Bradley Tanner, MD
2017 Serious Play Conference
Hylton Performing Arts Center
Manassas, VA
July 19, 2018
HealthImpact.studio
101 Market Street, Suite A
Chapel Hill, NC
http://healthimpact.studio
3D Virtual Reality Using Oculus To Teach
Complicated 3D Structures
Goal and Disclosure
 Goal: Gain an understanding of the strengths and limitations of
VR technology as it applied to the challenge of teaching
students about complicated 3D structures
 Disclosure: President, Clinical Tools Inc. HealthImpact.studio is
the game development division of Clinical Tools.
The Question To Ask
 Have used Oculus 3D immersive
headsets or headsets from Vive?
 Ask this question
 Don’t accept vague answers.
 Watching is not doing. In this case
“see one” is meaningless.
How Different is Immersive VR?
The VR Hardware Options - Cardboard
The VR Hardware Options - Samsung VR
The VR Hardware Options - Google's Pixel
Phone and Daydream
The VR Hardware Options - PlayStation VR
 More Cables
 You can’t move
 Limited Hand Controllers
The VR Hardware Options – Oculus
The VR Hardware Options – Cables!
The VR Hardware Options – HTC Vive
Future VR Hardware Options – Mixed Reality
Building a VR Solution for a Broad Audience
 Lessons from creating a
three-dimensional
experience for the user
for educational purposes
 The challenge of
learning complicated 3D
structures in the brain
 Building an Internal
Memory Map
Lesson #1 – Building 3D Structures
 Users without
experience in VR
 Users unfamiliar with
how Oculus works
 Lack of experience
manipulating controllers
– every driving a rental
car where all the
controls were different?
Lesson #2 – Building 3D Structures
 User
Expectations
 Need
Sufficient
Complexity
Lesson #3 – Building 3D Structures
 Is it fun?
 A VR game is
not a task to
be mastered
 Difficult? Yes
 Dull? No
Imaging a 3D World
 Building an internal memory
map of a 3D object or space
 Memories of past houses.
 When you need to build
one
 Buying or renting a new
house
Using 2D to Create 3D
 Does 2D
work?
 Real World
Building
 What if you
could view
houses in
VR?
The Potential of VR to Learn 3D Structures
 Perhaps the Brain isn’t the place to start.
 Fantastic Voyage?
Better than Reality
 Presenting Data
 Hiding and Showing
Structures
 Showing and Hiding Labels
 Coloring
 Showing Motion
Building a VR Future
 Learn the New VR
Technology
 Teach the New VR
Technology
 Explain it’s value
 Dream up a solution
 Make it good enough
to show what the
technology is capable of
 Make sure it is fun!

3D Virtual Reality Using Oculus to Teach Complicated 3D Structures in Healthcare

  • 1.
    Bradley Tanner, MD 2017Serious Play Conference Hylton Performing Arts Center Manassas, VA July 19, 2018 HealthImpact.studio 101 Market Street, Suite A Chapel Hill, NC http://healthimpact.studio 3D Virtual Reality Using Oculus To Teach Complicated 3D Structures
  • 2.
    Goal and Disclosure Goal: Gain an understanding of the strengths and limitations of VR technology as it applied to the challenge of teaching students about complicated 3D structures  Disclosure: President, Clinical Tools Inc. HealthImpact.studio is the game development division of Clinical Tools.
  • 3.
    The Question ToAsk  Have used Oculus 3D immersive headsets or headsets from Vive?  Ask this question  Don’t accept vague answers.  Watching is not doing. In this case “see one” is meaningless.
  • 4.
    How Different isImmersive VR?
  • 5.
    The VR HardwareOptions - Cardboard
  • 6.
    The VR HardwareOptions - Samsung VR
  • 7.
    The VR HardwareOptions - Google's Pixel Phone and Daydream
  • 8.
    The VR HardwareOptions - PlayStation VR  More Cables  You can’t move  Limited Hand Controllers
  • 9.
    The VR HardwareOptions – Oculus
  • 10.
    The VR HardwareOptions – Cables!
  • 11.
    The VR HardwareOptions – HTC Vive
  • 12.
    Future VR HardwareOptions – Mixed Reality
  • 13.
    Building a VRSolution for a Broad Audience  Lessons from creating a three-dimensional experience for the user for educational purposes  The challenge of learning complicated 3D structures in the brain  Building an Internal Memory Map
  • 14.
    Lesson #1 –Building 3D Structures  Users without experience in VR  Users unfamiliar with how Oculus works  Lack of experience manipulating controllers – every driving a rental car where all the controls were different?
  • 15.
    Lesson #2 –Building 3D Structures  User Expectations  Need Sufficient Complexity
  • 16.
    Lesson #3 –Building 3D Structures  Is it fun?  A VR game is not a task to be mastered  Difficult? Yes  Dull? No
  • 17.
    Imaging a 3DWorld  Building an internal memory map of a 3D object or space  Memories of past houses.  When you need to build one  Buying or renting a new house
  • 18.
    Using 2D toCreate 3D  Does 2D work?  Real World Building  What if you could view houses in VR?
  • 19.
    The Potential ofVR to Learn 3D Structures  Perhaps the Brain isn’t the place to start.  Fantastic Voyage?
  • 20.
    Better than Reality Presenting Data  Hiding and Showing Structures  Showing and Hiding Labels  Coloring  Showing Motion
  • 21.
    Building a VRFuture  Learn the New VR Technology  Teach the New VR Technology  Explain it’s value  Dream up a solution  Make it good enough to show what the technology is capable of  Make sure it is fun!