextJump’s employees work out regularly. This saves the company millions of dollars in work attendance and insurance costs, and makes the workplace healthier and happier. User-centric Effective Problem Solving Microsoft12 used gamification on top of its bug testing engine to encourage non-QA staff to do bug testing.13 The company also used gaming for language translations in software localization efforts and to publicize top contributors. 4,500 participants reviewed 500,000 dialog boxes; 170 bugs were addressed. Microsoft Japan took just a single day to weed out all localization errors. Process-centric Enhance Customer Service Chile-based Arcaris14 has revamped its call center interface, “Playcall,” — recently branded as “PlayVox” — to include gaming mechanics where agents can view their relative rankings, customer satisfaction index, supervisor feedback and other KPIs. They are rewarded based on achieving per- formance KPIs. Helped in quick diagnosis of under- performing agents. Focused training to those agents, and thus improved customer satisfaction index. Process-centric Improve Employee Engagement OneCognizant15 is Cognizant’s internal employee engagement platform that uses game mechanics to engage, reward and motivate its employees through leaderboards and badges. It facilitates business process orchestration through an internal app store and improves employee productivity. The 10 million user hits, 100,000 likes, 300-plus apps in app store, enablement of 102 business processes and five engagement channels in play have contributed to a modest increase in employee satisfaction score, with three key business processes doubling in user compliance. Process-centric
  • 3. 3 cognizant 20-20 insights the intrinsic and extrinsic motivational factors in a routine task that is performed by a user in a nongame context. Therefore, gamification involves proper application of game mechanics, dynamics and aesthetics with significant con- sideration of user experience and behavioral motivators. Leveraging these techniques, some businesses have experimented with gamifica- tion and have achieved tremendous success in engaging their customers. Recently, gamification experiments have surfaced in several domains. Figure 1 (on the preceding page) depicts a number of the significant gami- fication initiatives undertaken across various industry sectors, highlighting their approaches with associated business objectives. Gamification for Insurers As for any industry, embracing a gamification strategy is essential for insurers that wish to ensure a connected customer experience from branding through servicing. In fact, similar tactics need to be in place to engage underwrit- ers, claims adjusters, field representatives and call center representatives to create a culture of continu- ous process improvements and to reinforce business synergies across the value chain. Insurers should also extend gamification tech- niques to motivate their sales forces, from captive agents and independent agents through brokers, to optimize outcomes across the produc- er-based marketing and dis- tribution system. Figure 2 (on the following page) highlights the insurance industry’s external- and internal-facing areas where gamification applies. While external facing refers to engagement with customers and prospects, internal facing refers to engagement with the internal employees — agents, brokers, call center representatives and other partners/ vendors. External Facing With the advent of emerging technologies, tradi- tional loyalty and reward programs are becoming less relevant. Rather than creating a one-time flat reward experience as part of a routine transaction, gamification can help insurers support long-lasting engagement by rewarding in layers across multiple touch points. All of these touch points should seamlessly integrate into a unified brand reward program. For instance, the rewards program should encourage the customer to participate in a social community ideation, provide an online review or feedback on a product and/or finish a policy purchase in a mobile channel to accumulate points toward completing a featured quest or challenge. Beyond loyalty and reward programs, a gamifi- cation platform can drive insurance customers to undertake sound measures to minimize risks. Recently, Evogi, a usage-based insurance service provider, announced the launch of its new game- driven, user-based insurance (UBI) platform16 for auto insurance companies where customers receive immediate feedback on their driving behavior in a virtual 3-D live map. Such initiatives reinforce the benefits of better driving habits and simultaneously let customers take full advantage of behavior-based pricing. Gamification platforms can generate voluminous and valuable data for predictive and pervasive analytics, allowing insurers to gain better understanding of customer behaviors and risk profiles. Increase Brand Awareness and Sales Conversion • Branding: Like other consumer-oriented companies, insurance carriers should explore gamification to foster better participation by their customers. With gamification initiatives in place, customers can connect to the brand at a personal level. Insurers must aim to convert their customers into brand ambassadors to promote the brand image of the carrier’s products and services by motivating them appropriately. This could simply range from including game-like features in the carrier’s Web site to attract frequent visits, encourag- ing a “Like” in a Facebook fan page or enrolling the existing policyholders in featured quests or sweepstakes. The ultimate goal is to increase brand visibility through a behavior-based engagement approach. • Marketing and sales: Given the varied dynam- ics of marketing and distribution systems and the nature of the commodity being sold, insur- ers face huge challenges in engaging directly with customers in ways that foster enduring relationships. Figure 3 (also on the following page) illustrates the high-level steps for devel- oping tailored customer engagement strate- gies embedding gamification elements in direct versus producer-based marketing and sales systems. Gamification platforms can generate voluminous and valuable data for predictive and pervasive analytics, allowing insurers to gain better understanding of customer behaviors and risk profiles.
