Solid 2014 kobayashi

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Slides for the the talk at the Solid conference: http://solidcon.com/solid2014/public/schedule/detail/33208

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Solid 2014 kobayashi

  1. 1. Sketching‘Peripheral’ Innovations Shigeru Kobayashi @kotobuki
  2. 2. 1993 - 2004 Sound designer / Software engineer / Researcher @ Roland Let me start with my brief history. I worked for a digital musical instrument company, Roland, as a sound designer, software engineer and researcher. At the company, I didn’t touch hardware engineering.
  3. 3. 2004 - Now Teacher @ IAMAS About 10 years ago, I moved to a very small graduate school, IAMAS. I have been teaching there.
  4. 4. Lessons learned in the first year as a teacher 1. Art and design students eagerly desire to learn electronics and programming 2. They tend to be misled into thinking that everyone at a manufacturer knows everything from software to hardware 3. I have to learn hardware to teach… I learned three things in the first year at IAMAS. First, art and design students eagerly desire to learn electronics and programming. Second, they tend to be misled into thinking that everyone at a manufacturer knows everything from software to hardware. Actually, I never touched hardware engineering at the manufacturer. Anyway, I have to learn hardware to teach…
  5. 5. 写真撮影:高尾俊介 In 2005, prototyping physical interfaces and interactions was not so easy So I designed Gainer, a toolkit for physical computing, with my colleagues in 2005. I was happy, because there were easy to use micro-controllers and PCB CAD tools. They enabled me to design Gainer in a very short term from scratch. It was just before the era of Arduino. Since prototyping physical interfaces and interactions was not so easy at the time, we developed Gainer for designers and artists as the initial audience.
  6. 6. 写真提供:ICC I learned of the great need for developing skills for creating ideas from scratch and giving them physical interactions After releasing Gainer, I got many requests from manufacturers in addition to initial targeted audiences. Through holding workshops for designers, engineers and marketers, I learned of the great need for developing skills for creating ideas from scratch and giving them physical interactions.
  7. 7. 写真撮影:萩原健一 That’s why I have written several books. This is ‘Prototyping Lab’, a book to introduce various ways of prototyping utilizing Arduino. The book is now being published in three languages.
  8. 8. Photo by SparkFun Electronics (CC: BY-NC-SA 3.0) Arduino Fio: a small Arduino with a battery charger and a socket for a XBee wireless modem And in 2010 I designed the Arduino Fio with Sparkfun Electronics. It’s a small Arduino with a battery charger and a socket for an XBee wireless modem. Of course, it’s an open source hardware product.
  9. 9. An open source Geiger counter with GPS and logger function developed by Safecast Recently, the Arduino Fio has been utilized as a part of a very interesting project, the bGeigie Nano. the bGeigie Nano is an open source Geiger counter with GPS and logger function developed by Safecast. It consists of various open source hardware products by SparkFun and Adafruit. That’s a really interesting citizen science project utilizing open source hardware.
  10. 10. Research topics from 2004 to 2014 • Designing interfaces • Designing interactions • Creating innovations Through those activities, my research topic has been changed from designing interfaces to creating innovation in response to requests from the people who want to collaborate with us.
  11. 11. Sketching‘Peripheral’Innovations Rebuilding the world, from the‘periphery’ So let’s talk about the theme, sketching ‘peripheral’ innovations.
  12. 12. Mainstream Restrictions Restrictions Restrictions Restrictions Restrictions Restrictions Restrictions Restrictions Restrictions Restrictions Restrictions Restrictions Restrictions Restrictions Restrictions Restrictions Restrictions Restrictions Restrictions I’m living in Japan, and I have been hearing so many requests about being innovative and creating innovations. I feel it’s a little difficult. ↓ Japan is a so called developed country with many highly skilled manufacturers and creative people, ↓ however there are many restrictions, especially for mainstream industries.
  13. 13. software × hardware big companies × small companies craft × manufacturing Difficulties of collaboration Moreover, there are difficulties of collaboration, such as conflicts between software guy versus hardware guy, big companies versus small companies, craft versus manufacturing and so on.
