SlideShare a Scribd company logo
1 of 6
Download to read offline
LEARNOPOLY
A game of
learning
activities
Individual	
  project	
  
Learning activity
versus
Learning solution
Simula3on	
  or	
  role	
  play	
  
Socra3c	
  lesson	
  
Learning activities
Online
Discussion	
  
forums	
  
Ques3on-­‐
naires	
  
and	
  
surveys	
  
Tutorials	
  
Wikis	
  and	
  other	
  
collabora3ve	
  
documents	
  
Sharing	
  
screens	
  and	
  
annota3on	
  
tools	
  
Small	
  
groups	
  
Polling	
  
Quizzes	
  
Offline	
  
work	
  
uploaded	
  
for	
  
review	
  
Rules
	
  
Tools	
  
•  Topic	
  	
  and	
  Learning	
  Ac3vity	
  cards	
  (shuffled)	
  
•  Learning	
  Solu3on	
  spinner	
  
•  Game	
  board	
  
	
  
Goals	
  &Points	
  
Goal	
  1:	
  Design	
  as	
  many	
  as	
  possible	
  valid	
  learning	
  ac3vi3es.	
  	
  
Goal	
  2:	
  Design	
  the	
  most	
  effec3ve,	
  prac3cal,	
  and	
  engaging	
  
ac3vity.	
  
	
  
First	
  Turn	
  
•  Draw	
  3	
  Topic	
  cards	
  
•  Spin	
  to	
  decide	
  a	
  Learning	
  Solu3on	
  
•  Select	
  top	
  Learning	
  Ac3vity	
  card	
  
•  Create	
  and	
  document	
  your	
  ac3vity	
  
	
  
Next	
  Turns	
  &	
  
Game	
  over	
  
•  Use	
  same	
  or	
  one	
  of	
  the	
  other	
  2	
  topics	
  
•  Spin	
  for	
  a	
  new	
  Learning	
  Solu3on	
  
•  Select	
  NEXT	
  Learning	
  Ac3viiy	
  card	
  
•  Game	
  ends	
  when	
  3me	
  is	
  up	
  
+ 1 point+ 2 points
Go	
  Play	
  
Group	
  1	
   Group	
  2	
  
	
  
Group	
  3	
  
	
  
Group	
  4	
  
	
  
Group	
  5	
  
	
  
Group	
  6	
  
Goal	
  1	
  
Number	
  of	
  
learning	
  
ac3vi3es	
  
Goal	
  2	
  
Winning	
  
learning	
  
ac3vi3es	
  
Learnopoly scoring results

More Related Content

Similar to Learnopoly - the game of learning activities

Topic 9: Academic Controversy
Topic 9: Academic ControversyTopic 9: Academic Controversy
Topic 9: Academic Controversy
bgalloway
 
Gaining an insight into the student experience (evaluating a unit) using LSP ...
Gaining an insight into the student experience (evaluating a unit) using LSP ...Gaining an insight into the student experience (evaluating a unit) using LSP ...
Gaining an insight into the student experience (evaluating a unit) using LSP ...
Chrissi Nerantzi
 
Promoting creative thinking through classroom activities (aless torino's conf...
Promoting creative thinking through classroom activities (aless torino's conf...Promoting creative thinking through classroom activities (aless torino's conf...
Promoting creative thinking through classroom activities (aless torino's conf...
Aless555
 

Similar to Learnopoly - the game of learning activities (20)

Kahoot! play and communicate
Kahoot! play and communicateKahoot! play and communicate
Kahoot! play and communicate
 
NCTM 2015- Taking the Fear out of Math
NCTM 2015- Taking the Fear out of MathNCTM 2015- Taking the Fear out of Math
NCTM 2015- Taking the Fear out of Math
 
Topic 9: Academic Controversy
Topic 9: Academic ControversyTopic 9: Academic Controversy
Topic 9: Academic Controversy
 
