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Personas: getting to no
Kelley Howell
UX Research Manager
Illustration adapted from Frankie B Washington @ www.frankiebwashington.com
BS Personas borrowed from Jill Christ @ Lynda.com and Stephanie Carter at Bolt Peters
(bs) useless personas
• Lives: NYC, not far from Times
Square
• Job: runs a small business with his
father; plays bass for the
Himalyans, usually at The New
Amsterdam
• Marital Status: actively looking for
a life partner; prefers dark-haired
Flamenco dancers
• Goal: wants to be a big (big) star
• Believes: being famous will cure
what ails him
• Anxieties: wishes he were a little
more funky
Marty Jones
“When I look at the
television, I want to
see me staring right
back at me”
personas: a history
• 1975 – Alan Cooper
• 1983 – Plan*It, Super-
Project, and “Kathy”
creative non-fiction as design tool
• While compiling code, he organized his design
thoughts
• Talked to himself about his user, ‘Kathy’
• Tool for thinking through design problems
• Used to prioritize features based on frequency
of use
• Today we use user story mapping
• engineers: if we build it to do everything, we
will make everyone happy and win
• “user” becomes an abstraction that’s
stretched to meet needs of the technology
• Bring people back in with goal-directed
personas
• Get rid of the useless bs
from technology-driven users to goal-
directed personas
personas as SW design tool
• Ground design decisions in the activities and
goals of archetypal users
• SW is not an abstract bundle of features
• SW is a tool for people to accomplish their
goals
• personas as common language for
communicating across teams: management,
marketing, engineering, product, design, sales,
etc.
Personas
Must say NO to features
They are also:
• Empirical, based on evidence
• Defined in terms of goals, actions
• Speak to the bigger context (see Kathy Sierra)
Next up
• User Story Mapping
• Mapping Workshop

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Product Personas: Getting to No

  • 1. Personas: getting to no Kelley Howell UX Research Manager
  • 2. Illustration adapted from Frankie B Washington @ www.frankiebwashington.com BS Personas borrowed from Jill Christ @ Lynda.com and Stephanie Carter at Bolt Peters
  • 3. (bs) useless personas • Lives: NYC, not far from Times Square • Job: runs a small business with his father; plays bass for the Himalyans, usually at The New Amsterdam • Marital Status: actively looking for a life partner; prefers dark-haired Flamenco dancers • Goal: wants to be a big (big) star • Believes: being famous will cure what ails him • Anxieties: wishes he were a little more funky Marty Jones “When I look at the television, I want to see me staring right back at me”
  • 4. personas: a history • 1975 – Alan Cooper • 1983 – Plan*It, Super- Project, and “Kathy”
  • 5. creative non-fiction as design tool • While compiling code, he organized his design thoughts • Talked to himself about his user, ‘Kathy’ • Tool for thinking through design problems • Used to prioritize features based on frequency of use • Today we use user story mapping
  • 6. • engineers: if we build it to do everything, we will make everyone happy and win • “user” becomes an abstraction that’s stretched to meet needs of the technology • Bring people back in with goal-directed personas • Get rid of the useless bs from technology-driven users to goal- directed personas
  • 7. personas as SW design tool • Ground design decisions in the activities and goals of archetypal users • SW is not an abstract bundle of features • SW is a tool for people to accomplish their goals • personas as common language for communicating across teams: management, marketing, engineering, product, design, sales, etc.
  • 8. Personas Must say NO to features They are also: • Empirical, based on evidence • Defined in terms of goals, actions • Speak to the bigger context (see Kathy Sierra)
  • 9. Next up • User Story Mapping • Mapping Workshop