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Learning a Language - en route Puzzles and Games
Dr. Harmik Vaishnav
Institute of Law, Nirma Universtiy, S G Highway
Ahmedabad
Gujarat
India
Abstract
Learning a language is both a need and fashion of the time. It could be tedious as well as
interesting depending on the learner, teacher and the pedagogy involved. Word puzzles
and language games have become popular among the students and even adults. There are
innumerable types of word puzzles and language games that give fun and learning with
the side effect of logical thinking applied to language, decoding techniques and
maintaining patience. English language being the most used language in the world and
also second language for the most population of the world has a unique set of vocabulary
and grammatical rules. These words and spelling rules as well as grammatical structure
has made English more popular as it has done away with simplicity. Many words and
pronunciation in English have not set rules or logical order and so does English grammar
and hence understanding and dealing with problems of vocabulary and grammar puzzles
are excellent tools and very amusing as well. The article deals with how puzzles and
games can contribute in learning and how English teachers and students can use puzzles
and games and an effective tool of learning.
Key Words: ‘English’ ‘Language’, ‘English Language Learning’, English Language
Teaching’, ‘ELT’. ‘Word puzzles’, ‘Words games’, ‘Crossword puzzle’, ‘Game and
learning’, ‘Puzzle based learning’.
“Not every puzzle is intended to be solved. Some are in place to test your limits. Others
are not puzzles at all…
Vera Nazarian
Introduction
Learning any subject is fun if one is interested in learning or has bent for learning new
things. If you are learning a language or honing the language skills or enhancing
vocabulary treasure you have amassed and polishing the edges of grammar, puzzles or
games are very potent tool rotating on the axis of fun and amusement and of course
revolving around learning. Puzzles or gaming is not a new tool for learning or enriching
knowledge. It has been in vogue since time immemorial in various forms. It is time-tested
method of learning, honing critical thinking and logical thinking skills that also enable
the player to practice patience and understand behavioural patterns. Games are popular
and now catching up quickly as learning tool owing to it prime elements of fun, ability to
arouse curiosity in the subject and with imagination it is grounded also. “Games provide
access to another world, one that is typically safe from the consequences of the real
world. In games the player can experiment, explore and try out new things out that they
wouldn’t dream of trying in the real world. The playful state that games engender can
spark creativity, innovation and new ideas.” [1]
Word puzzles and language games have become popular among the students and even
adults. There are innumerable types of word puzzles and language games that give fun
and learning with the side effect of logical thinking applied to language, decoding
techniques and maintaining patience. English language being the most used language in
the world and also second language for the most population of the world has a unique set
of vocabulary and grammatical rules. These words and spelling rules as well as
grammatical structure has made English more popular as it has done away with
simplicity. Many words and pronunciation in English have not set rules or logical order
and so does English grammar and hence understanding and dealing with problems of
vocabulary and grammar puzzles are excellent tools and very amusing as well.
This research article ponders upon a few questions: What are the advantages of using
puzzles for learning, especially language? What are the disadvantages of puzzles? How
can puzzles be integrated into the pedagogy and learning process? How can puzzles be
used as assessment tool? How can a teacher benefit with the use of puzzles as a teaching
tool?
DISCUSSION
The learning never ends- is the maxim in today’s world. When there is no end to learning
there can be at least a pause to the typical humdrum method of teaching and learning.
Puzzles and games provide this much needed relief. Here we talk about teaching and
learning process of language at any age. One needs to know the usage of the prevalent
grammar rules of a language and amass as much word power as possible to be enriched in
language. Language is taught in the typical fashion of grammar with all its tenses,
prepositions etc. and words are given topic wise to be crammed. A teacher employing
word puzzles or language games can make it a more interesting learning experience.
Moreover, puzzles of any kind be it crossword or sudoku arouse interest and curiosity to
solve and know more. This ‘know more’ attitude that is facilitated by puzzles makes it an
excellent tool of teaching and learning. It makes learning interesting and full of curiosity
rather than just humdrum rules and practice of those rules in mechanical manner.
