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Lecture 1 – AI Background
Mr. Zulfiqar Ali
1
 Dr. Zulfiqar Ali
 Office#104 CS
 Email ID# zulfiqar.ali@cs.uol.edu.pk
 Course Wibsite:
 https://sites.google.com/a/cs.uol.edu.pk/artificial-
intelligence-2019/
 Course matrial (Leture slides, notes and books) will be
available on the given above course website.
 Assignments will be uploaded on the website for each
section( Section A and Section B)
2
 Primary Book:
 Artificial Intelligence: A Modern Approach (AIMA)
 Authors: Stuart Russell and Peter Norvig (3rd Ed.)
 Advisable that each student should purchase a
copy of this book
 Reference Book:
1. Artificial Intelligence (Fourth Edition) by George F
Luger
3
1. Provide a concrete grasp of the fundamentals of
various techniques and branches that currently
constitute the field of Artificial Intelligence, e.g.,
1. Agents
2. Search
3. Knowledge Representation
4. Autonomous planning
5. Reasoning under uncertainty
4
 Course overview
 What is AI?
 A brief history of AI
 The state of the art of AI
 Introduction and Agents (Chapters 1,2)
 Search (Chapters 3,4,5,6)
 Logic (Chapters 7,8,9)
 Planning (Chapters 11,12)
 Reasoning under uncertainty ()
 Views of AI fall into four categories:
 Systems that act like humans
 Systems that think like humans
 Systems that act rationally
 Systems that think rationally
 In this course, we are going to focus on systems
that act rationally, i.e., the creation, design and
implementation of rational agents.
 Turing (1950) ”Computing machinery and
intelligence”.
 A computer passes the test if a human
interrogator, after posing some written questions,
cannot tell whether the written responses come
from a person or from a computer.
 Anticipated all major arguments against AI in
following 50 years
 Little effort by AI researchers to pass the Turing
Test
 Major Components of Turing Test:
 Natural Language Processing: To enable it to
communicate successfully in English.
 Knowledge Representation: To store what it
knows or hears.
 Automated Reasoning: To use the stored
information to answer questions and to draw
conclusions.
 Machine Learning: To adapt to new
circumstances and to detect and extrapolate
patterns.
 Total Turing Test also includes:
 Computer Vision: To perceive objects
 Robotics: To manipulate objects and move about
 Expressing the Theory of Mind as a Computer
Program
 GPS (Newell & Simon 1961) does not only need
to solve the problems but should also follow
human thought process
 Requires scientific theories of internal activities of
the brain.
 Cognitive Science: Predicting and testing
behavior of human subjects
 Cognitive Neuroscience: Direct identification from
neurological data
 Aristotle: First to codify “right thinking”
 Several Greek schools developed various forms of logic:
 Notation and rules of derivation for thoughts
 By 1965, programs existed that could, in principle, solve any
solvable problem described in logical notation.
 Problems:
 Not easy to state informal knowledge in logical
notation
 Big difference between solving a problem "in
principle" and solving it “in practice”
 Problems with just a few hundred facts can exhaust
the computational resources of any computer
 Rational behavior: doing the right thing
 The right thing: the optimal (best) thing that is
expected to maximize the chances of achieving a set
of goals, in a given situation
 Making correct inferences is sometimes part of being
a rational agent
 Advantages over other approaches
 More general than the "laws of thought" approach
 More amenable to scientific development than are
approaches based on human behavior or human
thought
 Standard of rationality is mathematically well
defined and completely general
 An agent is an entity that perceives and acts
 This course is about designing rational/intelligent
agents
 Abstractly, an agent is a function from percept
histories to actions:
 f : P* -> A
 For any given class of environments and tasks, we
seek the agent (or class of agents) with the
optimal (best) performance
 Caveat: computational limitations make perfect
rationality unachievable
 So we attempt to design the best (most
intelligent) program, under the given resources.
 Philosophy: Logic, methods of reasoning, mind as
physical system, foundations of learning, language,
rationality
 Mathematics: Formal representation and proof,
Algorithms, Computation, (un)decidability,
(in)tractability, probability
 Psychology: Adaptation, phenomena of perception and
motor control, experimental techniques (with animals,
etc.)
 Economics: Formal theory of rational decisions
 Linguistics: Knowledge representation, grammar
 Neuroscience: Plastic physical substrate for mental
activity
 Control theory: Homeostatic systems, Stability, Simple
optimal agent designs.
