Esports in Education Course
HISTORY OF ESPORTS
ESPORTS
club
NATIONAL ASSOCIATION OF COLLEGIATE ESPORTS (NACE)
COLLEGE ESPORTS LEAGUE AND
PROGRAMS
This is the umbrella body for college and university Esports programs. NACE currently has
more than sixty recognized programs from colleges and universities across the USA. It is a
member-based organization that puts a strong emphasis on Esports scholarships as an
instrument for driving varsity Esports development
Below is a list of the top five universities that are currently viewed as having the best Esports programs.
• Maryville University of Saint Louis (Town and Country, MO)
• Robert Morris University Illinois (Chicago, IL)
• Miami University (Oxford, OH)
• University of California-Irvine (Irvine, CA)
• University of Utah (Salt Lake City, UT)
MARYVILLE UNIVERSITY OF
SAINT LOUIS
(TOWN AND COUNTRY, MO)
ESPORTS
ROBERT MORRIS UNIVERSITY
ILLINOIS
(CHICAGO, IL)
ESPORTS
MIAMI UNIVERSITY
(OXFORD, OH)
ESPORTS
UNIVERSITY OF CALIFORNIA
-IRVINE
(IRVINE, CA)
ESPORTS
UNIVERSITY OF UTAH
(SALT LAKE CITY, UT)
ESPORTS
ESPORTS
COLLEGE LEVEL
ESPORTS PROGRAMS
Established colleges and universities are now starting to offer Esports programs across the United States and the world.
Today, there are more than 125 varsity level Esports programs registered with the national governing body NACE
(National Association of Collegiate Esports). Educational organizations that have long been on the spectator side of
online gaming are becoming hubs for innovation in Esports. Schools are starting to offer scholarships for excellence in
Esports to attract the talent they need to build teams that can compete on a national stage.
ESPORTS
VARSITY ESPORTS
HARRISBURG UNIVERSITY
(PENNSYLVANIA)
Harrisburg University is a private STEM-focused school located in the Pennsylvania state capital city of Harrisburg. It was
founded in 2001 and places an emphasis on Science, Technology, Engineering, and Mathematics.
ESPORTS & MEDIA
ESPORTS
NEWHOUSE SCHOOL:
SYRACUSE
UNIVERSITY
(NEW YORK STATE)
The University's Newhouse School, which has courses
spanning every aspect of media and
communication, has launched a new course called
“ESPORTS & MEDIA
ESPORTS
Some of the content and intended outcomes of the
course include:
● Giving students insight into the
entrepreneurial side of the gaming industry.
● Guiding students to opportunities for making
meaningful contributions to the online
gaming scene.
● Helping students understand how Esports
intersects with media and broadcasting.
● Offering comprehensive lessons in the history
of Esports development.
● An examination of Esports technologies and
various business models in the industry.
● An in-depth look at the parts played by
teams, leagues, tournaments, and streaming
services.
● Provide opportunities for students to work
directly with Esports organizations in the
production of original content.
ESPORTS & MEDIA
ESPORTS
HUB ESPORTS ARENA
& GAMING LOUNGE
ESPORTS
UNIVERSITY OF
WASHINGTON
(SEATTLE, WA.)
The University of Washington is taking a different
approach to the convergence of Esports and
Education. The University has recently completed
and opened its first
“1,000 square-foot GAMING CENTER”
ESPORTS
15
15
The University's HUB Esports Arena & Gaming Lounge will also serve
as a platform for prominent Esports personalities. The hub is
equipped with the following:
● 40 high-end gaming computers
● 2 VR (Virtual Reality) systems
● 1 broadcasting station to live stream on Twitch
● 23 Unlocked PC games
● 6 Unlocked VR games
UB ESPORTS ARENA
&
GAMING LOUNGE
ESPORTS
HIGH SCHOOL ESPORTS LEAGUES
PlayVS + NFHS
HIGH SCHOOL ESPORTS
LEAGUE (HSEL)
ESPORTS
club
STATE
Level
two annual
Esports
championships
ELECTRONIC GAMING FEDERATION (EFGH)
NATIONAL
Level
ESPORTS
North American
Scholastic
ESPORTS
FEDERATION
OTHER HIGH SCHOOL LEAGUES
ESPORTS
ESPORT
S
club
Legacy
ESPORTS
There is a common misconception from the public that the Esports industry can only provide jobs to the
top video gamers in the world. The Esports industry can be compared to football or baseball in the way
that each league provides thousands of well-paying jobs outside of the players themselves. The Esports
industry has now grown to include everything you can expect from traditional sports and much more.
