Locomotor movements: movement through space involving a change of location; moving from one point to another; a moving base involving a progression of relocation of the body in space. Non-Locomotor: movement occurring above a stationary base; movement of the body in one place around its own axis.
2. Locomotor Skills
Body moving from one place to another in a vertical
plane
Develop bodily control
Walking, running, leaping, jumping, hopping,
galloping, sliding, & skipping
Build upon to create routines and games
3. Locomotor Skills
Lessons:
Travel in general space
Different pathways (straight, curved, zigzag), directions
(forward, backward, sideways), & different speeds (slow,
medium, fast)
Response to signal (stop/start, change movements, pathways,
directions, speed)
4. NonLocomotor Skills
Not require body to move from place to place; not
incorporate objects into movement
Performed in stable position standing or sitting
Twisting, turning, bending, stretching, rocking,
curling, balance
6. Motor Skill Progression
Progression tree – allows learner to chart their
individual success; visually see progress
Self-paced, fundamental skills
Task cards: instructions & examples of activities
Chasing, fleeing, dodging, jumping, landing
Different levels of learners, adapt
7. Chasing, Fleeing, Dodging
Used in many games and activities
Changing of direction and location, traveling,
ducking while moving
Use invisible or imaginary opponent
Versions of tag
External cues
8. Task Cards
Run under general space
Start/stop on signal
Travel around stationary object
Travel in different pathways
Shadow partner
Dodging while avoiding stationary taggers
Simple tag games
9. Task Cards
Chasing, fleeing, & dodging while avoiding moving
person
Complex tag games
Take the pin basic
Capture the flag
Chasing, fleeing, dodging while manipulating object
10. Jumping & Landing
Sporting activities
Quality
Start at age 2
Learn to land on 2 feet progress to 1
Takeoff, flight, landing
Distance, height
11. Jumping & Landing
Hop – jump from one foot to same foot
Leap – jump from one foot to opposite foot
One foot takeoff – jump from one foot to land on two
feet
Two footed takeoff – jumping high; jump from two
feet to land on two feet
Jumping from two feet to land on 1
12. Jumping Skills
Jump and land over stationary objects
Jump and land in self space
Use creative movement
Jump and land for distance, low height
Jump and land while traveling, over objects, add
turns, jump sequence, rope
13. Non-Locomotor Skills
Movements in same place
Mostly used in gymnastics
Stretch, tuck, pike, straddle, turn, twist, bend
No one best correct form
Goals: explain meaning of skill to understand
concepts & give learners opportunities to
demonstrate understanding of skill by examples
14. Non-Locomotor Skills
Balancing – keeping body’s center of gravity above
base of support
Tense & relax muscles to shift body
Teaching: base of support & stable vs unstable
balances
Stable resists gravity or force
Unstable easily disrupted
16. Balance
Perform on different bases of support
Control muscular contractions
Develop strength, flexibility
Progression as able to regain balance quickly
Work in pairs/groups
17. Balance
Bases of support
Landings
Objects/apparatus
Traveling
Shoulder balance
Hand balance, body curled
Complex movements, partners