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How do *you* manage products?
16th April 2015
productanonymous.com
bit.ly/productanon
#prodanon
Find us
Start-up session with xLabs
March 21st
At Xero
Upcoming events
Saturday August 22nd
pcampmelbourne.com
@pcampmelb
Redbubble - Nick Cust
Vicki Stirling
Zendesk - Aaron Cottrell
Envato - Luke Meehan
Stewart Boon
Our panel
Product Management @Redbubble
Vicki Stirling - Product Director (Physical)
Nick Cust - Product Director (Digital)
Redbubble
● Online retail marketplace
● Crowd-source designs from
artists
● Produce physical products
individually, on- demand
● We are the anti-brand!
● We empower people to reflect
their individuality
Products
About us
● Started in 2007, with a handful of
artists, attracting freelances
● 350,000 Artists
● 13 Million designs
● Delivering to 236 countries
● 2 global head offices in Melbourne
& San Francisco
● 120 people
Two Customer Groups
Artists
● Ability to earn a living doing what they love
● Gain more fans and deeper connection
● We are able to do many great things, for our artists
Consumers
● 90% outside of Australia
● Core Market is USA, Europe growing
● Attracting Creative Individuals from around the
world.
Marketplace vs Retail
● Hold low stock
● Low capital costs
● Handle logistics & customer
service
● New designs created
everyday
● New product launch every
month
Fulfillers
Trending
4 stickers sold every minute 3000 t-shirts
sold a day
60,000 new designs
uploaded per week
Digital Product Process
Teams
Product Vision & Strategy (Product Managers)
Teams Teams Teams Teams
Concept Exploration
Execution
TeamsTeams
UX PM
● Flexible Agile
Model
● Responsive
Website
● Continuous
Release
● No QA
How Digital Product Has Evolved
Build
Test
Learn
Measure/
Evolve
Release
Rapid exploration of problems with
customers
Get into the Customers’ head / Analyse user behaviour
Ideas to meet
Strategic goals
Concepts to persevere
with
Optimisation
AB Test
MVP
Life
Improving
Evolving into 4 Categories
Wear
T-Shirts
Leggings
Skirts
Scarves
Dresses
Live
Art
Cushions
Duvets
Stickers
Mugs
Carry
Device Cases
Skins
Bags
Accessories
Laptop Cases
Work
Journals
Calendars
Cards
Postcards
Similar Paths to Growth
Business
Strategy
Brand
Strategy
Personas
Financial Plan
KPIs/Metrics
Review,
Learn &
Adjust
*1
Customer
Product /
Concept
Development
Market
Assessment
Portfolio
Manage
Product
Strategy
Product
Launch
1. Speed to market
● Physical - Planning, Development, Sampling, Product that works for 13M
artworks
● Digital - Instant feedback - AB tests, quick and dirty versions
2. Validation of opportunity
● Physical - Based heavily on external market, trend insights (Macro)
● Digital - Analytics, effect on user behaviours (Micro)
3. Data/Measurements
● Physical - Sales & Profit.
● Digital - Numerous KPIs, different ways to cut data can be paralyzing
Key Differences
Some Examples of Work
Same stuff as everyone
else
Designed and Developed
Bespoke just for RB
Point of Purchase
Developed through
data/customer insight
Thanks For Listening
Vicki Stirling @sunrisejunction
Nick Cust @ncuste
Cameos - red
by Fabio Mancini
© 2012 Copyright Zendesk Inc - Strictly
How we manage product at Zendesk
Aaron Cottrell
Product Manager, Customer Engagement
© 2012 Copyright Zendesk Inc - Strictly
• What we do
• Structure
• Challenges & how we overcome them
Outline
© 2012 Copyright Zendesk Inc - Strictly
© 2012 Copyright Zendesk Inc - Strictly
How Product is structured
CUSTOMER
SUPPORT
CUSTOMER
SELF-SERVICE
CUSTOMER
ENGAGEMENT
PLATFORM
© 2012 Copyright Zendesk Inc - Strictly
SAN FRANCISCO
COPENHAGEN
MELBOURNE
DUBLIN
SINGAPORE
Mobile
Voice
Help Center
Customer Support
Customer
Engagement
Platform
Infrastructure
Chat (Zopim)
Apps
Embeddables
Data
© 2012 Copyright Zendesk Inc - Strictly
Ongoing challenges
• Growing (product & engineering) org
• Collaboration w/remote teams is hard
• Priority alignment amongst teams
• Shared resources e.g. infrastructure
© 2012 Copyright Zendesk Inc - Strictly
© 2012 Copyright Zendesk Inc - Strictly
How do we work as a product org?
