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Using Values and Norms To
Model Realistic Agents
Rijk Mercuur, Virginia Dignum and Catholijn Jonker
Delft University of Technology
1
Using Values and Norms To
Model Realistic Agents
Rijk Mercuur, Virginia Dignum and Catholijn Jonker
Delft University of Technology
what one finds important in life a standard or rule in society
reproduces human behavior
2
Humans share their desserts
28%
3
Classical economical agents do not share their
desserts and are therefore not realistic
4
How to design
realistic agents?
5
Policies succeed because of realistic agents
Organ DonorsDonorPercentage
6
How to design
realistic agents?
7
In the ultimatum game,
the realism of agents
can be improved
with values and norms.
Result:
Method:
Case:
8
The ultimatum game is a psychological
experiment about sharing money
9
The UG can have different amount of rounds
The one-shot UG or repeated UG
10
In the 1x UG, we ask: why do humans make
fair demands?
Demand 56% of the $1000
Accept 81% of the demands
11
N = 5950
Cooper, D. J., & Dutcher, E. G. (2011). The Dynamics of Responder Behavior in Ultimatum Games: A Meta-Study.
In the 10x UG, we ask: how come humans start to
demand and accept more after 10 rounds?
12
In the ultimatum game,
the realism of agents
can be improved
with values and norms.
Result:
Method:
Case:
13
The realism of agents is evaluated by
comparing human behavior to agent behavior
Micro data Macro data
Other (e.g.,
Turing Test)
14
We simulate the behavior of a group of agents
We distinguishing two types of learning
Evolutionary learning In-Game learning
15
To reproduce first round behavior we let
agents ‘evolve’ until they are stable
Demand 56%
Accept 81%
?
16
To reproduce repeated UG behavior we check
human learning against agent learning
95% CI of human play
Simulated agent play
17
In the ultimatum game,
the realism of agents
can be improved
with values and norms.
Result:
Method:
Case:
18
Value and norms improve the realism of
agents
~< <
19
In the 1xUG, Vanessa can reproduce the
acceptance rates whereas Leo cannot
<
Accept
81%

 

Demand
56%
20
‘Evolving’ Leo never let to the human
acceptance rates
Action Quality
0 10
10 10
20 10
30 10
… ….
1000 10
Round 1
21
If Vanessa values fairness slightly higher than
wealth she reproduces the demand and
acceptance rates.
22
In the 1xUG, Vanessa can reproduce the
acceptance rates whereas Leo cannot
<
Accept
81%

 

Demand
56%
23
Value and norms improve the realism of
agents
~< <
24
Vanessa outperforms Noël in 1x UG, but Noël
outperforms Vanessa in the 10x UG
> <
25
Vanessa outperforms Noël in 1x UG
>
Demand
56%
Accept
81%




26
Noël estimates the norm from others people
behavior, but has no direction
? ? Accept
50%
Demand
50%
27
Vanessa outperforms Noël in 1x UG, but Noël
outperforms Vanessa in the 10x UG
> <
28
Noël outperforms Vanessa in the 10x UG
<
 
 
29
Vanessa always act out of her stable values so
her actions do not change
30
If you set Noël to the right starting point the
learning of the demands is quite realistic
31
Value and norms improve the realism of
agents
~< <
32
VaNo decides pre-run if it will use values or
norms
33
In the ultimatum game,
the realism of agents
can be improved
with values and norms.
34
Implications
• Potential for agent-based simulations of psychological
experiments
• Shows some models are more realistic than others
• Simple models are not enough
• Groundwork for more complex social agents
35
VaNo outperforms Vanessa, even if some of
the agents act out of values
<
36
In the 1x UG, VaNo outperforms Noël
<
Evolves to
Demand
56%
Evolves to
Demand
50%
37
In the 10x UG, Vano reproduces the learning
where Vanessa is stable
<
Reproduces
Human
Learning
No learning
38
VaNo outperforms Noël in the 1xUG and
Vanessa in the 10x UG.
<<
39
By ‘evolving’ Leo, he can learn to make human
demands, but never human acceptance rates
Action Quality
0 10
10 10
20 10
30 10
… ….
1000 10
Action Quality
0 10
10 10
20 10
30 10+reward
… ….
1000 10
Round 1 Round 2
40
VaNo outperforms Noël in the 1xUG and
Vanessa in the 10x UG.
<<
41
Value and norms improve the realism of
agents
~< <
42
VaNo decides pre-run if it will use values or
norms
43

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Using Values and Norms to Model Realistic Agents