“Puzzles can be used to support teaching and learning in two ways: intrinsic and
extrinsic. The former is more powerful but it may be difficult to map many curricula with
appropriate puzzles; areas such as basic numeracy, literacy and language learning may
lend themselves more than other areas. They can also be used extrinsically as a way to
start a topic or to break and provide a motivational activity to learners.” [2]
Crossword puzzle is perhaps the most sought after part of any newspaper after the
headlines. They are the oldest form of word puzzles and the most popular. A person
passionate about word puzzles scratches his head the whole day in searching for the word
and decoding the hints and once it is solved- there is high degree of achievement
satisfaction. Such salient features of puzzles, be it word games or grammar games, make
them popular. Any puzzle serves multiple purposes and deals with multiple faculties of
intellect. It tests and adds to the IQ, hones logical, analytical and critical thought process.
While solving a puzzle a person has to think from various angles and he/ she stretches the
limit of intelligence till zenith thus also expanding thinking capability. Again, word
puzzles or language puzzles also need good memory of the rules of grammar and
spellings and it also facilitates developing good memory or methods of remembering or
reminding. If in a puzzle there is a word of nine letters with second letter as e and last
letter as r, he/she has to go through the labyrinth of words stacked in his memory,
logically fit it with the hints given, carry out trial error with other cross letters and finally
solve it. It may be a painful process requiring tremendous bouts of patience initially but
as one does it frequently the mind gets trained and disciplined to think from various
angles.
The fun of adrenaline rushing and learning is not when a puzzle is solved or a hint
deciphered but when the curiosity is aroused challenging the intellect to decipher and
thus motivating you to refer to dictionaries, rules of grammar etc. The learning happens
during this process when you learn more than one word and grammatical rule or its
exception while overcoming the obstacle that the puzzle’s hint has poised. A good and
conscious learner will try to find out more of the rules, usage, exceptions, word formation
etc. and an effective teacher will inspire to do so while seeing through the process. There
are many startling discoveries on the way and many questions in the mind of the learner
or poised by the teacher to enable the learner to explore more. Parents and teachers of
various subjects have confidentially stated that a student or child who did not have much
interest in a particular subject started taking interested after working out some puzzles
related to that subject and started grasping the subject better. Parents too take interest in
puzzles as an effective tool. Thus, the teaching learning process does not become
mechanical or one way but explorative and inspiring which arouses unquenchable
curiosity and interest. “Word search puzzles are often used in a teaching or classroom
environment, especially in language and foreign language classrooms. Some teachers,
particularly those specializing in English as a Second Language (ESL), use word search
puzzles as an instructional tool. Other teachers use them as a recreational activity for
students, instead.” [3]
There are many extraneous advantages of puzzles like improved concentration and focus,
practising patience, problem solving methods developed consciously or sub-consciously
and raising self-esteem. Puzzles are also used for therapies for certain psychological
disorders. It has been also observed that adults who have faced failure and dejection
resort to gaming and puzzles as winning and solving raises their self esteem and gives a
cathartic effect. They also enable a person to understand the causes of failure and defeat;
accept it as a natural way of life and also respect failures.
There are innumerable advantages of puzzles and games as there are challenges of
conceptualizing, designing and executing them. Puzzle development or designing require
special type of skill and ability with the in-depth knowledge of the subject. While
developing word puzzles or grammatical games, the developer has to be an impeccable
expert who sees language from various angles and has a vast vocabulary database. An
expert teacher need not be an effective game designer or puzzle maker as with the subject
knowledge the element of putting it in different formats, fun ability and innovation in the
subject are the prerequisite faculties. No one can develop a game unless he/she is
interested too much in the subject, understands the problems of the learners, the
loopholes of the subject and an overall edge to deal with any problem related to his/her
subject. A good English teacher may be expert in his subject knowing each and every rule
mentioned in books and possessing vast vocabulary but if there is lack of insight into the
problems faced by learners [problems could be psychological, dislike of subject etc.]
effective puzzle tools cannot be designed. Moreover, the teacher has to be innovative and
also at a later stage invite the learners to develop puzzles and thus inspiring the learner to
explore and know more.
At this stage, we must also consider clarity on learning objective of the course. Talking
about English language, whether the learning objective is to develop vocabulary and
teach the rules of grammar, to develop writing style, to read and interpret, to develop
spoken English skills etc. The puzzles can be developed accordingly. Some puzzles serve
multiple purposes while some may not. If a teacher develops his/her own puzzles there
will be more clarity about the delivery of the lessons, requirement of perceived response
of the learner and possible problems to be dealt with after the puzzle pedagogy has been
delivered. A good teacher can also base his/her lessons after the puzzles and facilitate the
learners with relevant reading material to satiate the curiosity aroused due to the puzzles.
