3. Character type How they appear in your story
The Hero Josh Thornhill
The Villian Maya Godfrey
The Helper --------
The Donor ---------
The Dispatcher ---------
The Princess or prize The Children
The Princess’s Father ----------
The False Hero Maya Godfrey
4. WWWWWH
Who Josh Thornhill & Maya Godfrey
What Maya develops psychosis
Why Due to jealousy of Josh and his children’s relationship
When Just after they get divorced
Where At Josh’s House
How Because she doesn’t have a family to be part of and wants everything Josh has
6. Idea 1
Who Josh & Maya are the main characters, being in the previous relationship.
What They suffered breakup due to Josh having an affair, Maya develops “psychosis”, being mentally ill, leading to
Mentally torturing him.
Why They suffered breakup due to Josh having an affair.
When After a huge fallout, leaving it on bad terms, resulting in divorce
Where Sydney, Australia
How Because maya gets extremely jealous. And if she cant have him nobody will.
7. Idea 2
Who 2 characters in the relationship.
What Financial worries force them apart leaving the girl with nothing.
Why He has a Gambling addiction, and uses her money
When After 10 years of marriage
Where Casino
How Because she let him manage her finances, she pays for a one way ticket back to the UK living on the streets.
She is determined to find him and kill him.
8. Idea 3
Who Man and woman loose their kids due to them telling rumours about their parents to the children helpline.
What Kids turn evil on parents, causing trauma until they get their place in their children’s home.
Why Argument. A build up of lots of things.
When After a disagreement
Where Children’s home
How Because they no longer wanted a relationship with their parents
9. Mind Map:
THE
PSYCHOSIS
Plot
Characters
Music
Game
Tone
Fast-paced
Steady build-up
Player 1 is Maya
Godfrey trying to
kill Josh and Player
2 is Josh trying to
escape with the kids
Who ever completes
their “goal” wins
MAYA GODFREY
JOSH
THORNHILL
Slow and
steady, to
built up and
fast paced
Make a catchy
tone which is
remembered
Maya & Josh suffer a breakup, the marriage crumbles
after many years, Josh has his kids and Maya is jealous
of his happy new life, she develops “psychosis”,
becoming mentally ill, reflecting all her bad habits upon
josh to make his life a living hell.
13. Existing Product
Big title allows it
to be seen and
audience to
recognize it
instantly
The main character
on the front as he is
the face of the
brand
Available on
Similar to
14. Existing Product
Title of game makes it
instantly recognizable
Displays console which the
game can function on.
Version of game, which shows
allows it to differentiate from
the other magazines.
Big Display, Sponsored advert for
PlayStation.
15. Existing Product
Displays, console which
game functions on.
Big Display, Sponsored ad for
PlayStation.
Title of game makes it
instantly recognizable
Version of game, which shows
allows it to differentiate from
the other magazines.
16. Research Summary
• What have you learned from your research?
• All existing products are very clear on their advertisements engaging in the
best way possible making sure once it has been seen once its instantly
recognizable.
• What aspects of the research will you include within your on work?
• I will take many aspects, as these are some of the most successful games in
the business, therefore I can only learn from those who are better than mine.
17. Bibliography
1. Developer. (Year of Release) Game’s Name
1. Activision (2012) Call of Duty – Black Ops
2. Ubisoft (2020) Assassins Creed – Valhalla
3. IO Interactive (2018) Hitman 2
19. Style Sheet
• Dark colours, deep toned music, and sinister feeling when playing.
• One character more “Evil Looking” Than the other.
• Make sure both are detailed pixel characters to make the game look
to a higher-quality rather than a poor standard game.
Innocent
Character
Evil
Character
20. Style of Characters
Mentally ill side,
doomed and within
her own thoughts
Normal side which
people see
The evil maya which
the audience begin
to see.
23. Sound Effects
Sound Effect Needed How I Will Create the Sound
Wind in background Downloaded sound effects
footsteps Downloaded sound effects
Running steps Downloaded sound effects
Screams/spooky sounds Downloaded sound effects
Background music. Garageband or audition
24. Actors/Locations
Actor Role Location for
recording
Josh
Thornhill
Male, Maya’s Ex-Husband, Innocent, Father of the children Josh’s House
Maya
Godfrey
Female, Josh’s Psycho Ex-wife, Step-mother of children. Josh’s House
Children Between the mix of everything, maya is jealous of josh’s
relationship of the children and wants something similar.
Josh’s house
26. Contingency
What can go wrong? What can you do if it does?
Risk assessment Improvise and try avoid any hazards which wasn’t
assessed
Time limit Work harder and smarter, saving valuable time.
Camera braking Have access to another
Editor not finishing in time Get daily progress updates from them so it can be
tracked
General delays Stoppages, many takes for different scenes, push the
time back.
Lights not being correct Set up before/earlier to make sure its correct
Microphones not set up Set up before/earlier to ensure its working
27. Risk Assessment
What could be a risk to you, others or the
equipment?
How can you make sure that doesn’t happen? What
will you do if it does?