  • 4. cognizant 20-20 insights 4 Insurers can create targeted advertising campaigns that let customers play games, accrue points and convert them into tangible or virtual rewards. This strategy works par- ticularly well with audiences who favor mobile and social gaming. Insurers can also reward existing policyholders for referring friends and colleagues. For example, insurers can replicate Groupon17 models that encourage customers to hunt for big discounts while enrolling a specific number of customers into their communities to buy similar coverage. For instance, if a family member purchases individual life coverage and encourages at least five members of his household to purchase similar coverage, they could enjoy privileged customer status or access premium services. Rather than rewarding them for this deal alone, the insurer should encourage the family to accumulate points and cross multiple levels in their mission to consistently top the leader-board. From there, insurers can identify cross-sell and up-sell opportunities by encour- aging the users to share additional content, particularly in their social channels. Performing social analytics on top of the increased user- generated content can help insurers to spot referrals and sales conversions. Improve Customer Engagement, Loyalty and Service • Customer education: Gamification can be used by insurance carriers to educate their customers on risk exposure management, safe driving measures and safe maintenance of vehicles, personal financial planning, smart investments, retirement planning and selection of the right coverage. This could be a serious game or a quiz hosted online, mobile or on a social channel. Upon completing the game, customers should be awarded badges. Completion of certain assignments can be tied Figure 2 Gamification in an Insurance Industry Context Branding Recruitment Employee Collaboration Process Improvement Performance Management Onboard and Training Product Development Ideation/ Innovation Marketing and Sales Customer Education Customer Feedback Customer Retention Market Research Ideation/ Innovation External Facing Internal Facing Figure 3 Codifying Gamification Direct Marketing and Sales Producer-Based Marketing and Sales Devise customer engagement strategy. Devise strategy to influence agent behavior and motivate sales force. Enable agents with content and tools to engage customers. Create engaging content on online, mobile and social channels. Incentivize customers. Incentivize agents and customers.
  • 5. cognizant 20-20 insights 5 back to transactions by providing discounts. For instance, traditional rebates such as “good student discounts” can be applied to gami- fication to improve customer engagement (i.e., where students can be encouraged to submit evidence of improved grades or other academic accomplishments and be rewarded with premium decreases). Top ranking students can be publicized. On a similar basis, consistent safe driving and setting of driving improve- ment goals can be incentivized. • Customer feedback: Insurers must develop innovative means of collecting feedback from customers through gamification. Any meaningful feedback that customers share about carrier products or services can qualify for incentives. A gamification approach might help to encourage customers to provide feedback compared with traditional feedback forums. • Customer retention: Retention of customers is among the critical goals for an insurer; gami- fication can be of service by creating a sense of belongingness. Nexercise18 aims to cement user activity levels like burning calories and reward them with points that can be redeemed on “healthy choice” deals. Insurers can create similar initiatives that focus on reducing hazards that will help with retention. • Market research: Traditional market research surveys launched with an aim to provide enhanced customer-centric service involving consumer participation can be replaced with game-like survey questionnaires. (For example, Nexercise’s game-based survey that offers rewards to motivate consumers to lose weight.) Customers can be incentiv- ized based on valuable feedback. Crowdtap19 reduced research costs by 80% for key clients by offering consumers gamified rewards to complete research tasks and thereby converting customers into brand advocates. The company raised $1 million in revenue and enrolled 100,000 users in just 90 days. Gain Competitive Advantage • Ideation/innovation: Insurers should look to crowdsource ideas from customers on product development and reward top contributors. They can invite the customers to come up with new product ideas based on changing lifestyle patterns. Recently, a UK-based company, ALLOW,20 introduced a “social media insurance” product with the intent of protecting customers from reputational damage, account jacking and other forms of identification theft. Such innovative ideas can be pooled from the customer community through gamifica- tion strategies to launch niche products in the market. For instance, Fiat launched its Fiat Mio21 project Web site by inviting people to help create a car for the future — in effect, designing the world’s first crowdsourced car. Internal Facing Often, insurance company employees are subjected to tasks that are tedious and labor- intensive. For example a junior underwriter in commercial lines might need to collect huge sets of data, resulting in user fatigue. Or an agent could be de-motivated in his pursuit of stiff annual sales targets. By applying gamification techniques such as progress bars and badges, such employ- ees could better under- stand their performance and compete against themselves and their peers to achieve personal and business goals. They can be provided with timely tips and the means to achieve those targets based on their current performance. Importantly, gamification, if applied correctly, can induce behavioral changes that enhance employee productivity. Overall, employees, the sales force in particular, gain a sense of pride, belongingness and accomplishment when recognized for smaller tasks that contribute to a larger business objective. Improve Employee/Partner Engagement and Productivity • Employee collaboration: Gamification is often considered a means of inducing com- petition. The head fake is that gamification can become an effective tool to enhance col- laboration and maximize business value. For instance, consultant Bluewolf22 has gamified enterprise knowledge sharing and incentivized its employees to go social. In the insurance context, an SME from the claims department could assist a junior claims adjuster on the settlement dispute of a multi-vehicle collision case and earn the status of a top contributor in the carrier’s collaboration platform. A group of agents, field sales and corporate sales repre- sentatives might be willing to collaborate with Gamification is often considered a means of inducing competition. The head fake is that gamification can become an effective tool to enhance collaboration and maximize business value.
