2. The object of the game
is to collect sweets, first
clicking the piñata to
gain sweets, then
moving the bucket to
collect them. Once
gained, sweets can be
used to purchase
upgrades to get even
more sweets.
Aim of the game
3. The game combines 2 amazing games
(Pachinko & Cookie Clicker) to make
something new and exciting.
4. Scoring
The Global Highscore is stored on the Cloud.
Upgrades are available after collecting a certain number of sweets.
These then give you the chance to add –
Baby – 1 sweet every 10 seconds
Kid – 2 sweets every 5 seconds
Dad – 2 sweets every 1 second
Candy craving kids – 2 sweets every 0.5 seconds
Candy craving kids with swords – 20 sweets every 0.5 seconds
The aim of the game is to beat the global highscore.
5. PRODUCTION
(dundundun)
To make this game, we used Scratch, as it was a
language we all knew and would be easier and
more efficient than using multiple languages.
We created this project using
A lot of operators
One variable
One click sensor
Some start censor
And Cloud data
Because of this, there were limited options when it
came to open data. We eventually opted to use an
updating Global Highscore system, as well as
open-source music, of course !