2. Digital Revolution
Started during 1980s.
Industry 3.0
Rise of electronics & information era.
From analog electronics and mechanical devices to digital
technology.
Industry 4.0
3. Virtual Community
Howard Rheingold’s - "The Virtual Community,"
Group of people over the internet.
Sharing common interests, feelings or ideas, or pursue
similar goals
Communities of buyers and sellers in ebay, uBid,
AucNet.
Online Community
Members of Virtual community interact with each other
Family of invisible friends.
4. E-Commerce
Often confused with E-business.
E-Commerce : Business model where firms and individuals buy and
sell things over the internet.
E-business : process necessary to manage an online business.
Replacing ‘brick and mortar stores’ with ‘Click and mortar stores’
6. Electronic market and network
Data is interchanged electronically
Virtual platform
Example : Nasdaq
E markets are associated to the sellers and consumers via
internet
7. Contents and Framework
Information Super Highway
Multimedia Content & Network Publishing
Messaging and Information Distribution
Common Business Service
9. E-commerce Business Model
Brokerage Model
Advertising Model
Aggregator Model
Subscription Model
Manufacturer Model
Freemium Model
Rent and Loan Model
10. Market place & Market space
A Virtual Market place.
Market space - Bi-directional
Market place - Uni-directional
Sellers and Buyers list their Products & needs
Similarity and needs meet
Transaction happens. Eg.- Quikr, Ebay
It is a dual mode of Operation.
11. Web 2.0
Second generation of WWW.
Static HTML pages to a more interactive and
dynamic web experience
Interactive experience between users and
Web publishers
Rather than the one-way conversation that
had previously existed in Web 1.0
12. Impact of e-commerce
Impact on business :
• Now open 24*7
• Changed the way of advertising
Impact on Customers :
• Convenience
• Global markets
Impact on Society :
• Job opportunities
• Online Education