If the learner is asked to copy the puzzles and develop more of such puzzles, his/her
homework and self-learning curve will multiply and here the teacher can work as a
facilitator and language consultant- just advising while the others learn and do.
Normally, in English or any other language, the learning objective revolve around the
right understanding of grammar rules, formation of proper syntax, error searching,
vocabulary building which includes vocabulary rules like prefixes, suffixes, double
letters, silent letters, exceptions in spelling rules etc. Most of the word puzzles deal with
these learning objectives and make them more interesting. There are games that teach the
right approaches to spellings, pronunciation, grammar and syntax. A teacher while
dealing with various topics of grammar can design games revolving aroud those rules
which will not only look like a puzzles but also help in assessing the learner’s level.
Topics like a strange letter- make sense of an obscure letter requiring thesaurus, find the
error- identification of different types of errors in sentences or paragraph, coded message,
rhyming sentences- a short sentence is given and one has to make corresponding rhyming
sentence, find the odd word, complete the spellings from the hints, jumbled words and
jumbled sentences etc. are some of the topics a teacher can use to develop puzzles.
However, if the puzzles are customized as per the lessons and the learners it would serve
better purpose and be focused in teaching-learning methodology. “I think games can be a
very useful tool for engaging the learner so long as the game is properly applied to the
subject manner. I don’t support the idea of ‘gamification’ because I don’t think it goes
deep enough to provide a truly memorable experience but rather feel that a game
experience designed specifically to an education concept can be very effective.” –Kris
Rockwell [4]
The puzzles or games facilitate twin benefits to learning: as an effective tool of learning
and as a precise and interesting tool of assessment. In education puzzle based learning is
used and so is puzzles based assessment. Of course, assessment of puzzle based learning
and use of puzzles as an assessment tool both are different yet interlinking. Puzzles or
games are effective tools of assessment. In typical English language proficiency test most
of the questions are related to puzzles. One has to fill in the gaps with appropriate form of
word, change the word formation, make sentences of his/her own, find out the errors etc.
all this techniques are more or less puzzles. A teacher can apply more of the puzzles
designing aspect and make these questions more interesting and precise leaving no room
for ambiguity in answering. The teacher has to map closely the assessed puzzle goals and
learning outcomes and there should also be space in the puzzle for learning through
mistakes.
The teacher must have various levels of the same game in order to assess the proficiency
of the learner. The learner must be aware of this levels, should be able to select the level,
must know the current achievement level and finally must be given immediate feedback
along with the learning plan for the next level. The learning outcome and the assessment
to be followed must be explicitly stated to the learner and enough scope for practice to be
given. “It is important to be clear about the purpose of the game being created right from
the outset. While the game should be fun to play in its won right, its primary objective is
that the players will learn something by playing it. Therefore, explicitly specifying the
learning outcomes at the start is a crucial part of the process.” [5]
There is hardly debate remaining that puzzles and games are excellent as learning tools.
However, they too come with certain limitations. While, talking about English teaching
in particular, the subject itself has laid out certain ambiguities of spellings, grammar,
pronunciation etc. so designing puzzles with this concept is challenging and sometimes
without the awareness of the teacher or the learner there can be multiple solutions. The
teacher may have some answer in mind while preparing a puzzle and the learner may
come up with a different set which would also be correct. For e.g. if I form a puzzle of
completing a sentence of mixture of tenses by giving simple past tense and past perfect
tense is in my mind, a learner may complete it with past continuous tense and it is correct
as well.
Teacher’s version: ‘He came_______ [after I had left]
Learner’s version: ‘He came_______ [when I was reading]
The same challenge may be applicable for word puzzles, perhaps more rampant there. It
also important to know that puzzle based teaching- learning is just a tool: it cannot
replace the traditional teaching and interaction or in-depth reading of any subject.