FUTURE OF ESPORTS AND EDUCATION
ESPORTS

College level esports programs

  • 1.
    Esports in EducationCourse HISTORY OF ESPORTS
  • 2.
    ESPORTS club NATIONAL ASSOCIATION OFCOLLEGIATE ESPORTS (NACE) COLLEGE ESPORTS LEAGUE AND PROGRAMS This is the umbrella body for college and university Esports programs. NACE currently has more than sixty recognized programs from colleges and universities across the USA. It is a member-based organization that puts a strong emphasis on Esports scholarships as an instrument for driving varsity Esports development Below is a list of the top five universities that are currently viewed as having the best Esports programs. • Maryville University of Saint Louis (Town and Country, MO) • Robert Morris University Illinois (Chicago, IL) • Miami University (Oxford, OH) • University of California-Irvine (Irvine, CA) • University of Utah (Salt Lake City, UT)
  • 3.
    MARYVILLE UNIVERSITY OF SAINTLOUIS (TOWN AND COUNTRY, MO) ESPORTS
  • 4.
  • 5.
  • 6.
  • 7.
    UNIVERSITY OF UTAH (SALTLAKE CITY, UT) ESPORTS
  • 8.
    ESPORTS COLLEGE LEVEL ESPORTS PROGRAMS Establishedcolleges and universities are now starting to offer Esports programs across the United States and the world. Today, there are more than 125 varsity level Esports programs registered with the national governing body NACE (National Association of Collegiate Esports). Educational organizations that have long been on the spectator side of online gaming are becoming hubs for innovation in Esports. Schools are starting to offer scholarships for excellence in Esports to attract the talent they need to build teams that can compete on a national stage.
  • 9.
    ESPORTS VARSITY ESPORTS HARRISBURG UNIVERSITY (PENNSYLVANIA) HarrisburgUniversity is a private STEM-focused school located in the Pennsylvania state capital city of Harrisburg. It was founded in 2001 and places an emphasis on Science, Technology, Engineering, and Mathematics.
  • 10.
  • 11.
    NEWHOUSE SCHOOL: SYRACUSE UNIVERSITY (NEW YORKSTATE) The University's Newhouse School, which has courses spanning every aspect of media and communication, has launched a new course called “ESPORTS & MEDIA ESPORTS
  • 12.
    Some of thecontent and intended outcomes of the course include: ● Giving students insight into the entrepreneurial side of the gaming industry. ● Guiding students to opportunities for making meaningful contributions to the online gaming scene. ● Helping students understand how Esports intersects with media and broadcasting. ● Offering comprehensive lessons in the history of Esports development. ● An examination of Esports technologies and various business models in the industry. ● An in-depth look at the parts played by teams, leagues, tournaments, and streaming services. ● Provide opportunities for students to work directly with Esports organizations in the production of original content. ESPORTS & MEDIA ESPORTS
  • 13.
    HUB ESPORTS ARENA &GAMING LOUNGE ESPORTS
  • 14.
    UNIVERSITY OF WASHINGTON (SEATTLE, WA.) TheUniversity of Washington is taking a different approach to the convergence of Esports and Education. The University has recently completed and opened its first “1,000 square-foot GAMING CENTER” ESPORTS
  • 15.
    15 15 The University's HUBEsports Arena & Gaming Lounge will also serve as a platform for prominent Esports personalities. The hub is equipped with the following: ● 40 high-end gaming computers ● 2 VR (Virtual Reality) systems ● 1 broadcasting station to live stream on Twitch ● 23 Unlocked PC games ● 6 Unlocked VR games UB ESPORTS ARENA & GAMING LOUNGE ESPORTS
  • 16.
    HIGH SCHOOL ESPORTSLEAGUES PlayVS + NFHS HIGH SCHOOL ESPORTS LEAGUE (HSEL) ESPORTS club
  • 17.
  • 18.
    North American Scholastic ESPORTS FEDERATION OTHER HIGHSCHOOL LEAGUES ESPORTS ESPORT S club Legacy ESPORTS
  • 19.
    There is acommon misconception from the public that the Esports industry can only provide jobs to the top video gamers in the world. The Esports industry can be compared to football or baseball in the way that each league provides thousands of well-paying jobs outside of the players themselves. The Esports industry has now grown to include everything you can expect from traditional sports and much more. FUTURE OF ESPORTS AND EDUCATION ESPORTS