  14. 14. Mainstream ‘Periphery’ To tackle this challenge, I’d like to propose rebuilding the world from the ‘periphery’, instead of the mainstream. Since doing so should be much easier.
  15. 15. Case 1 An open make-a-thon event held with Engadget Japanese I’ll introduce my ideas using some case studies. I have held over 10 make-a-thon events in this past year. This is one of them.
  16. 16. >30 participants including software developers, hardware engineers, UI/UX designers, artists and local factory engineers We gathered around 30 participants, including software developers, hardware engineers, UI/UX designers, artists and local factory engineers.
  17. 17. The design challenge of make-a-thon events How might we make our daily lives pleasant with smartphone gadgets? The design challenge was, ↓ ‘How might we make our daily lives pleasant with smartphone gadgets?’.
  18. 18. Electronics Circuit Exterior Smart-phoneApp Web Servicekonashi How might we encourage participants to think of the whole? The participants were encouraged to think of the whole (big picture) instead of their own comfort zones such as… To further facilitate communication between zones, we utilized konashi by Yukai Engineering.
  19. 19. http://konashi.ux-xu.com/documents/ Konashi is a physical computing toolkit to create wireless devices for smartphones & tablets. Technically it consists of a Bluetooth Low Energy wireless module and software libraries for Objective-C and JavaScript.
  20. 20. http://www.flickr.com/photos/opencu/sets/72157633896214841/ draw sketches to externalize and share ideas At the beginning of each event, we held idea sketching sessions, beginning with defining who and when, then drawing sketches to externalize and share ideas in a common format by following the same sketching rules.
  21. 21. http://www.flickr.com/photos/opencu/sets/72157633896214841/ >230 original ideas, 30 participants in 2 hours This method proved to be hugely productive, for instance producing over 230 original ideas from 30 participants in 2 hours.
  22. 22. http://www.flickr.com/photos/opencu/sets/72157633896214841/ In addition to the idea sketching sessions, we introduced the konashi software library for Objective-C and JavaScript
  23. 23. http://www.flickr.com/photos/opencu/sets/72157633896214841/ as well as practical ways of utilizing basic sensors and actuators. To simplify the steps, we utilized the Grove toolkit by Seeed Studio. We found that the Grove toolkit was really helpful! After these introductory workshops, participants worked together toward the demonstration session on the second day.
  24. 24. Day 1 1-3 week(s) Day 2 10 11 12 13 14 15 16 17 18 Introduction Make (distributed activities) Make (integration) Introduction Make (distributed activities) Make (integration) Lunch (team building) Make (distributed activities) Make (integration) Idea sketching Make (distributed activities) Make (integration) Idea sketching Make (distributed activities) Make (integration) Getting started Make (distributed activities) Make (integration) Hardware sketching Make (distributed activities) Make (integration) Hardware sketching Make (distributed activities) Presentation Presentation Make (distributed activities) Presentation Usually, hack-a-thon or make-a-thon events are held on continuous two days in weekends. But we divided the event into two separate days since making physical things is a time consuming task. For example, purchasing components online will take a day to be delivered. Printing something with a 3D printer will take anywhere from a few hours to an entire day. To allow participants to make things at a higher quality, we designed the schedule like this.
  25. 25. Engadget部活動:電子工作部「スマホ連係ガジェットを作ろう!」チーム「せんたく風鈴」 2013年8月17日(土)・25日(日) Here is an example. The members of this team were a software developer, a hardware engineer, a planner,
  26. 26. an engineer working at a small factory and so on. The team worked together,
  27. 27. Engadget部活動:電子工作部「スマホ連係ガジェットを作ろう!」チーム「せんたく風鈴」 2013年8月17日(土)・25日(日) and generated many ideas through an idea sketching session. Except for designers, people tend to hesitate drawing by hand, since they believe that they are bad at drawing. But once we introduced a simple rule for sketching, in a few minutes, they started drawing immediately.
  28. 28. Engadget部活動:電子工作部「スマホ連係ガジェットを作ろう!」チーム「せんたく風鈴」 2013年8月17日(土)・25日(日) The participants generated many ideas
  29. 29. Engadget部活動:電子工作部「スマホ連係ガジェットを作ろう!」チーム「せんたく風鈴」 2013年8月17日(土)・25日(日) many, many ideas.