Since puzzles are primarily for fun, at least it is construed such, the mean may become
the end. A learner may start loving the puzzle but not the subject and the actual learning
at the end of the day is negligible. Ultimately, the aim of any learning is to put the
acquired knowledge or skills set in day to day activity, profession or practical life and this
may not happen however good the learner is in solving puzzles. Language puzzles when
solved by a learner alone may have a roadblock i.e. there is no one to consult in doubt or
show the right thing, the correct rule of grammar and why and how of it. One major
challenge language based puzzles face in today’s scenario is the use of computer graphics
and design. While computer has landed innumerable benefits including creative arts, the
overuse of graphics and design supersede the language aspect. The learners’ interest in
aroused because of these attractive features of computer than the language and the
learning of language become secondary. A glaring limitation of puzzle based assessment
in language learning is, it is more intensive than extensive. One has to design many
puzzles in order to assess one aspect of knowledge. For example, in order to assess
spelling proficiency teacher has to design dozens of puzzles and to assess grammatical
competence many puzzles based on grammatical rules have to be designed which may be
time consuming as well.
The limitations are not daunting as the advantage encouraging hence they can be
overcome. But it is worthwhile to keep them in mind while dealing with puzzle based
teaching learning. “This way you get the best results in the classroom. It arises students’
motivation. Games prepare young learners for life and they acquire positive social
attitudes. Games teach sharing, helping each other and working as a team. A child learns
by doing, living, trying and imitating. So this kind of learning is lasting. During games
some feelings such as the pleasure of winning and the ambition of losing may arise. This
gives to the teacher an idea about student’s character. So games are must-have activities
for hardworking teachers.” [6]
CONCLUSION
“Solving puzzles is more than mental aerobics.” [7]
Teaching learning experience has reached high altitude in the modern educational context
where barriers are broken, established standards challenged, experiments carried out with
pedagogy, conventional methods retained and amended or added with new techniques,
technology is taking over and more and more requirement to learn new things
periodically is the way forward. Even with language learning be it English or any other
language is not just a mere hobby or symbol of social status depicting entry into the elite
circles has changed to a mandate. Learning multiple languages is also a requirement as
well as a fashion statement. New avenues and tools of language learning are facilitating
the learners and their adaptability to languages and language puzzle has to lead the novel
technique of learning a language. Puzzles or games have multiple benefits for a learner
ranging from fun to concentration and focus, development of social skills and
understanding of cross cultural merits, development of logical, critical and analytical
thinking patterns, sharpening imagination etc. Over the past few decades, various people
and organizations have attempted to address this educational gap by teaching “thinking
skills” based on some structure (e.g., critical thinking, constructive thinking, creative
thinking, parallel thinking, vertical thinking, lateral thinking, confrontational and
adversarial thinking). Hence, we believe that a different approach is needed. [8]
Language puzzles are perhaps the oldest and the most widely used puzzles. There is no
doubt in the whole world that the crossword puzzle is highly renowned in the literate
world and it has enabled learning of the language as well as enrichment of vocabulary
among the learners and advanced learners. If a teacher uses puzzle based teaching
pedagogy integrating it with the learning outcome and also employ puzzle as an effective
tool of assessment, there will be win win situation for the teacher and the learner and
winning at all fronts of thinking, motivation, arousing curiosity and clarity on the subject
matter. Puzzle solving promotes learner to advanced learner and by designing puzzles the
advanced learner becomes an expert and an authority on a subject.