  • 6. cognizant 20-20 insights 6 each other if they are continuously reminded that the agency is well positioned to bag top honors for achieving the best sales conversion rate. Apart from personalized targets, setting up team goals by grouping teams based on department or region and indicating their progress and visibility to the end result on a periodic basis through a gamification platform can yield richer dividends. • Process improvement: Gamified tools deployed to track tasks and daily assignments engage employees better than the traditional task tracking systems. Gamifying mundane work performed by call center representa- tive or junior underwriters should be a key focal point. For instance, a call center repre- sentatives who attends to the first notice of loss calls from customers can be motivated if he is allowed to track his SLA through a gamified platform. Reps could track their per- formance relative to the other team members and also receive badges for completing tasks on schedule, receiving customer testimonials, accurately capturing all relevant information, avoiding round-trip time for the claims adjuster or helping a fellow employee by answering queries. This should drive productivity gains and encourage collaboration to share best practices across the call center team. • Performance management: Gamification can be effectively applied to the context of per- formance management if goals and key per- formance indicators are captured upfront and fed into the design of the platform. A leader- board dashboard can be seamlessly linked with activities that contribute to performance goals, while others might help employees qualify for mere badges but not contribute to the actual KPIs. Figure 4 illustrates a sample leaderboard for agents. Typically, leaderboards contain a visual dashboard that reflects the activities pertaining to the logged-in user. The progress bars are used to provide real-time feedback and influence user behavior by indicating employee progress against goals. For example, a claims estimator would be able to ascertain which scheduled tasks can earn him points by being completed on time, what expert queries he can answer to accumulate more points and his ranking relative to his team, region and global standings. Similarly, an agent can view his relative rankings, check progress in terms of accomplishing the quarterly or annual sales target, see featured sales challenges that can earn him more points, check on recent badges that he has won, etc. Figure 4 Gaming Performance Your Team Standings Points 44,500 Recent Activities Your recent badges $25,000 42,500 44,000 1500 750 700 45,250 Click here to Redeem points John Matt Like Comment Like Comment More More More More Team Ranking: 8 Global Ranking: 102 7 8 John Matt Peter Rudolph 9 George Beck 6 Jacob Mathews Your Progress Q2 2013 – Opportunity to win 500 points and earn sales king of the quarter badge View More Challenges Recently completed challenges Featured challenges My Leaderboard Click to view Dashboard Your Annual sales target Your Progress Tommy tops the global standings for Q1 2013 Jim earned 50 points for new business opportunity 44,000 points 72% 15%
  • 7. cognizant 20-20 insights 7 Figure 5 highlights the sample list of activities, points and badges that an insurance agent leaderboard can award and track. For instance, SAP23 displays the number of closed deals of every region as app race scores rather than pie charts. They have an interest- ing visualization of sales analytics. Nitro24 for Salesforce helps foster healthy competition within its sales teams by providing motiva- tional challenges, contests and quests. Such leaderboards can be designed by insurers to institute a performance management system that increases employee efficiency. Reduce Operational Costs • Recruitment: Gamification was recently leveraged by certain companies for recruiting skilled professionals. The knowledge of agents, for instance, can be virtually tested through interview questionnaires that include game mechanics. They can also be encouraged to bring references from their existing clientele list to prove their credibility. For a carrier that is looking to attract fresh talent, gamification can be included to encourage referrals from the existing employee pool. Similar to crowd- sourced ideas, crowdsourced recruitment is an innovative approach where existing employees are effectively engaged to attract high-per- forming talent from the market. • Onboarding, training and decision-making: While serious games are already quite popular for onboarding and training, publicizing the top and consistent performers through leader- boards can motivate employees to consistently upgrade