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Motion Media

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  • (In documentaries and dramatizations especially, intended messages are quite deep and complex. Because of the young viewers who lack maturity tend to misterpret the message. Misinterpretation
  • Edtech101report

    1. 1. Motion Media
    2. 2. Motion Media is defined as a class of graphics that make use of video and/or animation technology in a way that an illusion of motion or a transforming appearance is created.
    3. 3. Earliest Motion Media devices
    4. 4. Thaumatrope is a toy that was popular in Victorian times. A disk or card with a picture on each side is attached to two pieces of string.
    5. 5. Phenakistoscope also spelled phenakistiscope or phenakitiscope was an early animation device that used the persistence of vision principle to create an illusion of motion.
    6. 6. Stroboscope also known as a strobe, is an instrument used to make a cyclically moving object appear to be slow-moving, or stationary.
    7. 7. Zoetrope is a device that produces the illusion of motion from a rapid succession of static pictures.
    8. 8. Praxinoscope was an animation device, the successor to the zoetrope.. Like the zoetrope, it used a strip of pictures placed around the inner surface of a spinning cylinder
    9. 9. Flip book or flick book is a book with a series of pictures that vary gradually from one page to the next.
    10. 10. History
    11. 11. 1800 There have been presentations that could be classified as motion graphics as early as this year.
    12. 12. 1920 Michael Betancourt wrote the first in depth historical survey of the field
    13. 13. 1960 One of the first uses of the term "motion graphics" was by animator John Whitney,
    14. 14. 1955 to 1962 Saul Bass is a major pioneer in the development of feature film title sequences. His designs were simple, but effectively communicated the mood of the film.
    15. 15. 1962 to 2014 Motion Media is universal - Kaprion.com
    16. 16. Types of Motion Media
    17. 17. Motion Media Motion Media is defined as a class of graphics that make use of 1. video and/or 2.animation technology in a way that an illusion of motion or a transforming appearance is created. These motion graphics are usually combined with audio for use in multimedia projects.
    18. 18. 1. Video • Video is an electronic medium for the recording, copying, and broadcasting of moving visual images.
    19. 19. Video Footage • In filmmaking and video production, footage is the raw, unedited material as it had been originally filmed by movie camera or recorded by a video camera which usually must be edited to create a motion picture, video clip, television show or similar completed work.
    21. 21. Motion picture is a sequence of images of moving objects photographed by a camera and providing the optical illusion of continuous movement when projected onto a screen. Movies is slang for a motion picture.
    22. 22. • Film is the medium on which motion pictures are fixed
    23. 23. Cinema is from the French cinématographe which comes in part from the greek kinema, meaning movement. So cinema is really just another word meaning moving picture. It also has come to mean more generally the process of film-making and also the building where films are shown.
    24. 24. • Theater is similar to cinema, in that it can mean the building, or more generally the industry of live performance (i.e. plays, musicals, etc).
    25. 25. In context, the theater is the building where movies are shown, but usually people would specify the movie theater to avoid confusion with the live theater. Film, movies, and pictures are used interchangeably: I saw a film. I saw a movie. I saw a picture. Movies and pictures can be used interchangeably: I'm going to the movies/pictures.
    26. 26. 2. Animation Animation is the process of creating a continuous motion and shape change illusion by means of the rapid display of a sequence of static images that minimally differ from each other. The illusion—as in motion pictures in general—is thought to rely on the phi phenomenon.
    27. 27. • The phi phenomenon is the optical illusion of perceiving continuous motion between separate objects viewed rapidly in succession.
    28. 28. Animation Animations can be stored or recorded on either analogue media, such as Flip book, motion picture film, video tape, on digital media. Including formats such as animated GIF (Graphics Interchange Format), Flash animation or digital video. To display it, a digital camera, a computer, or a projector are used.
    29. 29. Animation creation methods include the traditional animation creation method and those involving stop motion animation of two and three-dimensional objects, such as paper cutouts , puppets and clay figures.
    30. 30. Animation Techniques Creativity has no limits. There are various types of animation techniques practiced by film makers all over the world. Classical and digital 2D animation, digital 3D Animation, stopmotion, clay animation, cut-out animation, paint-on-glass animation, drawn-on-film animation, and experimental animation are just a few among the many existing forms of animation.
    31. 31. • Classical 2D animation is also known as hand-drawn 2D animation or traditional animation.
    32. 32. • Digital 2D animation
    33. 33. • Digital 3D animation
    34. 34. • Stop-motion animation.
    35. 35. • Clay animation
    36. 36. • Cut-out animation
    37. 37. • Drawn-on-film animation
    38. 38. • Paint-on-glass animation
    39. 39. • Experimental animation
    40. 40. Main Types of Motion Media VIDE O ANIMATION
    42. 42. Advantages • Great way of demonstrating and guiding step by step processes • Flexible: pace (rewind, fast forward and pause) • Accessible (DVDs, online and live streams) • Attractive • Larger audience (large number of students can be taught simultaneously by one instructor)
    43. 43. • Larger number of hosts (outside speakers can be involved who would not otherwise be available) • Connection (students can be linked with others from different communities, backgrounds and cultures) • Attention Grabbing • Skill Learning • To be able to establish commonality
    44. 44. Disadvantages • No student-teacher relationship (questions can’t be asked) • Expensive (supporting materials: projector, laptops, computers) • Time consuming • Unpredicted problems (audio and visual difficulties)
    45. 45. • Not flexible: style (teaching style and strategies) • Fixed Pace (cannot be interrupted) • Misinterpretation • Time consuming (preparation of the video takes time: production material) • Not interactive
    47. 47. • Video mediated lessons could provide better understanding of the content and could also improve the cognitive capacities of a student since learning is mostly due to visual and hearing. • These materials promote student centered instructional approach. After viewing and utilizing a material in the classroom, online, or in a distant learning setting, students create their own interpretation. Thus they dig deeper into the content and understands the topic more. Concepts are transferred to new problem questions and the construction of knowledge occurs. Thus students are becoming more engaged in the learning process.
    48. 48. • Distant learning is a form of schooling that is continuously emerging. Online seminars can now be held through video conferences. These are effective since they are like seminars/talks only smaller which provides more room for interaction. • Video conferences eliminate/reduce the possibility of misunderstanding since these provide opportunities for the input of the facilitator or teachers opposed to that of video only based learning (fixed). Video conferences provide the opportunity for interaction.
    49. 49. • Examples: Video-based learning materials, how to videos (problem based topics), public broadcast archives (current events, important events like SONA, public speeches), educational films, documentaries, multimedia essays, video call/ video conferences, interactive videos • Other Examples: Webinars (Seminars/talks held online), alternative to some hands-on lessons (like videos of dissections to provide a clearer and more accurate lecture)