2. Empowerment Technologies – Grade 12
Quarter 4 – Module 2: Multimedia and Interactivity
First Edition, 2020
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Published by the Department of Education - Schools Division of Pasig City
Printed in the Philippines by Department of Education – Schools Division of
Pasig City
Development Team of the Self-Learning Module
Writer: Chirelyn P. Delavega
Editor: Name
Reviewers: Janeth M. Pineda
Illustrator: Name
Layout Artist: Rizza Joy Magno
Management Team: Ma. Evalou Concepcion A. Agustin
OIC-Schools Division Superintendent
Aurelio G. Alfonso EdD
OIC-Assistant Schools Division Superintendent
Victor M. Javeña EdD
Chief, School Governance and Operations Division
Manuel A Laguerta EdD
Chief, Curriculum Implementation Division
Education Program Supervisors
Librada L. Agon EdD (EPP/TLE/TVL/TVE)
Liza A. Alvarez (Science/STEM/SSP)
Bernard R. Balitao (AP/HUMSS)
Joselito E. Calios (English/SPFL/GAS)
Norlyn D. Conde EdD (MAPEH/SPA/SPS/HOPE/A&D/Sports)
Wilma Q. Del Rosario (LRMS/ADM)
Ma. Teresita E. Herrera EdD (Filipino/GAS/Piling Larang)
Perlita M. Ignacio PhD (EsP)
Dulce O. Santos PhD (Kindergarten/MTB-MLE)
Teresita P. Tagulao EdD (Mathematics/ABM)
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4. Introductory Message
For the Facilitator:
Welcome to the Empowerment Technologies with Grade 12 Self-Learning
Module on Multimedia and Interactivity!
This Self-Learning Module was collaboratively designed, developed and
reviewed by educators from the Schools Division Office of Pasig City headed by its
Officer-in-Charge Schools Division Superintendent, Ma. Evalou Concepcion A.
Agustin, in partnership with the City Government of Pasig through its mayor,
Honorable Victor Ma. Regis N. Sotto. The writers utilized the standards set by the K
to 12 Curriculum using the Most Essential Learning Competencies (MELC) in
developing this instructional resource.
This learning material hopes to engage the learners in guided and independent
learning activities at their own pace and time. Further, this also aims to help learners
acquire the needed 21st century skills especially the 5 Cs, namely: Communication,
Collaboration, Creativity, Critical Thinking, and Character while taking into
consideration their needs and circumstances.
In addition to the material in the main text, you will also see this box in the
body of the module:
As a facilitator you are expected to orient the learners on how to use this
module. You also need to keep track of the learners' progress while allowing them to
manage their own learning. Moreover, you are expected to encourage and assist the
learners as they do the tasks included in the module.
Notes to the Teacher
This contains helpful tips or strategies that
will help you in guiding the learners.
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5. For the Learner:
Welcome to the Empowerment Technologies Self-Learning Module on
Multimedia and Interactivity!
This module was designed to provide you with fun and meaningful
opportunities for guided and independent learning at your own pace and time. You
will be enabled to process the contents of the learning material while being an active
learner.
This module has the following parts and corresponding icons:
Expectations - This points to the set of knowledge and skills
that you will learn after completing the module.
Pretest - This measures your prior knowledge about the lesson
at hand.
Recap - This part of the module provides a review of concepts
and skills that you already know about a previous lesson.
Lesson - This section discusses the topic in the module.
Activities - This is a set of activities that you need to perform.
Wrap-Up - This section summarizes the concepts and
application of the lesson.
Valuing - This part integrates a desirable moral value in the
lesson.
Posttest - This measures how much you have learned from the
entire module.
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6. At the end of the lesson, students should be able to:
A. Summarize the concept of multimedia, its categories, its elements and
forms;
B. Recognize and label the multimedia on your chosen website; and
C. Conceptualize a way to promote an advocacy through a multimedia.
Directions: Arrange the letters to form the correct word.
