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  1. 1. Prepared by –Pradnya PhuloreSarvesh Sawant
  2. 2. Points to be covered• What is i-Mouse?• Benefits of i-Mouse• Block Diagram of i-Mouse• Literature Survey• Existing System• Proposed System• Architectural design• System requirements• Conclusion• Future Scope• References
  3. 3. What is i-Mouse?• ‘i-Mouse’ is the equivalent of the conventional computer mouse but it is entirely controlled by Eyes.• The i-Mouse offers people with extreme disabilities the opportunity to control a computer simply by moving his or her eyes or head.
  4. 4. Benefits of i-Mouse• Low System Requirements• Low cost• High compatibility• User friendly• Application useful for handicapped people• Easier computer control
  5. 5. Block Diagram of i-Mouse
  6. 6. Literature Survey• Related concepts: – HCI (Human Computer Interface) – Gesture Recognition• Literature Study: – Face Detection - Color Based – Face Tracking, Extraction and Motion Detection - Head Motion - Command Detection - Eyeball Motion Based
  7. 7. Existing SystemThe Headmaster User The EagleEyes User Facial Mouse Depiction
  8. 8. Proposed System• Hand Free Cursor Control System - Locating Human face and eyes - Facial movement and eye recognition - Calculating Line of sight for eyes - Movement of mouse pointer using interfacing of human biometrics and computer system
  9. 9. Flow Chart of i-Mouse Star t Facial feature detection Feature Identificati Fac on Ey e es Bad Features Removal Set Initial Position Feature Tracking Succe No ss in Detecti Ye on? Cursor s Movement St op
  10. 10. Architectural DesignTwo layers constitute the basic structure of i-Mouseviz. Tracking Layer and Client layer.• Tracking Layer – Input: Sequence of Real Images. – Purpose: To provide a face tracker robust enough to be usable in visible noisy environments.• Client Layer – Purpose: To provide the necessary level of abstraction over Tracking layer. – This subsystem makes available the GUI.
  11. 11. Architectural design of i-Mouse
  12. 12. System Requirements Software Hardware Requirements Requirements Operating System – Processor – Intel Windows XP Pentium P4 IDE – Eclipse 3.4 Motherboard – (Min) Genuine Intel Technology Used – RAM - At least 1 GB Java Tools Used - JDK Hard Disk – 80GB
  13. 13. Conclusion• The motivation behind developing i-Mouse is that it facilitates the hands free cursor control which reduces the dependency on the typical mouse.• The project aims at providing a means of cursor control to disabled people and a new and interactive option to the existing users.
  14. 14. Future Scope• Need for the System• Identification of product project• Identification of project deliverables – External deliverables – Internal deliverables
  15. 15. References• 1992 Association for Computing Machinery, Figure 1 (Hewett et al., 2004).• The Perceptual Window: Head Motion as a new Input Stream François Bérard CLIPS-IMAG BP 53 38041 Grenoble Cedex 9 FRANCE, seventh IFIP conference on Human-Computer Interaction (INTERACT), p. 238-244, 1999.• A. Gee and R. Cipolla. Estimating gaze from a single view of a face. In 12th IAPR International Conference on Pattern Recognition, volume I, pages 758–760, Jerusalem, Israel,1994.• Hands-free navigation in VR environments by tracking the head, Sing Bing Kang, March 1997