2. Elizabeth Dabbs
Senior Consultant,
Booz Allen Hamilton
B.S. in Computer Science, Art minor
College of William & Mary
- Web development :
responsiveness, modernization,
accessibility
- Rapid Prototyping
- Content Management Systems
- Animation
- Computer Graphics
- Human-Computer Interaction
Interests
3. “Virtual Reality (VR) is a set of
technologies that are aimed at fooling
your senses into believing that you’re
in a different environment than the
real world”
- Kim Pallister
4. The illusion that we are present where we are not
1931
1965
1962
1911
1939-
6. How does virtual reality work?
Technical Challenges –
VR is taxing for a computer
7. VR @ Booz Allen Hamilton
- Tour of the human circulatory
system
- Informative heads-up-display
- See the body’s vessels and heart
through a virtual nanobot
- Gaze-based speed controls
- Studio-quality narration and sound
CelluVR
8.
9. 3D Hospital
Immersive training and exploratory analysis
simulation of a hospital environment.
- Head tracking technology to quickly explore
the model for trends using different
viewing perspectives
- Configurable simulation models patient
flow and contaminants within an enclosed
environment
- Easy to adjust staffing levels and treatment
protocols
Top row: Franz Roubaud’s Battery of Raevsky panoramic painting, Ivan Sutherland’s “The Ultimate Display”
Bottom row: Morton Heilig’s Sensorama theater, View-Master, Edward Link’s electromechanical “Link Trainer” flight simulator
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Instead of a flat screen, headsets display an image for each eye, then your brain combines them into a 3d visual. Lenses magnify the image and it fills your field of view.
To avoid simulation sickness and to create “presence”, computers running VR applications need high quality graphics cards, powerful CPU, and higher resolution.
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How could virtual reality disrupt each of these industries?
What other fields could user virtual reality to solve complex problems?
Discuss with those around you.
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