This document provides information for a 4v4 soccer intramural league captain's meeting. It outlines equipment check-out procedures, player equipment rules, game rules including substitutions, playoffs, defaults/forfeits, roster policies, identification requirements, conduct expectations, ejections/reinstatements, sportsmanship ratings, and encourages following the intramural social media pages.
3. EQUIPMENT CHECK-OUT
Various equipment is available for checkout from
the Equipment Room when games are played.
Participants are allowed to check out equipment
with a valid Emory ID card.
Soccer balls
Failure to return borrowed equipment will affect a
participant’s eligibility to participate.
Charged to Bursar account
4. Participants must wear athletic apparel
Cleats must not have metal tips
Jewelry, including exposed permanent jewelry, is
not permitted under any circumstances.
Exception: Medical alert identification
Shin guards highly recommended!
PLAYER EQUIPMENT
5. RULES OF PLAY
Each Men’s & Women’s team shall consist of four (4) players
A minimum of three (3) players is required to begin a game.
Game consists of two (2) twelve (12) minute halves
Continuous clock
Self-officiated
Mercy Rule = 7 goals at any point in 2nd half
After a dead ball, offensive team has five (5) seconds to put
the ball into play with a kick-in
Kicks from out of bounds are indirect
Foul = direct free kick at point of foul
Rough fouls are subject to harsher penalties at discretion of IM staff
Out of bounds = indirect free kick at point closest to OOB
Tie games will end in a draw
6. RULES OF PLAY
Substitutions may only be made on a corner kick, goal kick,
or during timeout
Sliding is not permitted
No offsides
Games begin with kickoff
Rock-paper-scissors to determine
Using a goalie =
7. PLAYOFFS
Top two teams in each division advance to the
playoffs!
Teams must also maintain a 3.0 sportsmanship
rating to advance to the playoffs
Playoff Overtime
Five (5) minute golden goal!
Penalty kicks
8. DEFAULTS / FORFEITS
Default = Cancellation with notice
Must notify office 24 hours in advance
One default per sport
Forfeit = No-show, player eligibility, etc.
1st forfeit: Team is out of playoffs
2nd forfeit: Team is out of the league
9. FORFEITS
Grace Period
If Team A is ready at game time, and Team B is not
at the game site, Team A will be given the option to
give Team B a grace period to arrive, or take the win
If Team A chooses to give Team B a grace period,
the clock will start, and Team B has until halftime to
arrive
If Team B arrives before halftime, the game will start
from the point on the clock. If they do not arrive, it
will be a forfeit.
If Team A chooses to wait the grace period, they
must wait out the full period – they can not change
their minds!
10. ROSTER POLICY
Before participation, all
participants MUST create an
IMLeagues user account AND
must be added as an eligible
player on their team’s roster.
11. ROSTER POLICY
One single-sex team, one co-rec team!
Locked into team after one appearance
12. ALUMNI/SPOUSE
Alumni/Spouse participants in Intramural
Sports are required to purchase a facility
membership
Alumni: $300/yr
Fac/Staff Spouse: $216/yr or $18/mo
Student Spouse: $144/yr or $12/mo
13. IDENTIFICATION
Must present own valid
picture identification card
every game
Emory ID card
Driver’s license
Using someone else’s ID
Team will forfeit the game
Participant using illegal ID
is suspended
Participant whose ID was
used is suspended
NO ID = NO PARTICIPATION
14. TEAM CONDUCT
Good sportsmanship is
important at every contest
A team captain is ultimately
responsible for his/her
team’s and spectator’s behavior
Sportsmanship ratings will
be awarded to each team following each game
Sportsmanship will affect playoff eligibility
Alcohol/tobacco use is NOT permitted.
15. EJECTIONS & REINSTATEMENT
If a participant is ejected, he/she becomes
INELIGIBLE for ALL future intramural activities
until he/she meets with the Coordinator of
Intramural & Club Sports, Matt Jarman
An ejection will result in a minimum one-game
suspension
Any ejection will result in a team sportsmanship
rating of (0)
Can be moved up to a maximum of (2) after
meeting
16. SPORTSMANSHIP RATINGS
4 = Excellent
No incidents of poor sportsmanship and the team maintains an attitude of
complete cooperation.
3 = Good
Minimal instances of poor sportsmanship, little complaining.
2 = Fair
Team members display abusive remarks towards officials, unnecessary
roughness, and constant complaints. Teams that have players or coaches
ejected for any reason will receive no higher than a 2 rating.
1 = Unsatisfactory
Team fails to cooperate with officials and team is repeatedly warned about
above infractions. The team captain is required to meet with a member of
the IM Lead Team prior to the team’s next participation.
0 = Poor
Team behavior is completely uncooperative. Conduct may include, but is not
limited to, striking an opponent/staff, unnecessary roughness,
discontinuance of game, and disregard for IM policies and procedures.
A team receiving a 0 rating may face disqualification from the remainder of
the season.
Sportsmanship will be evaluated on a 0 to 4 point scale.
17. SOCIAL NETWORKING
Get the latest news, updates, view photos,
and more!
Follow us at @Emory_IM
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Emory Recreation & Wellness