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The guide to the bright side of the night.

Sofie Havegeer & Stephanie Van Haecke
CONTENTS
INTRODUCTION

ENGINEERING

Introduction ......................................................................................................................................................... 4

Technical approach ........................................................................................................................... 27

Project .................................................................................................................................................................. 5

Arduino test 1 ...................................................................................................................................... 28

EXPLORATION

Arduino test 2 ..................................................................................................................................... 29

Quad Ind.—Modular ............................................................................................................................................ 8

Arduino test 3 ..................................................................................................................................... 30

Wishes and commands ..................................................................................................................................... 11

Proximity—Capacitive sensor ........................................................................................................ 31

Inspiration ........................................................................................................................................................... 12

Wireless connection—XBEE ............................................................................................................. 32

IDEA GENERATION, SELECTION & CONCEPT FINALISATION
Brainstorm .......................................................................................................................................................... 14

Power supply ...................................................................................................................................... 34
Quad Ind.’s contribution ................................................................................................................... 25

Concept 1 .............................................................................................................................................................. 15 RESULT - CAARS
Concept 2 ............................................................................................................................................................. 16

Result .................................................................................................................................................... 37

Concept 3 ............................................................................................................................................................. 17

Final code ............................................................................................................................................. 40

Idea selection ...................................................................................................................................................... 18

Electronics .......................................................................................................................................... 41

Concept finalisation ........................................................................................................................................... 19

Assembly .............................................................................................................................................. 45

Quad Ind.—Modular ............................................................................................................................................ 21

Cost ....................................................................................................................................................... 46

Competitiors ........................................................................................................................................................ 22

Interaction chart ............................................................................................................................... 47

Goals ...................................................................................................................................................................... 23

Product identity ................................................................................................................................. 49

Deadlines & Planning ......................................................................................................................................... 24

Packing ................................................................................................................................................. 50

CONCLUSION & REFLECTION
Past & Future ..................................................................................................................................... 52
Acknowledgments .............................................................................................................................. 54

2
INTRODUCTION

3
INTRODUCTION
Our mechatronics project started with the mission statement: ‘ Demonstrator light integration—Quad Ind. & Modular’.
This formulation led to confusion as well as great opportunities...
The first thing we had to do was: make a gigantic brainstorm in wich no boundaries were considered. Second, we had to consult Quad Ind. and Modular to discover what they mean with this tiny line of
instruction. During this first information and exploration phase, the third thing on the list was: come up with some ideas that match all the wishes and commands of all stakeholders.
Before we could properly start, we had to know something about what Quad Ind. or Modular could mean. So we looked up the internet, catalogues, brochures, etc. to find out more about a demonstrator
or what could be meant by it. During this preparation phase we investigated Quad Ind. and Modular to the bottom . It is important to know who you are dealing with...
So, in the next pages you’ll find out everything about Quad Ind. and Modular; who they are, what they do, their product range, etc. Next, some moodboards and inspirational items are showed. Those views
indicate the depth of the little tub we had to dive in. After this, the first brainstorms should show what we first thought about. Off course the wishes and requirements of the two participating companies
will be listed too, while this section will be ended with the concept conclusion. We hope you’ll enjoy this first part of the ride, because the second one will be a tiny bit more harsh.
Once we decided what we wanted to do during the project we had to define the goals. What should we have realized at the end of the semester? Besides this, we had a concept, but we didn’t know yet
what properties, functions and other specifications our product would and should have. So some time to think about this was required. Anyway, those bumps in the road were easily taken and pretty
fast we could move on to the real job.
In the third part of the project, we started programming Arduino. A short overview of what tests and setups we tried, will be given. In this part Quad Ind. has proven to really support the idea. They came
up with some technologies, which we were able to use during the prototyping off our concept.
In a short, fourth segment in this record, we’ll summarize the steps required to produce our product. Let’s say, ‘The Sofie’s and Stephanie’s manual to the bright side of the night’...The components
needed, the programming of arduino, the build-up of the PCB’s and all other necessary production steps will be explained.
The last part of this writing will be dedicated to special remarks, further planning and some words to thank the helping hands.

We hope we can convince you to let you guide by Caars.
Sofie & Stephanie

4
PROJECT

INTRODUCTION—

Mission Statement
‘Demonstrator light integration—Quad Ind. & Modular’.
This was all we got at the start of the project. Obviously
some problem definition, border provision and some
additional explanation were needed.
We started with our own problem definition while the
first meeting with Quad Ind. and Modular was arranged.
One way or another, it was clear that in this project the
main goal was to learn how to design interactions by
the use of sensors. Indeed, the TIII project stimulates
young designers to think about how we can connect, by
the use of electronics, old problems with new solutions.

5
PROJECT

INTRODUCTION—

Mission Statement according to Quad Ind. & Modular
The moment we got our challenge, we didn’t have any clue about what was expected of us. After our own
first problem definition, we met the two supporting companies to see whether our noses pointed the same
direction.
Their wishes and commands, strings and requirements were simple...
DO YOUR THING
MAKE IT SOMETHING WHERE ALL OF US CAN BE PROUD OF
SHOW AND SHINE
The only thing they both had in mind, was creating a new interaction linked to both industries.

6
EXPLORATION

7
EXPLORATION—

QUAD IND.
After the first 2 weeks we could meet Quad Ind. and Modular.
Quad Industries is a Belgian company that produces everything that has to do with interfaces.

8
MODULAR

EXPLORATION—

Modular is also a Belgian company, but makes part of the lighting industry. Modular is very known for their
quirky design, innovative technology and pricey quality. Conclusion this company is famous and notorious.

9
QUAD IND.—MODULAR

EXPLORATION—

The challenge formulated by Quad Ind. was to develop ‘something’ in which their interfaces, in combination with light, would
‘shake up’ their current market and clients. In this way that they are surprised that Quad Ind. also can do something new,
something different. It doesn’t always have to be that stiff, simple, etc. Quad Ind. is open for some adventure and wants to show
that they are not a sleeping company, but constantly busy exploring new technologies on a new scope.
Also Modular said to us that the current formulation of the challenge wasn’t strict. They just want to be involved in ‘something’
new. For such a company, it’s good to know and see how young designers see the lighting of tomorrow. Often they stand to
close to the current lighting technologies, which lead to little leaps and wholes in ‘the meeting’ of the client’s desires.

Conclusion, both companies think we should do our own thing. No limitations coming from them. They just want to give us their
approval and help when we come up with some concepts.

10
Wishes and commands

EXPLORATION—
Quad Ind.


Try to use interfaces we can provide you with.



