This document discusses the educational benefits of video games and argues they should be viewed differently. It provides examples of video games that teach subjects like reading, math, science, engineering, humanities and spatial reasoning. These games can help develop critical thinking and cognitive skills when incorporated into the classroom. The document encourages considering an educational video game to enhance a child's learning.
20. VIDEO GAMES
CAN BE YOUR FRIEND,
NOT YOUR ENEMY
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Editor's Notes
Hook/Attention Grabber:
The Big Idea
What’s in it for the audience: Since some parents don’t think very highly of games, I will be discussing and showing what specific games are beneficial to the learning process of a child.
Why should the audience listen: Video games can be an excellent tool for teaching students as well as learning.
Call to Adventure: I challenge parents to look at games in a different light.
Preview of 3 main points: I began to discuss in-depth the specific games that can help children learn in various topics as well as the benefits of educational games.
Supporting point one: Having games in the classroom.
Supporting point one: The happiness that children will get from learning through educational video games.
Supporting point one: Video games that will help children with reading and basic grammar.
Supporting point one: Video games that will help children with basic math all the way up to accelerated math.
Supporting point two: The video games that will help students with critical skills a subject like science.
Supporting point two: The video games that will help students with critical skills a subject like engineering.
Supporting point two: The video games that will help students with critical skills a subject like Humanities
Supporting point three: The video games that will help students with spatial-reasoning skills.
Call to Action
Call to Action: Video games as a learning tool can truly enhance a child’s development in specific areas.