2. Jump Cut
lCuts to a shot with less than 30 degrees difference in camera position
l(unconventional)
This can happen in live studio settings, when two cameras are focused on the same
person or object.
Switching directly from one to the other creates a jump cut.
3. Cross-cutting
lCuts to a different narrative thread or character, back and forth
In this way the action can be broken up to enhance tension or the narrative.
4. Cutaway
lCut to a significant narrative element (eg, a bomb ticking)
lThis again adds to the tension of the narrative and makes the situation more
lentertaining to watch
5. Shot/Reverse Shot
lJumping from one shot to another shot and visa versa
lThis is usually used for filming dialogue (conversations)
6. Panning Shot
lThe camera is fixed but it swivels on a horizontal axis
lThis technique can be used to follow a subject or used if it's from
lsomeone's perspective
7. Tracking Shot
lA camera fixed or a dolly and moves along a track.
lThis is again used to follow someone and gives a smooth glide
8. Graphic Match
lThe camera has an object in view then the camera cuts to another object of a very similar lin the same place on the screen.
lFor example, an amber traffic light cutting into a rising sun; relatively same
lshape and colour
9. Eyeline Match
lThe character is looking in a particular direction then the next cut
lgives you a shot of what they see
lThis makes the audience go from third person perspective to
lfirst person, it includes the audience in with the situation
10. Long Take
lA scene which has no editing for a long period of time.
lThis can make time seem to drag on longer than it actually has and
lalso it can raise tension within the situation
11. Short Take
lThe opposite of a long take; a scene that has a lot of
lediting in a short period of time
lThis can make time seem to go faster than it has and
lthis can also raise tension within a situation
12. Camera Angles – Low Angle
lThe camera is on the ground,
llooking up into the air.
lThis portrays the character
las a superior figure.
13. High Angle
lThe camera is in the air,
llooking down to the ground
lThis portrays the character
linvolved as an inferior figure.
14. Close Up
lA shot that tightly frames a
lperson or an object.
lThis makes you focus on the
lcharacters facial expression and it
lemphasises how they're feeling at that
lmoment, I.e Scared, sad, angry
15. Long Shot
lA big shot that shows a full body
lof character and some of
lthe background behind them
lThis gives them a more
ldramatic effect on their appearance
land it gives you a better view of their
lbody language.
16. Medium Long Shot
lThis shot is from the top of the
lcharacters knee upwards, you
lcan see some of the background also
lThis shot can be used when
lcharacters are in conversation
17. Extreme Close-up
lThis shot is usually just the
lcharacters face or a small
lpart of their face
lThis shot is used to show
lextreme emotion such as
lhappiness or sadness.