The product or interaction should be something that we actually could use or add to our product range.



The manner in which people interact with the new product, tool, or whatever you come up with, is a priority.



If what you have in mind is not too exotic, Quad Ind. can help with the development of proper sensors.



Try to do something people do not expect of Quad Ind.



Make it produceable and reproduceable.



If possible, try to come up with a technology we can use in the future too.

Modular


You know the ‘typical’ design of Modular, try to maintain this in the product.



Make it fit in the product range.



Create a new interaction with light.



Try to design/develop something with white light. This is often ‘forgotten’ but very useful.



Keep in mind our market. We focus on the layer of the society that is willing to pay for useful quality design.

Anyway, the things mentioned above are some guidelines. Still we had ‘carte blanche’.

11
INSPIRATION

EXPLORATION—

12
IDEA GENERATION, SELECTION &
CONCEPT FINALISATION

13
BRAINSTORM

IDEA GENERATION—

14
CONCEPT 1

IDEA GENERATION—

The first concept, the ‘Pinch pillow’, was formed out of the feeling
that people need something that can calm them down during a
dispute. The ‘Pinch pillow‘ is ment to be some kind of pillow that
can ‘sense’ stress, anger, tension, etc.
During a fight there has to be something that can distract the
attention of those who are discussing something. The ‘Pinch
pillow’ lights up and moves when the tension, more precise, the
volume during a conversation, rises. When the pinch pillow is fully
active the attention of the people will be attracted to it. To calm
the pillow down, the volume will have to decrease. On the other
hand, the ‘Pinch pillow’ could be made into some kind of, literally,
punchball. When a dispute is becoming to heavy, the fighters could
decide to let their anger by giving some punches on the ball. Such
a relief...

15
CONCEPT 2

IDEA GENERATION—

‘Beat me’ is some kind of device which you wear
while you’re making a run. The idea is to push your
limits in beating yourself. The device would be able
to track and memorize your route. When you’re
running your second lap, the previous lap will be
projected. It would be nice if the projection could
be a print of feet, so you get the idea you’re
running against you’re own...feet.

16
CONCEPT 3

IDEA GENERATION—

The last concept grew out of the need of light during the night.
Imagine:
During the night, you have to pee, or you want something small to eat or drink... You don’t
want to turn on your light, because you’re afraid you’ll waken everyone in the house. So
you have to sneak around in your own place. With your hand you palpate the wall, just to
get an indication of where you are, which door is closed, etc.
Wouldn’t it be practical to have some kind of light to help you around in the dark? A
flashlight...of course, but not really fancy, is it?
To solve this, we came up with something new. We discoverd there are some more
bedroom problems during the night that can be solved...Of course we can’t solve them all...
But for sure, you’ll recognize the problem in which you are touching around your little
cabinet in search of the button to turn your light on...
The third concept, right now known as the ‘Follow-me’, will be a night guide which can
interact with the hand and duplicate of itself. The idea is that you have a device in your
room and some other similar devices around the house.
As soon as your hand moves towards the device, the more it will light up. Then, take it with
you to go to the kitchen or bathroom and discover how it lightens your path. When you
approach your destination, the device put there, will lighten up accordingly to the distance
between the two devices.
As soon as you return to your bedroom, the light in the kitchen or bathroom will fade out.
From the moment you put your own device into it’s docking station and the distance
between your hand and the device is large enough, it will fade out as well.
17
IDEA SELECTION

After the brainstorming and interim presentation, we chose to work with the third concept. The concept, then named, ‘FOLLOW ME’, was selected above ‘BEAT ME’
or ‘PINCH PILLOW’, because of the actual problem-solving approach, usability, assumed compactness and realisability within the given time.

18
CONCEPT FINALISATION
In the first phase of the concept, it wasn’t clear yet how it should look like, what functions it would have,
which specialties there would be, etc.. To come to a solution and answer, we brainstormed again about
some topics.
Little detail, in this phase we didn’t want to lose to much time and start prototyping as soon as possible.
We realised that a lot of functions and so, would depend on the ability to program them. So, during the
brainstorms we gathered some ideas of what the device could, should and has to do. We didn’t translate
those requirements in ‘musts’, but we decided to wait and see for what we are capable of when we
started to program with Arduino.

This way of thinking, designing and developing was maintained, because we realised that in this course it
was more important to deliver a working prototype rather than a great concept.

19
CONCEPT FINALISATION

20
QUAD IND.—MODULAR

CONCEPT FINALISATION—

Once the concept was concrete, we returned to Quad Ind. and Modular. They have the knowledge,
experience, feeling and much more about how a concept can do it out there.
Quad Ind. really liked the concept of ‘portable light’. The combination of a ‘need’ (a light guide during
the night), an old solution (remember the oldfashioned candle holders) and today’s technology made
our concept strong, they believed.
Modular was also fond of it because they believed it actually could be marketed. ‘’It is a new concept/
product that can be a solution for many different situations. Not only in domestic scenarios, like little
childeren who have to go tinkle, but it also can be a solution for those who frequently have to stay in a
hotel and aren’t familiar with the switches yet’’.

21
COMPETITORS

CONCEPT FINALISATION—

22
GOALS

CONCEPT FINALISATION—

Goals
We had a global idea of what our device should be able to do. So, we put up a list with requirements, us being
aware of our capabilities.
1)

We want that the ‘lightball’ lights up when a hand approaches it.

2)

The light should become stronger in proportion to the hand coming closer.

3)

The ‘lightball’ in your hand has to be able to communicate with another ‘lightball’ or object that can emit
light.

4)

That other object has to light up as soon as the ‘lightball’ in the hand approaches.

5)

The light has to be white.

6)

Preferably, the ‘lightballs’ work identically, so there is no ‘master’ and no ‘slave’. The communication is
mutual and all devices work on 'proximity'.

7)

When feasable, we want that the device can be used as a ‘reading lamp’.

At that point we didn’t really think about how the devices would be provided of power. As soon as the biggest
part of the programming was realised, we concentrated on the provision of energy.

23
DEADLINES & PLANNING

CONCEPT FINALISATION—

We wanted to start as soon as possible with the prototyping and
testing with Arduino. Because, we couldn’t rely on another ICT– or
electronics student with the knowledge of writing programs.
During the programming phase, Ing. Ward Houdendycke, really helped
us out. Without him, we wouldn’t have been able to achieve the goals
we had in mind.

During the project there was only 1 deadline. Halfway we had to present
our 3 best concepts.