Trips and Hazards Spot checking every so often, to ensure its safe
Environment conditions Heating for actors / Suitable for a set
Equipment Brakes Be Prepared and have backup plans
SD Card Corruption Have spare SD Cards
Tired Actors after long days of filming. Snacks and Refreshments keep the actors lively
Illnesses of Actors/Staff Have Plenty of options in case a few pull out
Camera Battery could run out Have a spare battery
29. Using your plans, produce:
• A synopsis for your film
• A video game that would support your film, to include a menu screen,
demo level and cut scene
• Sound track for the video game
• A magazine front cover, promoting the film
• Additional advertising to promote the film
Include synopsis, magazine cover and advertising in this pro forma.
Animation to be embedded in your blog.
30. Synopsis
After continuous arguments, Josh and Maya Finally divorce, resulting in josh
living a happy lifestyle after a miserable 10-year marriage. Maya becomes
mentally ill and develops psychosis, the jealousy over josh doesn’t help her
illness, ending in Maya getting undeserved revenge on josh.
Although Josh and the kids are surprised, he is also scared for his life.
But what happens next is unpredictable…
35. Research
• My Reasearch which took place really allowed me to understand how
this style of game/movie is portrayed in the media, and the designs
which people like and are engaged with, along with designs which
people do not like as much and aren’t as engaged with.
• Without the research it wouldn’t have worked as getting ideas from
similar products helps develop your potential designs.
• Th weaknesses of the research was the time spent on it, as when you
are doing a project such as this one, it is easy to rush onto the actual
task rather than the preparing phase.
36. Planning
• My Planning helped direct the flow of the production for the project,
allowing me very rarely to hit a wall with no direction, however the
plan also meant I had something detailed to follow and this really
ensured each factor had all information and details which appeal to
an audience which this movie targets most.
• If a was to do my planning again I would add as much detail as
possible as you can never have enough support from your plan when
doing the actual project.
37. Time Management
• My Time management wasn’t the worst ever seen however this is
certainly a learning curve as time management should be part of the
planning.
• I should have set dates and times for tasks I wanted completed in that
session, I feel like the productivity levels would have been much
higher and it would have benefitted me massively
38. Technical Qualities
I most enjoyed the design stages of the project as it allowed my ideas
to finally be expressed into work, but this wouldn’t have happened
without using small parts of many different ideas to eventually make
my own, as it inspired many different styles into the game, as the
project developed, my thoughts and ideas became better and better
seeing more and more designs of previous successful games and
marketing campaigns.
For my audio I merged different I edited a track using some resources
from epidemic sound. It allowed me to take certain parts of tunes,
and then merge with others which matched. Merged on GarageBand
39. Aesthetic Qualities
I would say my most aesthetically pleasing work would have been my
movie poster, I really like how it came along, the colours all fit together,
the text it nice to look at and effects such as the shattered glass
splitting the different characters away from each other tells the story
on its own.
40. Aural Qualities
I think the audio suits the game well to a certain degree, however with
more time there is certainly room for improvement, as it is the same
constant tune throughout the clip, whereas it could have changed
when onto the game, and had more variants throughout it, however it
is something to learn from for any future projects including an audio
track.
41. Audience Appeal
I Think I designed everything to the style of the audience, I Identified
the main factors from designs of other competitors and successful
marketing campaigns of the similar audience, which could only benefit
my ideas going forward into the project.
42. Overall strengths and weaknesses of the final
package.
Strengths
+ Designs
+ Research
+ Understanding of Audience
Weaknesses
- Time Management
- Audio Configuration
- Pixel Art
Editor's Notes
Choose a recent product similar to your own and annotate it- magazine front cover, advert, gameplay video etc. Don’t forget sound tracks.
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Use of sound/ music/ effects
Audience appeal- how does it make its audience want to buy/watch/play it?
Choose a recent product similar to your own and annotate it- magazine front cover, advert, gameplay video etc. Don’t forget sound tracks.
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Use of sound/ music/ effects
Audience appeal- how does it make its audience want to buy/watch/play it?
Choose a recent product similar to your own and annotate it- magazine front cover, advert, gameplay video etc. Don’t forget sound tracks.
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Use of sound/ music/ effects
Audience appeal- how does it make its audience want to buy/watch/play it?
Choose a recent product similar to your own and annotate it- magazine front cover, advert, gameplay video etc. Don’t forget sound tracks.
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Use of sound/ music/ effects
Audience appeal- how does it make its audience want to buy/watch/play it?
List all products researched in previous sections. Include anything additional you have watched/read in preparation for production. Alphabetise your list.
What music could you use? This should be copyright free. Explore options online for copyright free/public domain music or make your own on Garage Band
What were the strengths of your research? How did your research help your product?
What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product?
Think about existing products as well as practical experiments
What were the strengths of your planning? How did your planning help your product?
What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
Did you manage your time well? Did you complete your project on time or would your products have improved with additional time?
What would you have done if you had more time to produce your work?
Compare your work to similar existing products and discuss the similarities and differences
Is your work technically detailed/complicated enough? What effects and production techniques have you used? How technically proficient is your animation? How did you create your effects? How did you record your audio? Did you use any foley methods?
Compare your work to similar existing products and discuss the similarities and differences. Consider your game art, your magazine cover and advertising.
Is your aesthetically pleasing enough? What effects and techniques have you used? Does your project have a consistent aesthetic style? If not, how can it be improved?
Does your work sound good? Was it creative? What aspects of your audio do you like? What would you improve? How would you improve it?
Discuss the strengths and weaknesses
How have you appealed to your target audience? What specific bits of content would appeal to your target audience.