Games Based Construction Learning in Upper Primary Education
Games Based Construction Learning in Upper Primary EducationGames Based Construction Learning in Upper Primary Education
Games Based Construction Learning in Upper Primary Education
 
Advanced Topics in Agile Tsting: Focus on Automation
Advanced Topics in Agile Tsting: Focus on AutomationAdvanced Topics in Agile Tsting: Focus on Automation
Advanced Topics in Agile Tsting: Focus on Automation
 
Gaining an insight into the student experience (evaluating a unit) using LSP ...
Gaining an insight into the student experience (evaluating a unit) using LSP ...Gaining an insight into the student experience (evaluating a unit) using LSP ...
Gaining an insight into the student experience (evaluating a unit) using LSP ...
 
Look, Make Learn Conf London metropolitan University - Designing games to fac...
Look, Make Learn Conf London metropolitan University - Designing games to fac...Look, Make Learn Conf London metropolitan University - Designing games to fac...
Look, Make Learn Conf London metropolitan University - Designing games to fac...
 
Gamification and the Moodle gradebook
Gamification and the Moodle gradebookGamification and the Moodle gradebook
Gamification and the Moodle gradebook
 
GBL in Upper Primary Education
GBL in Upper  Primary EducationGBL in Upper  Primary Education
GBL in Upper Primary Education
 
Collaborative Techniques
Collaborative TechniquesCollaborative Techniques
Collaborative Techniques
 
Game on
Game onGame on
Game on
 
CreativeCulture: Gamification at ASEMUS2018
CreativeCulture: Gamification at ASEMUS2018CreativeCulture: Gamification at ASEMUS2018
CreativeCulture: Gamification at ASEMUS2018
 
Dr. Scott Nicholson. Level up! game design programs in libraries, abqla2015
Dr. Scott Nicholson. Level up! game design programs in libraries, abqla2015Dr. Scott Nicholson. Level up! game design programs in libraries, abqla2015
Dr. Scott Nicholson. Level up! game design programs in libraries, abqla2015
 
Game on! The Power of Gamification to Personalize Online Learning
Game on! The Power of Gamification to Personalize Online LearningGame on! The Power of Gamification to Personalize Online Learning
Game on! The Power of Gamification to Personalize Online Learning
 
Classroom Economics 2014
Classroom Economics 2014Classroom Economics 2014
Classroom Economics 2014
 
Brightspace Webinar with Vincent Spezzo
Brightspace Webinar with Vincent SpezzoBrightspace Webinar with Vincent Spezzo
Brightspace Webinar with Vincent Spezzo
 
Gamification in the Classroom
Gamification in the ClassroomGamification in the Classroom
Gamification in the Classroom
 
Advanced Topics in Agile Testing - The Future - Agile Testing Days 2014
Advanced Topics in Agile Testing - The Future - Agile Testing Days 2014Advanced Topics in Agile Testing - The Future - Agile Testing Days 2014
Advanced Topics in Agile Testing - The Future - Agile Testing Days 2014
 
Promoting creative thinking through classroom activities (aless torino's conf...
Promoting creative thinking through classroom activities (aless torino's conf...Promoting creative thinking through classroom activities (aless torino's conf...
Promoting creative thinking through classroom activities (aless torino's conf...
 
Developing students digital literacies through Enquiry-Based Learning (EBL) -...
Developing students digital literacies through Enquiry-Based Learning (EBL) -...Developing students digital literacies through Enquiry-Based Learning (EBL) -...
Developing students digital literacies through Enquiry-Based Learning (EBL) -...
 

Recently uploaded

Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
ZurliaSoop
 
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in DelhiRussian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
kauryashika82
 

Recently uploaded (20)

PROCESS RECORDING FORMAT.docx
PROCESS      RECORDING        FORMAT.docxPROCESS      RECORDING        FORMAT.docx
PROCESS RECORDING FORMAT.docx
 
ICT Role in 21st Century Education & its Challenges.pptx
ICT Role in 21st Century Education & its Challenges.pptxICT Role in 21st Century Education & its Challenges.pptx
ICT Role in 21st Century Education & its Challenges.pptx
 
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
 
General Principles of Intellectual Property: Concepts of Intellectual Proper...
General Principles of Intellectual Property: Concepts of Intellectual  Proper...General Principles of Intellectual Property: Concepts of Intellectual  Proper...
General Principles of Intellectual Property: Concepts of Intellectual Proper...
 
microwave assisted reaction. General introduction
microwave assisted reaction. General introductionmicrowave assisted reaction. General introduction
microwave assisted reaction. General introduction
 
This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.
 
TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...
TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...
TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...
 
ComPTIA Overview | Comptia Security+ Book SY0-701
ComPTIA Overview | Comptia Security+ Book SY0-701ComPTIA Overview | Comptia Security+ Book SY0-701
ComPTIA Overview | Comptia Security+ Book SY0-701
 
Accessible Digital Futures project (20/03/2024)
Accessible Digital Futures project (20/03/2024)Accessible Digital Futures project (20/03/2024)
Accessible Digital Futures project (20/03/2024)
 
SKILL OF INTRODUCING THE LESSON MICRO SKILLS.pptx
SKILL OF INTRODUCING THE LESSON MICRO SKILLS.pptxSKILL OF INTRODUCING THE LESSON MICRO SKILLS.pptx
SKILL OF INTRODUCING THE LESSON MICRO SKILLS.pptx
 
Basic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptxBasic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptx
 
Making communications land - Are they received and understood as intended? we...
Making communications land - Are they received and understood as intended? we...Making communications land - Are they received and understood as intended? we...
Making communications land - Are they received and understood as intended? we...
 
Key note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdfKey note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdf
 
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
 
Magic bus Group work1and 2 (Team 3).pptx
Magic bus Group work1and 2 (Team 3).pptxMagic bus Group work1and 2 (Team 3).pptx
Magic bus Group work1and 2 (Team 3).pptx
 
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in DelhiRussian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
 
Unit-V; Pricing (Pharma Marketing Management).pptx
Unit-V; Pricing (Pharma Marketing Management).pptxUnit-V; Pricing (Pharma Marketing Management).pptx
Unit-V; Pricing (Pharma Marketing Management).pptx
 
How to Create and Manage Wizard in Odoo 17
How to Create and Manage Wizard in Odoo 17How to Create and Manage Wizard in Odoo 17
How to Create and Manage Wizard in Odoo 17
 
Grant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy ConsultingGrant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy Consulting
 
Third Battle of Panipat detailed notes.pptx
Third Battle of Panipat detailed notes.pptxThird Battle of Panipat detailed notes.pptx
Third Battle of Panipat detailed notes.pptx
 

Learnopoly - the game of learning activities

  • 2. Individual  project   Learning activity versus Learning solution Simula3on  or  role  play   Socra3c  lesson  
  • 3. Learning activities Online Discussion   forums   Ques3on-­‐ naires   and   surveys   Tutorials   Wikis  and  other   collabora3ve   documents   Sharing   screens  and   annota3on   tools   Small   groups   Polling   Quizzes   Offline   work   uploaded   for   review  
  • 4. Rules   Tools   •  Topic    and  Learning  Ac3vity  cards  (shuffled)   •  Learning  Solu3on  spinner   •  Game  board     Goals  &Points   Goal  1:  Design  as  many  as  possible  valid  learning  ac3vi3es.     Goal  2:  Design  the  most  effec3ve,  prac3cal,  and  engaging   ac3vity.     First  Turn   •  Draw  3  Topic  cards   •  Spin  to  decide  a  Learning  Solu3on   •  Select  top  Learning  Ac3vity  card   •  Create  and  document  your  ac3vity     Next  Turns  &   Game  over   •  Use  same  or  one  of  the  other  2  topics   •  Spin  for  a  new  Learning  Solu3on   •  Select  NEXT  Learning  Ac3viiy  card   •  Game  ends  when  3me  is  up   + 1 point+ 2 points
  • 6. Group  1   Group  2     Group  3     Group  4     Group  5     Group  6   Goal  1   Number  of   learning   ac3vi3es   Goal  2   Winning   learning   ac3vi3es   Learnopoly scoring results