The deliverables were: (see specifications in the projectsheet of the
Mechatronics project)
The blog (potential design dossier)
Working Prototype
Presentation
Movie

24
DEADLINES & PLANNING

CONCEPT FINALISATION—

Stephanie

Sofie

BLOG
PROTOTYPE
CODE
ELECTRONICS
VIDEO
DOSSIER
PRESENTATION

25
ENGINEERING

26
TECHNICAL APPROACH

ENGINEERING—

PRODUCT
Caars, is a light emitting device, developed to assist during a nightwalk in the house. Caars is a solution to many problems and finds it’s origin in a well known phenomenon and old fashioned solution.
More specific, the well known problems:

Not lighting up the light in the bedroom or hallway to prevent that other persons in the house would awake.

Having troubles with finding the switch of the night lamp, with the result that every other thing on the cabinet ends up on the floor.

Not having a light to take with you during your translocation to the bathroom, kitchen, etc.
The well known phenomenon:

Touching the wall during your trip in the house, just to have an indication of where you are.
The (very) old fashioned solution:

A candle holder
Caars, is a light emitting device that lightens up as soon as a hand (or foot) approaches. This means that the problem of not finding the switch is already solved. Caars also happens to be a lightball that
can be taken away from it’s docking station. So you can take it with you during your night trip. Caars is especially designed to function as a night lamp. This means that the amount of emitted light, is
limited. You don’t have to be afraid that the light will disturb the other, sleeping, person in the room. Besides those characteristics, Caars can communicate with his 'twins'. This means that when you
have installed other Caars devices around the house, those will start to light up accordingly to the distance between the 2 elements.
Translated this all into reality, the result is that you will have a light as soon as you wake up, during your trip to the destination and sufficient light on the destination spot, thanks to the 2 lighting Caars
devices.
APPROACH
Technically, the development of ‘Caars’ was reduced to the designing of 2 functions. The first development was the lightning of the ball as soon as a hand came closer and a second part was the
development of a wireless connection between 2 elements.
Subsequently, we had to think about power consumption and supply. Caars had to be portable, so we had to find a suitable battery or other energy-system.

In short, the development of ‘Caars’ lapsed in different phases. In the next pages, those phases are briefly reviewed.

27
ARDUINO TESTS—TEST 1

ENGINEERING—

A simulation of proximity by the use of a potentiometer
This first test was set up to get some feeling with the idea of ‘proximity’. We never
used this technology before, and for sure we didn’t know yet how to handle it. The
following test was performed by the simple use of a potentiometer. The
potentiometer equals the distance between the ‘lightball’ and the hand. So this
meant that turning the potentiometer to the one side was the same as the hand
that came closer to the ball, turning the potentiometer the other side, was the
same as the hand that moved away from the ball.

28
ARDUINO TESTS—TEST 2

ENGINEERING—

Test 2: Making our own capacitive sensor by the use of aluminium paper

29
ARDUINO TESTS—TEST 3

ENGINEERING—

Test 2 with a fading LED

30
PROXIMITY—CAPACITIVE SENSOR

ENGINEERING—

Capacitive proximity sensors can be used to detect metallic and also non metallic targets like paper, wood, plastic, glass, wood, powder, liquid..etc without physical contact. The capacitive proximity
sensor works on the capacitor principle. The main components of the capacitive proximity sensor are a plate, oscillator, threshold detector and an output circuit.
The plate inside the sensor acts as one plate of the capacitor and the target acts as another plate. The air between the two plates acts as the dielectric.
As the object comes close to the plate of the capacitor the capacitance increases and as the object moves away the capacitance decreases. The detector circuit checks the amplitude output from the
oscillator and based on that the output switches. Important to mention is that the capacitive sensor only can detect any targets whose dielectric constant is more than air.

Briefly, a capacitive (proximity) sensor measures the capacity between an active sensor electrode and the electric earth potential. The oscillator, oscillates corresponding to the space between the
sensor electrode and object to be recognized. Later on, the output signal is generated from the amplitude of the oscillator.

Arduino has it’s own capacitive sensing library. We
used this one during our tests. (See test 1, 2 and 3
above.)
As soon as this library and the simulation of a sensor
became to limited, we contacted Quad Ind.

They said they would help us where possible and since
interfaces and sensors is their core business, we
thought they might be interested in the approach.

31
WIRELESS CONNECTION—XBEE

ENGINEERING—

2 Caars elements had to be able to ‘communicate’. By this was meant that the elements had to be able to ’measure’ the distance between them.

First we thought of infrared connection, like in remotes, but this didn’t fit in the concept. Imagine that the bathroom door is closed, then the ’Caars’ in there would never light up until you’re already inside
the bathroom and the door doesn’t interfere the connection.

We also thought about an ultrasonic sensor. Those sensors work on the same principal as sonar or radar, which evaluates attributes of a target by interpreting the echoes from radio or sound waves
respectively. Ultrasonic sensors generate high frequency sound waves and evaluate the echo which is received back by the sensor. Sensors calculate the time interval between sending the signal and
receiving the echo to determine the distance to an object.

Both principles weren’t 100%suitable for the concept, so we decided to go through with the wireless connection via a XBEE module. Those modules are perfect compatible with Arduino and ‘easier’ to
program in comparison with infrared or ultrasonic sensors.

32
WIRELESS CONNECTION—XBEE

ENGINEERING—

The programming of the XBEE’s didn’t go as smooth as hoped. A lot of problems occured. The first problem was getting 2 XBEE’s to recognize eachother. We did not want any problems with other XBEE
modules interfering with the ones we were using, so we had to adjust the XBEEs. This had to be done via a small program. Murphy wanted that this couldn’t be done by our computers, so we thought it
would never come to a happy ending. Fortunately, we had Ward to help us setting up this connection.
Furthermore, we had to continue with Arduino nano modules. In the meanwhile we had decided to prototype the concept with 2 balls, diameter 10cm. All the electronics had to fit in.
Eventually, we succeeded in creating small all-in-one packages. Those packages included an Arduino nano, an XBEE, an explorer regulated board and of course the breadboards.

33
POWER SUPPLY

ENGINEERING—

This topic got handled in the last weeks. The closer we got to the finish, the more we had to optimize the whole concept.
We had chosen to work with balls, because we believed this had an influence on the power supply and consumption. A round object can roll away, so we thought it would be a good idea to use this
‘disadvantage’ in our product too. People will be obliged to put ‘Caars’ back in its docking station as soon as it’s fullfilled it’s purpose.
There are all kind of batteries and energy-systems, but we chose a lipo-battery. Easy to charge via an USB-cable.

