4. Recreational Sports and Services
Eligibility
» SIU Students
– On-Campus
• Undergraduate and graduate students must be currently enrolled for at least one credit
hour to be eligible for participation.
– Off-Campus/Online
• Undergraduate and graduate students must purchase an “inactive student” membership to
participate in intramural sports.
» SIU Faculty/Staff
– SIUC faculty and staff who have purchased a semester or annual RSS membership may participate
in intramural sports.
» Non-SIU Affiliated Individuals
– RSS members must purchase a semester or annual membership to participate in intramural sports.
– RSS members under eighteen years of age cannot participate in SIU intramural sports.
– Guests of RSS members may not participate in intramural sports.
5. Recreational Sports and Services
Eligibility
» Professional and Semi-Professional Athletes
– Any individual that has received payment for trying out professionally or semi-professionally or for
participating professionally or semi-professionally is ineligible for registering for his or her sport or
related sport for a period of three calendar years (1,095 days) after the end of his or her career.
– Professional and semi-professional athletes may participate in all non-related sports without a
waiting period.
» Varsity Athletes
– Any individual that appears on the roster for a collegiate (NCAA, NAIA, NJCAA, NCCAA, USCAA)
varsity team is ineligible for participation in his or her sport or related sports for one calendar year
(365 days) from the end of their affiliation with the collegiate team.
– Current and former varsity athletes may participate in non-related sports without a waiting period.
» Sport Club Athletes
– A sport club athlete is defined as any student that appears or appeared on the roster for a RSS
recognized sport club during the current calendar year.
– For the following sports, no more than two (2) current sport club members may appear on the
roster:
• Softball, Basketball, Soccer, and Volleyball
6. Recreational Sports and Services
Captain Roles
» Reviewing the SIUC Intramural Sport Handbook
» Serve as the primary point of contact between the team and Competitive Sports staff
» Completing the registration process for the team
» Provide accurate team availability for pool play and postseason of each sport
» Completing all preseason requirements (e.g. Captain’s Meeting, Captain’s Quiz, etc)
» Checking the eligibility of all team members
» Verifying that all team members have signed in for the contest
» Reviewing the relevant sport rules
» Ensuring that team members understand and comply with Competitive Sports policies and
procedures
» Notifying his/her team members of the date, time, and place of each scheduled contest
» Bear responsibility for the behavior of the team and anyone affiliated with the team
» Check the accuracy of the contest results on the SIUC IMLEAGUES web site
7. Recreational Sports and Services
Divisions
» Co Recreational A
» Co Recreational B
» Greek
» Men's – Open
» Women
8. Recreational Sports and Services
Team Availability
» Your availability should be
completed at the time of
registration.
» Please do not change your
availability after the
schedule has been
published.
» You will need to indicate
both your (1) Regular
Season & (2) Post-season
availability on IMLEAGUES.
9. Recreational Sports and Services
Free Agents
» Students that are unable to form
or join a team sign up on
IMLEAGUES as free argents.
» As the captain, you can view and
recruit available players to your
team.
» You may find the perfect player
for your team.
» You have some options when
trying to land the perfect player
for you team.
10. Recreational Sports and Services
Starting from the Team home page, select
Available Free Agents under the “Team
Options” dropdown menu.
11. Recreational Sports and Services
Browse the list of available free agents, and contact or add the
chosen player.
We suggest contacting the player to judge team and personality
compatibility.
12. Recreational Sports and Services
Policies and Procedures
» SIU Card Policy
– All participants should be
prepared to present their
SIU Cards when signing in
for each contest.
– If a participant cannot
present his or her SIU Card
when asked, he or she
cannot play.
– If a participant attempts to
sign in using the SIU Card of
another individual, the SIU
Card will be confiscated,
and the participant will not
be allowed to play.
13. Recreational Sports and Services
Policies and Procedures
» Proper Attire
– Athletic clothing and shoes are required for participation.
• Players cannot play without wearing a shirt, pants, and
appropriate shoes.
– All attire and equipment is subject to the approval of
Competitive Sports staff.
• Any clothing or equipment that is deemed unsafe or
illegal must be removed prior to competition.
• Competitive Sports staff reserves the right to ask
participants to remove or conceal clothing that, in the
opinion of the Competitive Sports staff, displays
offensive or demeaning language or imagery.
