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INFORMATION
ARCHITECTURE
Usability | Content | Personas | Site Mapping | Navigation | Taxonomy
INTERFACE AND
INTERACTION DESIGN
User Workflows | Affordances | Wireframes | Prototyping | User Testing
Katherine Pradt
IA/UX
RETURN TO
The study of
usability was my
introduction to the
world of information
architecture and
user experience. Its
principles—usability
heuristics→—should
form the basis of the
first investigation
of a user interface,
and inform the
construction or
reconstruction of
everything that the
user navigates.
Visibility of system status
Match between system
and the real world
User control and freedom
Consistency and
standards
Error prevention
Recognition rather than
recall
Flexibility and efficiency
of use
Aesthetic and minimalist
design
Help users recognize,
diagnose, and recover
from errors
Help and documentation
RETURN TO
UX has everything
to do with
how content is
presented and
understood—so
I have to learn
everything I can
about the content
of the projects I
work on.
Much of a
design is based
on the answers to
questions about
content.
inventory
RETURN TO
I create personas
to help me and my
clients understand
how (and why,
and for what) the
product will be
used. They are
lenses through
which we can
see from a user’s
perspective.
Personas are also
an exercise in
writing realistic
fiction; that MFA
of mine has turned
out to be useful.
RETURN TO
An early task that
becomes a tool is
site mapping. Site
maps are great to
include in a final
product to help
the user; they also
show the makers
what should go
where, and begin
the process of
organizing content
and finding
language for labels.
Who We Are What We Offer WhatYou Can Do
BK Farmyards
Community
bk farmyards SOME KIND OF CATCHY TAGLINE Sign Up | Sign In
New to BK Farmyards?
New to urban farming?
Click here to learn
what it's all about.
Newsletter | Contact Us | Site Map | Our Partners & Friends
SITE MAP
Who We Are
How bkf Works
Mission & Philosophy
Staff Bios
Press
Glossary/FAQ
Contact
What We Offer
Farms
Foxtrot Farm
Imani Farm
Chicken Coop
HSPS Youth Farm
CSAs
Produce
Eggs
Events
Pop-up Dinner
Volunteer Days
Workshops
Getting Started on Your Urban Farm
Raising Chickens
Beekeeping
Soil
Compost
Blog
Forum
Events
Workshops
Calendar
Donate
LATEST ON
THE BLOG
Bacon nisi
consectetur boudin
sausage shoulder.
Boudin
reprehenderit velit
in....
MORE >>
What You Can Do
Sign Up
Account Signup
Volunteer
Internships
Compost
Market & Farm Share
Apprenticeships
Chickens
Farm
Backyard
Food Activism
BK Farmyard Community
Farms
Member Profiles
Forum
Map
Donate
Newsletter
Site Map
RETURN TO
Sketching out basic
navigation helps
me see how the
interface needs
to be organized.
Some content
will fit neatly and
beautifully under
menu headings;
some won’t. How
do users access—or
even know of—the
things that won’t?
What new windows
and doors do we
have to build?
card sort
RETURN TO
I bring my
background in
understanding
content, as well
as training in
information
organization and
metadata, to
taxonomy. Good
taxonomy makes
searching and
browsing possible.
It also creates
(or illuminates)
organizational
structures.
RETURN TO
Ultimately, all of these techniques add up to the
investigation and organization of the project.
Then I can build the skeleton, the strong, straight,
articulated bones that make beautiful, functional
sense of the content.
RETURN TO
Setting out user
workflows is often,
for me, the most
information-rich
part of the planning
process, even if
none of these
schema make it
into a deliverable.
Plotting every
aspect of a user’s
interaction with
a design catches
those tiny,
thoughtless errors
that separate good
(invisible) UX from
frustrating UX.
RETURN TO
How will this
audience best
understand how
to work with
this interface? I
incorporate the
affordances that
are right for the
user—not any
user, but specific
users. Age, techno-
savviness, the kinds
of software they
are already familiar
with: these help
inform the choice
of toolset.
Older users are
strikingly unfamiliar
with the hamburger icon.
Swipe, however, is so
intuitive that even small
children recognize it.
RETURN TO
I can crank out
wireframes
with the best of
them, and I am
quick but careful
in production.
Omnigraffle, Axure,
Balsamiq, InDesign,
Keynote, Sketch: If
it makes a picture, I
can make it work.