“Games are like magic. They make whole worlds out of almost nothing.” –Jesse Schell
[9]
References
1. Whitton, Nicola “Using games to Enhance Learning and Teaching” Routledge,
New York 2012. Pg. 14
2. Whitton, Nicola “Using games to Enhance Learning and Teaching” Routledge,
New York 2012. Pg. 26
3. http://en.wikipedia.org/wiki/Word_search
4. http://gamesbook.playthinklearn.net/rockwell.htm
5. Whitton, Nicola and Mosley Alex “Using games to Enhance Learning and
Teaching” Routledge, New York 2012. Pg. 145
6. http://englishtips.org/1150823770-the-importance-of-using-games-in-the-
english.html
7. Noble Alan in Foreword “Puzzle Based Learning” by Zbigniew Michalewicz &
Matthew Michalewicz. Hybrid Publishers, Melbourne 2008. Pg. 3
8. Michalewicz Zbigniew & Michalewicz Matthew “Puzzle Based Learning” Hybrid
Publishers, Melbourne 2008. Pg. 6
9. Whitton, Nicola and Mosley Alex “Using games to Enhance Learning and
Teaching” Routledge, New York 2012. Pg. 198

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Language learning en route puzzles and games

  • 1. Learning a Language - en route Puzzles and Games Dr. Harmik Vaishnav Institute of Law, Nirma Universtiy, S G Highway Ahmedabad Gujarat India Abstract Learning a language is both a need and fashion of the time. It could be tedious as well as interesting depending on the learner, teacher and the pedagogy involved. Word puzzles and language games have become popular among the students and even adults. There are innumerable types of word puzzles and language games that give fun and learning with the side effect of logical thinking applied to language, decoding techniques and maintaining patience. English language being the most used language in the world and also second language for the most population of the world has a unique set of vocabulary and grammatical rules. These words and spelling rules as well as grammatical structure has made English more popular as it has done away with simplicity. Many words and pronunciation in English have not set rules or logical order and so does English grammar and hence understanding and dealing with problems of vocabulary and grammar puzzles are excellent tools and very amusing as well. The article deals with how puzzles and games can contribute in learning and how English teachers and students can use puzzles and games and an effective tool of learning. Key Words: ‘English’ ‘Language’, ‘English Language Learning’, English Language Teaching’, ‘ELT’. ‘Word puzzles’, ‘Words games’, ‘Crossword puzzle’, ‘Game and learning’, ‘Puzzle based learning’.
  • 2. “Not every puzzle is intended to be solved. Some are in place to test your limits. Others are not puzzles at all… Vera Nazarian Introduction Learning any subject is fun if one is interested in learning or has bent for learning new things. If you are learning a language or honing the language skills or enhancing vocabulary treasure you have amassed and polishing the edges of grammar, puzzles or games are very potent tool rotating on the axis of fun and amusement and of course revolving around learning. Puzzles or gaming is not a new tool for learning or enriching knowledge. It has been in vogue since time immemorial in various forms. It is time-tested method of learning, honing critical thinking and logical thinking skills that also enable the player to practice patience and understand behavioural patterns. Games are popular and now catching up quickly as learning tool owing to it prime elements of fun, ability to arouse curiosity in the subject and with imagination it is grounded also. “Games provide access to another world, one that is typically safe from the consequences of the real world. In games the player can experiment, explore and try out new things out that they wouldn’t dream of trying in the real world. The playful state that games engender can spark creativity, innovation and new ideas.” [1] Word puzzles and language games have become popular among the students and even adults. There are innumerable types of word puzzles and language games that give fun and learning with the side effect of logical thinking applied to language, decoding techniques and maintaining patience. English language being the most used language in the world and also second language for the most population of the world has a unique set of vocabulary and grammatical rules. These words and spelling rules as well as grammatical structure has made English more popular as it has done away with simplicity. Many words and pronunciation in English have not set rules or logical order and so does English grammar and hence understanding and dealing with problems of vocabulary and grammar puzzles are excellent tools and very amusing as well.
  • 3. This research article ponders upon a few questions: What are the advantages of using puzzles for learning, especially language? What are the disadvantages of puzzles? How can puzzles be integrated into the pedagogy and learning process? How can puzzles be used as assessment tool? How can a teacher benefit with the use of puzzles as a teaching tool? DISCUSSION The learning never ends- is the maxim in today’s world. When there is no end to learning there can be at least a pause to the typical humdrum method of teaching and learning. Puzzles and games provide this much needed relief. Here we talk about teaching and learning process of language at any age. One needs to know the usage of the prevalent grammar rules of a language and amass as much word power as possible to be enriched in language. Language is taught in the typical fashion of grammar with all its tenses, prepositions etc. and words are given topic wise to be crammed. A teacher employing word puzzles or language games can make it a more interesting learning experience. Moreover, puzzles of any kind be it crossword or sudoku arouse interest and curiosity to solve and know more. This ‘know more’ attitude that is facilitated by puzzles makes it an excellent tool of teaching and learning. It makes learning interesting and full of curiosity rather than just humdrum rules and practice of those rules in mechanical manner. “Puzzles can be used to support teaching and learning in two ways: intrinsic and extrinsic. The former is more powerful but it may be difficult to map many curricula with appropriate puzzles; areas such as basic numeracy, literacy and language learning may lend themselves more than other areas. They can also be used extrinsically as a way to start a topic or to break and provide a motivational activity to learners.” [2] Crossword puzzle is perhaps the most sought after part of any newspaper after the headlines. They are the oldest form of word puzzles and the most popular. A person passionate about word puzzles scratches his head the whole day in searching for the word and decoding the hints and once it is solved- there is high degree of achievement satisfaction. Such salient features of puzzles, be it word games or grammar games, make them popular. Any puzzle serves multiple purposes and deals with multiple faculties of intellect. It tests and adds to the IQ, hones logical, analytical and critical thought process.