 1943 McCulloch & Pitts: Boolean circuit model of brain
 1950 Turing's "Computing Machinery and Intelligence"
 1956 Dartmouth: "Artificial Intelligence“ adopted
 1952-69 Look, Ma, no hands!
 1950s Early AI programs, including Samuel's checkers
program, Newell & Simon's Logic Theorist,
 1965 Robinson's algo for logical reasoning
 1966-73 AI discovers computational complexity
Neural network research almost disappears
 1969-79 Early development of knowledge-based systems
 1980-- AI becomes an industry
 1986-- Neural networks return to popularity
 1987-- AI becomes a science
 1995-- The emergence of intelligent agents.
 Proposed a model of artificial neurons
 Each neuron is characterized as being "on" or"off,"
 Switch to "on" occurring in response to stimulation by a
sufficient number of neighboring neurons.
 The state of a neuron was conceived of as "factually
equivalent to a proposition
 Any computable function could be computed by some
network of connected neurons
 All the logical connectives (and, or, not, etc.) could be
implemented by simple net structures.
 McCulloch and Pitts also suggested that suitably defined
networks could learn.
 First Neural Network Computer (1950)
 2 Month, 10 Man Study of AI
 Newell and Simon came up with a reasoning program, the
Logic Theorist (LT)
 The program was able to prove most of the theorems in Chap
2, Principia Mathematica
 GPS (thinking humanly)
 Herbert Gelemter (1959) constructed the Geometry Theorem
Prover
 Arthur Samuel (1956) wrote a series of programs for
checkers (draughts) that eventually learned to play at a
strong amateur level
 LISP (1958) by John McCarthy
 In almost all cases, these early systems turned out
to fail miserably when tried out on wider selections
of problems and on more difficult problems.
 Intractability of problems
 Failure to come to grips with the "combinatorial
explosion" was one of the main criticisms of AI
contained in the Lighthill report (Lighthill, 1973),
which formed the basis for the decision by the
British goverrunent to end support for AI research
 DENDRAL
 MYCIN
 AI-based applications have
been widely being used in the
construction sectors.
 The AI-based application will
make the engineers more
productive and capable of
delivering high-quality work in
the stipulated time frame.
 Agriculture is one of the core
sectors and we have been modifying
the cultivation process to yield more
from it.
 There are incredible opportunities
for AI or machine learning in
agriculture.
 The technologies like AI & IoT will be
very useful in understanding a timely
planting, getting predictions, using
fertilizers, harvesting and the
climate.
 The implementation of artificial
intelligence in the sports industry
is a game changer.
 There has been a huge demand
for AI-based applications in the
sports industry as it possesses
significant capabilities.
 The implementation of the
technology is certainly going to
solve many major changes in the
sports world and it could bring
the true competition among the
players and athletes.
 AI or machine learning has
brought a big change in the
entertainment industry.
 AI is everywhere and it is
making a big difference in our
lives.
 When it comes to the
entertainment, the algorithms
being used by various
application make our life
much simpler.
 AI has really changed the
entertainment industry and it
will make it more lively in the
days to come.
 NASA is already using AI to look for life
on other planets, which will be the key
for “Mars 2020,” the mission where the
Red Planet will be explored more
thoroughly.
 The devices they’ll send, better known
as rovers, will be able to explore Mars’
terrain in more detail and reveal the
properties of the planet’s elements to
determine the possibility of life with
more certainty.
 Military drones for surveillance
 Robot soldiers for combat
 Intelligent systems for awareness
 Secure web-portals for
cybersecurity
 Deep Blue defeated the reigning world chess
champion Garry Kasparov in 1997
 No hands across America (driving autonomously
98% of the time from Pittsburgh to San Diego)
 During the 1991 Gulf War, US forces deployed
an AI logistics planning and scheduling program
that involved up to 50,000 vehicles, cargo, and
people
 NASA's on-board autonomous planning program
controlled the scheduling of operations for a
spacecraft
 Proverb solves crossword puzzles better than
most humans.
 Speech technologies
 Automatic speech recognition (ASR)
 Text-to-speech synthesis (TTS)
 Dialog systems
 Language Processing Technologies
 Machine Translation
 Information Extraction
 Informtation Retrieval
 Text classification, Spam filtering.
31
32
 Computer Vision:
 Object and Character Recognition
 Image Classification
 Scenario Reconstruction etc.
