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Animated movie genre detection using symbolic fusion
of text and image descriptors
Gregory Païs, Patrick Lambert, Françoise Deloule, Daniel Beauchêne, Bogdan
Ionescu
To cite this version:
Gregory Païs, Patrick Lambert, Françoise Deloule, Daniel Beauchêne, Bogdan Ionescu. Animated
movie genre detection using symbolic fusion of text and image descriptors. 10th International Work-
shop on Content-Based Multimedia Indexing (CBMI 2012), Jun 2012, France. pp.1-5. ฀hal-00732733฀
Animated Movie Genre Detection using
Symbolic Fusion of Text and Image Descriptors
Gregory Paı̈s(1)
, Patrick Lambert(1)
, Daniel Beauchêne(1)
, Françoise Deloule(1)
, Bogdan Ionescu(2,1)
(1)
LISTIC - University of Savoie - 74940, Annecy-le-Vieux, France
{gregory.paı̈s, patrick.lambert, daniel.beauchêne, françoise.deloule}@univ-savoie.fr
(2)
LAPI - University Politehnica of Bucharest, Romania - bionescu@alpha.imag.pub.ro
Abstract
This paper addresses the automatic movie genre classifi-
cation in the specific case of animated movies. Two types of
information are used. The first one are movie synopsis. For
each genre, a symbolic representation of a thematic inten-
sity is extracted from synopsis. Addressed visually, movie
content is described with symbolic representations of differ-
ent mid-level color and activity features. A fusion between
the text and image descriptions is performed using a set of
symbolic rules conveying human expertise. The approach is
tested on a set of 107 animated movies in order to estimate
their ”drama” character. It is observed that the text-image
fusion achieves a precision up to 78% and a recall of 44%.
1. Introduction
Nowadays, very large collections of images and videos
are continuously created in many domains: medicine, geo-
graphic, surveillance, entertainment, etc. The quantity and
the diversity of these collections are gigantic and managing
such collections in an efficient way is very difficult. So the
need for building software tools helping in this management
is crucial, specifically in the case of videos where the size,
the richness and the variety of data is considerable. Gen-
erally, to design such tools, the first step which is required
is the indexation of the documents. Classically, these index
are mainly textual index (keywords) provided manually in
many cases.
However, in the two last decades, a lot of work has been
dedicated to automatic indexing. Among all these works,
automatic cataloging of videos or movies into predefined
semantic categories (i.e genres) is a very interesting chal-
lenge. This cataloging can be performed either globally,
like classifying videos into one of several main genres (car-
toons, music, news, sports) or into some sub-genres, e.g.
identifying specific types of sports (football, hockey, etc.),
movies (drama, thriller, etc.) either locally and thus focus-
ing on classifying segments of video such as retrieving con-
cepts: outdoor vs. indoor, violence, action.
Different approaches have been proposed. A state-of-the
art is available in [1]. [8] discusses an uni-modal (image)
approach and testes the prospective potential of motion in-
formation to cartoon classification. However, results are ob-
tained on a very limited data set (8 cartoon and 20 non car-
toon sequences). A two-modal (image and audio) approach
is proposed in [3] and cartoon classification is performed us-
ing a multilayered perceptron with both visual (brightness,
saturation, color hue, edge information, motion) and au-
dio descriptors (MFCC descriptors). Tests were performed
on a bit larger database containing 100 sequences (20 se-
quences of each genre: cartoons, commercials, music, news
and sports) and classification accuracy is around 90%.
Another example is the approach in [10] which uses Bag-
of-Visual-Words with shot classes as vocabularies. The
classification is performed into four genres (Action, Com-
edy, Drama and Horror) on 1239 annotated trailers. Ob-
tained accuracy is between 60% and 80%. [7] proposes a
truly multi-modal approach which combines several types
of content descriptors. Features are extracted from four in-
formative sources, which include visual-perceptual infor-
mation (color, texture and motion), structural information
(shot length, shot distribution, shot rhythm, shot clusters
duration and saturation), cognitive information (face prop-
erties, such as number, positions and dimensions) and aural
information (transcribed text, sound characteristics). These
pieces of information are used to train a parallel neural net-
work system and provide a maximum accuracy rate up to
95% in distinguish between seven video genres (includ-
ing cartoons): football, cartoons, music, weather forecast,
newscast, talk shows and commercials. However, these
techniques, in general, are not focusing on the retrieval of
animated content. They are limited to use ”all purpose” con-
tent descriptors which work well with all genres, but not
specifically with animated content.
The work which is proposed in this paper is related to
automatic cataloging, with two main specificities. First, the
source data are original as they are composed of artistic ani-
mated movies of the ”Animated Film International Festival”
(CITIA). This festival, which states each year in Annecy
from 1960, is one of the major events in the worldwide ani-
mated movie entertainment, providing a video movie library
with more than 30.000 movie titles. Animated movies from
CITIA are different from classic animation movies (i.e., car-
toons) or from natural movies in many respects (short dura-
tion, broad variability content, artistic effects, etc.). Second,
the categorization which is proposed is a sub-genre catego-
rization within the animated movie genre. The specific case
of sub-genre cataloging is more difficult because it makes
reference to small differences, which are difficult to detect
in an automatic way, and is generally related to some se-
mantic information.
To cope with these difficulties, the solution which is pro-
posed in this work is to use jointly information extracted
from images and textual information provided by synopses
(at the moment, audio is not used as the relation with movie
genre is more complex). The main difficulty in using jointly
image and textual information is their very different seman-
tic levels. Generally, image features are low-level features
as textual information has a high semantic level. So to ag-
gregate these very different information, we propose to use
symbolic descriptions and symbolic rules. On one hand,
symbolic description is an easy way to get a common repre-
sentation of very different type of information. On an other
hand, symbolic rules is an elegant and efficient manner to
covey human expertise. (In [4], such a symbolic descrip-
tion, but limited to image content, has already been used in
the case of animated movie characterization).