  • 4. While solving a puzzle a person has to think from various angles and he/ she stretches the limit of intelligence till zenith thus also expanding thinking capability. Again, word puzzles or language puzzles also need good memory of the rules of grammar and spellings and it also facilitates developing good memory or methods of remembering or reminding. If in a puzzle there is a word of nine letters with second letter as e and last letter as r, he/she has to go through the labyrinth of words stacked in his memory, logically fit it with the hints given, carry out trial error with other cross letters and finally solve it. It may be a painful process requiring tremendous bouts of patience initially but as one does it frequently the mind gets trained and disciplined to think from various angles. The fun of adrenaline rushing and learning is not when a puzzle is solved or a hint deciphered but when the curiosity is aroused challenging the intellect to decipher and thus motivating you to refer to dictionaries, rules of grammar etc. The learning happens during this process when you learn more than one word and grammatical rule or its exception while overcoming the obstacle that the puzzle’s hint has poised. A good and conscious learner will try to find out more of the rules, usage, exceptions, word formation etc. and an effective teacher will inspire to do so while seeing through the process. There are many startling discoveries on the way and many questions in the mind of the learner or poised by the teacher to enable the learner to explore more. Parents and teachers of various subjects have confidentially stated that a student or child who did not have much interest in a particular subject started taking interested after working out some puzzles related to that subject and started grasping the subject better. Parents too take interest in puzzles as an effective tool. Thus, the teaching learning process does not become mechanical or one way but explorative and inspiring which arouses unquenchable curiosity and interest. “Word search puzzles are often used in a teaching or classroom environment, especially in language and foreign language classrooms. Some teachers, particularly those specializing in English as a Second Language (ESL), use word search puzzles as an instructional tool. Other teachers use them as a recreational activity for students, instead.” [3]
  • 5. There are many extraneous advantages of puzzles like improved concentration and focus, practising patience, problem solving methods developed consciously or sub-consciously and raising self-esteem. Puzzles are also used for therapies for certain psychological disorders. It has been also observed that adults who have faced failure and dejection resort to gaming and puzzles as winning and solving raises their self esteem and gives a cathartic effect. They also enable a person to understand the causes of failure and defeat; accept it as a natural way of life and also respect failures. There are innumerable advantages of puzzles and games as there are challenges of conceptualizing, designing and executing them. Puzzle development or designing require special type of skill and ability with the in-depth knowledge of the subject. While developing word puzzles or grammatical games, the developer has to be an impeccable expert who sees language from various angles and has a vast vocabulary database. An expert teacher need not be an effective game designer or puzzle maker as with the subject knowledge the element of putting it in different formats, fun ability and innovation in the subject are the prerequisite faculties. No one can develop a game unless he/she is interested too much in the subject, understands the problems of the learners, the loopholes of the subject and an overall edge to deal with any problem related to his/her subject. A good English teacher may be expert in his subject knowing each and every rule mentioned in books and possessing vast vocabulary but if there is lack of insight into the problems faced by learners [problems could be psychological, dislike of subject etc.] effective puzzle tools cannot be designed. Moreover, the teacher has to be innovative and also at a later stage invite the learners to develop puzzles and thus inspiring the learner to explore and know more. At this stage, we must also consider clarity on learning objective of the course. Talking about English language, whether the learning objective is to develop vocabulary and teach the rules of grammar, to develop writing style, to read and interpret, to develop spoken English skills etc. The puzzles can be developed accordingly. Some puzzles serve multiple purposes while some may not. If a teacher develops his/her own puzzles there will be more clarity about the delivery of the lessons, requirement of perceived response of the learner and possible problems to be dealt with after the puzzle pedagogy has been delivered. A good teacher can also base his/her lessons after the puzzles and facilitate the
