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1 of 1
Super Mario Bros. (1985) Level 1 - 1
https://www.youtube.com/watch?v=PsC0zIhWNww
Time What it is What’s it doing Effect on player
0.06 Non-diagetic back
ground theme starts
to play.
Provides background
music through out the
level.
Sets the mood for
the game as well
as providing
something to
listen to during
gameplay.
0.14 Smash noise as the
blocks break when
struck.
It adds more authenticity
and life into the game.
It lets the player
know when they
have destroyed
something, as it
may be hard to
notice during
gameplay.
0.46 The music changes
when a power-up is
collected.
The sped-up music
matches the increased
speed of the gameplay.
This tells the
player that they
can move faster
when this music
plays.
1:17 A different
instrumental plays as
the end of the level is
reached.
It confirms that the level
has been completed.
This acts as a way
of congratulating
the player for
completing that
level.

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Super mario bros sound analysis

  • 1. Super Mario Bros. (1985) Level 1 - 1 https://www.youtube.com/watch?v=PsC0zIhWNww Time What it is What’s it doing Effect on player 0.06 Non-diagetic back ground theme starts to play. Provides background music through out the level. Sets the mood for the game as well as providing something to listen to during gameplay. 0.14 Smash noise as the blocks break when struck. It adds more authenticity and life into the game. It lets the player know when they have destroyed something, as it may be hard to notice during gameplay. 0.46 The music changes when a power-up is collected. The sped-up music matches the increased speed of the gameplay. This tells the player that they can move faster when this music plays. 1:17 A different instrumental plays as the end of the level is reached. It confirms that the level has been completed. This acts as a way of congratulating the player for completing that level.