So, for 1 ‘Caars’, 1 lipo-battery and Lipo-charger/booster are needed. The charger/booster is necessary because of the difference in voltage required by the components. A Lipo-battery provides 3.7V,
while the Arduino components work on 5V.

34
QUAD IND.’S CONTRIBUTION

ENGINEERING—

The tests above were the only one we could do to come as close as possible to proximity and the wished interaction. Arduino is a nice and versatile thing, but not everything is quite as perfect as wanted
or hoped.
After those tests, we felt it was time to return to Quad Ind.. Modular wasn’t very much in the picture anymore, because they couldn’t help us with the translation of the concept into a working prototype.
In the company of Quad Ind. we explained what we had achieved and what we hoped Quad Ind. could do for us. We agreed that Quad Ind. would print a capacitive sensor for us, that could fit in the half of
a ball. Besides this agreement, they gave us some hints about a chip AT42QT1010, some PCB’s, and other interesting things to know about the possible right configuration.
After a while Quad Ind. contacted us back with the surprising message: ‘Hej girls, we have a working ball on proximity! Can you come and fetch it?’

The Quad-ball works without Arduino. Instead it is composed out of an AT42QT1010-chip and their own printed capacitive sensor. The chip is programmed especially for proximity– or capacitive
applications. They made an all-in-one PCB, consisting out of the chip, the leds and some other required components.
In this prototype, a simple battery-block was used. This prototype was a stand-alone device. It wasn’t designed yet to communicate with it’s ‘twin’.

35
RESULT: CAARS

36
RESULT

37
RESULT

38
RESULT

39
RESULT—

FINAL CODE

—Zender & Ontvanger

40
RESULT—

ELECTRONICS

—Battery

ARDUINO

41
RESULT—

ELECTRONICS

—Transmitter

CLICK

PROXIMITY

42
RESULT—

ELECTRONICS

—Receiver

CLICK

PROXIMITY

43
RESULT—

ELECTRONICS

—Receiver

CLICK

PROXIMITY

44
RESULT—

ASSEMBLY

45
RESULT—

COST

Price Arduino nano

€ 7.90

2x = € 15.80

Price X bee

€ 19.00

2x = € 38.00

Price plastic ball

€ 1.00

2x = € 2.00

Price wood

recycled material

PCB

Quad Ind. (unknown price)

LED

Quad Ind. (unknown price)

Sensor

Quad Ind. (unknown price)

Explorer board (Arduino board)

€ 7.50

2x = € 15.00

Battery

€ 5.95

2x = € 11.90

Charger

€ 3.30+€ 7.40

2x = € 21.40

Lipo Charger/Booster

€ 15.90

2x = € 31.80

Wiring

€ 1.00 (all)

2x = € 2.00

+_________________________________________________________________________________________
Total cost =

€ 137.90

46
RESULT—

INTERACTION CHART

—Go

Scenario 1

Scenario 2

47
RESULT—

INTERACTION CHART

—Return

Scenario 1

Scenario 2

48
RESULT—

PRODUCT IDENTITY

The name ‘Caars’ comes from the flemish word ‘kaars’. The idea of ‘Caars’
was indeed shaped by the old fashioned candle holder. We chose to write
the name with a ‘C’, because this refers to the technical and electronic part
of the concept. We thought a ‘C’ brings that idea along.
Actually there is not really a restriction when it comes to the logo colors.
We have chosen to deliver this dossier in pink, as a statement of what we 2
girls are capable off. Of course, we have to mention we had a lot of help.
Therefore, Thank You!
Besides this, ‘Caars’ was initial meant as a night guide for kids. During the
project, it became clear to us, that many more people can benefit of ‘Caars’.

49
RESULT—

PACKING

50
CONCLUSION AND REFLECTION

51
PAST & FUTURE

CONCLUSION AND REFLECTION—

If we knew in the beginning what we know now , we could not have dealt with problems differently. Most of our goals have been achieved.
Caars lights up as soon as a hand approaches close enough and a 2nd Caars activates as soon as the first (active) Caars approaches close enough. The balls can be used
wirelessly and a charging system is provided.
We are also satisied with the co-operation. The tasks were distributed evenly , each contribution was equally important and the approach of the programming we attacked
together. Admittedly, Ward supported us very much here .
It is true that we had to adjust our goals during the project. The initial goals we had set , were not realistic within the provided time. For example we wanted to make several
Caars'en . This, from the point of view, that Caars should be provided all around the house. However getting the wireless connection established between two elements , was
already challenging enough.
A short list of difficulties and disappointments is perhaps in place :


Programming wireless connection



Bring together the sensor and arduino ... These are not fully compatible



The chip (AT42QT1010) calibrates every 40 seconds



The Lipo-batteries may interfere the sensor



The life time of the batteries is limited

52
PAST & FUTURE

CONCLUSION AND REFLECTION—

Plans for the future include especially optimization . Today CAARS is not 100 % reliable . This is because of the chip that is used to make proximity possible. This chip has a
built-in calibration function . This means that , once you a hold CAARS too long , the hand will eventually no longer be seen as an external trigger , but will be ' included ' in
the system. On the other hand , calibration is necessary because objects that are set up next to the docking station , should not be seen as 'something ' that may activate
Caars. In time, it would be a good thing if Caars calibrates only when it is set in the docking station.
Furthermore, we would like to optimize the charging system. Today Caars is charged via a USB cable , but we actually want it to charge wireless . Think of a
electric toothbrush for example, or an electric kettle . This principle is based on induction . However, we should take into account the impact of this method of charging
on the sensor.
As indicated earlier , we would like to enable communication between multiple Caars'en . And this is a ' modular ' way . Suppose that a family first purchases two Caars'en.
Then it should be possible that they add some Caars'en to this system after some time . These should be included in the ' circuit' and the wireless communication should also
work perfectly with the new elements .
Also, we would like to completely eliminate the master-slave mechanism. We strive to make the balls all "identical". In this way, the exchange of balls does not affect
the operation.
To make CAARS versatile, it would be a good thing to build in a ' stand-alone ' mechanism too. This means that it should be possible to use CAARS as a reading light.
Conclusion: CAARS is far from 'finished’ , but we can be satisfied with the results achieved in the last semester.
53
ACKNOWLEDGMENTS

CONCLUSION AND REFLECTION—

‘CAARS’ has been realized with the help of a lot of people. Now it’s time to say ’thank you’ to those.
First of all we want to thank all of our docents and mentors. Thanks to their view on the learning proces of ‘becoming a (good) designer’, mechatronics,
interactions, etc. the course ’mechatronics’ is what it is. The process we’ve been ’pushed’ through, has been very fulfilling.
Next we want to thank Quad Ind. and Modular. Their courage to invest time in this project, led to our successes. We want to thank Quad Ind. especially for
their co-operation and contribution to the realisation of ’Caars’. Without their ’Quad-ball’ and capacitive sensor, we wouldn’t have been able to
translate our concept in what it is today.
We also wish to say to Ward Houdendycke: ‘Thank you!!!’. He was the man, who helped us with the configuration of the XBEE’s and who helped us to
assembly the all-in-one packages.
Of course, we’re forgetting to mention some names, but know that we’re only forgetting to mention them. All those who supported us during the project,
who fed our inspiration, who gave us the comments we needed to move on, etc.
To all of you,
‘Thank you!’