14. Recreational Sports and Services
Policies and Procedures
» Pets
– Pets are not allowed in the Recreation Center
• Exception: Service animals with proper
paperwork.
• Owners are responsible for behavior and
actions of their pets.
» Rules
– All SIU Intramural sport rules are based on rules
publications of the National Federation of High
Schools (NFHS) and professional associations.
– When appropriate, rules are modified and/or
created to level the playing field and foster a
safe and enjoyable experience for all
participants.
15. Recreational Sports and Services
Defaults & Forfeits
» Defaults
– An unplayed game without penalty to either team.
– To receive a default, the team captain must notify (by e-
mail or in person) the Competitive Sports Office by 4:00 PM
on the day of the contest.
» Forfeits
– Four types
• Failing to field a team without contacting the SIU
Competitive Sports Office
• Player Ineligibility
• Poor Sportspersonship
• Two defaults during pool play
16. Recreational Sports and Services
Grace Periods
» Initial Grace Period
– If a team has one player present at game time, they receive a
grace period of five minutes.
» Optional Grace Period
– Once the initial grace period ends, the opposing team captain has
two options:
• Wait an additional five minutes for the opposing team to show
up
• Accept a win by the forfeit
– Once a decision has been made, the captain cannot change their
mind
» Once the team reaches the minimum number of players, the game
shall start.
– The game clock will be adjusted accordingly.
17. Recreational Sports and Services
Protests
» Player Eligibility
– During the regular season, a team captain may protest the eligibility of an
opposing player at any time (e.g. before, during, and after a game; one week
prior to or after a game).
– If the protest occurs on the night of the contest, the team captain should file a
formal protest with the Competitive Sports supervisor.
– The supervisor shall meet immediately with both captains to discuss the
eligibility of the player.
– At any other time, a team captain may contact the Competitive Sports Office
to file a formal protest.
– The Competitive Sports Office will investigate the matter and inform both
captains of the decision.
18. Recreational Sports and Services
Protests
» Rule Misinterpretation or Misapplication
– During a game, participants may protest the misinterpretation or
misapplication of a rule.
– After the conclusion of the play and before the start of the next
sequence (e.g. Down, possession), the team captain should inform an
official that he/she would like to protest the result of the previous
sequence.
» The officials will hear the protest and make a decision. If either team
disagrees, they may appeal the decision to a Competitive Sports supervisor.
» If either team continues to disagree, the supervisor shall complete the
intramural sport protest form, and the game shall continue under protest.
» A Competitive Sports Graduate Assistant or the Coordinator of Competitive
Sports shall contact both teams with a decision.
19. Recreational Sports and Services
Sportspersonship Rating System
» The sportspersonship rating system serves to assess a team’s
attitude and behavior throughout the regular season and
postseason.
» Actions and behaviors before, during, and after the contest are
included in a team’s sportspersonship score.
» The team captain is responsible for educating his/her team
and spectators about the sportspersonship system.
20. Recreational Sports and Services
Sportspersonship System: Ratings & Criteria
Rating Criteria
5 - Excellent Players fully cooperate with Intramural Sports staff and opposing team members.
Spectators support their team in a positive manner.
Team captain respectively addresses officials.
The team is an exemplary model for other teams.
4 - Good Winning Team of a Forfeited Game.
Team members verbally complain about some calls or show some dissent.
Their actions may warrant a conduct penalty (i.e. yellow card, technical foul, or unsportsmanlike conduct
penalty), but they do not receive a penalty.
3 - Average Both Teams for a Defaulted Game.
Team constantly complains to IM staff or the opposing team. The team captain exhibits no control over
his/her team, spectators, and himself/herself.
Their actions result in a conduct penalty (i.e. yellow card, technical foul, or unsportsmanlike conduct
penalty.)
Teams that receive a conduct penalty cannot receive higher than a “3” rating.
The team that has one ejection or two conduct penalties will not receive higher than a “3” rating.
2 – Below Average Team constantly complains to IM and the opposing team.
The team captain exercises no control over anyone.
Teams that receive one ejection and one conduct warning or three conduct warnings shall forfeit the
contest and receive a rating of “2.”
1 - Unacceptable A Team Forfeits a Game.
The entire team and spectators are non-cooperative.
The team captain is combative and unhelpful.
The team that receives two ejections or four conduct warnings during a game shall forfeit the game and
may forfeit the entire season.
Rating Criteria
5 - Excellent
Players fully cooperate with Intramural Sports staff and opposing team members.
