2. Mise-en-scene
Low key lighting implies a dark nature
to the interviews.
Projector shone on interviewee’s face,
creates an eerie feel. Focus on game
behind them.
Green screen is used behind
the interviewees.
3. Sound
Non-diegetic soundtrack of fast
paced electro music throughout
documentary.
Diegetic soundtrack of
interview speaking.
Non-diegetic soundtrack of
Madonna’s music.
5. Themes
Female representation in video
games/in the media
Video games
The stereotype surrounding ‘girl
gamers’
How the game is advertised
6. Camera work
Conventional interview structure –
medium close ups
P.O.V shot in cyber café, with
tracking of camera
Establishing long shots used to
establish context
Handheld
camera is used
at times to
create a sense of
being inside the
game
Camera is most
often static – on
a tripod
Some close ups are used
7. Editing
Cross cuts are used commonly
throughout the documentary as it
shows the game and then will cut
back to the interview.
Fast paced
Cut is the most commonly used
editing technique
No questions were asked in
interviews, only answers were
heard
8. Archive material
Interview with Angelina Jolie
Interview inside the computer
Lara Croft game footage
Magazines
Nike advert
Movie footage