54
Sofie Havegeer & Stephanie Van Haecke

The guide to the bright side of the night.

55

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Guide to the Bright Side of Night

  • 1. The guide to the bright side of the night. Sofie Havegeer & Stephanie Van Haecke
  • 2. CONTENTS INTRODUCTION ENGINEERING Introduction ......................................................................................................................................................... 4 Technical approach ........................................................................................................................... 27 Project .................................................................................................................................................................. 5 Arduino test 1 ...................................................................................................................................... 28 EXPLORATION Arduino test 2 ..................................................................................................................................... 29 Quad Ind.—Modular ............................................................................................................................................ 8 Arduino test 3 ..................................................................................................................................... 30 Wishes and commands ..................................................................................................................................... 11 Proximity—Capacitive sensor ........................................................................................................ 31 Inspiration ........................................................................................................................................................... 12 Wireless connection—XBEE ............................................................................................................. 32 IDEA GENERATION, SELECTION & CONCEPT FINALISATION Brainstorm .......................................................................................................................................................... 14 Power supply ...................................................................................................................................... 34 Quad Ind.’s contribution ................................................................................................................... 25 Concept 1 .............................................................................................................................................................. 15 RESULT - CAARS Concept 2 ............................................................................................................................................................. 16 Result .................................................................................................................................................... 37 Concept 3 ............................................................................................................................................................. 17 Final code ............................................................................................................................................. 40 Idea selection ...................................................................................................................................................... 18 Electronics .......................................................................................................................................... 41 Concept finalisation ........................................................................................................................................... 19 Assembly .............................................................................................................................................. 45 Quad Ind.—Modular ............................................................................................................................................ 21 Cost ....................................................................................................................................................... 46 Competitiors ........................................................................................................................................................ 22 Interaction chart ............................................................................................................................... 47 Goals ...................................................................................................................................................................... 23 Product identity ................................................................................................................................. 49 Deadlines & Planning ......................................................................................................................................... 24 Packing ................................................................................................................................................. 50 CONCLUSION & REFLECTION Past & Future ..................................................................................................................................... 52 Acknowledgments .............................................................................................................................. 54 2
  • 4. INTRODUCTION Our mechatronics project started with the mission statement: ‘ Demonstrator light integration—Quad Ind. & Modular’. This formulation led to confusion as well as great opportunities... The first thing we had to do was: make a gigantic brainstorm in wich no boundaries were considered. Second, we had to consult Quad Ind. and Modular to discover what they mean with this tiny line of instruction. During this first information and exploration phase, the third thing on the list was: come up with some ideas that match all the wishes and commands of all stakeholders. Before we could properly start, we had to know something about what Quad Ind. or Modular could mean. So we looked up the internet, catalogues, brochures, etc. to find out more about a demonstrator or what could be meant by it. During this preparation phase we investigated Quad Ind. and Modular to the bottom . It is important to know who you are dealing with... So, in the next pages you’ll find out everything about Quad Ind. and Modular; who they are, what they do, their product range, etc. Next, some moodboards and inspirational items are showed. Those views indicate the depth of the little tub we had to dive in. After this, the first brainstorms should show what we first thought about. Off course the wishes and requirements of the two participating companies will be listed too, while this section will be ended with the concept conclusion. We hope you’ll enjoy this first part of the ride, because the second one will be a tiny bit more harsh. Once we decided what we wanted to do during the project we had to define the goals. What should we have realized at the end of the semester? Besides this, we had a concept, but we didn’t know yet what properties, functions and other specifications our product would and should have. So some time to think about this was required. Anyway, those bumps in the road were easily taken and pretty fast we could move on to the real job. In the third part of the project, we started programming Arduino. A short overview of what tests and setups we tried, will be given. In this part Quad Ind. has proven to really support the idea. They came up with some technologies, which we were able to use during the prototyping off our concept. In a short, fourth segment in this record, we’ll summarize the steps required to produce our product. Let’s say, ‘The Sofie’s and Stephanie’s manual to the bright side of the night’...The components needed, the programming of arduino, the build-up of the PCB’s and all other necessary production steps will be explained. The last part of this writing will be dedicated to special remarks, further planning and some words to thank the helping hands. We hope we can convince you to let you guide by Caars. Sofie & Stephanie 4