ANSWER SCRAMBLED LETTERS EXAMPLE
_______________1. SEMAG
Fireboy and Watergirl from
Y8.com
______________ 2. SUMIC Sangay ng Pasig Hymn
_______________3. ODIVE Alex Gonzaga’s Vlog
_______________4. ASTCOPD TED Talks
_______________5. AREWOURCES TESDA.com
Directions: Arrange the terms mentioned from our previous lesson.
ANSWER SCRAMBLED LETTERS
___________________________1. IHCR TENTOC
___________________________2. RESU XEPEEEIRNC
___________________________3. OILNNE VIROENNNMET
___________________________4. SMANTEIC EBW
___________________________5. RESU ARTPPICITAION
EXPECTATIONS
PRETEST
RECAP
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7. However, this pandemic hinders us to have a face-
to-face interaction. For M. Scott Peck, all human
interactions are opportunities to learn and to teach.
Thankfully, developers managed to add interactivity
with our web pages.
These days, we could quickly send and receive
messages in several ways, and with that,
we could accomplish the engagement we 're
looking for. However, the interaction may differ
depending on the level:
1. When the reply is not related to previous messages,
it not interactive;
2. it is reactive when the reply is related only to one immediately previous
message; and
3. when the responses were related to a few previous messages and to the
relationship between them, it is interactive.
These messages could not only be transmitted
and received by traditional media such as text,
graphics/drawings and images, but can also
be achieved by multimedia.
Multimedia is any computer information that can be
represented through audio, video, and animation
integrated with any traditional media. This information
can be represented, stored, transmitted and processed
digitally.
LESSON
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8. These are the basic elements of multimedia:
TEXT GRAPHIC ANIMATION VIDEO AUDIO
Characters
used to
construct
sentences,
phrases, and
paragraphs.
Digital
representation
of non-textual
material, such
as
illustrations,
charts or
photographs.
It is a set of
graphics that
generate an
impression
of motion.
A digital
image that is
played back
at speeds of
15 to 30
frames per
second and
provides the
illusion of
continuous
motion.
It is some
sort of
rhythm,
voice or
some other
sound.
It has two categories:
1. linear multimedia – it does not
feature any sort of navigational
abilities and it progresses in
chronological order. It is useful to
transmit a fixed message.
For example: Video presentation
2. non-linear multimedia – it allows free
movement around all aspects of the
multimedia in any order.
For example: Hypermedia like games
Here are the multimedia contents that you can search on certain websites
and link to your own web page:
VIDEO
It is a series of recorded motion picture which are shown on television or
viewed on a screen (Cambridge Dictionary). You can share your self-made
video through video hosting sites such as YouTube.
SOUND, MUSIC, or AUDIO
It is something that you can listen, or that can be heard. For example:
Spotify
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9. ONLINE GAMES
Before we had Mobile Legends, users enjoyed browser-based games like
online games found in Y8.com and Facebook. Browser-based games can be
run and played without installing it in your device.
ONLINE TEST
Online survey forms and tests that automatically display the results when
finished.
You can try: 5 Love Languages and 16 Personalities
COURSEWARE
Online courses that simulate the classroom online. TESDA offers online
courses that can be done at home. Check their website: www.e-
tesda.gov.ph
PODCAST
This term is a combination of of “iPod” and “broadcast”. An episodic series
of digital audio files (or text files) that a user can download to a personal
device for listening (Wikipedia). For example: TED Talks and Ear Biscuits
VODCAST
It is a video stored in a digital form that you can download from the Internet
and play and viewed on a device (Cambridge Dictionary). For example:
YouTube series/shows like Good Mythical Morning, Facebooks live
streaming videos
Here are the advantages and disadvantages of multimedia:
ADVANTAGES DISADVANTAGES
✓ It is very user-friendly.
✓ It is multi-sensorial.
✓ It is integrated and interactive.
✓ It is flexible.
✓ It can be used for a wide variety
of audiences.
➢ Information overload
➢ It takes time to compile.
