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Assignment brief
Qualification Level 3 Extended Diploma in Creative Media Production – Games Design
Unit number and title L3 Unit 13 Understanding the Computer Games Industry - partial
Start date 1st
June 2015
Deadline 19th
June 2015
Assessor name Jordan Eastwood
Assignment title Unit 13 Retake – Games Industry School Guide
The purpose of this assignment is for you to:
Understand the organisational structures and job roles within the games industry
Understand the financial issues and current market trends affecting the games industry
Understand the contractual, legal and ethical obligations in the games industry
Be able to prepare personal career development material
Scenario
You are going to prepare a PowerPoint presentation about working in the games industry to be used in schools as part of their
careers curriculum to help students make decisions about which GCSE subjects to take. Use the titles for each task as the
headings for each section of your presentation. Your guide needs to be clear and concise and uploaded to the relevant section
of Unit 13’s Moodle course.
Checklist
Sector Profiles
Job Role Profiles
Current Financial Issues
Industry and Market Trends
Contracts of Employment
Legal and Ethical Obligations
Professional Bodies Supporting the Industry
Personal Work Examples
Personal CV
He and Apprenticeship Information
Tasks
Grading
Criteria
Mapping
For each of these tasks you will need to use the web to carry out your research. Make sure that you have cited all sources for
text and images used in your work.
Task 1
The Parts
Describe the role that each of the following play within the industry:
Developers
Publishers
Console Manufacturers/First Party Publishers
Distribution and Retail
Outsourcing Companies
Press and Media
Unit 13 – P1
Task 2
The Jobs
Describe the following jobs within the industry:
Creative Development
Game Designer
Level Editor
Lead Artist
Technical Artist
Artist
Animator
Audio Engineer
Technical Development
Game Programmer
Lead Game Programmer
Project Implementation
Project Manager/Producer
Assistant Producer
External Producer
Creative Director
Quality Assurance
QA Tester
Business Development
Public Relations Manager
Product Manager
Marketing Executive
Marketing Manager
Unit 13 – P1
Task 3
The Money
Describe the following within the industry:
Budget
Fixed costs
Variable costs
Break-even point
Unit 13 – P2
Task 4
The Trends
Describe the following trends from 2014:
Huge acquisitions
Flood of Steam games
Devaluation of games
Kickstarter matured
YouTube personalities
Unit 13 – P2
Task 5
The Relationships
Describe the following within the industry:
Employment Contract
Development Agreement
License Agreement
NDA
Collaboration Agreement
Unit 13 – P3
Task 6
The Legal Stuff
Describe the following within the industry:
Unit 13 – P3
IP
Copyright
Trademark
Patent
Registered Designs
Task 7
The Issues
Describe the issues currently debated about the following within the industry:
Violence
Rating
Education
Stereotyping
Addiction
Unit 13 – P3
Task 8
The Networks
Describe the following within the industry:
UKIE- UK Interactive Entertainment
IGDA - International Game Developers Association
Women in Games
BAFTA – British Academy of Film and Television Arts
MEF – Mobile Ecosystem Forum
Unit 13 – P3
This brief has been verified as being fit for purpose
Assessor
Signature Date
Internal verifier
Signature Date
Unit 13: Understanding the Computer Games Industry
P1 describe organisational structures
and job roles in the games industry,
with some appropriate use of subject
terminology.
[IE]
M1 explain organisational structures
and job roles in the games industry
with reference to detailed illustrative
examples and generally correct use of
subject terminology.
D1 comprehensively explain
organisational structures and job roles
in the games industry with reference
to elucidated examples and
consistently using subject terminology
correctly.
P2 describe current market trends
and financial issues in the games
industry with some appropriate use
of subject terminology.
[IE]
M2 explain current market trends and
financial issues in the games industry
with reference to detailed illustrative
examples and generally correct use of
subject terminology.
D2 comprehensively explain current
market trends and financial issues in
the games industry with reference to
elucidated examples and consistently
using subject terminology correctly.
P3 describe contractual, legal and
ethical obligations in the games
industry with some appropriate use
of subject terminology.
[IE]
M3 explain contractual, legal and
ethical obligations in the games
industry with reference to detailed
illustrative examples and generally
correct use of subject terminology.
D3 comprehensively explain
contractual, legal and ethical
obligations in the games industry with
reference to elucidated examples and
consistently using subject terminology
correctly.
P4 apply project management
techniques to direct a project with
some assistance.
[SM]
M4 apply project management
techniques to direct a project
competently, and with only
occasional assistance.
D4 apply project management
techniques to direct a project to a
quality that reflects near-professional
standards, working independently to
professional expectations.
P5 prepare personal career
development material using basic
formal language.