  • 5. PROJECT INTRODUCTION— Mission Statement ‘Demonstrator light integration—Quad Ind. & Modular’. This was all we got at the start of the project. Obviously some problem definition, border provision and some additional explanation were needed. We started with our own problem definition while the first meeting with Quad Ind. and Modular was arranged. One way or another, it was clear that in this project the main goal was to learn how to design interactions by the use of sensors. Indeed, the TIII project stimulates young designers to think about how we can connect, by the use of electronics, old problems with new solutions. 5
  • 6. PROJECT INTRODUCTION— Mission Statement according to Quad Ind. & Modular The moment we got our challenge, we didn’t have any clue about what was expected of us. After our own first problem definition, we met the two supporting companies to see whether our noses pointed the same direction. Their wishes and commands, strings and requirements were simple... DO YOUR THING MAKE IT SOMETHING WHERE ALL OF US CAN BE PROUD OF SHOW AND SHINE The only thing they both had in mind, was creating a new interaction linked to both industries. 6
  • 8. EXPLORATION— QUAD IND. After the first 2 weeks we could meet Quad Ind. and Modular. Quad Industries is a Belgian company that produces everything that has to do with interfaces. 8
  • 9. MODULAR EXPLORATION— Modular is also a Belgian company, but makes part of the lighting industry. Modular is very known for their quirky design, innovative technology and pricey quality. Conclusion this company is famous and notorious. 9
  • 10. QUAD IND.—MODULAR EXPLORATION— The challenge formulated by Quad Ind. was to develop ‘something’ in which their interfaces, in combination with light, would ‘shake up’ their current market and clients. In this way that they are surprised that Quad Ind. also can do something new, something different. It doesn’t always have to be that stiff, simple, etc. Quad Ind. is open for some adventure and wants to show that they are not a sleeping company, but constantly busy exploring new technologies on a new scope. Also Modular said to us that the current formulation of the challenge wasn’t strict. They just want to be involved in ‘something’ new. For such a company, it’s good to know and see how young designers see the lighting of tomorrow. Often they stand to close to the current lighting technologies, which lead to little leaps and wholes in ‘the meeting’ of the client’s desires. Conclusion, both companies think we should do our own thing. No limitations coming from them. They just want to give us their approval and help when we come up with some concepts. 10
  • 11. Wishes and commands EXPLORATION— Quad Ind.  Try to use interfaces we can provide you with.  The product or interaction should be something that we actually could use or add to our product range.  The manner in which people interact with the new product, tool, or whatever you come up with, is a priority.  If what you have in mind is not too exotic, Quad Ind. can help with the development of proper sensors.  Try to do something people do not expect of Quad Ind.  Make it produceable and reproduceable.  If possible, try to come up with a technology we can use in the future too. Modular  You know the ‘typical’ design of Modular, try to maintain this in the product.  Make it fit in the product range.  Create a new interaction with light.  Try to design/develop something with white light. This is often ‘forgotten’ but very useful.  Keep in mind our market. We focus on the layer of the society that is willing to pay for useful quality design. Anyway, the things mentioned above are some guidelines. Still we had ‘carte blanche’. 11
  • 13. IDEA GENERATION, SELECTION & CONCEPT FINALISATION 13
  • 15. CONCEPT 1 IDEA GENERATION— The first concept, the ‘Pinch pillow’, was formed out of the feeling that people need something that can calm them down during a dispute. The ‘Pinch pillow‘ is ment to be some kind of pillow that can ‘sense’ stress, anger, tension, etc. During a fight there has to be something that can distract the attention of those who are discussing something. The ‘Pinch pillow’ lights up and moves when the tension, more precise, the volume during a conversation, rises. When the pinch pillow is fully active the attention of the people will be attracted to it. To calm the pillow down, the volume will have to decrease. On the other hand, the ‘Pinch pillow’ could be made into some kind of, literally, punchball. When a dispute is becoming to heavy, the fighters could decide to let their anger by giving some punches on the ball. Such a relief... 15
  • 16. CONCEPT 2 IDEA GENERATION— ‘Beat me’ is some kind of device which you wear while you’re making a run. The idea is to push your limits in beating yourself. The device would be able to track and memorize your route. When you’re running your second lap, the previous lap will be projected. It would be nice if the projection could be a print of feet, so you get the idea you’re running against you’re own...feet. 16
  • 17. CONCEPT 3 IDEA GENERATION— The last concept grew out of the need of light during the night. Imagine: During the night, you have to pee, or you want something small to eat or drink... You don’t want to turn on your light, because you’re afraid you’ll waken everyone in the house. So you have to sneak around in your own place. With your hand you palpate the wall, just to get an indication of where you are, which door is closed, etc. Wouldn’t it be practical to have some kind of light to help you around in the dark? A flashlight...of course, but not really fancy, is it? To solve this, we came up with something new. We discoverd there are some more bedroom problems during the night that can be solved...Of course we can’t solve them all... But for sure, you’ll recognize the problem in which you are touching around your little cabinet in search of the button to turn your light on... The third concept, right now known as the ‘Follow-me’, will be a night guide which can interact with the hand and duplicate of itself. The idea is that you have a device in your room and some other similar devices around the house. As soon as your hand moves towards the device, the more it will light up. Then, take it with you to go to the kitchen or bathroom and discover how it lightens your path. When you approach your destination, the device put there, will lighten up accordingly to the distance between the two devices. As soon as you return to your bedroom, the light in the kitchen or bathroom will fade out. From the moment you put your own device into it’s docking station and the distance between your hand and the device is large enough, it will fade out as well. 17
  • 18. IDEA SELECTION After the brainstorming and interim presentation, we chose to work with the third concept. The concept, then named, ‘FOLLOW ME’, was selected above ‘BEAT ME’ or ‘PINCH PILLOW’, because of the actual problem-solving approach, usability, assumed compactness and realisability within the given time. 18
  • 19. CONCEPT FINALISATION In the first phase of the concept, it wasn’t clear yet how it should look like, what functions it would have, which specialties there would be, etc.. To come to a solution and answer, we brainstormed again about some topics. Little detail, in this phase we didn’t want to lose to much time and start prototyping as soon as possible. We realised that a lot of functions and so, would depend on the ability to program them. So, during the brainstorms we gathered some ideas of what the device could, should and has to do. We didn’t translate those requirements in ‘musts’, but we decided to wait and see for what we are capable of when we started to program with Arduino. This way of thinking, designing and developing was maintained, because we realised that in this course it was more important to deliver a working prototype rather than a great concept. 19
  • 21. QUAD IND.—MODULAR CONCEPT FINALISATION— Once the concept was concrete, we returned to Quad Ind. and Modular. They have the knowledge, experience, feeling and much more about how a concept can do it out there. Quad Ind. really liked the concept of ‘portable light’. The combination of a ‘need’ (a light guide during the night), an old solution (remember the oldfashioned candle holders) and today’s technology made our concept strong, they believed. Modular was also fond of it because they believed it actually could be marketed. ‘’It is a new concept/ product that can be a solution for many different situations. Not only in domestic scenarios, like little childeren who have to go tinkle, but it also can be a solution for those who frequently have to stay in a hotel and aren’t familiar with the switches yet’’. 21