 Game-Playing
 Strategy/FPS games, Deep Blue etc.
 Logic-based programs
 Proving theorems
 Reasoning etc.
33
34

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AI_Lecture_1.pptx

  • 1. Lecture 1 – AI Background Mr. Zulfiqar Ali 1
  • 2.  Dr. Zulfiqar Ali  Office#104 CS  Email ID# zulfiqar.ali@cs.uol.edu.pk  Course Wibsite:  https://sites.google.com/a/cs.uol.edu.pk/artificial- intelligence-2019/  Course matrial (Leture slides, notes and books) will be available on the given above course website.  Assignments will be uploaded on the website for each section( Section A and Section B) 2
  • 3.  Primary Book:  Artificial Intelligence: A Modern Approach (AIMA)  Authors: Stuart Russell and Peter Norvig (3rd Ed.)  Advisable that each student should purchase a copy of this book  Reference Book: 1. Artificial Intelligence (Fourth Edition) by George F Luger 3
  • 4. 1. Provide a concrete grasp of the fundamentals of various techniques and branches that currently constitute the field of Artificial Intelligence, e.g., 1. Agents 2. Search 3. Knowledge Representation 4. Autonomous planning 5. Reasoning under uncertainty 4
  • 5.  Course overview  What is AI?  A brief history of AI  The state of the art of AI
  • 6.  Introduction and Agents (Chapters 1,2)  Search (Chapters 3,4,5,6)  Logic (Chapters 7,8,9)  Planning (Chapters 11,12)  Reasoning under uncertainty ()
  • 7.  Views of AI fall into four categories:  Systems that act like humans  Systems that think like humans  Systems that act rationally  Systems that think rationally  In this course, we are going to focus on systems that act rationally, i.e., the creation, design and implementation of rational agents.
  • 8.  Turing (1950) ”Computing machinery and intelligence”.  A computer passes the test if a human interrogator, after posing some written questions, cannot tell whether the written responses come from a person or from a computer.  Anticipated all major arguments against AI in following 50 years  Little effort by AI researchers to pass the Turing Test
  • 9.  Major Components of Turing Test:  Natural Language Processing: To enable it to communicate successfully in English.  Knowledge Representation: To store what it knows or hears.  Automated Reasoning: To use the stored information to answer questions and to draw conclusions.  Machine Learning: To adapt to new circumstances and to detect and extrapolate patterns.  Total Turing Test also includes:  Computer Vision: To perceive objects  Robotics: To manipulate objects and move about
  • 10.  Expressing the Theory of Mind as a Computer Program  GPS (Newell & Simon 1961) does not only need to solve the problems but should also follow human thought process  Requires scientific theories of internal activities of the brain.  Cognitive Science: Predicting and testing behavior of human subjects  Cognitive Neuroscience: Direct identification from neurological data
  • 11.  Aristotle: First to codify “right thinking”  Several Greek schools developed various forms of logic:  Notation and rules of derivation for thoughts  By 1965, programs existed that could, in principle, solve any solvable problem described in logical notation.  Problems:  Not easy to state informal knowledge in logical notation  Big difference between solving a problem "in principle" and solving it “in practice”  Problems with just a few hundred facts can exhaust the computational resources of any computer
  • 12.  Rational behavior: doing the right thing  The right thing: the optimal (best) thing that is expected to maximize the chances of achieving a set of goals, in a given situation  Making correct inferences is sometimes part of being a rational agent  Advantages over other approaches  More general than the "laws of thought" approach  More amenable to scientific development than are approaches based on human behavior or human thought  Standard of rationality is mathematically well defined and completely general
  • 13.  An agent is an entity that perceives and acts  This course is about designing rational/intelligent agents  Abstractly, an agent is a function from percept histories to actions:  f : P* -> A  For any given class of environments and tasks, we seek the agent (or class of agents) with the optimal (best) performance  Caveat: computational limitations make perfect rationality unachievable  So we attempt to design the best (most intelligent) program, under the given resources.
  • 14.  Philosophy: Logic, methods of reasoning, mind as physical system, foundations of learning, language, rationality  Mathematics: Formal representation and proof, Algorithms, Computation, (un)decidability, (in)tractability, probability  Psychology: Adaptation, phenomena of perception and motor control, experimental techniques (with animals, etc.)  Economics: Formal theory of rational decisions  Linguistics: Knowledge representation, grammar  Neuroscience: Plastic physical substrate for mental activity  Control theory: Homeostatic systems, Stability, Simple optimal agent designs.