The paper is organized as follows. Section 2 (respec-
tively 3) details how synopses (respectively images) are
used to estimate movie genre. The fusion between textual
and image characterization are proposed in Section 4. Sec-
tion 5 presents the conclusions and proposes future works.
2. Text-based genre characterization
When the movies are registered, a set of textual informa-
tion are required: year, country, director, duration, title, syn-
opsis, etc. Among all these textual information, synopsis is
a crucial one as it contains a very rich information about
movie content, and particularly about movie genre. Indeed,
a natural idea is to consider that the vocabulary used in the
synopsis has a high probability to contain words directly re-
lated to the movie genre. The following synopsis example
confirms this assumption for the movie ”Romeo and Juli-
ette” which genre is ”Drama”:
”A travelling group of monsters, dragons and ugly crea-
tures, in town for just one day, will perform the famous love
tragedy by William Shakespeare for the movie”;
However this natural assumption is not always so clear,
as it can be seen in the following synopsis (movie: “Circuit
Marine”, genre: ”Adventure”):
”To be eaten or not to be eaten? That is the question!”;
It can be noted that the genre is also an information
which is required when registration is performed. However,
in many cases, genre is not filled in, or given in an impre-
cise way. For instance ”Artistic” is a very common declared
genre, which of course is not very relevant for the classifi-
cation. So the declared genre will only be used to build
and test the proposed strategy which consists in estimating
genre through synopsis analysis.
The basic principle is based on the definition of a lex-
ical intensity for each synopsis and regarding each genre.
Then, the estimated genre will be the one corresponding to
the greatest lexical intensity. For a specific genre, lexical
intensity is defined as the proportion of words within the
synopsis belonging to the thematic dictionary of the consid-
ered genre. This approach requires thematic dictionary for
each genre. As such dictionaries do not exist for animated
movie genres, the first step consists in the definition of these
dictionaries.
2.1 Thematic dictionary
First, we have selected 5.804 synopses associated to
movies for which the genre has been correctly declared.
These synopses are regarding as a training corpus. This
corpus is lemmatized, i.e. each textual form is replaced by
its lemma (verbs with infinitive, plural nouns with singular,
adjectives with singular masculine form) and non relevant
terms as articles, etc. are eliminated. For each genre g, we
first defined a sub-corpus which is composed of all the lem-
mas found in a synopsis for which the declared genre is g.
Then, a statistical procedure is used. Let N denotes the to-
tal number of different lemmas in the all corpus and Ng the
total number of different lemmas corresponding to a genre
g. For a given term m, N(m) denotes the number of times
this term appears in the whole corpus and Ng(m) the num-
ber of times it appears in the sub-corpus corresponding to
the genre g. The specificity index of m in g is defined by :
Ispe
g (m) =
Ng(m)
N(m)
·
N
Ng
(1)
when Ispe
g (m) is greater than 1, the term m is more frequent
than other terms for the genre is g. So this term can be used
in the thematic dictionary describing the genre g.
Thus, we obtain an index of specificity for each lem-
matized term of the corpus and for each genre. Then
for each studied genre, we only keep in storage the terms
whose specificity index is higher than 1.5 (empirically de-
termined). At this stage, we introduce a manual step to
eliminate the terms which are not really related to the
considered genre. The remaining terms are labeled as
”seeds” which are used to complete the thematic dictio-
nary. This is realized by using a synonym dictionary
(CRISCO, see http://dico.isc.cnrs.fr/dico/
en/chercher). Starting from the ”seeds”, we retain the
synonyms (at level 1 and 2). A last manual filtering is nec-
essary to eliminate the ”noise” due to polysemia. The list of
these terms constitutes the thematic lexicon of each genre.
For example, in the case of “Drama”, the specificity index
allows the selection of 1900 terms. After the manual fil-
tering, it remains a list of 101 terms. After looking for the
synonyms and a last filtering, the final “Drama” thematic
dictionary is composed of nearly 800 terms.
2.2 Thematic intensities
Thanks to these thematic lexicons, it is possible, for each
synopsis, to compute the thematic intensity on each genre.
We define the thematic intensity, Ith(sy, g) of a synopsis
sy for a genre g as the ratio between the number of lemmas
which belong to the thematic lexicon of the genre and the
total number of lemmas of the synopsis:
Ith(sy, g) =
|Tsy
T
Tg|
|Tsy|
(2)
where Tsy is the lemma set of synopses sy and Tg is the
thematic dictionary for the genre g, |X| denoting the cardi-
nality of set X.
To check the discriminating capacity of this indicator,
we have computed the “Drama” Thematic Intensity on all
the 5804 synopses. Then, for each declared genre, we have
computed the average of the “Drama” Thematic Intensities
IDrama. We obtain the results presented in Table 1.
Table 1. ”Drama” thematic intensity (%) vs.
declared genre.
Declared genre IDrama Declared genre IDrama
Adventures 4.30 Fantasy 4.43
Comedy 5.93 Humour 5.26
Tale 3.92 Black humor 9.52
Documentary 3.09 Thriller 9.16
Drama 8.28 Propaganda 4.66
Instructive 4.56 Provocative 5.25
Epic 4.19 Advertising 1.22
Erotic 3.44 Satire 6.16
Science-fiction 6.03
As expected, it can be noted, that ”Drama” has a high
average (8.28). But ”Black Humor” and ”Thriller” have also
averages significantly higher than the other genres. This
last result is not surprising as these 2 genres may be close
to ”Drama” genre. We use these results to define a simple
strategy for classifying synopses. The rule is the following:
IF (Ith(sy, Drama) ≥ 0.08) THEN (sy ∈ ”Drama”),
By comparing the results obtained with this rule with the
declared genre, considered as ground-truth, we obtain the
confusion matrix in Table 2 (where TN stands for True Neg-
ative, FP for False Positive, FN for False Negative and TP
for True Positive - for an overview of retrieval statistics see
http://www-nlp.stanford.edu/IR-book/).
Table 2. Confusion Matrix on ”Drama”.
