3. Excavation of small carts, whistles shaped
like birds, and toy monkeys which could
slide down a string.
4. INDUS VALLEY CIVILIZATION
(3010–1500 BCE)
"The most important [ancient Indus] crafts were in the fields of textiles, ceramic
manufacturing, stone carving, household artefacts ……. figurines and children's
toys, some of which were mechanical in function. This last category of goods is
perhaps the most reliable evidence of the of the sophistication of this society" -
Burjor Avari (India: The Ancient Past).
"terracotta toys found at most Indus settlements provide a glimpse of the
pastimes that might have involved trained animals. Terracotta oxcarts with
movable parts are perhaps the most common.." Mark Kenoyer (Ancient Cities of
the Indus Valley Civilization)
“Evidently the people of the Harappa period, like the Indians of today, paid
attention to the enjoyment of the younger population; and, though the children
of the ancient Indus valley often amused themselves by making their own simple
toys in clay, they had many playthings that could have been made only by skilled
craftsmen." - The excavator of Mohenjodaro and Chanhiyun Jo Daro [Chanhu-
daro] Ernest Mackay
5. BUT SOME TOYS AND
GAMES THAT WE HAVE
INHERITED ARE ON THE
VERGE OF EXTINCTION
6. Chaduranga
• Predecessor of Chess.
• Played by four players
• Single stick dice known as
the daala.
• Each player gets 4 pawns, 1
elephant, 1 horse, 1 bishop and
1 king/queen.
7. Pallanguli
• Origins in the Ramayana
- created by Rama for
Sita while in captivity.
• The game is played with
six seeds placed in each
cup.
• Known to be played on
Sivratri in the southern
India.
8. • The Pachisi board is made
of cloth in a patchwork
design conjoined at the
center
• The game is played with
wooden pawns in 4 colors
• Players use cowrie shells
and the move is
determined by the number
of shells that fall with open
face.
• Modern variants – Ludo,
American Parcheesi.
9. • Chauka Bara was a
traditional race game
of coins on the board
• Similar to Pachisi
• Objective of who
would reach the
innermost square the
fastest.
• Strategy was the main
skill required to win
10. • Puppets used by puppeteers and by parents to tell stories
to their children.
• Children also used puppets to create their own stories.
• Medium to convey emotions by transferring it to an
inanimate object.
11. PUPPETRY
Kathputli of Rajasthan
Kundhei of Odisha
Bomalattam of TN
Gommbeyatta of Karnataka
Tholu Bomalatta of Andhra
Putul Nautch of WB
Yampuri of Bihar
Pavakoothu of Kerala Shadow puppets in Andhra, TN,
Kerala, Karnataka, Odisha,
Maharashtra
12. WE ARE LOSING THE
ART OF MAKING OUR
OWN TOYS, THEREBY
LOSING MANY SKILLS
20. NATIONAL EDUCATION POLICY 2020
Provision In brief
Definitive shifts in
school education at
all levels
To a more play and discovery- based style of learning with emphasis
on the scientific method and critical thinking
ECCE ideally consists
of
Play-based, activity-based, and inquiry-based learning, using visual
art, craft, drama and puppetry, music and movement
Grades 1-5 will
consist of
Play/activity-based learning and activity-based pedagogical and
curricular style
Mathematics and
computational
thinking
Through use of puzzles and games from Foundational stage itself.
Activities involving coding to be introduced in Middle Stage.
Knowledge of India Indian Knowledge Systems, will be included in mathematics,
astronomy, philosophy, yoga, architecture, medicine, agriculture,
engineering, linguistics, literature, sports, games
Curriculum and
pedagogy
To be strongly rooted in the Indian and local context and ethos -
Stories, arts, games, sports, examples, problems, etc. will be rooted
in the Indian and local geographic context.
Digital repository of Apps, gamification of Indian art and culture, in multiple languages
21. PLAY-BASED LEARNING (PBL)
On connecting and engaging with people, objects,
representations, children acquire a context for
learning and for making sense of their social worlds
Toys become the medium for observation, movement,
relationships, inter-connections, encountering and
solving real problems, etc.
Play-based learning is strongly linked to
cognitive/language/literacy/thinking/communication/
collaboration/motor/psychomotor/ skills
22. DISCOVERY/INQUIRY-BASED
LEARNING
A problem statement is given; a
scenario/situation/question is posed
Children answer by preparing an hypothesis, testing it,
analysing and evaluating to determine solutions
Testing and analysis may require simple tools – online
and offline
Skills developed – critical thinking, problem solving,
collaboration, creativity
23. GAME-BASED LEARNING
(GBL)
Playing specific and age-appropriate games that achieve
pre-defined learning outcomes
A form of experiential and problem-based learning
where the student is able to connect learnings to real
life situations
Direct positive impact on focus and concentration,
collaboration, critical thinking skills
Formats – Board games, Digital, Apps, virtual worlds,
virtual/e-museums, talking books, etc.