their skills. One way insurers can leverage such platforms is to onboard/train their employees, agents, brokers, sales rep- resentatives and call center representatives. Another application is to provide a gamifica- tion platform for underwriters, claim represen- tatives and risk engineers to simulate decision- making scenarios. Figure 5 Winning Leaderboard Attributes Activity Type Quantity Points Qualify for Leaderboard Qualify for Badges Customer testimony Kudos badge 1 50 No Yes Supervisor/peer appreciation Kudos badge 1 25 No Yes Completion of internal training and certification program Academy badge 1 per program 100 Yes Yes Completion of external training and certification program Academy badge 1 per program 150 Yes Yes Quarterly challenges Challenger badge 1 per challenge 150 Yes Yes Completing 5 years of service with agency Long service badge 1 per 5 years 1000 No Yes Answering expert queries in community forum SME badge 1 post 50 Yes Yes Number of leads generated Main KPI 1 50 Yes No New business sales deal closed Main KPI 1 200 Yes No Renewals sales deal closed Main KPI 1 75 Yes No Up-sell Main KPI 1 100 Yes No Cross-sell Main KPI 1 150 Yes No Custom product ideas Main KPI 1 200 Yes Yes Achieving annual sales target Main KPI 1 500 Yes Yes Retaining 90% clientele from past year Additional KPI 1 per year 250 Yes Yes
  • 8. cognizant 20-20 insights 8 Increase Speed to Market • Product development: Insurers should look to gamify their current product development initiatives to better engage their employees. Resulting product development ideas can be evaluated based on their feasibility, uniqueness and business value, and the contributors can be recognized. Those who contribute consis- tently can be rewarded annually so employee engagement is persistent and seamless. The result: agents, brokers and the associated sales force are persuaded to remain close to the customer. As such, insurers should encourage all associates to participate in product devel- opment initiatives to build self-esteem and increase speed to market. • Ideation/innovation: Analogous to the customer context, insurers should crowdsource ideas from internal employees to drive and sustain innovation. This will help in effective problem solving and exploring fresh territo- ries, and it will serve as a creative outlet for employees to stay motivated. A few break- through ideas from the workforce on the ground could be a market differentiator. Looking Ahead Gamification provides ample opportunities for P&C and life insurers to strengthen customer relationships, engage their employee workforce and motivate their sales people. Apart from this, insurers can generate useful content and conver- sations among internal and external audiences active on the gamified platforms. By applying advanced analytics on top of these conversations, insurers can garner business intel- ligence insights that can generate new product ideas or reveal sales promotion opportunities. Gamification drives users towards systems of engagement and persuades them, either con- sciously or subconsciously, to achieve targeted goals with improved effectiveness and efficiency. These techniques seed long-term relationships, increase customer loyalty, reward individual actions that roll up to achieve a larger business objective and provide instant feedbacks. While gamification has clearly proven to be an effective engagement tactic, insurers should be mindful, prior to implementation, to deploy gami- fication as a means to solve business problems rather than merely identifying areas to apply gamification. Interactive design, knowing the target audience and clear definition of the rules of engagement also play a crucial role in ensuring success. By adopting best practices from other industries on the gamification front, insurers should be able to capitalize on business opportu- nities before it is too late in the game. Footnotes 1 http://www.google.co.in/trends/explore#q=gamification. 2 http://www.gartner.com/newsroom/id/2211115. 3 http://www.gamesindustry.biz/articles/2012-05-21-gamification-market-to-reach-USD2-8-billion-in-2016. 4 http://blogit.realwire.com/AXA-launches-LinkedIn-game-to-help-businesses-prepare-for-the-future. 5 http://beta.threadless.com/. 6 http://nikeplus.nike.com/plus/. 7 http://www.buffalowildwings.com/. 8 http://www.scvngr.com/places/1900461. 9 http://iactionable.com/. 10 http://www.sparkcentral.co.uk/showcase/show/idea-street. 11 http://www.nextjump.com/. 12 http://www.microsoft.com/. 13 http://www.infoworld.com/d/consumerization-of-it/gamification-the-buzzword-can-ruin-your-apps-and- business-183461-0. 14 http://www.arcaris.com/. 15 http://news.cognizant.com/cio100-june1-2012?year=2012.