Declared/Estimated Not Drama Drama
Not Drama 2892 (TN) 614 (FP)
Drama 363 (FN) 194 (TP)
With this classification, precision (P) is 24%, recall (R)
is 34% and Fscore is 28%. These results are rather bad.
There are two main causes. On one hand a dramatic at-
mosphere is not always discernable in the synopsis vocab-
ulary as it may require a high level comprehension. On the
other hand, movie synopses may contained words related
to ”Drama” when the declared genre is not Drama. This
declared genre may be ”Thriller” or ”Black Humour” as it
has been already noted (see table 1), this genres having fre-
quently a dramatic atmosphere.
Tests have also been conducted on other genres. With
“Thriller”, we got Fscore = 30% which similar to “Drama”.
With Humour, performance is worse (Fscore = 16%).
These results can be improved by taking into account the
synopsis length. The basic principle is to enforce the the-
matic intensity when the synopsis is long. Indeed, in a long
synopsis, the weight of relevant lemmas may be weakened
by other non relevant words. The fusion between Length
and Thematic Intensity is performed in a symbolic way.
First, the numeric values of Length and Thematic Inten-
sity are transformed in symbols using a fuzzification step.
Five symbolic variables are defined for Thematic Intensity
(Very Short (VS), Short (S), Medium (M), Long (L) and
Very Long (VL)) and five symbols are defined for Length
(Very Low (VL), Low (L), Medium (M), High (H), Very
High (VH)). Then a symbolic fusion is realized according
to a set of symbolic IF-THEN rules which are summarized
in Figure 1 and which define three symbols for the improved
Thematic Intensity (Low (L), Medium (M), High (H)). The
following example illustrates the way this table has to be
read:
IF (Drama intensity is Medium) AND (Synopsis
Length is High) THEN (Drama is Medium),
Figure 1. Fuzzy rules defining “Drama”.
Finally a fuzzy inference is used to determine the mem-
bership degree of each of the three output symbols. The
fuzzy inference is realized with product as t-norm and
Lukasiewicz t-conorm [6]. From this measure, a crisp mea-
surement is obtained by taking the output symbol corre-
sponding to the greatest membership degree and by accept-
ing the corresponding genre if the output symbol is Medium
or High.
We test this solution always for the ”Drama” genre esti-
mation on the 5.804 synopses of the database and compare
the results obtained with the declared genre. We achieve
P = 23%, R = 44%, Fscore = 30%.
Recall value is clearly increased (34% before adding syn-
opsis length) when Precision value remains the same (24%
before adding synopsis length). Improvement is also ob-
tained on ”Thriller” estimation (Fscore = 40% instead of
30%). However, with ”Humour” performance is still re-
duced (Fscore = 17%).
Tests have also been conducted on other genres. With
”Thriller”, we obtained Fscore = 30% which similar to
”Drama”. With ”Humour” performance is even worse,
Fscore = 16%.
In the specific case of ”Drama”, as confusion may oc-
cur with ”Thriller” and ”Black Humour”, an other way to
improve performances consists in enhancing ”Drama” es-
timation when the synopsis contains ”Drama” vocabulary
without containing ”Thriller” or ”Black Humour” vocabu-
lary. This is obtain thanks to an another set of IF-THEN
symbolic rules (for brevity reasons we won’t provide these
details). It is important to note that all these rules as well as
the symbolic transformations represent the introduction of a
human expertise and plays a similar role as the ground truth
used in machine learning approaches. Of course the design
of these symbolic transformations or rules has an influence
on the performance.
3. Image-based genre characterization
Classically, image analysis provide low or medium-level
descriptions of the image or video content compared to the
high semantic level of descriptors extracted from textual in-
formation. In the case of videos, these descriptors are re-
lated to color, shape, texture or motion. Combining a lot of
low-level descriptors and introducing human expertise is a
way to improve significantly the description level of image
descriptors.
In the proposed work, low-level features which are used
have two main specificities.
• First, they give a global characterization of each
movie. This type of description is relevant for ani-
mation movies which duration is small (typically 10
minutes) and would probably fails in the case of long
duration movies or videos.
• Second, they are related to the movie color distribu-
tion and to the movie activity: the movie color dis-
tribution provides us with detailed information regard-
ing the movies artistry content while the movie activity
provides us with information on the movie action con-
tent.
The solution which is proposed here consists in using
some numerical features related to color and activity and
then in giving them a symbolic description. It is limited to
the characterization of ”Drama” character.
3.1 Low-level image descriptors
3.1.1 Color descriptors
After a temporal segmentation determining the different
shots, a reduced color palette (216 colors - see http:
//www.visibone.com/colorlab) is used to get the
global weighted color histogram hm(c) of each movie m
[4] (c denotes the color index). It can be noted that in this
palette each color is defined by three symbols characteriz-
ing its hue, saturation and intensity. For instance, the color
(R=204, G=0, B=102) will be symbolically described by the
three symbols: “Pink, Hard, Dark”.
In a second step, several color features are extracted from
this histograms: the warm color ratio fwarm, the dark color
ratio fdark and the color variation ratio fvar. The warm
color ratio is defined as the proportion of warm colors in
hm. A warm color is a color which symbolic description
contains one word of the set Γwarm = {“Yellow”, “Or-
ange”, “Red”, “Yellow Orange”, “Red Orange”, “Red Vi-
olet”, “Magenta”, “Pink” or “Spring”}. Then, fwarm is de-
fined by:
fwarm =
216
X
c=1
hm(c)|Name(c)∈Γwarm
(3)
As for the textual features, a fuzzy description of fwarm
is defined with three symbols Low, Medium an High.
Other features are obtained in a similar way (see [4] for
more details).
