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Pervasive Augmented Reality Games
to experience Tourism Destinations
María Teresa Linaza, Aitor Gutierrez and Ander García

Department of eTourism and Cultural Heritage
Vicomtech-IK4, Spain

ENTER 2014 Research Track

Slide Number 1
Agenda
• Introduction
• Description of the game
– Game mechanics
– Additional options
– Implementation of the game

• Validation

• Future work

ENTER 2014 Research Track

Slide Number 2
Introduction
• During recent years, there has been a growing
technological trend towards Pervasive Games, which
bring more physical movement and interaction into the
game world
– Pervasive gaming can be considered a current hot topic,
although it is often used as a buzzword, meaning different
things to different people
– Nowadays, Location-based tourism experiences and
Pervasive Games, where the spatial movement of the player
in the physical world is a key element, have increasingly
become a research focus
– This has been possible due to the expansion of
SmartPhones with Internet, GPS and other sensing
capabilities, making mobile phone-based games easy to play
and more interesting
ENTER 2014 Research Track

Slide Number 3
Introduction
• Furthermore, the development of Augmented Reality
(AR) technology allows the user to see the real world
and perceive an additional virtual world superimposed
on the same field of view in real-time
– The user feels that the real and virtual objects coexist in the
same space
– Until recently, AR applications required custom designed
equipment which made it unfeasible in terms of size and
cost
– The development of mobile devices, along with location and
visualization technologies, has made it possible to integrate
all the components needed by AR applications on
SmartPhones at a low price

ENTER 2014 Research Track

Slide Number 4
Introduction
• This research aims at implementing a
Pervasive Game for tourists during their
visit to some of the most representative
PoIs in the city of San Sebastian, Spain

ENTER 2014 Research Track

Slide Number 5
Description of the game
• The main goal of ExCORA is the development
of collaborative and multiuser Pervasive
Augmented
Reality
games
in
open
environments for tourism destinations
– The creation of such experiences is based on the
combination of different basic elements
– Each of these basic elements will represent a
specific activity (augmented game, insertion of
virtual objects in patterns, collaborative
augmented
activity...)
related
to
the
corresponding PoIs
ENTER 2014 Research Track

Slide Number 6
Game mechanics
• Playing ExCORA only requires an iOS device
and the willingness of the player to move
around in the physical playing area
– Players should find their way to specific locations
or Points of Interest (PoIs)
– In those places, they are rewarded with story
segments within which lie hints towards where to
head next
– When players arrive to a PoI, they have to validate
the visit to unlock the next PoI

ENTER 2014 Research Track

Slide Number 7
Game mechanics
• The game begins with a short introductory video followed by a
welcome screen to inform about the dynamics and objective of
the game
• The display shows a map of the game field and the position of
the player on the map, with the PoIs displayed either on a mapview, a list-view or an Augmented view

» a

ENTER 2014 Research Track

Slide Number 8
Game mechanics
• Once the player has clicked on a PoI, the game
provides descriptive content as well as the access to
the validation of the PoI
• Each PoI is described by an image and a text, and
optionally also by a video, audio, 3D object or
panoramic image.
• There are two ways of validating each PoI in order
to ensure that the player is physically next to it
– Quick Response (QR) codes close to the PoI
– Location of the player provided by the GPS sensor from
the SmartPhone
ENTER 2014 Research Track

Slide Number 9
Game mechanics
• Once the Once the PoI is validated, the game presents a minigame so that players can be rewarded
–
–
–
–
–

Multiple Choice
Puzzle
Augmented Reality
Augmented Multiple Choice
Question pool

– X

ENTER 2014 Research Track

Slide Number 10
Game mechanics
• When a mini-game is answered or completed
correctly, players are rewarded with points for
completing that challenge
• Once the game is over, ExCORA will display the
number of points for each player
– Players can compare their points in a ranking with
other users
– Each player gets a QR code to be rewarded with
some type of prize
– Depending on the number of points, players can
even win physical prizes at the Tourism Office
ENTER 2014 Research Track

Slide Number 11
Additional options
• ExCORA has some additional options to
enhance the game
– The game includes social communication
capabilities so players can access the score, visited
PoIs and location of other players, as well as
communicate among them using a chat
– Users can access an information section to
configure the username and image used to
represent them on the chat, and to gain
information about their achievements during the
game (points, validated PoIs, ...)
ENTER 2014 Research Track

Slide Number 12
Implementation of the game
• The game has been implemented following a
client/server architecture
– The server is based on an Apache Web Server, while
the MySQL database and the logic have been
developed using the Slim PHP microframework
– The client has been developed as a multilingual iOS 6
application optimized for iPhone 4 (or newer) devices,
being also compatible with iPod and iPad devices.