  • 6. learners with relevant reading material to satiate the curiosity aroused due to the puzzles. If the learner is asked to copy the puzzles and develop more of such puzzles, his/her homework and self-learning curve will multiply and here the teacher can work as a facilitator and language consultant- just advising while the others learn and do. Normally, in English or any other language, the learning objective revolve around the right understanding of grammar rules, formation of proper syntax, error searching, vocabulary building which includes vocabulary rules like prefixes, suffixes, double letters, silent letters, exceptions in spelling rules etc. Most of the word puzzles deal with these learning objectives and make them more interesting. There are games that teach the right approaches to spellings, pronunciation, grammar and syntax. A teacher while dealing with various topics of grammar can design games revolving aroud those rules which will not only look like a puzzles but also help in assessing the learner’s level. Topics like a strange letter- make sense of an obscure letter requiring thesaurus, find the error- identification of different types of errors in sentences or paragraph, coded message, rhyming sentences- a short sentence is given and one has to make corresponding rhyming sentence, find the odd word, complete the spellings from the hints, jumbled words and jumbled sentences etc. are some of the topics a teacher can use to develop puzzles. However, if the puzzles are customized as per the lessons and the learners it would serve better purpose and be focused in teaching-learning methodology. “I think games can be a very useful tool for engaging the learner so long as the game is properly applied to the subject manner. I don’t support the idea of ‘gamification’ because I don’t think it goes deep enough to provide a truly memorable experience but rather feel that a game experience designed specifically to an education concept can be very effective.” –Kris Rockwell [4] The puzzles or games facilitate twin benefits to learning: as an effective tool of learning and as a precise and interesting tool of assessment. In education puzzle based learning is used and so is puzzles based assessment. Of course, assessment of puzzle based learning and use of puzzles as an assessment tool both are different yet interlinking. Puzzles or games are effective tools of assessment. In typical English language proficiency test most of the questions are related to puzzles. One has to fill in the gaps with appropriate form of
  • 7. word, change the word formation, make sentences of his/her own, find out the errors etc. all this techniques are more or less puzzles. A teacher can apply more of the puzzles designing aspect and make these questions more interesting and precise leaving no room for ambiguity in answering. The teacher has to map closely the assessed puzzle goals and learning outcomes and there should also be space in the puzzle for learning through mistakes. The teacher must have various levels of the same game in order to assess the proficiency of the learner. The learner must be aware of this levels, should be able to select the level, must know the current achievement level and finally must be given immediate feedback along with the learning plan for the next level. The learning outcome and the assessment to be followed must be explicitly stated to the learner and enough scope for practice to be given. “It is important to be clear about the purpose of the game being created right from the outset. While the game should be fun to play in its won right, its primary objective is that the players will learn something by playing it. Therefore, explicitly specifying the learning outcomes at the start is a crucial part of the process.” [5] There is hardly debate remaining that puzzles and games are excellent as learning tools. However, they too come with certain limitations. While, talking about English teaching in particular, the subject itself has laid out certain ambiguities of spellings, grammar, pronunciation etc. so designing puzzles with this concept is challenging and sometimes without the awareness of the teacher or the learner there can be multiple solutions. The teacher may have some answer in mind while preparing a puzzle and the learner may come up with a different set which would also be correct. For e.g. if I form a puzzle of completing a sentence of mixture of tenses by giving simple past tense and past perfect tense is in my mind, a learner may complete it with past continuous tense and it is correct as well. Teacher’s version: ‘He came_______ [after I had left] Learner’s version: ‘He came_______ [when I was reading]