3.1.2 Activity descriptor
There are many ways to measure the activity within a
movie. In [9] the activity is directly related to the density
of shot transitions, the content variation within a shot being
neglected. This approach uses a relatively confirmed as-
sumption that, in general, action content is related to a high
frequency of shot changes. On the contrary, in [2] activity
is an intra-shot measure, which is also a reasonable assump-
tion. So, based on the work in [5], the solution we use here
is a mix between these two strategies. The basic idea is to
accumulate the differences between successive frames un-
til the cumulated difference exceeds a pre-defined threshold
(empirically determined). Then, a key-frame is selected,
and the accumulator is reset, and the mechanism is iterated.
It is clear that the cumulated difference is both feed by tran-
sitions and by intra-shot variations. The frame difference
which is used is a bloc-color difference associated to a mo-
tion compensation.
Then, the activity is measured through the frequency of
selected key-frames in the following way:
• First, for each key frame we compute the time distance
(in seconds) to the following key frame. This distance
is denoted Delta(i), i being the key frame index;
• Then, we compute the average all theses distances
Delta;
• Finally, we define the movie global activity by:
factivity =
4
FR
·
1
Delta
(4)
where FR is the frame rate. The coefficient 4/FR aims
to provide a feature normalized within the range [0; 1].
As for other features, a fuzzy description of factivity is
defined with three symbols Low, Medium and High.
3.2 Information fusion for Drama genre
To evaluate the ”Drama” character of a movie thanks to
its image content, the different symbols are fused according
different symbolic fusions. Figure 2 presents the organiza-
tion of these fusions. Using the symbolic representation of
the different image features previously defined and denoted,
three different symbolic fusions are designed to define three
symbols: the Coldness, the Monotony and the Uniformity
Figure 2. Fusion example of symbolic image
descriptors.
of a movie. Then, these three symbols are fused to define
the Movie ”Drama” Character.
As in the previous fusion, these different symbolic fusion
are performed using set of symbolic IF-THEN rules. Due
to lack of space, these rules are not presented here. We only
limit the presentation of the situation which gives a High
”Drama” Character (H and M denote High and Medium):
Drama Character is H IF
{(Cold. is M) AND (Monot. is H) AND (Unif. is H)}
OR {(Cold. is H) AND (Monot. is M) AND (Unif. is H)}
OR {(Cold. is H) AND (Monot. is H) AND (Unif. is M)}
3.3 Performances
This approach has been tested on a set of 107 movies in
the case of ”Drama” Characterization. The obtained results
are presented in Table 3.
Table 3. Drama genre estimation with image
features.
Cold. Monot. Unif. Fusion
precison 28% 20% 28% 39%
recall 81% 69% 85% 56%
Fscore 42% 31% 42% 46%
It can be noted that the fusion between the three sym-
bolic characterization obtained from images increases the
precision while recall decreases. Globally, Fscore in-
creases which demonstrates the interest of using jointly dif-
ferent characterization. On the same set of 107 movies, us-
ing only synopsis as it has been described in Section 2, the
results were:
P = 43%, R = 81%, Fscore = 46%.
4. Fusion between text and image information
The final step consists in using both synopses and im-
ages. The strategy, following the previous fusion mecha-
nisms, is based on a symbolic fusion between the two sym-
bolic characterizations respectively obtained from synopses
and images. The rules are summarized in Figure 3 where
”Drama” Character is defined by three symbols Low (L),
Medium (M) and High (H).
Figure 3. Rules for synopsis / image fusion.
It can be noted that, as synopses provides better marginal
results than images, rules put a little bit more emphasis on
characterization obtained from textual information. On the
same set of 107 movies, we obtained the results given in
Table 4.
Table 4. Drama genre estimation with synop-
sis and images.
Synop. Image Synop. & Image
precison 43% 28% 78%
recall 81% 85% 44%
Fscore 56% 42% 56%
Fusion between textual and image information increases
the precision in a very significative way. However, this
goes with a decrease of recall. It means that, in the case
of ”Drama”, using both synopsis and images allows to get
a relevant response when estimated genre is declared to be
”Drama”. Unfortunately, nearly half of the ”Drama” movies
are not detected with this measure.
Using the same features (the membership degrees) to get
a relevant comparison, the proposed method is compared
to two supervised classifiers: the Multi-Layer Perceptron
(MLP) and a Support Vector Machine (SVM) classifier with
a Sequential Minimal Optimisation using a cubic polyno-
mial kernel. A cross validation (with a factor 3) has been
realized and we got the following results:
SV M = 47%, R = 68%, Fscore = 56%,
MLP = 44%, R = 44%, Fscore = 44%,
The symbolic text-image fusion provide a better precision
but a lower recall compared to SVM approach, while
global performances are similar (Fscore = 56%). MLP is
less accurate.
5. Conclusions
This work is a first study for estimating automatically the
genre of animated movies. It is based on a symbolic fusion
between textual information (extracted from synopsis) and
color and activity information (extracted from images). It
has been illustrated on the ”Drama” character estimation.
Results are encouraging, specifically concerning precision.
Thanks to the symbolic approach, the proposed approach is
able to incorporate expert knowledge. Many others works
have to be engaged: the approach has to applied on other
genres, audio information could be added, the test database
has to be extended, image features can be enriched...
References
[1] D. Brezeale and D. Cook. Automatic video classification: A
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[2] W. Farag and H. Abdel-Wahab. Adaptive key frames se-
lection algorithms for summarizing video data. Technical
report, Norfolk, VA, USA, 2001.
[3] R. Glasberg, A. Samour, K. Elazouzi, and T. Sikora.