  • 23. GOALS CONCEPT FINALISATION— Goals We had a global idea of what our device should be able to do. So, we put up a list with requirements, us being aware of our capabilities. 1) We want that the ‘lightball’ lights up when a hand approaches it. 2) The light should become stronger in proportion to the hand coming closer. 3) The ‘lightball’ in your hand has to be able to communicate with another ‘lightball’ or object that can emit light. 4) That other object has to light up as soon as the ‘lightball’ in the hand approaches. 5) The light has to be white. 6) Preferably, the ‘lightballs’ work identically, so there is no ‘master’ and no ‘slave’. The communication is mutual and all devices work on 'proximity'. 7) When feasable, we want that the device can be used as a ‘reading lamp’. At that point we didn’t really think about how the devices would be provided of power. As soon as the biggest part of the programming was realised, we concentrated on the provision of energy. 23
  • 24. DEADLINES & PLANNING CONCEPT FINALISATION— We wanted to start as soon as possible with the prototyping and testing with Arduino. Because, we couldn’t rely on another ICT– or electronics student with the knowledge of writing programs. During the programming phase, Ing. Ward Houdendycke, really helped us out. Without him, we wouldn’t have been able to achieve the goals we had in mind. During the project there was only 1 deadline. Halfway we had to present our 3 best concepts. The deliverables were: (see specifications in the projectsheet of the Mechatronics project) The blog (potential design dossier) Working Prototype Presentation Movie 24
  • 25. DEADLINES & PLANNING CONCEPT FINALISATION— Stephanie Sofie BLOG PROTOTYPE CODE ELECTRONICS VIDEO DOSSIER PRESENTATION 25
  • 27. TECHNICAL APPROACH ENGINEERING— PRODUCT Caars, is a light emitting device, developed to assist during a nightwalk in the house. Caars is a solution to many problems and finds it’s origin in a well known phenomenon and old fashioned solution. More specific, the well known problems:  Not lighting up the light in the bedroom or hallway to prevent that other persons in the house would awake.  Having troubles with finding the switch of the night lamp, with the result that every other thing on the cabinet ends up on the floor.  Not having a light to take with you during your translocation to the bathroom, kitchen, etc. The well known phenomenon:  Touching the wall during your trip in the house, just to have an indication of where you are. The (very) old fashioned solution:  A candle holder Caars, is a light emitting device that lightens up as soon as a hand (or foot) approaches. This means that the problem of not finding the switch is already solved. Caars also happens to be a lightball that can be taken away from it’s docking station. So you can take it with you during your night trip. Caars is especially designed to function as a night lamp. This means that the amount of emitted light, is limited. You don’t have to be afraid that the light will disturb the other, sleeping, person in the room. Besides those characteristics, Caars can communicate with his 'twins'. This means that when you have installed other Caars devices around the house, those will start to light up accordingly to the distance between the 2 elements. Translated this all into reality, the result is that you will have a light as soon as you wake up, during your trip to the destination and sufficient light on the destination spot, thanks to the 2 lighting Caars devices. APPROACH Technically, the development of ‘Caars’ was reduced to the designing of 2 functions. The first development was the lightning of the ball as soon as a hand came closer and a second part was the development of a wireless connection between 2 elements. Subsequently, we had to think about power consumption and supply. Caars had to be portable, so we had to find a suitable battery or other energy-system. In short, the development of ‘Caars’ lapsed in different phases. In the next pages, those phases are briefly reviewed. 27
  • 28. ARDUINO TESTS—TEST 1 ENGINEERING— A simulation of proximity by the use of a potentiometer This first test was set up to get some feeling with the idea of ‘proximity’. We never used this technology before, and for sure we didn’t know yet how to handle it. The following test was performed by the simple use of a potentiometer. The potentiometer equals the distance between the ‘lightball’ and the hand. So this meant that turning the potentiometer to the one side was the same as the hand that came closer to the ball, turning the potentiometer the other side, was the same as the hand that moved away from the ball. 28
  • 29. ARDUINO TESTS—TEST 2 ENGINEERING— Test 2: Making our own capacitive sensor by the use of aluminium paper 29
  • 31. PROXIMITY—CAPACITIVE SENSOR ENGINEERING— Capacitive proximity sensors can be used to detect metallic and also non metallic targets like paper, wood, plastic, glass, wood, powder, liquid..etc without physical contact. The capacitive proximity sensor works on the capacitor principle. The main components of the capacitive proximity sensor are a plate, oscillator, threshold detector and an output circuit. The plate inside the sensor acts as one plate of the capacitor and the target acts as another plate. The air between the two plates acts as the dielectric. As the object comes close to the plate of the capacitor the capacitance increases and as the object moves away the capacitance decreases. The detector circuit checks the amplitude output from the oscillator and based on that the output switches. Important to mention is that the capacitive sensor only can detect any targets whose dielectric constant is more than air. Briefly, a capacitive (proximity) sensor measures the capacity between an active sensor electrode and the electric earth potential. The oscillator, oscillates corresponding to the space between the sensor electrode and object to be recognized. Later on, the output signal is generated from the amplitude of the oscillator. Arduino has it’s own capacitive sensing library. We used this one during our tests. (See test 1, 2 and 3 above.) As soon as this library and the simulation of a sensor became to limited, we contacted Quad Ind. They said they would help us where possible and since interfaces and sensors is their core business, we thought they might be interested in the approach. 31
  • 32. WIRELESS CONNECTION—XBEE ENGINEERING— 2 Caars elements had to be able to ‘communicate’. By this was meant that the elements had to be able to ’measure’ the distance between them. First we thought of infrared connection, like in remotes, but this didn’t fit in the concept. Imagine that the bathroom door is closed, then the ’Caars’ in there would never light up until you’re already inside the bathroom and the door doesn’t interfere the connection. We also thought about an ultrasonic sensor. Those sensors work on the same principal as sonar or radar, which evaluates attributes of a target by interpreting the echoes from radio or sound waves respectively. Ultrasonic sensors generate high frequency sound waves and evaluate the echo which is received back by the sensor. Sensors calculate the time interval between sending the signal and receiving the echo to determine the distance to an object. Both principles weren’t 100%suitable for the concept, so we decided to go through with the wireless connection via a XBEE module. Those modules are perfect compatible with Arduino and ‘easier’ to program in comparison with infrared or ultrasonic sensors. 32
  • 33. WIRELESS CONNECTION—XBEE ENGINEERING— The programming of the XBEE’s didn’t go as smooth as hoped. A lot of problems occured. The first problem was getting 2 XBEE’s to recognize eachother. We did not want any problems with other XBEE modules interfering with the ones we were using, so we had to adjust the XBEEs. This had to be done via a small program. Murphy wanted that this couldn’t be done by our computers, so we thought it would never come to a happy ending. Fortunately, we had Ward to help us setting up this connection. Furthermore, we had to continue with Arduino nano modules. In the meanwhile we had decided to prototype the concept with 2 balls, diameter 10cm. All the electronics had to fit in. Eventually, we succeeded in creating small all-in-one packages. Those packages included an Arduino nano, an XBEE, an explorer regulated board and of course the breadboards. 33