  • 8. The same challenge may be applicable for word puzzles, perhaps more rampant there. It also important to know that puzzle based teaching- learning is just a tool: it cannot replace the traditional teaching and interaction or in-depth reading of any subject. Since puzzles are primarily for fun, at least it is construed such, the mean may become the end. A learner may start loving the puzzle but not the subject and the actual learning at the end of the day is negligible. Ultimately, the aim of any learning is to put the acquired knowledge or skills set in day to day activity, profession or practical life and this may not happen however good the learner is in solving puzzles. Language puzzles when solved by a learner alone may have a roadblock i.e. there is no one to consult in doubt or show the right thing, the correct rule of grammar and why and how of it. One major challenge language based puzzles face in today’s scenario is the use of computer graphics and design. While computer has landed innumerable benefits including creative arts, the overuse of graphics and design supersede the language aspect. The learners’ interest in aroused because of these attractive features of computer than the language and the learning of language become secondary. A glaring limitation of puzzle based assessment in language learning is, it is more intensive than extensive. One has to design many puzzles in order to assess one aspect of knowledge. For example, in order to assess spelling proficiency teacher has to design dozens of puzzles and to assess grammatical competence many puzzles based on grammatical rules have to be designed which may be time consuming as well. The limitations are not daunting as the advantage encouraging hence they can be overcome. But it is worthwhile to keep them in mind while dealing with puzzle based teaching learning. “This way you get the best results in the classroom. It arises students’ motivation. Games prepare young learners for life and they acquire positive social attitudes. Games teach sharing, helping each other and working as a team. A child learns by doing, living, trying and imitating. So this kind of learning is lasting. During games some feelings such as the pleasure of winning and the ambition of losing may arise. This gives to the teacher an idea about student’s character. So games are must-have activities for hardworking teachers.” [6]
  • 9. CONCLUSION “Solving puzzles is more than mental aerobics.” [7] Teaching learning experience has reached high altitude in the modern educational context where barriers are broken, established standards challenged, experiments carried out with pedagogy, conventional methods retained and amended or added with new techniques, technology is taking over and more and more requirement to learn new things periodically is the way forward. Even with language learning be it English or any other language is not just a mere hobby or symbol of social status depicting entry into the elite circles has changed to a mandate. Learning multiple languages is also a requirement as well as a fashion statement. New avenues and tools of language learning are facilitating the learners and their adaptability to languages and language puzzle has to lead the novel technique of learning a language. Puzzles or games have multiple benefits for a learner ranging from fun to concentration and focus, development of social skills and understanding of cross cultural merits, development of logical, critical and analytical thinking patterns, sharpening imagination etc. Over the past few decades, various people and organizations have attempted to address this educational gap by teaching “thinking skills” based on some structure (e.g., critical thinking, constructive thinking, creative thinking, parallel thinking, vertical thinking, lateral thinking, confrontational and adversarial thinking). Hence, we believe that a different approach is needed. [8] Language puzzles are perhaps the oldest and the most widely used puzzles. There is no doubt in the whole world that the crossword puzzle is highly renowned in the literate world and it has enabled learning of the language as well as enrichment of vocabulary among the learners and advanced learners. If a teacher uses puzzle based teaching pedagogy integrating it with the learning outcome and also employ puzzle as an effective tool of assessment, there will be win win situation for the teacher and the learner and winning at all fronts of thinking, motivation, arousing curiosity and clarity on the subject matter. Puzzle solving promotes learner to advanced learner and by designing puzzles the advanced learner becomes an expert and an authority on a subject. “Games are like magic. They make whole worlds out of almost nothing.” –Jesse Schell [9]
  • 10. References 1. Whitton, Nicola “Using games to Enhance Learning and Teaching” Routledge, New York 2012. Pg. 14 2. Whitton, Nicola “Using games to Enhance Learning and Teaching” Routledge, New York 2012. Pg. 26 3. http://en.wikipedia.org/wiki/Word_search 4. http://gamesbook.playthinklearn.net/rockwell.htm 5. Whitton, Nicola and Mosley Alex “Using games to Enhance Learning and Teaching” Routledge, New York 2012. Pg. 145 6. http://englishtips.org/1150823770-the-importance-of-using-games-in-the- english.html 7. Noble Alan in Foreword “Puzzle Based Learning” by Zbigniew Michalewicz & Matthew Michalewicz. Hybrid Publishers, Melbourne 2008. Pg. 3 8. Michalewicz Zbigniew & Michalewicz Matthew “Puzzle Based Learning” Hybrid Publishers, Melbourne 2008. Pg. 6 9. Whitton, Nicola and Mosley Alex “Using games to Enhance Learning and Teaching” Routledge, New York 2012. Pg. 198