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Animated Movie Genre Detection Using Symbolic Fusion Of Text And Image Descriptors

  • 1. HAL Id: hal-00732733 https://hal.archives-ouvertes.fr/hal-00732733 Submitted on 17 Sep 2012 HAL is a multi-disciplinary open access archive for the deposit and dissemination of sci- entific research documents, whether they are pub- lished or not. The documents may come from teaching and research institutions in France or abroad, or from public or private research centers. L’archive ouverte pluridisciplinaire HAL, est destinée au dépôt et à la diffusion de documents scientifiques de niveau recherche, publiés ou non, émanant des établissements d’enseignement et de recherche français ou étrangers, des laboratoires publics ou privés. Animated movie genre detection using symbolic fusion of text and image descriptors Gregory Païs, Patrick Lambert, Françoise Deloule, Daniel Beauchêne, Bogdan Ionescu To cite this version: Gregory Païs, Patrick Lambert, Françoise Deloule, Daniel Beauchêne, Bogdan Ionescu. Animated movie genre detection using symbolic fusion of text and image descriptors. 10th International Work- shop on Content-Based Multimedia Indexing (CBMI 2012), Jun 2012, France. pp.1-5. ฀hal-00732733฀
  • 2. Animated Movie Genre Detection using Symbolic Fusion of Text and Image Descriptors Gregory Paı̈s(1) , Patrick Lambert(1) , Daniel Beauchêne(1) , Françoise Deloule(1) , Bogdan Ionescu(2,1) (1) LISTIC - University of Savoie - 74940, Annecy-le-Vieux, France {gregory.paı̈s, patrick.lambert, daniel.beauchêne, françoise.deloule}@univ-savoie.fr (2) LAPI - University Politehnica of Bucharest, Romania - bionescu@alpha.imag.pub.ro Abstract This paper addresses the automatic movie genre classifi- cation in the specific case of animated movies. Two types of information are used. The first one are movie synopsis. For each genre, a symbolic representation of a thematic inten- sity is extracted from synopsis. Addressed visually, movie content is described with symbolic representations of differ- ent mid-level color and activity features. A fusion between the text and image descriptions is performed using a set of symbolic rules conveying human expertise. The approach is tested on a set of 107 animated movies in order to estimate their ”drama” character. It is observed that the text-image fusion achieves a precision up to 78% and a recall of 44%. 1. Introduction Nowadays, very large collections of images and videos are continuously created in many domains: medicine, geo- graphic, surveillance, entertainment, etc. The quantity and the diversity of these collections are gigantic and managing such collections in an efficient way is very difficult. So the need for building software tools helping in this management is crucial, specifically in the case of videos where the size, the richness and the variety of data is considerable. Gen- erally, to design such tools, the first step which is required is the indexation of the documents. Classically, these index are mainly textual index (keywords) provided manually in many cases. However, in the two last decades, a lot of work has been dedicated to automatic indexing. Among all these works, automatic cataloging of videos or movies into predefined semantic categories (i.e genres) is a very interesting chal- lenge. This cataloging can be performed either globally, like classifying videos into one of several main genres (car- toons, music, news, sports) or into some sub-genres, e.g. identifying specific types of sports (football, hockey, etc.), movies (drama, thriller, etc.) either locally and thus focus- ing on classifying segments of video such as retrieving con- cepts: outdoor vs. indoor, violence, action. Different approaches have been proposed. A state-of-the art is available in [1]. [8] discusses an uni-modal (image) approach and testes the prospective potential of motion in- formation to cartoon classification. However, results are ob- tained on a very limited data set (8 cartoon and 20 non car- toon sequences). A two-modal (image and audio) approach is proposed in [3] and cartoon classification is performed us- ing a multilayered perceptron with both visual (brightness, saturation, color hue, edge information, motion) and au- dio descriptors (MFCC descriptors). Tests were performed on a bit larger database containing 100 sequences (20 se- quences of each genre: cartoons, commercials, music, news and sports) and classification accuracy is around 90%. Another example is the approach in [10] which uses Bag- of-Visual-Words with shot classes as vocabularies. The classification is performed into four genres (Action, Com- edy, Drama and Horror) on 1239 annotated trailers. Ob- tained accuracy is between 60% and 80%. [7] proposes a truly multi-modal approach which combines several types of content descriptors. Features are extracted from four in- formative sources, which include visual-perceptual infor- mation (color, texture and motion), structural information (shot length, shot distribution, shot rhythm, shot clusters duration and saturation), cognitive information (face prop- erties, such as number, positions and dimensions) and aural information (transcribed text, sound characteristics). These pieces of information are used to train a parallel neural net- work system and provide a maximum accuracy rate up to 95% in distinguish between seven video genres (includ- ing cartoons): football, cartoons, music, weather forecast, newscast, talk shows and commercials. However, these techniques, in general, are not focusing on the retrieval of animated content. They are limited to use ”all purpose” con- tent descriptors which work well with all genres, but not
  • 3. specifically with animated content. The work which is proposed in this paper is related to automatic cataloging, with two main specificities. First, the source data are original as they are composed of artistic ani- mated movies of the ”Animated Film International Festival” (CITIA). This festival, which states each year in Annecy from 1960, is one of the major events in the worldwide ani- mated movie entertainment, providing a video movie library with more than 30.000 movie titles. Animated movies from CITIA are different from classic animation movies (i.e., car- toons) or from natural movies in many respects (short dura- tion, broad variability content, artistic effects, etc.). Second, the categorization which is proposed is a sub-genre catego- rization within the animated movie genre. The specific case of sub-genre cataloging is more difficult because it makes reference to small differences, which are difficult to detect in an automatic way, and is generally related to some se- mantic information. To cope with these difficulties, the solution which is pro- posed in this work is to use jointly information extracted from images and textual information provided by synopses (at the moment, audio is not used as the relation with movie genre is more complex). The main difficulty in using jointly image and textual information is their very different seman- tic levels. Generally, image features are low-level features as textual information has a high semantic level. So to ag- gregate these very different information, we propose to use symbolic descriptions and symbolic rules. On one hand, symbolic description is an easy way to get a common repre- sentation of very different type of information. On an other hand, symbolic rules is an elegant and efficient manner to covey human expertise. (In [4], such a symbolic descrip- tion, but limited to image content, has already been used in the case of animated movie characterization). The paper is organized as follows. Section 2 (respec- tively 3) details how synopses (respectively images) are used to estimate movie genre. The fusion between textual and image characterization are proposed in Section 4. Sec- tion 5 presents the conclusions and proposes future works. 