1. Super Mario Bros. (1985) Level 1 - 1
https://www.youtube.com/watch?v=PsC0zIhWNww
Time What it is What’s it doing Effect on player
0.06 Non-diagetic back
ground theme starts
to play.
Provides background
music through out the
level.
Sets the mood for
the game as well
as providing
something to
listen to during
gameplay.
0.14 Smash noise as the
blocks break when
struck.
It adds more authenticity
and life into the game.
It lets the player
know when they
have destroyed
something, as it
may be hard to
notice during
gameplay.
0.46 The music changes
when a power-up is
collected.
The sped-up music
matches the increased
speed of the gameplay.
This tells the
player that they
can move faster
when this music
plays.
1:17 A different
instrumental plays as
the end of the level is
reached.
It confirms that the level
has been completed.
This acts as a way
of congratulating
the player for
completing that
level.