2. GAME BASE LEARNING METHOD
• Game based learning (GBL) is a type of game play that has defined learning
outcomes. Generally, game based learning is designed to balance subject matter
with gameplay and the ability of the player to retain and apply said subject matter
to the real world.
3. CONTINUE…….
• SHOW LETTERSRecreate the Best In-Class Experience, Online.Try Top Hat for FreeHOME >
GLOSSARY > G > GAME BASED LEARNINGGame Based LearningGame based learning is where
game characteristics and principles are embedded within learning activities. Here, learning
activities promote student engagement and motivation to learn. Components of game-based
learning include points systems, badges, leaderboards, discussion boards, quizzes and classroom
response systems. Points may come with academic rewards such as having an extra week to
submit an assignment once reaching a certain point threshold. Badges can be given if students
reach a certain success level while classroom response systems like Kahoot or Top Hat
encourage participation through points.Game based learning is also an active learning technique
where games are used to enhance student learning. Here, the learning comes from playing the
game and promotes critical thinking and problem solving skills. Game based learning can be
accomplished with digital or non-digital games and may include simulations that can allow
students to experience the learning firsthand.
4. GAME BASED LEARNING
• Game-Based Learning is a category of learning including everything from the
most simple 2-player game using a piece of paper to MMO (massively multiplayer
online) games
5. CATEGORIES IN GAME-BASED LEARNING...
• Three categories...
• 1)Games that are not digital.
• 2)Games that are digital, but not collaborative.
• 3)Collaborative digital games.
6. EXAMPLES OF CATEGORIES...
• Games that are not digital...
• Games that are already in classrooms such as supplemental learning tools.
Digital games (collaborative and non)
• Computer games, Nintendo Wii, Ps3, Xbox, online games, etc...First were
developed in the early 1980’s.
7. HOW CAN IT BE USED?
• Individuallyq
• · Students can play games at their desk to fill free time
• · Crossword puzzles
• · Word Searches
• · Sodoku
• · Flashcards
• · They can play computer games on their own to enhance learning experiences
• · Typing games
• ·Jump Start Software
8. COLLABORATIVELY
• · Students can break into small groups and play review games together
• · Flash cards
• · Math baseball
• · Students can play games as a class
• · Jeopardy review session
• · Spelling word hangman
9. CONCLUSION
• Game-based learning can be used in a variety of ways to enhance library
instruction,and research across disciplines supports its effectiveness in the
classroom. When designed with learning principles in mind, games can increase
student motivation, engagement, and learning. Librarians may use board or card
games like SEEK to add anelement of fun, cooperation, and competition to face-
to-face classes. Gamification strategies, like the incorporation of digital badges
and virtual scavenger hunts, can offer a way for students to obtain visible
recognition for skills and knowledge and can potentially reinforce engagement
and participation.
10. CONCLUSION
• Librarians can also use commercial or open-source games, or create their own
games, for use in library instruction. While much more labor-and resource-
intensive, developing a new game can be successfulif librarians collaborate with
fellow educators and instructional designers to leverage expertise in educational
technology and game development.It is clear that game-based learning offers an
exciting opportunity to promote engagement and learning in library instruction.
Increased access to the technology that allows us to create and access games, as
well as the relatively recent popularity of gamification in our everyday lives, have
enabled us to experiment with these technologies and applications in interesting
and innovative ways.