[RL]
M5 prepare carefully produced
personal career development
material using generally correct
formal language.
D5 prepare personal career
development material to a quality
that reflects near professional
standards consistently using correct
formal language.

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L3 gd unit13_retake_310515

  • 1. Assignment brief Qualification Level 3 Extended Diploma in Creative Media Production – Games Design Unit number and title L3 Unit 13 Understanding the Computer Games Industry - partial Start date 1st June 2015 Deadline 19th June 2015 Assessor name Jordan Eastwood Assignment title Unit 13 Retake – Games Industry School Guide The purpose of this assignment is for you to: Understand the organisational structures and job roles within the games industry Understand the financial issues and current market trends affecting the games industry Understand the contractual, legal and ethical obligations in the games industry Be able to prepare personal career development material Scenario You are going to prepare a PowerPoint presentation about working in the games industry to be used in schools as part of their careers curriculum to help students make decisions about which GCSE subjects to take. Use the titles for each task as the headings for each section of your presentation. Your guide needs to be clear and concise and uploaded to the relevant section of Unit 13’s Moodle course. Checklist Sector Profiles Job Role Profiles Current Financial Issues Industry and Market Trends Contracts of Employment Legal and Ethical Obligations Professional Bodies Supporting the Industry Personal Work Examples Personal CV He and Apprenticeship Information
  • 2. Tasks Grading Criteria Mapping For each of these tasks you will need to use the web to carry out your research. Make sure that you have cited all sources for text and images used in your work. Task 1 The Parts Describe the role that each of the following play within the industry: Developers Publishers Console Manufacturers/First Party Publishers Distribution and Retail Outsourcing Companies Press and Media Unit 13 – P1 Task 2 The Jobs Describe the following jobs within the industry: Creative Development Game Designer Level Editor Lead Artist Technical Artist Artist Animator Audio Engineer Technical Development Game Programmer Lead Game Programmer Project Implementation Project Manager/Producer Assistant Producer External Producer Creative Director Quality Assurance QA Tester Business Development Public Relations Manager Product Manager Marketing Executive Marketing Manager Unit 13 – P1 Task 3 The Money Describe the following within the industry: Budget Fixed costs Variable costs Break-even point Unit 13 – P2 Task 4 The Trends Describe the following trends from 2014: Huge acquisitions Flood of Steam games Devaluation of games Kickstarter matured YouTube personalities Unit 13 – P2 Task 5 The Relationships Describe the following within the industry: Employment Contract Development Agreement License Agreement NDA Collaboration Agreement Unit 13 – P3 Task 6 The Legal Stuff Describe the following within the industry: Unit 13 – P3
  • 3. IP Copyright Trademark Patent Registered Designs Task 7 The Issues Describe the issues currently debated about the following within the industry: Violence Rating Education Stereotyping Addiction Unit 13 – P3 Task 8 The Networks Describe the following within the industry: UKIE- UK Interactive Entertainment IGDA - International Game Developers Association Women in Games BAFTA – British Academy of Film and Television Arts MEF – Mobile Ecosystem Forum Unit 13 – P3 This brief has been verified as being fit for purpose Assessor Signature Date Internal verifier Signature Date Unit 13: Understanding the Computer Games Industry P1 describe organisational structures and job roles in the games industry, with some appropriate use of subject terminology. [IE] M1 explain organisational structures and job roles in the games industry with reference to detailed illustrative examples and generally correct use of subject terminology. D1 comprehensively explain organisational structures and job roles in the games industry with reference to elucidated examples and consistently using subject terminology correctly. P2 describe current market trends and financial issues in the games industry with some appropriate use of subject terminology. [IE] M2 explain current market trends and financial issues in the games industry with reference to detailed illustrative examples and generally correct use of subject terminology. D2 comprehensively explain current market trends and financial issues in the games industry with reference to elucidated examples and consistently using subject terminology correctly. P3 describe contractual, legal and ethical obligations in the games industry with some appropriate use of subject terminology. [IE] M3 explain contractual, legal and ethical obligations in the games industry with reference to detailed illustrative examples and generally correct use of subject terminology. D3 comprehensively explain contractual, legal and ethical obligations in the games industry with reference to elucidated examples and consistently using subject terminology correctly. P4 apply project management techniques to direct a project with some assistance. [SM] M4 apply project management techniques to direct a project competently, and with only occasional assistance. D4 apply project management techniques to direct a project to a quality that reflects near-professional standards, working independently to professional expectations. P5 prepare personal career development material using basic formal language. [RL] M5 prepare carefully produced personal career development material using generally correct formal language. D5 prepare personal career development material to a quality that reflects near professional standards consistently using correct formal language.