Spectators support their team in a positive manner.
Team captain respectively addresses officials.
The team is an exemplary model for other teams.
4 - Good
Winning Team of a Forfeited Game.
Winning Team for a Defaulted Game.
Team members verbally complain about some calls or show some dissent.
Their actions may warrant a conduct penalty (i.e. yellow card, technical foul, or unsportsmanlike conduct penalty), but they
do not receive a penalty.
3 - Average
Defaulting Team for a Defaulted Game.
Team constantly complains to IM staff or the opposing team. The team captain exhibits no control over his/her team,
spectators, and himself/herself.
Their actions result in a conduct penalty (i.e. yellow card, technical foul, or unsportsmanlike conduct penalty.)
Teams that receive a conduct penalty cannot receive higher than a “3” rating.
The team that has one ejection or two conduct penalties will not receive higher than a “3” rating.
2 – Below Average
Team constantly complains to IM and the opposing team.
The team captain exercises no control over anyone.
Teams that receive one ejection and one conduct warning or three conduct warnings shall forfeit the contest and receive a
rating of “2.”
1 - Unacceptable
A Team Fails to Show for a Contest.
The entire team and spectators are non-cooperative.
The team captain is combative and unhelpful.
The team that receives two ejections or four conduct warnings during a game shall forfeit the game and may forfeit the
entire season.
21. Recreational Sports and Services
Postseason Eligibility
» The league will consist of a pool play section
followed by a postseason tournament.
» Team records, results, and overall
sportsmanship rating will be considered final
at noon on the day following the end of the
regular season.
» Team captains should notify the Competitive
Sports Office of any errors before the
deadline.
» Please note that postseason eligibility and
inclusion is subject to change due to
unforeseen circumstances (.g. weather, time
constraints etc.).
22. Recreational Sports and Services
Postseason Eligibility
» To be eligible for postseason play, a team must have:
– No more than one forfeit
– An average sportspersonship rating of 3 or better
» The following criteria will determine seeding:
1. Sportspersonship Rating
2. Win/Loss Record
3. Head-to-Head Match Up
4. Point Differential
5. Coin Toss
23. Recreational Sports and Services
Postseason Eligibility – Team Promotion
» The Competitive Sports Office reserves the right to
promote teams to a more competitive division for the
postseason.
» Teams will be promoted based on regular season
performance and observations by Intramural
Graduate Assistants and Professional Staff.
» When a team is promoted to a higher division for the
postseason, regardless of their regular season record
and performance, that team will be receive the
lowest seed.
» Teams that will be promoted will receive
notification from the Intramural Sports Office before
the release of the Postseason Tournament Schedule.
24. Recreational Sports and Services
Postseason Eligibility
» The Competitive Sports Office reserves the right
to promote teams to a more competitive
division for the postseason.
» Teams will be promoted based on regular season
performance and observations by Graduate
Assistants and Professional Staff.
» When a team is promoted to a higher division
for the postseason, regardless of their regular
season record and performance, that team will
be receive the lowest seed.
» Teams that will be promoted will receive
notification from the Competitive Sports Office
before the release of the Postseason
Tournament Schedule.
27. Recreational Sports and Services
Team Requirements
» Open, Greek, and Women leagues
– Maximum of 4 players on court
– Minimum of 3 players to avoid
forfeit
» If a team has four eligible players,
that team may not play with less
four players at any point.
– Exception: A player becomes
injured, and there are no
eligible substitutes.
28. Recreational Sports and Services
Player Positioning
LF CF RF
Back Row Player (Server)
Clockwise Rotation after Awarding of Service
Ten Foot Line
29. Recreational Sports and Services
Player Equipment
» Athletic Clothing
– Clothing should allow freedom of movement
» Athletic Shoes
– Shoes must be worn at all times
– Non marking rubber sole athletic shoes
• No boots, crocks, dress shoes, vibrams, etc.
