Brainttok offers three methods of cognitive training: a cognitive ability test, a training program, and an analytical evaluation. Individual (solo games), team (multiplayer games), and motion recognition-based games are part of the training program. 17.2% improvement in cognitive ability approved by a clinical trial conducted by NUJB. The analytical tool allows you to access reports on the risk of dementia and the results of the training.
2. K-Numbers & BrainTTOK
1. Company Information
- Founded in 2017, the company's main business area is the development of content.
- Develop a cognitive training program and elementary math using mobile games and virtual manipulative.
2. Growth Highlights
- Winner of the 2017 Korea eLearning Contest Best Content Award.
- Has carried out numerous R&D projects supported by the government.
- Offer a range of apps on Google Play and iOS App Store for math learning and cognitive training.
3. Product
- Our BrainTTOK cognitive training program can improve cognitive and physical abilities.
- This program focuses on older adults with mild cognitive impairment.
- Clinical trials led by JB National University show a very high score, an increase of 17.2% (MoCA)
in cognitive ability.
4. Objective and Strategy
- Serve the most efficient training programs and allow a mass audience to prevent themselves from dementia.
- Provide a low-cost, income-neutral, and user-friendly training system on global markets.
- Allow to each of our partners independent services according to national conditions.
3. Introduction of the Company
1. Research
- A number of government-supported R&D projects have been carried out
in mathematics learning games and cognitive games.
- One of the government-supported R&D projects is ongoing for the
prevention of dementia.
2. Technical development
- Mathematics and logic content, pre-school content.
- Mobile game, Unity game, Motion tracking, Web, Mobile, Server, AI.
3. Achievement
- 4 Industrial Patents, 4 IT Registered Programs.
- Grand prize for content category (2017. Korea E-Learning Contest).
4. Production and Business
- Production field
* Content and Mobile Games in the Cognitive Training Program and Elementary Math Learning Games.
- Business field
* Domestic sales through app markets and public sectors.
* Overseas sales via local partners.
4. Cognitive Training System
1. Training System
-
2. Key points of the System
- A combined training system to respond
to the diverse cause of dementia.
3. A very effective training
- Clinical trials show a very large increase
(17.2%) in cognitive ability. This rating was
lower than 5% for most major programs
conducted under different test conditions.
5. Product Details - BrainTTOK Cognitive Tests
1. Composite test of
3. A detailed assessment
- Assessment is detailed in sections and subsections.
- User can compare his result with other people of
same age.
- Suggest some activities, such as BrainTTOK Cognitive
Training Program, according to the user's result.
6. Product Details - BrainTTOK Cognitive games
2. Multiplayer games
3. Application of most recent experiments
- To improve the efficiency of the training, we have implemented the multitask method in our single-player games.
- To overcome the isolation of old people, we have developed multiplayer games that work with social
communication.
1. Solo games
-
7. Product Details - BrainTTOK Fitness
1. Motion tracking system
2. Program
BrainTTOK Fitness
8. Product Details - BrainTTOK Analytics
1. Data Collection
- Generate data about your performance during training
time of all kinds.
- Data are shown as charts sorted by the scope of ability.
2. Assessment
- Looking at the user's own progression and comparing it to other
people will highlight abnormal values.
- Assessment is done by section, subsections, and time period.
3. Management