• At this stage, the game has not been published at
the Apple Store but has been installed directly on
the validation devices (ad-hoc distribution)
ENTER 2014 Research Track

Slide Number 13
Validation of the game
• The background for the validation game is the
battle between the French and AngloPortuguese troops that occurred in San
Sebastian from the 28th of June to the 8th of
September 1813, exactly two hundred years
ago

» S
ENTER 2014 Research Track

Slide Number 14
Validation of the game
• A preliminary validation campaign has been
conducted during April 2013 with six partners
of the project in order to assess both the
contents and the technical performance of the
prototype
• Each player carries a SmartPhone or iPad with
a built-in camera and GPS receiver, which
provides the main requirements of the game
implementation: positioning and ability to
read visual tags
ENTER 2014 Research Track

Slide Number 15
Validation of the game
• The game starts outside the walls of the
fortress and finishes on the flag located on
the top of the Urgull Mountain
• Players take the role of an English soldier
trying to defeat the French army garrisoned
on the fortress
• The generated experience has six PoIs and
four treasures with different contents,
validation methods and related mini-games
ENTER 2014 Research Track

Slide Number 16
Validation of the game
• Several aspects of the model have been analysed
during the preliminary validation campaign
– Concentration on the Pervasive Game, as the player
should divide the attention among the in-game tasks
and those in the surrounding environment outside the
game
– Support for the skill development of the players, which
should be able to start playing the game without
reading a written manual
– Simple and intuitive interface of the game, allowing
players to feel in control over their actions, clearly
communicating the goals of the game and giving
feedback about their actions, progress and score

ENTER 2014 Research Track

Slide Number 17
Validation of the game
• Testers
propose
improvements

some

further

– The rating of the PoIs and share comments
about them
– The increase of the amount of narrated audio
content (to be heard while moving between
PoIs)
– The access to extended contents related to
some PoIs
ENTER 2014 Research Track

Slide Number 18
Future work
• Future work lines are opened both on the
client application and on the server
– Regarding the client, next steps are focused on:
• Publication of the application on the Apple Store
• Development of an Android version of the game
• Personalization of the game experience according to the
profile of tourists (family, youngster, elderly...)

– Future work on the server includes mainly the
development of tools to:
• Generate new experiences
• Exploit the information gathered on the server about
users (visited PoIs, tracks, times...)

ENTER 2014 Research Track

Slide Number 19
Thanks for your attention!
Further questions????