2. Text-based genre characterization When the movies are registered, a set of textual informa- tion are required: year, country, director, duration, title, syn- opsis, etc. Among all these textual information, synopsis is a crucial one as it contains a very rich information about movie content, and particularly about movie genre. Indeed, a natural idea is to consider that the vocabulary used in the synopsis has a high probability to contain words directly re- lated to the movie genre. The following synopsis example confirms this assumption for the movie ”Romeo and Juli- ette” which genre is ”Drama”: ”A travelling group of monsters, dragons and ugly crea- tures, in town for just one day, will perform the famous love tragedy by William Shakespeare for the movie”; However this natural assumption is not always so clear, as it can be seen in the following synopsis (movie: “Circuit Marine”, genre: ”Adventure”): ”To be eaten or not to be eaten? That is the question!”; It can be noted that the genre is also an information which is required when registration is performed. However, in many cases, genre is not filled in, or given in an impre- cise way. For instance ”Artistic” is a very common declared genre, which of course is not very relevant for the classifi- cation. So the declared genre will only be used to build and test the proposed strategy which consists in estimating genre through synopsis analysis. The basic principle is based on the definition of a lex- ical intensity for each synopsis and regarding each genre. Then, the estimated genre will be the one corresponding to the greatest lexical intensity. For a specific genre, lexical intensity is defined as the proportion of words within the synopsis belonging to the thematic dictionary of the consid- ered genre. This approach requires thematic dictionary for each genre. As such dictionaries do not exist for animated movie genres, the first step consists in the definition of these dictionaries. 2.1 Thematic dictionary First, we have selected 5.804 synopses associated to movies for which the genre has been correctly declared. These synopses are regarding as a training corpus. This corpus is lemmatized, i.e. each textual form is replaced by its lemma (verbs with infinitive, plural nouns with singular, adjectives with singular masculine form) and non relevant terms as articles, etc. are eliminated. For each genre g, we first defined a sub-corpus which is composed of all the lem- mas found in a synopsis for which the declared genre is g. Then, a statistical procedure is used. Let N denotes the to- tal number of different lemmas in the all corpus and Ng the total number of different lemmas corresponding to a genre g. For a given term m, N(m) denotes the number of times this term appears in the whole corpus and Ng(m) the num- ber of times it appears in the sub-corpus corresponding to the genre g. The specificity index of m in g is defined by : Ispe g (m) = Ng(m) N(m) · N Ng (1) when Ispe g (m) is greater than 1, the term m is more frequent than other terms for the genre is g. So this term can be used in the thematic dictionary describing the genre g. Thus, we obtain an index of specificity for each lem- matized term of the corpus and for each genre. Then for each studied genre, we only keep in storage the terms
  • 4. whose specificity index is higher than 1.5 (empirically de- termined). At this stage, we introduce a manual step to eliminate the terms which are not really related to the considered genre. The remaining terms are labeled as ”seeds” which are used to complete the thematic dictio- nary. This is realized by using a synonym dictionary (CRISCO, see http://dico.isc.cnrs.fr/dico/ en/chercher). Starting from the ”seeds”, we retain the synonyms (at level 1 and 2). A last manual filtering is nec- essary to eliminate the ”noise” due to polysemia. The list of these terms constitutes the thematic lexicon of each genre. For example, in the case of “Drama”, the specificity index allows the selection of 1900 terms. After the manual fil- tering, it remains a list of 101 terms. After looking for the synonyms and a last filtering, the final “Drama” thematic dictionary is composed of nearly 800 terms. 2.2 Thematic intensities Thanks to these thematic lexicons, it is possible, for each synopsis, to compute the thematic intensity on each genre. We define the thematic intensity, Ith(sy, g) of a synopsis sy for a genre g as the ratio between the number of lemmas which belong to the thematic lexicon of the genre and the total number of lemmas of the synopsis: Ith(sy, g) = |Tsy T Tg| |Tsy| (2) where Tsy is the lemma set of synopses sy and Tg is the thematic dictionary for the genre g, |X| denoting the cardi- nality of set X. To check the discriminating capacity of this indicator, we have computed the “Drama” Thematic Intensity on all the 5804 synopses. Then, for each declared genre, we have computed the average of the “Drama” Thematic Intensities IDrama. We obtain the results presented in Table 1. Table 1. ”Drama” thematic intensity (%) vs. declared genre. Declared genre IDrama Declared genre IDrama Adventures 4.30 Fantasy 4.43 Comedy 5.93 Humour 5.26 Tale 3.92 Black humor 9.52 Documentary 3.09 Thriller 9.16 Drama 8.28 Propaganda 4.66 Instructive 4.56 Provocative 5.25 Epic 4.19 Advertising 1.22 Erotic 3.44 Satire 6.16 Science-fiction 6.03 As expected, it can be noted, that ”Drama” has a high average (8.28). But ”Black Humor” and ”Thriller” have also averages significantly higher than the other genres. This last result is not surprising as these 2 genres may be close to ”Drama” genre. We use these results to define a simple strategy for classifying synopses. The rule is the following: IF (Ith(sy, Drama) ≥ 0.08) THEN (sy ∈ ”Drama”), By comparing the results obtained with this rule with the declared genre, considered as ground-truth, we obtain the confusion matrix in Table 2 (where TN stands for True Neg- ative, FP for False Positive, FN for False Negative and TP for True Positive - for an overview of retrieval statistics see http://www-nlp.stanford.edu/IR-book/). Table 2. Confusion Matrix on ”Drama”. Declared/Estimated Not Drama Drama Not Drama 2892 (TN) 614 (FP) Drama 363 (FN) 194 (TP) With this classification, precision (P) is 24%, recall (R) is 34% and Fscore is 28%. These results are rather bad. There are two main causes. On one hand a dramatic at- mosphere is not always discernable in the synopsis vocab- ulary as it may require a high level comprehension. On the other hand, movie synopses may contained words related to ”Drama” when the declared genre is not Drama. This declared genre may be ”Thriller” or ”Black Humour” as it has been already noted (see table 1), this genres having fre- quently a dramatic atmosphere. Tests have also been conducted on other genres. With “Thriller”, we got Fscore = 30% which similar to “Drama”. With Humour, performance is worse (Fscore = 16%). These results can be improved by taking into account the synopsis length. The basic principle is to enforce the the- matic intensity when the synopsis is long. Indeed, in a long synopsis, the weight of relevant lemmas may be weakened by other non relevant words. The fusion between Length and Thematic Intensity is performed in a symbolic way. First, the numeric values of Length and Thematic Inten- sity are transformed in symbols using a fuzzification step. Five symbolic variables are defined for Thematic Intensity (Very Short (VS), Short (S), Medium (M), Long (L) and Very Long (VL)) and five symbols are defined for Length (Very Low (VL), Low (L), Medium (M), High (H), Very High (VH)). Then a symbolic fusion is realized according to a set of symbolic IF-THEN rules which are summarized in Figure 1 and which define three symbols for the improved Thematic Intensity (Low (L), Medium (M), High (H)). The following example illustrates the way this table has to be read:
  • 5. IF (Drama intensity is Medium) AND (Synopsis Length is High) THEN (Drama is Medium), Figure 1. Fuzzy rules defining “Drama”. Finally a fuzzy inference is used to determine the mem- bership degree of each of the three output symbols. The fuzzy inference is realized with product as t-norm and Lukasiewicz t-conorm [6]. From this measure, a crisp mea- surement is obtained by taking the output symbol corre- sponding to the greatest membership degree and by accept- ing the corresponding genre if the output symbol is Medium or High. We test this solution always for the ”Drama” genre esti- mation on the 5.804 synopses of the database and compare the results obtained with the declared genre. We achieve P = 23%, R = 44%, Fscore = 30%. Recall value is clearly increased (34% before adding syn- opsis length) when Precision value remains the same (24% before adding synopsis length). Improvement is also ob- tained on ”Thriller” estimation (Fscore = 40% instead of 30%). However, with ”Humour” performance is still re- duced (Fscore = 17%). Tests have also been conducted on other genres. With ”Thriller”, we obtained Fscore = 30% which similar to ”Drama”. With ”Humour” performance is even worse, Fscore = 16%. In the specific case of ”Drama”, as confusion may oc- cur with ”Thriller” and ”Black Humour”, an other way to improve performances consists in enhancing ”Drama” es- timation when the synopsis contains ”Drama” vocabulary without containing ”Thriller” or ”Black Humour” vocabu- lary. This is obtain thanks to an another set of IF-THEN symbolic rules (for brevity reasons we won’t provide these details). It is important to note that all these rules as well as the symbolic transformations represent the introduction of a human expertise and plays a similar role as the ground truth used in machine learning approaches. Of course the design of these symbolic transformations or rules has an influence on the performance. 3. Image-based genre characterization Classically, image analysis provide low or medium-level descriptions of the image or video content compared to the high semantic level of descriptors extracted from textual in- formation. In the case of videos, these descriptors are re- lated to color, shape, texture or motion. Combining a lot of low-level descriptors and introducing human expertise is a way to improve significantly the description level of image descriptors. In the proposed work, low-level features which are used have two main specificities. • First, they give a global characterization of each movie. This type of description is relevant for ani- mation movies which duration is small (typically 10 minutes) and would probably fails in the case of long duration movies or videos. • Second, they are related to the movie color distribu- tion and to the movie activity: the movie color dis- tribution provides us with detailed information regard- ing the movies artistry content while the movie activity provides us with information on the movie action con- tent. The solution which is proposed here consists in using some numerical features related to color and activity and then in giving them a symbolic description. It is limited to the characterization of ”Drama” character. 3.1 Low-level image descriptors 3.1.1 Color descriptors After a temporal segmentation determining the different shots, a reduced color palette (216 colors - see http: //www.visibone.com/colorlab) is used to get the global weighted color histogram hm(c) of each movie m [4] (c denotes the color index). It can be noted that in this palette each color is defined by three symbols characteriz- ing its hue, saturation and intensity. For instance, the color (R=204, G=0, B=102) will be symbolically described by the three symbols: “Pink, Hard, Dark”. In a second step, several color features are extracted from this histograms: the warm color ratio fwarm, the dark color ratio fdark and the color variation ratio fvar. The warm color ratio is defined as the proportion of warm colors in hm. A warm color is a color which symbolic description contains one word of the set Γwarm = {“Yellow”, “Or- ange”, “Red”, “Yellow Orange”, “Red Orange”, “Red Vi- olet”, “Magenta”, “Pink” or “Spring”}. Then, fwarm is de- fined by: fwarm = 216 X c=1 hm(c)|Name(c)∈Γwarm (3)
  • 6. As for the textual features, a fuzzy description of fwarm is defined with three symbols Low, Medium an High. Other features are obtained in a similar way (see [4] for more details). 3.1.2 Activity descriptor There are many ways to measure the activity within a movie. In [9] the activity is directly related to the density of shot transitions, the content variation within a shot being neglected. This approach uses a relatively confirmed as- sumption that, in general, action content is related to a high frequency of shot changes. On the contrary, in [2] activity is an intra-shot measure, which is also a reasonable assump- tion. So, based on the work in [5], the solution we use here is a mix between these two strategies. The basic idea is to accumulate the differences between successive frames un- til the cumulated difference exceeds a pre-defined threshold (empirically determined). Then, a key-frame is selected, and the accumulator is reset, and the mechanism is iterated. It is clear that the cumulated difference is both feed by tran- sitions and by intra-shot variations. The frame difference which is used is a bloc-color difference associated to a mo- tion compensation. Then, the activity is measured through the frequency of selected key-frames in the following way: • First, for each key frame we compute the time distance (in seconds) to the following key frame. This distance is denoted Delta(i), i being the key frame index; • Then, we compute the average all theses distances Delta; • Finally, we define the movie global activity by: factivity = 4 FR · 1 Delta (4) where FR is the frame rate. The coefficient 4/FR aims to provide a feature normalized within the range [0; 1]. As for other features, a fuzzy description of factivity is defined with three symbols Low, Medium and High. 3.2 Information fusion for Drama genre To evaluate the ”Drama” character of a movie thanks to its image content, the different symbols are fused according different symbolic fusions. Figure 2 presents the organiza- tion of these fusions. Using the symbolic representation of the different image features previously defined and denoted, three different symbolic fusions are designed to define three symbols: the Coldness, the Monotony and the Uniformity Figure 2. Fusion example of symbolic image descriptors. of a movie. Then, these three symbols are fused to define the Movie ”Drama” Character. As in the previous fusion, these different symbolic fusion are performed using set of symbolic IF-THEN rules. Due to lack of space, these rules are not presented here. We only limit the presentation of the situation which gives a High ”Drama” Character (H and M denote High and Medium): Drama Character is H IF {(Cold. is M) AND (Monot. is H) AND (Unif. is H)} OR {(Cold. is H) AND (Monot. is M) AND (Unif. is H)} OR {(Cold. is H) AND (Monot. is H) AND (Unif. is M)} 3.3 Performances This approach has been tested on a set of 107 movies in the case of ”Drama” Characterization. The obtained results are presented in Table 3. Table 3. Drama genre estimation with image features. Cold. Monot. Unif. Fusion precison 28% 20% 28% 39% recall 81% 69% 85% 56% Fscore 42% 31% 42% 46% It can be noted that the fusion between the three sym- bolic characterization obtained from images increases the precision while recall decreases. Globally, Fscore in- creases which demonstrates the interest of using jointly dif- ferent characterization. On the same set of 107 movies, us- ing only synopsis as it has been described in Section 2, the results were: P = 43%, R = 81%, Fscore = 46%.
