2. Target Learners and Subjects
Students in grades K-9
Can be used with these subjects:
ICT, Mathematics, English as a Second Language,
Geography, Social Studies, Citizenship, Science, Art
and Design, Health and Physical Education, History,
Modern Foreign Languages, Music, English Language
Arts
3. How Would I Implement This Into the
Classroom?
I would include Classroom Feud into my lesson plans if I wanted to help my students review material.
For an example, I will make up a scenario:
I am a first grade math teacher who just finished teaching a unit over addition and subtraction.
As a review before the test, I can use Classroom Feud to quiz my students over the information.
How Does the Game Work?
Divide the students into two teams
Students will listen to the question, and tap their corresponding team’s name on the SMARTboard when they know the
answer. (ex. The question may be “What is 4+8?”)
If the team that tapped first gets the answer correct, they must roll a die and add that number to their team’s total score.
If the team that tapped first gets the answer incorrect, they must roll a die and subtract that number from their team’s total
score.
If a team answers a question incorrectly, the other team has a chance to answer it and receive points.
4. How Does Classroom Feud Support UDL?
It caters towards all learning levels
Can be used for a wide range of subject areas and age groups
Students with visual impairments can still participate orally with their team to
answer questions
Students with hearing impairments are able to see the questions written out on
the SMARTboard
Does not require physical movement (for those who have mobility impairments)