Digital video and audio can be represented digitally through sampling sound waves and images into discrete values. Key aspects that were discussed include:
1) Digital audio is represented through samples of sound pressure taken at regular intervals described by sample rate, sample format/bit depth, number of channels, and compression codecs.
2) Digital video also samples images over time described by frame size, frame rate, color space, chroma subsampling, and video codecs.
3) Audio and video streams are often combined into digital container formats for storage and transmission, with some examples given like MP4, Matroska, and Ogg.