  • 34. POWER SUPPLY ENGINEERING— This topic got handled in the last weeks. The closer we got to the finish, the more we had to optimize the whole concept. We had chosen to work with balls, because we believed this had an influence on the power supply and consumption. A round object can roll away, so we thought it would be a good idea to use this ‘disadvantage’ in our product too. People will be obliged to put ‘Caars’ back in its docking station as soon as it’s fullfilled it’s purpose. There are all kind of batteries and energy-systems, but we chose a lipo-battery. Easy to charge via an USB-cable. So, for 1 ‘Caars’, 1 lipo-battery and Lipo-charger/booster are needed. The charger/booster is necessary because of the difference in voltage required by the components. A Lipo-battery provides 3.7V, while the Arduino components work on 5V. 34
  • 35. QUAD IND.’S CONTRIBUTION ENGINEERING— The tests above were the only one we could do to come as close as possible to proximity and the wished interaction. Arduino is a nice and versatile thing, but not everything is quite as perfect as wanted or hoped. After those tests, we felt it was time to return to Quad Ind.. Modular wasn’t very much in the picture anymore, because they couldn’t help us with the translation of the concept into a working prototype. In the company of Quad Ind. we explained what we had achieved and what we hoped Quad Ind. could do for us. We agreed that Quad Ind. would print a capacitive sensor for us, that could fit in the half of a ball. Besides this agreement, they gave us some hints about a chip AT42QT1010, some PCB’s, and other interesting things to know about the possible right configuration. After a while Quad Ind. contacted us back with the surprising message: ‘Hej girls, we have a working ball on proximity! Can you come and fetch it?’ The Quad-ball works without Arduino. Instead it is composed out of an AT42QT1010-chip and their own printed capacitive sensor. The chip is programmed especially for proximity– or capacitive applications. They made an all-in-one PCB, consisting out of the chip, the leds and some other required components. In this prototype, a simple battery-block was used. This prototype was a stand-alone device. It wasn’t designed yet to communicate with it’s ‘twin’. 35
  • 46. RESULT— COST Price Arduino nano € 7.90 2x = € 15.80 Price X bee € 19.00 2x = € 38.00 Price plastic ball € 1.00 2x = € 2.00 Price wood recycled material PCB Quad Ind. (unknown price) LED Quad Ind. (unknown price) Sensor Quad Ind. (unknown price) Explorer board (Arduino board) € 7.50 2x = € 15.00 Battery € 5.95 2x = € 11.90 Charger € 3.30+€ 7.40 2x = € 21.40 Lipo Charger/Booster € 15.90 2x = € 31.80 Wiring € 1.00 (all) 2x = € 2.00 +_________________________________________________________________________________________ Total cost = € 137.90 46
  • 49. RESULT— PRODUCT IDENTITY The name ‘Caars’ comes from the flemish word ‘kaars’. The idea of ‘Caars’ was indeed shaped by the old fashioned candle holder. We chose to write the name with a ‘C’, because this refers to the technical and electronic part of the concept. We thought a ‘C’ brings that idea along. Actually there is not really a restriction when it comes to the logo colors. We have chosen to deliver this dossier in pink, as a statement of what we 2 girls are capable off. Of course, we have to mention we had a lot of help. Therefore, Thank You! Besides this, ‘Caars’ was initial meant as a night guide for kids. During the project, it became clear to us, that many more people can benefit of ‘Caars’. 49
  • 52. PAST & FUTURE CONCLUSION AND REFLECTION— If we knew in the beginning what we know now , we could not have dealt with problems differently. Most of our goals have been achieved. Caars lights up as soon as a hand approaches close enough and a 2nd Caars activates as soon as the first (active) Caars approaches close enough. The balls can be used wirelessly and a charging system is provided. We are also satisied with the co-operation. The tasks were distributed evenly , each contribution was equally important and the approach of the programming we attacked together. Admittedly, Ward supported us very much here . It is true that we had to adjust our goals during the project. The initial goals we had set , were not realistic within the provided time. For example we wanted to make several Caars'en . This, from the point of view, that Caars should be provided all around the house. However getting the wireless connection established between two elements , was already challenging enough. A short list of difficulties and disappointments is perhaps in place :  Programming wireless connection  Bring together the sensor and arduino ... These are not fully compatible  The chip (AT42QT1010) calibrates every 40 seconds  The Lipo-batteries may interfere the sensor  The life time of the batteries is limited 52
  • 53. PAST & FUTURE CONCLUSION AND REFLECTION— Plans for the future include especially optimization . Today CAARS is not 100 % reliable . This is because of the chip that is used to make proximity possible. This chip has a built-in calibration function . This means that , once you a hold CAARS too long , the hand will eventually no longer be seen as an external trigger , but will be ' included ' in the system. On the other hand , calibration is necessary because objects that are set up next to the docking station , should not be seen as 'something ' that may activate Caars. In time, it would be a good thing if Caars calibrates only when it is set in the docking station. Furthermore, we would like to optimize the charging system. Today Caars is charged via a USB cable , but we actually want it to charge wireless . Think of a electric toothbrush for example, or an electric kettle . This principle is based on induction . However, we should take into account the impact of this method of charging on the sensor. As indicated earlier , we would like to enable communication between multiple Caars'en . And this is a ' modular ' way . Suppose that a family first purchases two Caars'en. Then it should be possible that they add some Caars'en to this system after some time . These should be included in the ' circuit' and the wireless communication should also work perfectly with the new elements . Also, we would like to completely eliminate the master-slave mechanism. We strive to make the balls all "identical". In this way, the exchange of balls does not affect the operation. To make CAARS versatile, it would be a good thing to build in a ' stand-alone ' mechanism too. This means that it should be possible to use CAARS as a reading light. Conclusion: CAARS is far from 'finished’ , but we can be satisfied with the results achieved in the last semester. 53
  • 54. ACKNOWLEDGMENTS CONCLUSION AND REFLECTION— ‘CAARS’ has been realized with the help of a lot of people. Now it’s time to say ’thank you’ to those. First of all we want to thank all of our docents and mentors. Thanks to their view on the learning proces of ‘becoming a (good) designer’, mechatronics, interactions, etc. the course ’mechatronics’ is what it is. The process we’ve been ’pushed’ through, has been very fulfilling. Next we want to thank Quad Ind. and Modular. Their courage to invest time in this project, led to our successes. We want to thank Quad Ind. especially for their co-operation and contribution to the realisation of ’Caars’. Without their ’Quad-ball’ and capacitive sensor, we wouldn’t have been able to translate our concept in what it is today. We also wish to say to Ward Houdendycke: ‘Thank you!!!’. He was the man, who helped us with the configuration of the XBEE’s and who helped us to assembly the all-in-one packages. Of course, we’re forgetting to mention some names, but know that we’re only forgetting to mention them. All those who supported us during the project, who fed our inspiration, who gave us the comments we needed to move on, etc. To all of you, ‘Thank you!’ 54
  • 55. Sofie Havegeer & Stephanie Van Haecke The guide to the bright side of the night. 55