  • 15.  1943 McCulloch & Pitts: Boolean circuit model of brain  1950 Turing's "Computing Machinery and Intelligence"  1956 Dartmouth: "Artificial Intelligence“ adopted  1952-69 Look, Ma, no hands!  1950s Early AI programs, including Samuel's checkers program, Newell & Simon's Logic Theorist,  1965 Robinson's algo for logical reasoning  1966-73 AI discovers computational complexity Neural network research almost disappears  1969-79 Early development of knowledge-based systems  1980-- AI becomes an industry  1986-- Neural networks return to popularity  1987-- AI becomes a science  1995-- The emergence of intelligent agents.
  • 16.  Proposed a model of artificial neurons  Each neuron is characterized as being "on" or"off,"  Switch to "on" occurring in response to stimulation by a sufficient number of neighboring neurons.  The state of a neuron was conceived of as "factually equivalent to a proposition  Any computable function could be computed by some network of connected neurons  All the logical connectives (and, or, not, etc.) could be implemented by simple net structures.  McCulloch and Pitts also suggested that suitably defined networks could learn.  First Neural Network Computer (1950)
  • 17.  2 Month, 10 Man Study of AI  Newell and Simon came up with a reasoning program, the Logic Theorist (LT)  The program was able to prove most of the theorems in Chap 2, Principia Mathematica
  • 18.  GPS (thinking humanly)  Herbert Gelemter (1959) constructed the Geometry Theorem Prover  Arthur Samuel (1956) wrote a series of programs for checkers (draughts) that eventually learned to play at a strong amateur level  LISP (1958) by John McCarthy
  • 19.  In almost all cases, these early systems turned out to fail miserably when tried out on wider selections of problems and on more difficult problems.  Intractability of problems  Failure to come to grips with the "combinatorial explosion" was one of the main criticisms of AI contained in the Lighthill report (Lighthill, 1973), which formed the basis for the decision by the British goverrunent to end support for AI research
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  • 23.  AI-based applications have been widely being used in the construction sectors.  The AI-based application will make the engineers more productive and capable of delivering high-quality work in the stipulated time frame.
  • 24.  Agriculture is one of the core sectors and we have been modifying the cultivation process to yield more from it.  There are incredible opportunities for AI or machine learning in agriculture.  The technologies like AI & IoT will be very useful in understanding a timely planting, getting predictions, using fertilizers, harvesting and the climate.
  • 25.  The implementation of artificial intelligence in the sports industry is a game changer.  There has been a huge demand for AI-based applications in the sports industry as it possesses significant capabilities.  The implementation of the technology is certainly going to solve many major changes in the sports world and it could bring the true competition among the players and athletes.
  • 26.  AI or machine learning has brought a big change in the entertainment industry.  AI is everywhere and it is making a big difference in our lives.  When it comes to the entertainment, the algorithms being used by various application make our life much simpler.  AI has really changed the entertainment industry and it will make it more lively in the days to come.
  • 27.  NASA is already using AI to look for life on other planets, which will be the key for “Mars 2020,” the mission where the Red Planet will be explored more thoroughly.  The devices they’ll send, better known as rovers, will be able to explore Mars’ terrain in more detail and reveal the properties of the planet’s elements to determine the possibility of life with more certainty.
  • 28.  Military drones for surveillance  Robot soldiers for combat  Intelligent systems for awareness  Secure web-portals for cybersecurity
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  • 30.  Deep Blue defeated the reigning world chess champion Garry Kasparov in 1997  No hands across America (driving autonomously 98% of the time from Pittsburgh to San Diego)  During the 1991 Gulf War, US forces deployed an AI logistics planning and scheduling program that involved up to 50,000 vehicles, cargo, and people  NASA's on-board autonomous planning program controlled the scheduling of operations for a spacecraft  Proverb solves crossword puzzles better than most humans.
  • 31.  Speech technologies  Automatic speech recognition (ASR)  Text-to-speech synthesis (TTS)  Dialog systems  Language Processing Technologies  Machine Translation  Information Extraction  Informtation Retrieval  Text classification, Spam filtering. 31
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  • 33.  Computer Vision:  Object and Character Recognition  Image Classification  Scenario Reconstruction etc.  Game-Playing  Strategy/FPS games, Deep Blue etc.  Logic-based programs  Proving theorems  Reasoning etc. 33
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