24. HOW GAMES CAN BE USED
IN SCHOOLS
Children create an artifact, model, graphic, etc. themselves with the
help of offline/online tools
Children learn about a particular topic/s through a game
Simulations – to test theories, tinker with variables
Curiosity/discussion triggering games
Using games to reflect upon own perspective, performance
Take on different identities or role play with the help of
props/puppets, etc
Games for learning technology/coding/AI
Students prepare their own offline/online game to learn a topic
Science lab experiments can be done through games
26. DEVELOPING TOY-
BASED PEDAGOGY
Working group of experts being formed in NCERT.
Pedagogy to be developed for teaching different
subjects from pre-school to grade 12 through toys,
games and puzzles.
Toy-based pedagogy will be integrated in NCF for
School Education.
The timeline for NCFSE – One year
NCFSE ground work has started in accordance with
the NEP 2020.
27. TOY BASED PEDAGOGY:
DELIVERABLES
Identification of concepts that can be learnt with the help
of toys /games /puzzles /puppetry / Board
games/Electronic games/Card games from pre-school to
grade 12.
Showing how toy-making in classrooms imbibes several
cognitive skills.
Listing of grade appropriate indigenous toys that can be
used for toy-based pedagogy.
Identification on skills/competencies related to toy-based
pedagogy. Toy based pedagogy including social, Indian
values, ethics, psychomotor skills and environmental
conservations.
28. MAKING OF TOYS/GAMES LEADS
TO CREATIVITY AND CRITICAL
THINKING
Visual Art and Craft, Puppetry
Games-based on Indian Art, stories, poetry, songs, etc.
Puzzles and games for promoting Mathematics and
computational thinking.
Indigenous games for promoting knowledge of India.
Toys, games, stories, etc. routed in Indian context.
Games simulating learning various subjects/topics.
Apps that gamify Indian Art and Culture.
30. THE INDIA TOY FAIR 2021 -A
VIRTUAL TOY FAIR :
To bring together stakeholders related to toys such as children,
parents and teachers, artisans, toy manufacturers , investors MSMEs
on a common platform
To leverage toys as a means to joyful learning through toy-based
pedagogy and Atma Nirbhar Bharat through revitalizing the Indian
Toy industry
The India Toy Fair 2021 is an inter-ministerial first-of-its kind virtual
event , to be hosted on an indigenously developed platform
Around 1000 exhibitors from 60 toy cluster spread across 30 States
and UTs , including 78 from SCERTs and schools
A large variety of product categories to buy and sell toys , ranging
from traditional toys to board games and puzzles, electronic,
learning and educational. Musical instruments, plush toys , baby and
toddler toys , dolls and toy figures, building and construction, bikes,
skate, sports and outdoor toys etc.
Mapping of toys with age-appropriate groups and Learning Outcomes
Registration begins: 11th February, 2021
Toy Fair: 27th February to 2nd March, 20
31. THE INDIA TOY FAIR 2021 -A VIRTUAL
TOY FAIR ( CONTD)
Virtual inauguration of The India Toy Fair 2021 by the Hon’ble Prime
Minister on 27th February 2021
Launch of website on 11th February 2021
34 Webinars and Panel Discussions on :
Toy-based pedagogy and child development, Product innovation and
design in toys, Skill enhancement and entrepreneurship in toy sector,
Marketing and global trends in toy sector, Quality and safety Standards ,
Gamification-enabled learning, Use of toys in early childhood development,
Toys for children with special needs –development of multi-sensory products
, Making India the next global hub for toys manufacturing and sourcing of
toys , etc.
Activities including :
Craft demonstrations on toy-making, Virtual visits to toy museums and toy-
manufacturing units, Toy design challenge, Online activities and quiz for
school children ,Performances by school children on Indian cultural heritage,
Storytelling , product launches .etc
State Pavilions- States of Gujarat, Maharashtra, Telangana, Tripura, Uttar
Registration begins: 11th February, 202
Toy Fair: 27th February to 2nd March, 20
32. EXPECTATIONS
FROM SCHOOLS
Appoint a Nodal officer for liaising with CBSE
Wide dissemination of virtual link and registration procedure in all schools
Schools to disseminate to every child, parent and teacher
Ensure maximum registration and participation on virtual platform
Wherever classes have started, dedicate a few periods to take students through the virtual India Toy Fair 2021
and participate in craftwork, etc.
Ensure teachers attend webinars on toy pedagogy.
Arrange for TV to view the India Toy Fair broadcast on Swayam Prabha One Classroom One Channel
Schools may take up Toy-based group-projects and link to Ek Bharat Shrestha Bharat paired State/UT
Use Hashtag #TheIndiaToyFair for disseminating on social media
Encourage schools to make 1 to 2 minutes videos on how they use toys/games/puzzles/puppets/activities as a
tool for learning in the classrooms, and post it on MyGov site at -
https://www.mygov.in/task/my-favorite-indian-toy-video-contest/?target=inapp&type=task&nid=300431
The video can also be uploaded directly at the website www.theindiatoyfair.in
Registration begins: 11th February, 202
Toy Fair: 27th February to 2nd March, 20
33. POST TOY FAIR
Nodal officer to send the report on participation to
CBSE by 5th March, 2021. Link will be shared
soon.