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Philip Norris Wynne 2D Game Work Flow 
2d game workflow 
The idea for the 2D game was to make a SideScroller game, where a SpaceShip would travel 
throughout space fighting and defending itself from other SpaceShips, The idea for the enemys were 
quite similar to the main player, as shown below. The image above shows the finished game when it 
has just stared, im still in the testing faze to make sure the game works without issues, it was also to 
see if the game would work well when in game. 
The image above on the left is to show what Player 1, the sprite will look like when playing in the 
game. The image above is the last design I had for the player1 sprite. The image above on the right is 
the final design of the Enemy ship. 
The image to the right shows how you 
implemented Movement into the game, you 
made the game check the keyboard for the 
movement key, for example “W”, to see if the 
player need to move, this would move the player 
up in a certain speed (In this case speed 8).
Philip Norris Wynne 2D Game Work Flow 
This image shows the start of the making of the map. It is where the player would be placed to 
spawn in when the game begins, this is how you would be able to control the player with the code 
from before. 
This image is to show how I coded Player 1’s ability to shoot. This makes the sprite shoot from the 
centre of its player model in the correct direction.
Philip Norris Wynne 2D Game Work Flow 
This image was to show the coding that went into making Player 1 ‘s SpaceShip look like it had real 
jet engines firing from its thrusters.

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2D Game Work Flow

  • 1. Philip Norris Wynne 2D Game Work Flow 2d game workflow The idea for the 2D game was to make a SideScroller game, where a SpaceShip would travel throughout space fighting and defending itself from other SpaceShips, The idea for the enemys were quite similar to the main player, as shown below. The image above shows the finished game when it has just stared, im still in the testing faze to make sure the game works without issues, it was also to see if the game would work well when in game. The image above on the left is to show what Player 1, the sprite will look like when playing in the game. The image above is the last design I had for the player1 sprite. The image above on the right is the final design of the Enemy ship. The image to the right shows how you implemented Movement into the game, you made the game check the keyboard for the movement key, for example “W”, to see if the player need to move, this would move the player up in a certain speed (In this case speed 8).
  • 2. Philip Norris Wynne 2D Game Work Flow This image shows the start of the making of the map. It is where the player would be placed to spawn in when the game begins, this is how you would be able to control the player with the code from before. This image is to show how I coded Player 1’s ability to shoot. This makes the sprite shoot from the centre of its player model in the correct direction.
  • 3. Philip Norris Wynne 2D Game Work Flow This image was to show the coding that went into making Player 1 ‘s SpaceShip look like it had real jet engines firing from its thrusters.