ENTER 2014 Research Track

Slide Number 20

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Pervasive AR Tourism Game

  • 1. Pervasive Augmented Reality Games to experience Tourism Destinations María Teresa Linaza, Aitor Gutierrez and Ander García Department of eTourism and Cultural Heritage Vicomtech-IK4, Spain ENTER 2014 Research Track Slide Number 1
  • 2. Agenda • Introduction • Description of the game – Game mechanics – Additional options – Implementation of the game • Validation • Future work ENTER 2014 Research Track Slide Number 2
  • 3. Introduction • During recent years, there has been a growing technological trend towards Pervasive Games, which bring more physical movement and interaction into the game world – Pervasive gaming can be considered a current hot topic, although it is often used as a buzzword, meaning different things to different people – Nowadays, Location-based tourism experiences and Pervasive Games, where the spatial movement of the player in the physical world is a key element, have increasingly become a research focus – This has been possible due to the expansion of SmartPhones with Internet, GPS and other sensing capabilities, making mobile phone-based games easy to play and more interesting ENTER 2014 Research Track Slide Number 3
  • 4. Introduction • Furthermore, the development of Augmented Reality (AR) technology allows the user to see the real world and perceive an additional virtual world superimposed on the same field of view in real-time – The user feels that the real and virtual objects coexist in the same space – Until recently, AR applications required custom designed equipment which made it unfeasible in terms of size and cost – The development of mobile devices, along with location and visualization technologies, has made it possible to integrate all the components needed by AR applications on SmartPhones at a low price ENTER 2014 Research Track Slide Number 4
  • 5. Introduction • This research aims at implementing a Pervasive Game for tourists during their visit to some of the most representative PoIs in the city of San Sebastian, Spain ENTER 2014 Research Track Slide Number 5
  • 6. Description of the game • The main goal of ExCORA is the development of collaborative and multiuser Pervasive Augmented Reality games in open environments for tourism destinations – The creation of such experiences is based on the combination of different basic elements – Each of these basic elements will represent a specific activity (augmented game, insertion of virtual objects in patterns, collaborative augmented activity...) related to the corresponding PoIs ENTER 2014 Research Track Slide Number 6
  • 7. Game mechanics • Playing ExCORA only requires an iOS device and the willingness of the player to move around in the physical playing area – Players should find their way to specific locations or Points of Interest (PoIs) – In those places, they are rewarded with story segments within which lie hints towards where to head next – When players arrive to a PoI, they have to validate the visit to unlock the next PoI ENTER 2014 Research Track Slide Number 7
  • 8. Game mechanics • The game begins with a short introductory video followed by a welcome screen to inform about the dynamics and objective of the game • The display shows a map of the game field and the position of the player on the map, with the PoIs displayed either on a mapview, a list-view or an Augmented view » a ENTER 2014 Research Track Slide Number 8
  • 9. Game mechanics • Once the player has clicked on a PoI, the game provides descriptive content as well as the access to the validation of the PoI • Each PoI is described by an image and a text, and optionally also by a video, audio, 3D object or panoramic image. • There are two ways of validating each PoI in order to ensure that the player is physically next to it – Quick Response (QR) codes close to the PoI – Location of the player provided by the GPS sensor from the SmartPhone ENTER 2014 Research Track Slide Number 9
  • 10. Game mechanics • Once the Once the PoI is validated, the game presents a minigame so that players can be rewarded – – – – – Multiple Choice Puzzle Augmented Reality Augmented Multiple Choice Question pool – X ENTER 2014 Research Track Slide Number 10
  • 11. Game mechanics • When a mini-game is answered or completed correctly, players are rewarded with points for completing that challenge • Once the game is over, ExCORA will display the number of points for each player – Players can compare their points in a ranking with other users – Each player gets a QR code to be rewarded with some type of prize – Depending on the number of points, players can even win physical prizes at the Tourism Office ENTER 2014 Research Track Slide Number 11
  • 12. Additional options • ExCORA has some additional options to enhance the game – The game includes social communication capabilities so players can access the score, visited PoIs and location of other players, as well as communicate among them using a chat – Users can access an information section to configure the username and image used to represent them on the chat, and to gain information about their achievements during the game (points, validated PoIs, ...) ENTER 2014 Research Track Slide Number 12
  • 13. Implementation of the game • The game has been implemented following a client/server architecture – The server is based on an Apache Web Server, while the MySQL database and the logic have been developed using the Slim PHP microframework – The client has been developed as a multilingual iOS 6 application optimized for iPhone 4 (or newer) devices, being also compatible with iPod and iPad devices. • At this stage, the game has not been published at the Apple Store but has been installed directly on the validation devices (ad-hoc distribution) ENTER 2014 Research Track Slide Number 13
  • 14. Validation of the game • The background for the validation game is the battle between the French and AngloPortuguese troops that occurred in San Sebastian from the 28th of June to the 8th of September 1813, exactly two hundred years ago » S ENTER 2014 Research Track Slide Number 14
  • 15. Validation of the game • A preliminary validation campaign has been conducted during April 2013 with six partners of the project in order to assess both the contents and the technical performance of the prototype • Each player carries a SmartPhone or iPad with a built-in camera and GPS receiver, which provides the main requirements of the game implementation: positioning and ability to read visual tags ENTER 2014 Research Track Slide Number 15
  • 16. Validation of the game • The game starts outside the walls of the fortress and finishes on the flag located on the top of the Urgull Mountain • Players take the role of an English soldier trying to defeat the French army garrisoned on the fortress • The generated experience has six PoIs and four treasures with different contents, validation methods and related mini-games ENTER 2014 Research Track Slide Number 16
  • 17. Validation of the game • Several aspects of the model have been analysed during the preliminary validation campaign – Concentration on the Pervasive Game, as the player should divide the attention among the in-game tasks and those in the surrounding environment outside the game – Support for the skill development of the players, which should be able to start playing the game without reading a written manual – Simple and intuitive interface of the game, allowing players to feel in control over their actions, clearly communicating the goals of the game and giving feedback about their actions, progress and score ENTER 2014 Research Track Slide Number 17
  • 18. Validation of the game • Testers propose improvements some further – The rating of the PoIs and share comments about them – The increase of the amount of narrated audio content (to be heard while moving between PoIs) – The access to extended contents related to some PoIs ENTER 2014 Research Track Slide Number 18
  • 19. Future work • Future work lines are opened both on the client application and on the server – Regarding the client, next steps are focused on: • Publication of the application on the Apple Store • Development of an Android version of the game • Personalization of the game experience according to the profile of tourists (family, youngster, elderly...) – Future work on the server includes mainly the development of tools to: • Generate new experiences • Exploit the information gathered on the server about users (visited PoIs, tracks, times...) ENTER 2014 Research Track Slide Number 19
  • 20. Thanks for your attention! Further questions???? ENTER 2014 Research Track Slide Number 20