  30. 30. Engadget部活動:電子工作部「スマホ連係ガジェットを作ろう!」チーム「せんたく風鈴」 2013年8月17日(土)・25日(日) A companion device with sensors for a smart phone that inform users of the status of their laundry And the members of the team made a choice at the end of the first day. The idea was a companion device with sensors for a smart phone that will inform users of the status of their laundry.
  31. 31. Within a few days, they worked in parallel to create parts by applying their skills.
  32. 32. Engadget部活動:電子工作部「スマホ連係ガジェットを作ろう!」チーム「せんたく風鈴」 2013年8月17日(土)・25日(日) On the second day, all members got together to integrate components such as graphic elements
  33. 33. Engadget部活動:電子工作部「スマホ連係ガジェットを作ろう!」チーム「せんたく風鈴」 2013年8月17日(土)・25日(日) electronics circuit
  34. 34. Engadget部活動:電子工作部「スマホ連係ガジェットを作ろう!」チーム「せんたく風鈴」 2013年8月17日(土)・25日(日) sensors
  35. 35. Engadget部活動:電子工作部「スマホ連係ガジェットを作ろう!」チーム「せんたく風鈴」 2013年8月17日(土)・25日(日)
  36. 36. Engadget部活動:電子工作部「スマホ連係ガジェットを作ろう!」チーム「せんたく風鈴」 2013年8月17日(土)・25日(日)
  37. 37. Engadget部活動:電子工作部「スマホ連係ガジェットを作ろう!」チーム「せんたく風鈴」 2013年8月17日(土)・25日(日) and an exterior built with laser-cut aluminum components.
  38. 38. Engadget部活動:電子工作部「スマホ連係ガジェットを作ろう!」チーム「せんたく風鈴」 2013年8月17日(土)・25日(日)
  39. 39. Engadget部活動:電子工作部「スマホ連係ガジェットを作ろう!」チーム「せんたく風鈴」 2013年8月17日(土)・25日(日)
  40. 40. Engadget部活動:電子工作部「スマホ連係ガジェットを作ろう!」チーム「せんたく風鈴」 2013年8月17日(土)・25日(日) All members of the team worked together to integrate everything into a working prototype.
  41. 41. Engadget部活動:電子工作部「スマホ連係ガジェットを作ろう!」チーム「せんたく風鈴」 2013年8月17日(土)・25日(日)
  42. 42. Engadget部活動:電子工作部「スマホ連係ガジェットを作ろう!」チーム「せんたく風鈴」 2013年8月17日(土)・25日(日) This is towards
  43. 43. Engadget部活動:電子工作部「スマホ連係ガジェットを作ろう!」チーム「せんたく風鈴」 2013年8月17日(土)・25日(日) Good enough to introduce and evaluate the idea the end of the second day. It was a little bit bigger in comparison to the original idea. However, it was good enough to introduce and evaluate.
  44. 44. At the end, they demonstrated in front of all participants.
  45. 45. Engadget部活動:電子工作部「スマホ連係ガジェットを作ろう!」チーム「せんたく風鈴」 2013年8月17日(土)・25日(日) This is a video, created by a member of the team. She created in a few hours with a quickly made cardboard based mockup and images on a smartphone to simulate a smartphone application. The video was really important. Since the members have to work in parallel through a secret group on Facebook, sharing a goal was difficult. But by publishing the video, she introduced a goal to the other members. After all members understood the goal, they quickly recognized their own role in the team.
  46. 46. Case 2 A project started with a closed make-a-thon The second case is a product development project. We embedded a make-a-thon as a kick-starter of the project.
  47. 47. In the beginning, we held a workshop to let participants get familiar with digital fabrication tools such as a laster cutter and 3D printers.
  48. 48. Then, we conducted a make-a-thon with about 30 participants consisting of 5 teams. The participants were software developers, designers and manufacturers.
  49. 49. They created so many ideas as idea sketches.
  50. 50. And we introduced tools that accelerate creating companion devices for smart phone.
