2. As I was unsure on what I wanted to create when it came to my app I
decided to do a bit of research on popular games on the app market
and created mind maps and moodboards to try and mesh some of
these games together and that's when I came up with the Idea for
HEX !!
Idea Generation
3. Hex is a tile-matching game where the player is
required to tap the screen to create a a hexagon of the
same three colours.
Matching colours gives the player points, a certain
amount of points are required for the player to
progress to the next level.
There is also so a star rating system for players to try
and get gold on each level.
4. As for the pricing/ marketing of HEX it will be
released on the android and IOS market for free,
however the game requires lives to play and players
will only have 1 every hour and if more is need the
player must wait the allotted time or purchase more.
There will also be micro transactions for colour
changes and background alternatives.
5. The target audience for HEX will be from as young as 3
to the age of 50, however I believe HEX will to players
even older.
The reason HEXs target audience is is so vast is that it
is a simplistic and colourful game which attract
children and adults alike.
6. Even though HEX is a simplistic game when it comes
to gameplay, It will still require high amount of
graphics to make the game look nice and appealing to
my target audience.
Range from 50,000 pounds up to around 100,000
pounds however this is only a rough estimate and
could cost more if not lest depending on development.