• Global alignment, local autonomy
• Co-locate scrum teams - PM, UX,
eng (& travel)
• Quarterly planning across teams
• Dogfood own products
© 2012 Copyright Zendesk Inc - Strictly
Some challenges as a PM
© 2012 Copyright Zendesk Inc - Strictly
Questions?
Also, feel free to email me:
acottrell@zendesk.com
Product Director
Stewart Boon
Product Manager
@lukasm
Luke Meehan
Establishing Product in a community driven,
bootstrapped company.
Our Mission
To Help People Learn and Earn Online.
Aug 2006 Late 2008 Late 2009 Nov 2011
At the end of 2011 there were 6 developers and the
founder doing “Product Management”
Product People Product & Eng People
Product went from 3 small streams to 8 full ones,
while new strategy and marketing functions were introduced and all other
teams were growing as well.
There was not much in terms of...
Governance structures/processes
Honed and co-ordinated working practices (agile was new)
Clearly defined/delineated areas of responsibility
Web analytics function
A team that knows each other
Stable teams
An organisational understanding of “Product”
Clear understanding of who the Community were and how to engage with them.
We’ve come a fair way
Consistent (but always improving) agile practices
Prod Mgr and UX embedded in every stream
Stable teams
Role/value of product is clearer
Engagement and relationships within the Community through research, testing
and our forums
When the community succeeds,
we succeed
Envato Values #1
Our
Forums
“One negative response made me
think the world was ending and I
freaked out, but now it’s really
normalised. Now I don’t have to take
things so seriously.”
Tell It Like It Is
Envato Values #3
We’re still growing.
Obligatory “We’re Hiring Soon” slide
envato.com/careers
Thank you
How do *you* manage products?
16th April 2015

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How do *you* manage products? - Product anonymous April 16 2015

  • 1. How do *you* manage products? 16th April 2015
  • 3. Start-up session with xLabs March 21st At Xero Upcoming events
  • 5. Redbubble - Nick Cust Vicki Stirling Zendesk - Aaron Cottrell Envato - Luke Meehan Stewart Boon Our panel
  • 6. Product Management @Redbubble Vicki Stirling - Product Director (Physical) Nick Cust - Product Director (Digital)
  • 7. Redbubble ● Online retail marketplace ● Crowd-source designs from artists ● Produce physical products individually, on- demand ● We are the anti-brand! ● We empower people to reflect their individuality Products
  • 8. About us ● Started in 2007, with a handful of artists, attracting freelances ● 350,000 Artists ● 13 Million designs ● Delivering to 236 countries ● 2 global head offices in Melbourne & San Francisco ● 120 people
  • 9. Two Customer Groups Artists ● Ability to earn a living doing what they love ● Gain more fans and deeper connection ● We are able to do many great things, for our artists Consumers ● 90% outside of Australia ● Core Market is USA, Europe growing ● Attracting Creative Individuals from around the world.
  • 10. Marketplace vs Retail ● Hold low stock ● Low capital costs ● Handle logistics & customer service ● New designs created everyday ● New product launch every month
  • 12.