  • 9. About Cognizant Cognizant (NASDAQ: CTSH) is a leading provider of information technology, consulting, and business process out- sourcing services, dedicated to helping the world’s leading companies build stronger businesses. Headquartered in Teaneck, New Jersey (U.S.), Cognizant combines a passion for client satisfaction, technology innovation, deep industry and business process expertise, and a global, collaborative workforce that embodies the future of work. With over 50 delivery centers worldwide and approximately 156,700 employees as of December 31, 2012, Cognizant is a member of the NASDAQ-100, the S&P 500, the Forbes Global 2000, and the Fortune 500 and is ranked among the top performing and fastest growing companies in the world. Visit us online at www.cognizant.com or follow us on Twitter: Cognizant. World Headquarters 500 Frank W. Burr Blvd. Teaneck, NJ 07666 USA Phone: +1 201 801 0233 Fax: +1 201 801 0243 Toll Free: +1 888 937 3277 Email: inquiry@cognizant.com European Headquarters 1 Kingdom Street Paddington Central London W2 6BD Phone: +44 (0) 20 7297 7600 Fax: +44 (0) 20 7121 0102 Email: infouk@cognizant.com India Operations Headquarters #5/535, Old Mahabalipuram Road Okkiyam Pettai, Thoraipakkam Chennai, 600 096 India Phone: +91 (0) 44 4209 6000 Fax: +91 (0) 44 4209 6060 Email: inquiryindia@cognizant.com ­­ © Copyright 2013, Cognizant. All rights reserved. No part of this document may be reproduced, stored in a retrieval system, transmitted in any form or by any means, electronic, mechanical, photocopying, recording, or otherwise, without the express written permission from Cognizant. The information contained herein is subject to change without notice. All other trademarks mentioned herein are the property of their respective owners. About the Authors Akila Narayanan is a Manager with the Insurance Future of Work Group within Cognizant’s Insurance Business Unit. She is a social business enthusiast and evangelist with vast experience managing complex and strategic projects for insurers. Akila is an avid blogger and specializes in enabling social business for insurers. She holds a bachelor’s degree in engineering from University of Madras and is PMP, AINS certified. She can be reached at Akila.Narayanan@cognizant.com. Deepak Maruvapalli is a Senior Architect with the Insurance Future of Work Group within Cognizant’s Insurance Business Unit. He focuses on mobility strategies for insurers and has a keen interest in gaming. Deepak has architected and executed mobile projects for insurers and he also has vast experience in architecting and executing projects with diverse modern technologies. Deepak holds a bachelor’s degree in engineering and is a certified SOA Associate and TOGAF 8 Certified Enterprise Architect. He can be reached at Deepak.Maruvapalli@cognizant.com. Shyam Sundar Nagarajan is a Principal Architect with the Insurance Future of Work Group within Cog- nizant’s Insurance Business Unit. He has vast experience architecting and executing enterprise legacy modernization projects for insurance carriers. Shyam’s areas of interest include application architec- ture, legacy modernization, Agile methodologies, SOA, GIS, location-based services, location intelli- gence, mobility and social. His current focus areas include envisioning future of work for insurers with redefined application architecture. Shyam holds a B.Tech. degree from the Indian Institute of Technology – Banaras Hindu University and a master’s degree in software systems from Birla Institute of Technology and Science, Pilani. He is an IBM certified Service Oriented Architecture Associate and TOGAF 8 Certified Enterprise Architect. He can be reached at ShyamSundar.Nagarajan@cognizant.com. 16 http://www.prweb.com/releases/2012/9/prweb9862916.htm. 17 http://www.groupon.com/. 18 http://www.nexercise.com/. 19 http://crowdtap.com/. 20 http://i-allow.com/allow-launches-the-uks-first-social-media-insurance/. 21 http://www.ideaconnection.com/open-innovation-success/Fiat-Mio-the-World’s-First-Crowdsourced- Car-00273.html. 22 http://www.bluewolf.com/. 23 http://www.enterprise-gamification.com/index.php/en/crm/52-burning-rubber-with-your-sales-team. 24 http://www.bunchball.com/products/nitro-salesforce.