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Project hijack
Step changing our dialogue with youth




Beth Corte-Real, Coca-Cola Great Britain and Ireland, UK
Philip McNaughton, Face, UK
business challenge

 in 2008 Coca-Cola GB&I
 identified a big challenge

 what young people* told us
 they were doing was
 different to what they were
 actually doing in market

 needed to get under the
 skin of this audience to get
 insights that lead to
 solutions with impact in the
 market

* male & female aged 16-20
as well as getting under the skin
of young people, we also needed
to get under the skin of the
stakeholder audience

so the name hijack was chosen –
to signify that we wanted to
                                       why
‘hijack’ the stakeholder team’s
expectations and presumptions
about a youth audience               hijack?
and to signify that this project
would aim to deliver direct, hard-
hitting messages about the
challenges that faced the brand
research challenges


real time, their world

stakeholder engagement

Coca-Cola ecosystem –
bottlers and brand teams

breadth of coverage and
depth of insight

action orientated

needed yesterday
how to understand the world of       becomes this….. In just 2
young people, when this…..           years




                             and working with young people in
                             research can be a little like this…..
originally intended as a standalone piece
so in 2008 Hijack   of research intended to get deep
                    understanding into a youth audience and

   1 was born       develop a range of solutions for engaging
                    young people with Coca-Cola brands




                    has become an ongoing insight platform
 still running in   allowing Coca-Cola to engage with young
                    people in research in an real time, social
2010 (Hijack 3)     & participatory way to help land real
                    business results
hijack in pictures


                          video diaries
                                              online community           online focus groups
stakeholder workshops




 real time mobile phone          social media analysis
     status updates                                              co-creation workshop
hijack in numbers




200     young people involved in the project (and counting)




                   3          initial phases of hijack, which has grown to become the

                                            number of years hijack has been running



5026              forum posts and blog entries




               16               ultra-creative young people who co-created with the

                                                                  stakeholder team
and the most important number of all




   infinity …. or the idea of an ongoing dialogue with young people, rather
        than a hit and run project that is just about numbers of groups,
                                   participants
consumer/shopper principles

real conversations = real
insights
listen to young people talking to each other,
not to us



playtime all the time
‘game’ orientated & multi-media



ongoing and real time
capture real behaviour over time, not edited
highlights



create together for better
insight
work with them, don’t ask questions at them
stakeholder principles


limited formal debriefing
come on the journey or be left behind



removing filters
participate



findings straight to desktop
youth world straight to their world



borderless project scope
and outputs
business wide objectives, business wide
outputs
from insight to action   (some tasters of things that Coca-Cola are
                                doing as a result of the hijack project)




  on pack promotion


 because young people
consistently told us they
   needed something
    focused, simple,
everyone wins & in their
        currency
from insight to action




helping develop a brand
        platform


  coming from video &
   written diaries which
  helped us understand
  when they were most
engaged with the category
from insight to action




shopper strategy & the
 vital role of getting it
 right in marketplace


  because all the shopper
  video diaries showed us
 how many and how often
young people changed their
    minds at the point of
         purchase
from insight to action




reawakened belief in the
   full range of pack
         formats


because we saw just how
 young people loved and
engaged emotionally with
all our pack formats – not
      just 500ml PET
coherent audience-centred approach that cuts
across brands & types of output




                                    youth
                            music            fashion


          trends                                            IMC

                                                  extreme
                     tech



                                    gaming
an approach designed to help step-change the business’
attitude towards research & consumer / shopper




      consumers                               people
     observation                           immersion
     respondents                             partners
       channels                           niche tailored
         silos                            collaboration
        one-hit                              adaptive
brand/
                    insight            agency        consumer
bottler




                              agency


                              consumer

          brand/
                                                insight
          bottler
evolution




approach applied to
different audiences


expanded geographic
footprint




development of new
tools and approaches
Thank You

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Stepchanging Our Dialogue with Youth

  • 1. Project hijack Step changing our dialogue with youth Beth Corte-Real, Coca-Cola Great Britain and Ireland, UK Philip McNaughton, Face, UK
  • 2.
  • 3. business challenge in 2008 Coca-Cola GB&I identified a big challenge what young people* told us they were doing was different to what they were actually doing in market needed to get under the skin of this audience to get insights that lead to solutions with impact in the market * male & female aged 16-20
  • 4. as well as getting under the skin of young people, we also needed to get under the skin of the stakeholder audience so the name hijack was chosen – to signify that we wanted to why ‘hijack’ the stakeholder team’s expectations and presumptions about a youth audience hijack? and to signify that this project would aim to deliver direct, hard- hitting messages about the challenges that faced the brand
  • 5. research challenges real time, their world stakeholder engagement Coca-Cola ecosystem – bottlers and brand teams breadth of coverage and depth of insight action orientated needed yesterday
  • 6. how to understand the world of becomes this….. In just 2 young people, when this….. years and working with young people in research can be a little like this…..
  • 7. originally intended as a standalone piece so in 2008 Hijack of research intended to get deep understanding into a youth audience and 1 was born develop a range of solutions for engaging young people with Coca-Cola brands has become an ongoing insight platform still running in allowing Coca-Cola to engage with young people in research in an real time, social 2010 (Hijack 3) & participatory way to help land real business results
  • 8. hijack in pictures video diaries online community online focus groups stakeholder workshops real time mobile phone social media analysis status updates co-creation workshop
  • 9. hijack in numbers 200 young people involved in the project (and counting) 3 initial phases of hijack, which has grown to become the number of years hijack has been running 5026 forum posts and blog entries 16 ultra-creative young people who co-created with the stakeholder team
  • 10. and the most important number of all infinity …. or the idea of an ongoing dialogue with young people, rather than a hit and run project that is just about numbers of groups, participants
  • 11. consumer/shopper principles real conversations = real insights listen to young people talking to each other, not to us playtime all the time ‘game’ orientated & multi-media ongoing and real time capture real behaviour over time, not edited highlights create together for better insight work with them, don’t ask questions at them
  • 12. stakeholder principles limited formal debriefing come on the journey or be left behind removing filters participate findings straight to desktop youth world straight to their world borderless project scope and outputs business wide objectives, business wide outputs
  • 13. from insight to action (some tasters of things that Coca-Cola are doing as a result of the hijack project) on pack promotion because young people consistently told us they needed something focused, simple, everyone wins & in their currency
  • 14. from insight to action helping develop a brand platform coming from video & written diaries which helped us understand when they were most engaged with the category
  • 15. from insight to action shopper strategy & the vital role of getting it right in marketplace because all the shopper video diaries showed us how many and how often young people changed their minds at the point of purchase
  • 16. from insight to action reawakened belief in the full range of pack formats because we saw just how young people loved and engaged emotionally with all our pack formats – not just 500ml PET
  • 17. coherent audience-centred approach that cuts across brands & types of output youth music fashion trends IMC extreme tech gaming
  • 18. an approach designed to help step-change the business’ attitude towards research & consumer / shopper consumers people observation immersion respondents partners channels niche tailored silos collaboration one-hit adaptive
  • 19. brand/ insight agency consumer bottler agency consumer brand/ insight bottler
  • 20. evolution approach applied to different audiences expanded geographic footprint development of new tools and approaches