  • 13. Trending 4 stickers sold every minute 3000 t-shirts sold a day 60,000 new designs uploaded per week
  • 14. Digital Product Process Teams Product Vision & Strategy (Product Managers) Teams Teams Teams Teams Concept Exploration Execution TeamsTeams UX PM ● Flexible Agile Model ● Responsive Website ● Continuous Release ● No QA
  • 15. How Digital Product Has Evolved Build Test Learn Measure/ Evolve Release Rapid exploration of problems with customers Get into the Customers’ head / Analyse user behaviour Ideas to meet Strategic goals Concepts to persevere with Optimisation AB Test MVP Life Improving
  • 16. Evolving into 4 Categories Wear T-Shirts Leggings Skirts Scarves Dresses Live Art Cushions Duvets Stickers Mugs Carry Device Cases Skins Bags Accessories Laptop Cases Work Journals Calendars Cards Postcards
  • 17. Similar Paths to Growth Business Strategy Brand Strategy Personas Financial Plan KPIs/Metrics Review, Learn & Adjust *1 Customer Product / Concept Development Market Assessment Portfolio Manage Product Strategy Product Launch
  • 18. 1. Speed to market ● Physical - Planning, Development, Sampling, Product that works for 13M artworks ● Digital - Instant feedback - AB tests, quick and dirty versions 2. Validation of opportunity ● Physical - Based heavily on external market, trend insights (Macro) ● Digital - Analytics, effect on user behaviours (Micro) 3. Data/Measurements ● Physical - Sales & Profit. ● Digital - Numerous KPIs, different ways to cut data can be paralyzing Key Differences
  • 19. Some Examples of Work Same stuff as everyone else Designed and Developed Bespoke just for RB Point of Purchase Developed through data/customer insight
  • 20. Thanks For Listening Vicki Stirling @sunrisejunction Nick Cust @ncuste Cameos - red by Fabio Mancini
  • 21. © 2012 Copyright Zendesk Inc - Strictly How we manage product at Zendesk Aaron Cottrell Product Manager, Customer Engagement
  • 22. © 2012 Copyright Zendesk Inc - Strictly • What we do • Structure • Challenges & how we overcome them Outline
  • 23. © 2012 Copyright Zendesk Inc - Strictly
  • 24. © 2012 Copyright Zendesk Inc - Strictly How Product is structured CUSTOMER SUPPORT CUSTOMER SELF-SERVICE CUSTOMER ENGAGEMENT PLATFORM
  • 25. © 2012 Copyright Zendesk Inc - Strictly SAN FRANCISCO COPENHAGEN MELBOURNE DUBLIN SINGAPORE Mobile Voice Help Center Customer Support Customer Engagement Platform Infrastructure Chat (Zopim) Apps Embeddables Data
  • 26. © 2012 Copyright Zendesk Inc - Strictly Ongoing challenges • Growing (product & engineering) org • Collaboration w/remote teams is hard • Priority alignment amongst teams • Shared resources e.g. infrastructure
  • 27. © 2012 Copyright Zendesk Inc - Strictly
  • 28. © 2012 Copyright Zendesk Inc - Strictly How do we work as a product org? • Global alignment, local autonomy • Co-locate scrum teams - PM, UX, eng (& travel) • Quarterly planning across teams • Dogfood own products
  • 29. © 2012 Copyright Zendesk Inc - Strictly Some challenges as a PM
  • 30. © 2012 Copyright Zendesk Inc - Strictly Questions? Also, feel free to email me: acottrell@zendesk.com
  • 31. Product Director Stewart Boon Product Manager @lukasm Luke Meehan
  • 32. Establishing Product in a community driven, bootstrapped company.
  • 33. Our Mission To Help People Learn and Earn Online.
  • 34.
  • 35. Aug 2006 Late 2008 Late 2009 Nov 2011 At the end of 2011 there were 6 developers and the founder doing “Product Management”
  • 36. Product People Product & Eng People Product went from 3 small streams to 8 full ones, while new strategy and marketing functions were introduced and all other teams were growing as well.
  • 37. There was not much in terms of... Governance structures/processes Honed and co-ordinated working practices (agile was new) Clearly defined/delineated areas of responsibility Web analytics function A team that knows each other Stable teams An organisational understanding of “Product” Clear understanding of who the Community were and how to engage with them.
  • 38.
  • 39. We’ve come a fair way Consistent (but always improving) agile practices Prod Mgr and UX embedded in every stream Stable teams Role/value of product is clearer Engagement and relationships within the Community through research, testing and our forums
  • 40. When the community succeeds, we succeed Envato Values #1
  • 41. Our Forums “One negative response made me think the world was ending and I freaked out, but now it’s really normalised. Now I don’t have to take things so seriously.”
  • 42.
  • 43. Tell It Like It Is Envato Values #3
  • 45. Obligatory “We’re Hiring Soon” slide envato.com/careers
  • 47.
  • 48. How do *you* manage products? 16th April 2015