RETURN TO
Desktop, web,
tablet, phone;
touchscreen,
touchpad,
keyboard, mouse;
gesture, menu,
voice command…
Joe Baby
12:34 PMCarrier
L
Breastfeeding
R
00:05:10
Running timer
Tap to stop
User can tap button or
timer to stop feed
More options
Change feeding method
(Fig. 4)
Changes to sleep timer,
ends feeding timer
Baby change (Fig. 5)
Feeding statistics
Returns to home screen
(Fig. 1)
Active feeding indicated
Figure 3:
Active Feeding
Feeding
1 hr 47 min ago
Sleeping
2 hr 22 min ago
8 hr 05 min total
Diaper
2 hr 22 min ago
12:34 PMCarrier
Tap to
Activate
Voice
Control
X
Tap to Activate
Voice Control,
Or Say "Voice"
Figure 1.1:
Choosing
Voice Control
Feeding
1 hr 47 min ago
Sleeping
2 hr 22 min ago
8 hr 05 min total
Diaper
2 hr 22 min ago
12:34 PMCarrier
Tap to
Activate
Voice
Control
X
Spoken Commands:
to change screen
"Feed," "Sleep," "Diaper"
to change states
"Start," "Stop"
to change baby tracked
say name of baby
for more commands
"Voice Info"
Figure 1.2:
Voice Command
Info Screen
close and
speak commands
close and
speak commands
Feeding
1 hr 47 min ago
Sleeping
2 hr 22 min ago
8 hr 05 min total
Diaper
2 hr 22 min ago
12:34 PMCarrier
Joe Baby
Figure 1.3:
Home Screen,
Voice Command
Active
RETURN TO
I’m intimate with every action
we can put into an interface, I
watch carefully for the next new
thing, and I pay attention to the
interaction that every project
and that project’s particular
audience expects or needs.
CONTACT ABOUT SITEMAP CONTRIBUTE
!"#$%&$
'()
LOGIN|JOIN
>>ADVANCEDSEARCH
Search
TIMELINE MOVEMENTMAP
2003
Demo vs. Iraq War
MAKEAPOSTER
–
This wireframe uses a horizontal
scroll. Often, a horizontal scroll
is used because it’s kind of cool or
because there is so much content
on one page that it seems better
to divide one giant vertical scroll
into a ladder of horizontal ones—
both bad reasons. A horizontal
scroll for a timeline, though, is an
intuitive solution that matches a
“real-world” experience.
RETURN TO
When it is
appropriate to
a project, my
wireframes can
be high-fidelity—
looking more
like a graphically
designed final
product.
RETURN TO
I will use whatever
makes sense to
make a prototype.
Paper and
cardboard, clickable
PDFs, HTML: they
all have uses.
RETURN TO
Why is user
testing so often a
luxury? It is such a
valuable tool, both
for determining
whether things
work and for
proving what does
(and doesn’t). Of
course, it needs
to be done well.
I can plan the
right questions
and ask them
in the way that
elicits the clearest
information.
RETURN TO
All of the tools of information architecture and
UX design are iterative: I never expect to march
through a process step by step. An initial site map
gives me a start on the wireframes; as I make the
wireframes, I realize there are changes to make
to the map; prototypes show me things that I left
out of the workflows.

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Pradt_portfolio_04.15

  • 1. INFORMATION ARCHITECTURE Usability | Content | Personas | Site Mapping | Navigation | Taxonomy INTERFACE AND INTERACTION DESIGN User Workflows | Affordances | Wireframes | Prototyping | User Testing Katherine Pradt IA/UX
  • 2. RETURN TO The study of usability was my introduction to the world of information architecture and user experience. Its principles—usability heuristics→—should form the basis of the first investigation of a user interface, and inform the construction or reconstruction of everything that the user navigates. Visibility of system status Match between system and the real world User control and freedom Consistency and standards Error prevention Recognition rather than recall Flexibility and efficiency of use Aesthetic and minimalist design Help users recognize, diagnose, and recover from errors Help and documentation
  • 3. RETURN TO UX has everything to do with how content is presented and understood—so I have to learn everything I can about the content of the projects I work on. Much of a design is based on the answers to questions about content. inventory
  • 4. RETURN TO I create personas to help me and my clients understand how (and why, and for what) the product will be used. They are lenses through which we can see from a user’s perspective. Personas are also an exercise in writing realistic fiction; that MFA of mine has turned out to be useful.
  • 5. RETURN TO An early task that becomes a tool is site mapping. Site maps are great to include in a final product to help the user; they also show the makers what should go where, and begin the process of organizing content and finding language for labels. Who We Are What We Offer WhatYou Can Do BK Farmyards Community bk farmyards SOME KIND OF CATCHY TAGLINE Sign Up | Sign In New to BK Farmyards? New to urban farming? Click here to learn what it's all about. Newsletter | Contact Us | Site Map | Our Partners & Friends SITE MAP Who We Are How bkf Works Mission & Philosophy Staff Bios Press Glossary/FAQ Contact What We Offer Farms Foxtrot Farm Imani Farm Chicken Coop HSPS Youth Farm CSAs Produce Eggs Events Pop-up Dinner Volunteer Days Workshops Getting Started on Your Urban Farm Raising Chickens Beekeeping Soil Compost Blog Forum Events Workshops Calendar Donate LATEST ON THE BLOG Bacon nisi consectetur boudin sausage shoulder. Boudin reprehenderit velit in.... MORE >> What You Can Do Sign Up Account Signup Volunteer Internships Compost Market & Farm Share Apprenticeships Chickens Farm Backyard Food Activism BK Farmyard Community Farms Member Profiles Forum Map Donate Newsletter Site Map
  • 6. RETURN TO Sketching out basic navigation helps me see how the interface needs to be organized. Some content will fit neatly and beautifully under menu headings; some won’t. How do users access—or even know of—the things that won’t? What new windows and doors do we have to build? card sort
  • 7. RETURN TO I bring my background in understanding content, as well as training in information organization and metadata, to taxonomy. Good taxonomy makes searching and browsing possible. It also creates (or illuminates) organizational structures.