  • 7. 4. Fusion between text and image information The final step consists in using both synopses and im- ages. The strategy, following the previous fusion mecha- nisms, is based on a symbolic fusion between the two sym- bolic characterizations respectively obtained from synopses and images. The rules are summarized in Figure 3 where ”Drama” Character is defined by three symbols Low (L), Medium (M) and High (H). Figure 3. Rules for synopsis / image fusion. It can be noted that, as synopses provides better marginal results than images, rules put a little bit more emphasis on characterization obtained from textual information. On the same set of 107 movies, we obtained the results given in Table 4. Table 4. Drama genre estimation with synop- sis and images. Synop. Image Synop. & Image precison 43% 28% 78% recall 81% 85% 44% Fscore 56% 42% 56% Fusion between textual and image information increases the precision in a very significative way. However, this goes with a decrease of recall. It means that, in the case of ”Drama”, using both synopsis and images allows to get a relevant response when estimated genre is declared to be ”Drama”. Unfortunately, nearly half of the ”Drama” movies are not detected with this measure. Using the same features (the membership degrees) to get a relevant comparison, the proposed method is compared to two supervised classifiers: the Multi-Layer Perceptron (MLP) and a Support Vector Machine (SVM) classifier with a Sequential Minimal Optimisation using a cubic polyno- mial kernel. A cross validation (with a factor 3) has been realized and we got the following results: SV M = 47%, R = 68%, Fscore = 56%, MLP = 44%, R = 44%, Fscore = 44%, The symbolic text-image fusion provide a better precision but a lower recall compared to SVM approach, while global performances are similar (Fscore = 56%). MLP is less accurate. 5. Conclusions This work is a first study for estimating automatically the genre of animated movies. It is based on a symbolic fusion between textual information (extracted from synopsis) and color and activity information (extracted from images). It has been illustrated on the ”Drama” character estimation. Results are encouraging, specifically concerning precision. Thanks to the symbolic approach, the proposed approach is able to incorporate expert knowledge. Many others works have to be engaged: the approach has to applied on other genres, audio information could be added, the test database has to be extended, image features can be enriched... References [1] D. Brezeale and D. Cook. Automatic video classification: A survey of the literature. IEEE Transactions on Systems, Man, and Cybernetics, Part C:Applications and Reviews, 38(3), pages 416–430, 2008. [2] W. Farag and H. Abdel-Wahab. Adaptive key frames se- lection algorithms for summarizing video data. Technical report, Norfolk, VA, USA, 2001. [3] R. Glasberg, A. Samour, K. Elazouzi, and T. Sikora. Cartoon-recognition using video and audio-descriptors. In EUSIPCO, Antalya, Turkey, Sept. 2005. [4] B. E. Ionescu, D. Coquin, P. Lambert, and V. Buzuloiu. Fuzzy semantic action and color characterization of anima- tion movies in the video indexing task context. In AMR 4th International Workshop on Adaptive Multimedia Retrieval, volume 4398, pages 119–135. Springer-Verlag, 2007. [5] T. Lu and P. N. Suganthan. An accumulation algorithm for video shot boundary detection. Multimedia Tools Appl., 22(1):89–106, 2004. [6] G. Mauris, E. Benoit, and L. Foulloy. The aggregation of complementary information via fuzzy sensors. Measure- ment, 17(4):235–249, 1996. [7] M. Montagnuolo and A. Messina. Parallel neural networks for multimodal video genre classification. Multimedia Tools Appl., 41(1):125–159, 2009. [8] M. Roach, J. Mason, and M. Pawlewski. Motion-based clas- sification of cartoons. In International Symposium on In- telligent Multimedia, Video and Speech Processing, pages 435–444, Hong-Kong, 2001. [9] X. Yuan, W. Lai, T. Mei, X.-S. Hua, X.-Q. Wu, and S. Li. Automatic video genre categorization using hierarchical svm. In IEEE Int. Conf. on Image Processing, pages 2905– 2908, 2006. [10] H. Zhou, T. Hermans, A. V. Karandikar, and J. M. Rehg. Movie genre classification via scene categorization. In Pro- ceedings of the international conference on Multimedia, MM ’10, pages 747–750, New York, NY, USA, 2010. ACM.