The presentation covers all the aspects that a game developer should keep in mind: gathering a team, planning a timeline, considering graphics, physics and sound of a future game, and more.
This presentation by Vladyslav Kurmaz (Software Engineer, GlobalLogic) was delivered at ITEM conference on June 6, 2015, in Dnipropetrovsk. Details: http://item.dp.ua/en
8. team, roles
Game publisher
Game designer
2D artist
Art director
Lead programmer
Graphic programmer
3D Modeler
Animator
FX artist
Sound programmer
Physics programmer
AI programmer
Script programmer
Network programmer
Game testerSound maker
16. Renders
DirectX
OpenGL
HTML canvas/WebGL
Platform specific rendering
Everything is triangles
and Textures
and Lightning
and Shaders