  • 1. Using Values and Norms To Model Realistic Agents Rijk Mercuur, Virginia Dignum and Catholijn Jonker Delft University of Technology 1
  • 2. Using Values and Norms To Model Realistic Agents Rijk Mercuur, Virginia Dignum and Catholijn Jonker Delft University of Technology what one finds important in life a standard or rule in society reproduces human behavior 2
  • 3. Humans share their desserts 28% 3
  • 4. Classical economical agents do not share their desserts and are therefore not realistic 4
  • 6. Policies succeed because of realistic agents Organ DonorsDonorPercentage 6
  • 8. In the ultimatum game, the realism of agents can be improved with values and norms. Result: Method: Case: 8
  • 9. The ultimatum game is a psychological experiment about sharing money 9
  • 10. The UG can have different amount of rounds The one-shot UG or repeated UG 10
  • 11. In the 1x UG, we ask: why do humans make fair demands? Demand 56% of the $1000 Accept 81% of the demands 11 N = 5950 Cooper, D. J., & Dutcher, E. G. (2011). The Dynamics of Responder Behavior in Ultimatum Games: A Meta-Study.
  • 12. In the 10x UG, we ask: how come humans start to demand and accept more after 10 rounds? 12
  • 13. In the ultimatum game, the realism of agents can be improved with values and norms. Result: Method: Case: 13
  • 14. The realism of agents is evaluated by comparing human behavior to agent behavior Micro data Macro data Other (e.g., Turing Test) 14
  • 15. We simulate the behavior of a group of agents We distinguishing two types of learning Evolutionary learning In-Game learning 15
  • 16. To reproduce first round behavior we let agents ‘evolve’ until they are stable Demand 56% Accept 81% ? 16
  • 17. To reproduce repeated UG behavior we check human learning against agent learning 95% CI of human play Simulated agent play 17
  • 18. In the ultimatum game, the realism of agents can be improved with values and norms. Result: Method: Case: 18
  • 19. Value and norms improve the realism of agents ~< < 19
  • 20. In the 1xUG, Vanessa can reproduce the acceptance rates whereas Leo cannot < Accept 81%     Demand 56% 20
  • 21. ‘Evolving’ Leo never let to the human acceptance rates Action Quality 0 10 10 10 20 10 30 10 … …. 1000 10 Round 1 21
  • 22. If Vanessa values fairness slightly higher than wealth she reproduces the demand and acceptance rates. 22
  • 23. In the 1xUG, Vanessa can reproduce the acceptance rates whereas Leo cannot < Accept 81%     Demand 56% 23
  • 24. Value and norms improve the realism of agents ~< < 24
  • 25. Vanessa outperforms Noël in 1x UG, but Noël outperforms Vanessa in the 10x UG > < 25
  • 26. Vanessa outperforms Noël in 1x UG > Demand 56% Accept 81%     26
  • 27. Noël estimates the norm from others people behavior, but has no direction ? ? Accept 50% Demand 50% 27
  • 28. Vanessa outperforms Noël in 1x UG, but Noël outperforms Vanessa in the 10x UG > < 28
  • 29. Noël outperforms Vanessa in the 10x UG <     29
  • 30. Vanessa always act out of her stable values so her actions do not change 30
  • 31. If you set Noël to the right starting point the learning of the demands is quite realistic 31
  • 32. Value and norms improve the realism of agents ~< < 32
  • 33. VaNo decides pre-run if it will use values or norms 33
  • 34. In the ultimatum game, the realism of agents can be improved with values and norms. 34
  • 35. Implications • Potential for agent-based simulations of psychological experiments • Shows some models are more realistic than others • Simple models are not enough • Groundwork for more complex social agents 35
  • 36. VaNo outperforms Vanessa, even if some of the agents act out of values < 36
  • 37. In the 1x UG, VaNo outperforms Noël < Evolves to Demand 56% Evolves to Demand 50% 37
  • 38. In the 10x UG, Vano reproduces the learning where Vanessa is stable < Reproduces Human Learning No learning 38
  • 39. VaNo outperforms Noël in the 1xUG and Vanessa in the 10x UG. << 39
  • 40. By ‘evolving’ Leo, he can learn to make human demands, but never human acceptance rates Action Quality 0 10 10 10 20 10 30 10 … …. 1000 10 Action Quality 0 10 10 10 20 10 30 10+reward … …. 1000 10 Round 1 Round 2 40
  • 41. VaNo outperforms Noël in the 1xUG and Vanessa in the 10x UG. << 41
  • 42. Value and norms improve the realism of agents ~< < 42
  • 43. VaNo decides pre-run if it will use values or norms 43

Editor's Notes

  1. -the checkmarks means ‘does reproduce human behavior’
  2. -Note that this is a result we found by simulating, but we do not fully understand analytically -Leo repeats successful actions; that gave him a good reward;
  3. -Note that this is a result we found by simulating, but we do not fully understand analytically -Leo repeats successful actions; that gave him a good reward;