  • 8. RETURN TO Ultimately, all of these techniques add up to the investigation and organization of the project. Then I can build the skeleton, the strong, straight, articulated bones that make beautiful, functional sense of the content.
  • 9. RETURN TO Setting out user workflows is often, for me, the most information-rich part of the planning process, even if none of these schema make it into a deliverable. Plotting every aspect of a user’s interaction with a design catches those tiny, thoughtless errors that separate good (invisible) UX from frustrating UX.
  • 10. RETURN TO How will this audience best understand how to work with this interface? I incorporate the affordances that are right for the user—not any user, but specific users. Age, techno- savviness, the kinds of software they are already familiar with: these help inform the choice of toolset. Older users are strikingly unfamiliar with the hamburger icon. Swipe, however, is so intuitive that even small children recognize it.
  • 11. RETURN TO I can crank out wireframes with the best of them, and I am quick but careful in production. Omnigraffle, Axure, Balsamiq, InDesign, Keynote, Sketch: If it makes a picture, I can make it work.
  • 12. RETURN TO Desktop, web, tablet, phone; touchscreen, touchpad, keyboard, mouse; gesture, menu, voice command… Joe Baby 12:34 PMCarrier L Breastfeeding R 00:05:10 Running timer Tap to stop User can tap button or timer to stop feed More options Change feeding method (Fig. 4) Changes to sleep timer, ends feeding timer Baby change (Fig. 5) Feeding statistics Returns to home screen (Fig. 1) Active feeding indicated Figure 3: Active Feeding Feeding 1 hr 47 min ago Sleeping 2 hr 22 min ago 8 hr 05 min total Diaper 2 hr 22 min ago 12:34 PMCarrier Tap to Activate Voice Control X Tap to Activate Voice Control, Or Say "Voice" Figure 1.1: Choosing Voice Control Feeding 1 hr 47 min ago Sleeping 2 hr 22 min ago 8 hr 05 min total Diaper 2 hr 22 min ago 12:34 PMCarrier Tap to Activate Voice Control X Spoken Commands: to change screen "Feed," "Sleep," "Diaper" to change states "Start," "Stop" to change baby tracked say name of baby for more commands "Voice Info" Figure 1.2: Voice Command Info Screen close and speak commands close and speak commands Feeding 1 hr 47 min ago Sleeping 2 hr 22 min ago 8 hr 05 min total Diaper 2 hr 22 min ago 12:34 PMCarrier Joe Baby Figure 1.3: Home Screen, Voice Command Active
  • 13. RETURN TO I’m intimate with every action we can put into an interface, I watch carefully for the next new thing, and I pay attention to the interaction that every project and that project’s particular audience expects or needs. CONTACT ABOUT SITEMAP CONTRIBUTE !"#$%&$ '() LOGIN|JOIN >>ADVANCEDSEARCH Search TIMELINE MOVEMENTMAP 2003 Demo vs. Iraq War MAKEAPOSTER – This wireframe uses a horizontal scroll. Often, a horizontal scroll is used because it’s kind of cool or because there is so much content on one page that it seems better to divide one giant vertical scroll into a ladder of horizontal ones— both bad reasons. A horizontal scroll for a timeline, though, is an intuitive solution that matches a “real-world” experience.
  • 14. RETURN TO When it is appropriate to a project, my wireframes can be high-fidelity— looking more like a graphically designed final product.
  • 15. RETURN TO I will use whatever makes sense to make a prototype. Paper and cardboard, clickable PDFs, HTML: they all have uses.
  • 16. RETURN TO Why is user testing so often a luxury? It is such a valuable tool, both for determining whether things work and for proving what does (and doesn’t). Of course, it needs to be done well. I can plan the right questions and ask them in the way that elicits the clearest information.
  • 17. RETURN TO All of the tools of information architecture and UX design are iterative: I never expect to march through a process step by step. An initial site map gives me a start on the wireframes; as I make the wireframes, I realize there are changes to make to the map; prototypes show me things that I left out of the workflows.