➢ It can be expensive.
➢ Too muck makes it unpractical.
How to embed YouTube video on your personal
website? One of the multimedia you can embed in your personal website
is a video. It can be your personal video or a YouTube video. Note: For these
procedures, I used YouTube video and Google Site.
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10. Step 1: Search a video you on YouTube website that you want to embed in
your personal website.
Image source: https://www.youtube.com
Step 2: Go to the bottom of the video and click the Share button.
Step 3: A dialogue box with options will
appear. Click the Copy link button.
Step 4: Click the Embed button and paste
the copied URL.
Step 5: Click the Insert button.
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11. Step 6: Click the Preview
button for checking.
ACTIVITY I.
Directions: Encircle the multimedia that has been integrated into your
chosen website. Label multimedia whether it is a linear or non-linear
multimedia unit. For this activity, you will use the screen capture of the
website you used for the activity in Quarter 2, Module 1.
ACTIVITY II.
Directions: Improve the home page design by adding at least 2 multimedia
(one per category) content on your drawing. For this activity, use the personal
website design you made from Collaborative Development of ICT Content (Part
ACTIVITIES
Paste here a screen capture.
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12. I) module. Use short bond paper to redraw your design. You may use any
drawing or coloring materials.
Directions: Compose a paragraph summarizing the lesson about multimedia
and how multimedia can achieve interactivity and improve the user
experience.
___________________________________________________________________________
___________________________________________________________________________
___________________________________________________________________________
___________________________________________________________________________
___________________________________________________________________________
___________________________________________________________________________
___________________________________________________________________________
___________________________________________________________________________
If you will choose among the multimedia mentioned, what will you use to
promote this advocacy: Stop strand discrimination. We are all equal.
WRAP-UP
VALUING
Draw here your design.
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13. What multimedia did you choose?
___________________________________________________________________________
Why did you choose that multimedia?
___________________________________________________________________________
___________________________________________________________________________
___________________________________________________________________________
___________________________________________________________________________
___________________________________________________________________________
Directions: Underline the error in the statement.
1. Interactivity has two categories: linear and non-linear.
2. Browser-based games must like Farmville and Pet Society need to be
installed in your device.
3. If you want to share a YouTube video, look for the share button at the top
of the video.
4. One of the advantages of the multimedia is that it is expensive.
5. The text do not create a word.
Here are the answers:
POSTTEST
KEY TO CORRECTION
PRE-TEST
1. GAMES
2. MUSIC
3. VIDEO
4. PODCAST
5. COURSEWARE
RECAP
1. RICH CONTENT
2. USER EXPERIENCE
3. ONLINE ENVIRONMENT
4. SEMANTIC WEB
5. USER PARTICIPATION
POSTTEST
1. Interactivity has two categories: linear
and non-linear.
2. Browser-based games must like
Farmville and Pet Society need to be
installed in your device.
3. If you want to share a YouTube video,
look for the share button at the top of the
video.
4. One of the advantages of the multimedia
is that it is expensive.
5. The text do not create a word.
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14. References
Yuvienco, Joel. Empowerment Technologies (Student Reader). 1st ed. Pasig
City: Department of Education, 2016.
Innovative Training Works, Inc. Empowerment Technologies. 1st ed. Manila:
Rex Bookstore, 2016.
The Audiopedia. “What is Interactivity? What does Interactivity mean?
Interactivity meaning, definition, and explanation.” Posted on March 25,
2017. video, 7:30, https://www.youtube.com/watch?v=t4UhpcAjfpo
The Audiopedia. “What is Multimedia? What does multimedia mean?
Multimedia meaning, definition & explanation.” Posted on August 17,
2016. video, 2:03, https://www.youtube.com/watch?v=xtZYZNIcajo
Unknown. “Introduction to Multimedia”. pdf file. Published on January 5,
2020. Accessed on August 27, 2020
https://pdf4pro.com/view/introduction-to-multimedia-ftms-1784b.html
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