  51. 51. The idea was a shining bushel Then, each team tried to realize ideas. Regarding this team, the idea was a shining bushel.
  52. 52. Masu (bushel) is an >1,300 years old wooden measuring instrument In Japanese, bushel is Masu. Masu is an over 1,300 years old wooden measuring instrument.
  53. 53. A member of the team sketched the idea in hardware with tiny electric components,
  54. 54. and the team really liked the idea, since they believed that a shining bushel will enrich drinking experiences.
  55. 55. We supported creating prototypes, and they decided to release the idea as a product.
  56. 56. This is ‘Hikarimasu’, a shining bushel that enriches drinking experiences.
  57. 57. Gathering diverse people, creating ideas together, and sketching in hardware is a really practical way to create innovation Through those activities, I learned that gathering diverse people, creating ideas together, and sketching in hardware is a really practical way to create innovation.
  58. 58. software × hardware big companies × small companies craft × manufacturing I also found that the participants established a relationship of mutual trust between team members.
  59. 59. software × hardware big companies × small companies craft × manufacturing The relationship transformed A versus B into A plus B, or A multiply B.
  60. 60. Smartphone Tablet PC Glasses Wrist watch Accessories Differences Diversity is the key Recently, I found that new opportunities. From my observation, we don’t hesitate to use same product regarding smartphone, tablet and PC. If you have an iPhone and I also have an iPhone, that’s OK. However, we need diversity regarding glasses, wrist watch, accessories and so on. If several members in this room wear same glasses, they should feel out of place. I think the need of diversity if the key to ‘peripheral’ innovations.
  61. 61. Observation Team building Idea sketching Productise Development Dispose and recycle Hardware sketching Products Evaluation Let me talk about what’s next. This is a framework of ‘peripheral’ innovations. That’s not so special, basically similar to lean startup models. Start with building teams, observe people, creating ideas, sketching in hardware, and iterate the process until get a strong idea. Once get a strong idea, change to the outer iteration.
  62. 62. ×1 ×10 ×100 ×1,000 ×10,000 ×100,000 Traditional Mass Manufacturing Typically, mass production is a big barrier for this cycle. Thinking about exterior, It’s OK to 1 to 100 models with 3D printing, but that’s not scalable for over 1,000 production with plastic injection molding. Since molds for plastic injection molding are expensive, that’s a big barrier for ‘peripheral’ innovations.
  63. 63. ×1 ×10 ×100 ×1,000 ×10,000 ×100,000 ‘Elastic’Manufacturing Instead of traditional mass manufacturing, we need something like this. A way to manufacture from one to many. I don’t know how we should call this, but let’s say ‘elastic’ manufacturing.
  64. 64. Source: http://www.braveridge.com/bluetooth.html Braveridge BVMCN5102-BK A Nordic Semiconductor’s nRF51822 based‘blank’module Regarding electronics circuit, we already have a solution. For instance, Nordic Semiconductor in Japan has been facilitating to create ‘blank’ modules for several manufacturers in Japan. Since ‘blank’ modules are standardized and ready to use as a part of a product, we can use from one to many. For example, Braveridge provides various modules from prototyping to manufacturing.
  65. 65. Regarding exterior of products, the second case gave me an idea, woodworking is as elastic as 3D printing. But there are various ways of ‘elastic’ manufacturing. In addition to digital fabrication such as 3D printing, I found that woodworking is really elastic, since that doesn’t need expensive molds and scalable one to many.
  66. 66. This is a wireless charger by Bsize. The exterior of the charger is made with compressed wood.
  67. 67. The company collaborated with a woodworking company.
  68. 68. Cross-trained workers, various jigs and CNCs are the keys of ‘elastic manufacturing’ I’d like to say, cross-trained workers, various jigs and CNCs are the keys of ‘elastic manufacturing’.
  69. 69. I believe that there are more technologies that help ‘elastic’ manufacturing. For instance, bending metal.
  70. 70. Mainstream ‘Periphery’ I hope that I’ll be able to report results of the forthcoming projects at the next Solid conference.
  71. 71. Thank you very much! Shigeru Kobayashi @kotobuki

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