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Gaming and Robotics

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This slide make a brief picture of gaming in past, present and future and how it's all around us. There's also a peak view on Robotics and the latest inventions in that field. Gamification is a new concept uprising that will affect us on near future. This slide is part of university seminar - department of AI on April, 2012.

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Gaming and Robotics

  1. Reality and Virtual Reality Peak look at Robotics & Gaming
  2. Presented By Mohammad Shaker IT University of Damascus, SyriaDepartment of Artificial Intelligence 4th academic year ZGTR
  3. Reality and Virtual Reality Peak look at Robotics & Gaming
  4. Reality and Virtual Reality? Peak look at Robotics & Gaming
  5. Reality? Peak look atRobotics & Gaming
  6. Virtual Reality? Peak look atRobotics & Gaming
  7. BRAIN MAGIC!
  8. BRAIN MAGIC!
  9. Reality VS Virtual Reality
  10. Best Addvertisment “Kinect”
  11. LEGO – MindStorm Humans-Robots Collaboration
  12. LEGO – LEGO – MindStormHumans Robots Collaboration Humans-Robots Collaboration
  13. MindStorm• Cube Solver• Photocopier• Printer• Pancake• Gearbox• Elevator• Bike
  14. CubeSolver!
  15. Robots aiding humans
  16. Robots aiding humans
  17. Robots that are self aware Evolution
  18. Robots that are self aware Replication
  19. Awesome Little Robots!
  20. “Humans like” Robots
  21. “Humans like” Robots
  22. “Humans like” Robots model feeling who u are build relationship “Frubber” facial expression expression recognize
  23. 299$ Robots
  24. Milo - Kinect
  25. Milo - Kinect
  26. Milo - Kinect
  27. Games
  28. Tom Clancy
  29. Call of duty
  30. Call of Duty MW31.5 million people, night #1
  31. Call of Duty MW31.5 million people, night #16.5 million copies sold on launch day
  32. Call of Duty MW31.5 million people, night #16.5 million copies sold on launch day$775 million in first 5 days
  33. Call of Duty MW31.5 million people, night #16.5 million copies sold on launch day$775 million in first 5 days$1 billion in 16 days
  34. Call of Duty MW31.5 million people, night #16.5 million copies sold on launch day$775 million in first 5 days$1 billion in 16 days
  35. Call of Duty MW31.5 million people, night #16.5 million copies sold on launch day$775 million in first 5 days$1 billion in 16 days
  36. Call of Duty MW31.5 million people, night #16.5 million copies sold on launch day$775 million in first 5 days$1 billion in 16 days
  37. Call of Duty MW31.5 million people, night #16.5 million copies sold on launch day$775 million in first 5 days$1 billion in 16 days
  38. Captain Price, please don’t die!please!
  39. Project Entropia
  40. Project EntropiaPlayer bought an island for $26,000 for virtual island!
  41. History
  42. kingdom of Lydia
  43. Dice game - Famine
  44. 1 eating/ 1 playing
  45. 1 eating/ 1 playing 18 years!
  46. We invest 3 billion hoursweekly playing online games
  47. StatisticsIn 2005 $29B worldwide business
  48. StatisticsIn 2005 $29B worldwide businessIn 2008 surpassed music industry
  49. StatisticsIn 2005 $29B worldwide businessIn 2008 surpassed music industryIn 2010 $42B worldwide business
  50. Kids and Games
  51. Yet, another experiment!
  52. Do it your self,you got a half a minute, GO!
  53. Multitasking to the MAX • Chat voice • Chat text • Operate Character • Manage short-term objectives • Manage long-term objectives • Manage interrupts!
  54. Violence?83% doesn’t contain any mature content
  55. Violence? Better?!
  56. The act oflearning not the act of performing
  57. Multilingual people outperformMonolingual people!
  58. Increasing Fluid Intelligence• Seek novelty• Challenge your self• Think creatively• Do things the HARD way• Network
  59. Increasing Fluid Intelligence• Seek novelty• Challenge your self• Think creatively• Do things the HARD way• Network
  60. 1990fluid IQ risingexponentially
  61. 18 WEEKSBelow 3rd gradeTOMid 4th grade
  62. LEARNING IS
  63. LEARNING IS
  64. LEARNING IS
  65. “Gamification”
  66. “Gamification” Generation G
  67. Lamborghini Reventon
  68. Nissan Leaf
  69. Ford Fusion
  70. “50% of all innovation, and 70% of Global 2000’s apps will be gamified by 2015”Brian Bruke, Gartner group
  71. Microsoft doesn’tknow this word :P
  72. Toys make the world• Environment• Discover and explore their own principles of “LIFE”• Experience their own failure
  73. http://www.spore.com/ftl
  74. Online Gaming Virtual Worlds
  75. Statistics5.5 Million players
  76. Statistics5.5 Million players$82.5M a month of subscriptions
  77. Statistics5.5 Million players$82.5M a month of subscriptions$49.99 to get started, another $275M
  78. Video Games Become Better than Life?!
  79. Prince of of Persia 90s Prince Persia,
  80. Prince of of Persia 90s Prince Persia,If you remember this, your childhood was awesome :D
  81. MW3Video Games become better than life
  82. BF3Video Games become better than life
  83. BF3Video Games become better than life
  84. Real Crysis
  85. Emotion Purpose MeaningUnderstanding Feeling
  86. Emotions– Pic here!– Epic win
  87. Emotions– Pic here!– Epic win Epic
  88. Emotions– Pic here!– Epic win Epic Win
  89. Emotions– Pic here!– Epic win Epic Win face
  90. Final Experiment!
  91. Do it your self,you got a a minute, GO!
  92. 5.93 million years playing so far!
  93. 5.93 million years ago…first human ancestor stood up!
  94. Collaborative
  95. Evolving “US”
  96. 10,000 hours gaming by age 21
  97. 10,000 hours at school by age 21
  98. What exactly are gamers getting good at?
  99. What exactly are gamers getting good at?
  100. What exactly are gamers getting good at?
  101. 800,000 Articles “WIKI”
  102. it’swiki!
  103. 5 million people / month
  104. a mass exodus
  105. Games, NOW
  106. Assassins Creed
  107. The MOST important question is
  108. What will let us FEEL
  109. When we finally do..
  110. UNPLUG
  111. Thank you... ZGTR Out

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