» Hats
– No billed hats or any headwear with knots
– Headbands and knit or stocking caps are legal
» Braces and Casts
– Casts are not allowed anywhere on body
– Braces may be below the waist and covered with appropriate materials
– Sleeves may be worn above and below the waist
30. Recreational Sports and Services
The Game
» Coin Toss determines which team serves & sides
– Team not serving 1st, will serve 1st in second game
– Teams also switch sides between games
– Second coin toss will be conducted before third game
» Play best 2 out of 3 games
– 1st Two games to 25
• Win by 2 w/ 27 pt cap
– Last game to 15
• Win by 2 w/ 17 pt cap
– Rally Scoring:
• Score on every play regardless of team serving
– Point and team winning point gets to serve
31. Recreational Sports and Services
The Game: Timing
» 45 minute time limit
– All regular season games will end at the
conclusion of the 45 minute time limit
» Clock stoppage
– Player timeout
• One sixty second timeout per game
– Official Timeous
• Injuries
• Unusuaul siutations
32. Recreational Sports and Services
The Game: In Play
» The ball is in play or inbounds:
– The ball contacts the sideline or backline.
– The ball passes over the net between the antenna.
– The ball contacts the net between the antenna.
33. Recreational Sports and Services
The Game: Out of Bounds
» The ball is out of bounds:
– The ball hits the floor outside the boundaries.
– The ball contacts the antenna inside or over the net.
– The ball travels over the net outside the antenna.
– The ball hits a wall.
– A team causes the ball to contact the ceiling on the
opponent’s side of the net.
• Note: A team may play the ball off the ceiling on their side
of the net if the team has hits remaining
– A served ball contacts the ceiling.
34. Recreational Sports and Services
The Game: Out of Play
» The ball enters an area declared “out
of play”
– For safety reasons, the play is
blown immediately dead
– Examples of out of play areas:
• Spectator areas
• Other areas determined to be
out of play
35. Recreational Sports and Services
Service
» Server has five seconds to make a legal serve
» Server must wait for official’s beckon and
whistle
– Note: use preventative officiating & tell
players to wait for whistle
» Re-serves
– A re-serve is a second chance to serve the
ball
• A server will only receive one re-serve
per term of service
– Examples of re-serve:
• The server does not wait for beckon and
whistle
• Player tosses and catches bad toss
36. Recreational Sports and Services
Service cont’d
» Ball must be served from within the service area
» Jump serves are permitted.
» Server must leave the floor from within the serving area and can not
land outside the service area until ball has been contacted.
» The served ball may contact the net and fall on the opponent’s side.
» Players on both sides of the net must be within the boundaries of their
half of the court at the time of service.
» Players on the serving team cannot block the view of the receiving
team before the service.
37. Recreational Sports and Services
The Game: Net Play
» It is illegal to reach over the net and
contact the ball if a team has hits
remaining.
» If the opposing team has exhausted its
three hits, a player may block or attack the
ball on the other side of the net.
» Once the ball has broken the plane of the
net, the ball may be played by either team
without penalty.
» When attempting to attack, block, or play
the ball, the player may not contact any
portion of the net.
» It is not a foul when a player’s clothing
touches any part of the net.
» Incidental contact with the net caused by a
player’s hair or glasses or by a ball driven
hard into the net shall be allowed.
38. Recreational Sports and Services
The Game: Centerline
– A player may touch the floor across
the center line provided part of one
or both feet/hands remains on or
above the center line.
– It is a violation if a player
completely crosses the center line
under the net.
– A player may cross the extension of
the center line outside the court at
any time provided he/she does not
interfere with play by the opposing
team.
– While across the center line
extension outside the court, any
player may play a ball that has not
completely crossed the vertical
plane of the net extended.
39. Recreational Sports and Services
Co Rec Modifications
» If the ball is contacted three times by a team, a woman/male
must contact the ball at least once.
» The serving order and positions on the court at service shall be
an alternation of man-woman or vice-versa.
» Substitution is on a player-for-player basis (man-for-man,
woman-for-woman), but the two options for substitution are
maintained.
40. Recreational Sports and Services
Co Recreational Team Composition
» Team Composition
– Please refer to the following table for legal team ratios.
– If a team has four eligible players, that team may not play with
less four players at any point.
• Exception: A player becomes injured, and there are no
eligible substitutes.
– If a team is playing with 3 males and 1 female and the female
gets injured, the team must play with 3 males or vice versa.
Number of players Male to Female Ratio
Four Players 2:2, 3:1, 1:3
Three Players 2:1, 1:2,
41. Recreational Sports and Services
Cards & Misconduct: Addressing Misconduct
Card Penalty
Yellow Warning
Red One point & The Serve Awarded to
Opposing Team
Yellow & Red 1. Ejection of Player
2. One point & The Serve Awarded to
Opposing Team