Editor's Notes

  1. https://flic.kr/p/cdVB9h Learning solutions is a term we use to describe the modes of learning used (e.g., online learning or classroom) and the environments that provide opportunities to learn (e.g., a course, self-directed study, on-the-job mentoring or coaching). Learning activities are planned interactions between learner and the instructor/content/or other learners that intend to facilitate learning. They ask learners to go beyond just memorizing or understanding, but to also engage in analytical thinking, decision making, creative thinking, problem solving, evaluation, or practical tasks that require some combination of these. These forms of learning activities develop deeper knowledge and knowledge that can be more easily applied to tasks.   
  2. https://flic.kr/p/4mY8du Discussion: Based on a scenario, participants recommend solutions or approaches in an open or structured discussion (Facilitator’s Gym, Learning Needs Assessment reflection problem) Questionnaire: Provide sets of constraints for decision-making practice, like choosing a learning solution or classifying items (time limitation, lower complexity) Tutorials: Teaching about quiz question design through a series of quiz items. Wikis and Collaborative documents: Brainstorming the advantages and disadvantages of a variety of learning solutions. Choice or Polling (kicking off a discussion or activity, or collecting information on learning backgrounds): Which of these learning solutions have you experienced? How many of you are involved in course administration? Offline work: Training Development Plan Small group exercise: Divide by topic or region or interest. In WMO TtT we tried to divide groups by topic to write test items for each session of the course (but ran out of time). Screen sharing: Monthly weather briefings, participants can analyze data products.
  3. Learnopoly Rules of Play (Face-to-face Edition)   1. Break into groups of 4-6 people at a table. Each group has a team captain that is responsible for ensuring that rules are followed and scores are calculated. 2. Each team receives 2 sets of cards (Training Topics & Learning Activities) and one Learning Solution Spinner. Cards are shuffled and kept face down. 3. There are two goals of the game. Goal 1: Design as many as possible valid learning activities. Valid activities offer all information required on the submission form, and are judged valid by the facilitators. Goal 2: Design the most effective, practical, and engaging activity. Effective means “able to generate deep learning.” Practical means “able to be implemented efficiently.” Engaging means “able to generate student interest and involvement.” These qualities are judged by the facilitators and by the other participants. 4. Each team begins by drawing 3 Topic cards from the top of the deck. These are the topics you will work with for the entire game. You can decide to use any one of them or all three in designing your activities. 5. Each team spins to decide a Learning Solution for their first turn. Possible solutions include Classroom, Online synchronous, and Online asynchronous. 6. Each team takes the top card from their stack of Learning Activities. This is the type of activity they must design for their first turn. Using a form provided for documenting activity proposals, teams work together to generate and describe a learning activity for their teaching their topic, using the Learning Solution decided by their spin. 7. Once the form is complete, the team submits the description to be evaluated by facilitators and places the used Learning Activity card at the bottom of the pile. 8. The second turn for the team can begin as soon as the form is submitted. Using one of the three topics they originally chose, a Learning Solution determined by a NEW spin, and the NEXT card in their activity stack, the team works to design a new learning activity and, once completed, submits it as before. 9. Teams continue taking turns in this way for as many turns as possible before the time is up.   10. Game play ends when time is up. Judges tally the total valid Learning Activities for each team and declare a winner for Goal 1.   11. Teams review the activities they generated and select ONE as their best—most effective, practical, and engaging—to be placed into the large group competition. The team captain reads this Learning Activity aloud to all workshop attendees. Each workshop participant rates the read Activity from 1-5 for its overall level of quality, considering “effective, practical, and engaging.” Teams do NOT rate their own solution.   12. Team captains share the average of the ratings from their team for EACH of the Learning Activities read aloud by the other teams. The facilitators then add the ratings from each team for each Activity read and declare a workshop winner.